Update to bsnes v061r01 release.

Found the cause of the issue breaking SuperFX games after loading SA-1 games. Seems the XML mapping tree wasn't being cleared. It's also not a good idea to use bsnes/ as the folder name when the Makefile generates a binary by the same name in the same directory, so back to src/ for the main emulator it is.
With those fixes, this release should be fully stable; but again my intentions are to keep v060 as the stable release for a while.
Nonetheless, you can grab the new beta at Google Code. It should be the last update for at least a few weeks.
This commit is contained in:
byuu 2010-03-08 21:04:20 +00:00
parent 6c59a2f1b4
commit 79404ec523
460 changed files with 2 additions and 1 deletions

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bsnes.exe

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@ -1,4 +1,4 @@
static const char bsnesVersion[] = "061";
static const char bsnesVersion[] = "061.01";
static const char bsnesTitle[] = "bsnes";
static const unsigned bsnesSerializerVersion = 5;

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@ -1,6 +1,7 @@
#ifdef CARTRIDGE_CPP
void Cartridge::parse_xml(const lstring &list) {
mapping.reset();
parse_xml_cartridge(list[0]);
if(mode == Mode::BsxSlotted) {

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