mirror of https://github.com/bsnes-emu/bsnes.git
implementation of SA-1 BW-RAM protection
Manually cherry-picked ares commit 70f361094b
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Co-Authored-By: absindx <59403574+absindx@users.noreply.github.com>
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@ -39,6 +39,8 @@ auto SA1::BWRAM::writeCPU(uint address, uint8 data) -> void {
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address = sa1.mmio.sbm * 0x2000 + (address & 0x1fff);
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}
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//note: BW-RAM protection works only when both SWEN and CWEN are disabled.
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if(!sa1.mmio.swen && !sa1.mmio.cwen && (address & 0x3ffff) < 0x100 << sa1.mmio.bwp) return;
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return write(address, data);
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}
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@ -71,6 +73,15 @@ auto SA1::BWRAM::readLinear(uint address, uint8 data) -> uint8 {
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}
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auto SA1::BWRAM::writeLinear(uint address, uint8 data) -> void {
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//note: BW-RAM protection works only when both SWEN and CWEN are disabled.
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//this is required for Kirby's Dream Land 3 to work:
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//* BWPA = 02 (protect 400000-4003ff)
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//* SWEN = 80 (writes enabled)
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//* CWEN = 00 (writes disabled)
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//KDL3 proceeds to write to 4001ax and 40032x which must succeed.
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//note: BWPA also affects SA-1 protection
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if(!sa1.mmio.swen && !sa1.mmio.cwen && (address & 0x3ffff) < 0x100 << sa1.mmio.bwp) return;
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return write(address, data);
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}
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@ -108,8 +108,16 @@ auto SA1::writeIOCPU(uint address, uint8 data) -> void {
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//(CCNT) SA-1 control
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case 0x2200: {
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if(mmio.sa1_resb && !(data & 0x20)) {
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//reset SA-1 CPU (PC bank set to 0x00)
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//reset SA-1 CPU (PC bank and data bank set to 0x00, clear STP status)
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r.pc.d = mmio.crv;
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r.b = 0x00;
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r.stp = false;
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//todo: probably needs a SA-1 CPU reset
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//reset r.s, r.e, r.wai ...
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//reset io status
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//todo: reset timing is unknown, CIWP is set to 0 at reset
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mmio.ciwp = 0x00;
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}
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mmio.sa1_irq = (data & 0x80);
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@ -37,7 +37,7 @@ auto SA1::read(uint address) -> uint8 {
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}
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if((address & 0x40e000) == 0x006000 //00-3f,80-bf:6000-7fff
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|| (address & 0xf00000) == 0x400000 //40-4f:0000-ffff
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|| (address & 0xe00000) == 0x400000 //40-5f:0000-ffff
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|| (address & 0xf00000) == 0x600000 //60-6f:0000-ffff
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) {
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step();
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@ -81,7 +81,7 @@ auto SA1::write(uint address, uint8 data) -> void {
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}
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if((address & 0x40e000) == 0x006000 //00-3f,80-bf:6000-7fff
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|| (address & 0xf00000) == 0x400000 //40-4f:0000-ffff
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|| (address & 0xe00000) == 0x400000 //40-5f:0000-ffff
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|| (address & 0xf00000) == 0x600000 //60-6f:0000-ffff
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) {
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step();
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