mirror of https://github.com/bsnes-emu/bsnes.git
Fix potential future compatibility issue, update workflow environments
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parent
1050a7a533
commit
8068ff41fb
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@ -6,7 +6,7 @@ jobs:
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strategy:
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strategy:
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fail-fast: false
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fail-fast: false
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matrix:
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matrix:
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os: [macos-latest, ubuntu-latest, ubuntu-16.04]
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os: [macos-latest, ubuntu-latest, ubuntu-18.04]
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cc: [gcc, clang]
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cc: [gcc, clang]
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include:
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include:
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- os: macos-latest
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- os: macos-latest
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@ -9,6 +9,15 @@
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#define BESS_NAME "SameBoy v" GB_VERSION
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#define BESS_NAME "SameBoy v" GB_VERSION
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#endif
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#endif
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_Static_assert((GB_SECTION_OFFSET(core_state) & 7) == 0, "Section core_state is not aligned");
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_Static_assert((GB_SECTION_OFFSET(dma) & 7) == 0, "Section dma is not aligned");
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_Static_assert((GB_SECTION_OFFSET(mbc) & 7) == 0, "Section mbc is not aligned");
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_Static_assert((GB_SECTION_OFFSET(hram) & 7) == 0, "Section hram is not aligned");
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_Static_assert((GB_SECTION_OFFSET(timing) & 7) == 0, "Section timing is not aligned");
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_Static_assert((GB_SECTION_OFFSET(apu) & 7) == 0, "Section apu is not aligned");
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_Static_assert((GB_SECTION_OFFSET(rtc) & 7) == 0, "Section rtc is not aligned");
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_Static_assert((GB_SECTION_OFFSET(video) & 7) == 0, "Section video is not aligned");
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typedef struct __attribute__((packed)) {
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typedef struct __attribute__((packed)) {
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uint32_t magic;
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uint32_t magic;
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uint32_t size;
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uint32_t size;
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@ -10,7 +10,7 @@
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as anonymous enums inside unions */
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as anonymous enums inside unions */
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#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) __VA_ARGS__
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#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) __VA_ARGS__
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#else
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#else
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#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) union {uint8_t name##_section_start; struct {__VA_ARGS__};}; uint8_t name##_section_end[0]
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#define GB_SECTION(name, ...) union __attribute__ ((aligned (8))) {uint8_t name##_section_start; struct {__VA_ARGS__};}; uint8_t name##_section_end[0]
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#define GB_SECTION_OFFSET(name) (offsetof(GB_gameboy_t, name##_section_start))
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#define GB_SECTION_OFFSET(name) (offsetof(GB_gameboy_t, name##_section_start))
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#define GB_SECTION_SIZE(name) (offsetof(GB_gameboy_t, name##_section_end) - offsetof(GB_gameboy_t, name##_section_start))
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#define GB_SECTION_SIZE(name) (offsetof(GB_gameboy_t, name##_section_end) - offsetof(GB_gameboy_t, name##_section_start))
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#define GB_GET_SECTION(gb, name) ((void*)&((gb)->name##_section_start))
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#define GB_GET_SECTION(gb, name) ((void*)&((gb)->name##_section_start))
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