mirror of https://github.com/bsnes-emu/bsnes.git
Cocoa port: remember breakpoints and watchpoints after reset
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62ecadeb57
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@ -169,6 +169,18 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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bool was_cgb = gb.is_cgb;
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[self stop];
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is_inited = false;
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/* Back up user's breakpoints/watchpoints */
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typeof(gb.breakpoints) breakpoints = gb.breakpoints;
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typeof(gb.n_breakpoints) n_breakpoints = gb.n_breakpoints;
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typeof(gb.watchpoints) watchpoints = gb.watchpoints;
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typeof(gb.n_watchpoints) n_watchpoints = gb.n_watchpoints;
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/* Reset them so they're not freed*/
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gb.watchpoints = NULL;
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gb.breakpoints = NULL;
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gb.n_watchpoints = gb.n_breakpoints = 0;
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GB_free(&gb);
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if (([sender tag] == 0 && was_cgb) || [sender tag] == 2) {
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[self initCGB];
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@ -176,6 +188,13 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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else {
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[self initDMG];
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}
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/* Restore backpoints/watchpoints */
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gb.breakpoints = breakpoints;
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gb.n_breakpoints = n_breakpoints;
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gb.watchpoints = watchpoints;
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gb.n_watchpoints = n_watchpoints;
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if ([sender tag] != 0) {
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/* User explictly selected a model, save the preference */
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[[NSUserDefaults standardUserDefaults] setBool:!gb.is_cgb forKey:@"EmulateDMG"];
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