mirror of https://github.com/bsnes-emu/bsnes.git
Accurate PPU access timings
This commit is contained in:
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4536581a6e
commit
73a54049d2
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@ -1524,7 +1524,7 @@ static bool lcd(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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else if (gb->display_state == 7 || gb->display_state == 8) {
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else if (gb->display_state == 7 || gb->display_state == 8) {
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GB_log(gb, "Reading OAM data (%d/40)\n", gb->display_state == 8? gb->oam_search_index : 0);
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GB_log(gb, "Reading OAM data (%d/40)\n", gb->display_state == 8? gb->oam_search_index : 0);
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}
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}
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else if (gb->display_state <= 3 || gb->display_state == 24) {
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else if (gb->display_state <= 3 || gb->display_state == 24 || gb->display_state == 31) {
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GB_log(gb, "Glitched line 0 (%d cycles to next event)\n", -gb->display_cycles / 2);
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GB_log(gb, "Glitched line 0 (%d cycles to next event)\n", -gb->display_cycles / 2);
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}
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}
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else if (gb->mode_for_interrupt == 3) {
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else if (gb->mode_for_interrupt == 3) {
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@ -304,6 +304,7 @@ void GB_lcd_off(GB_gameboy_t *gb)
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gb->vram_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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gb->vram_write_blocked = false;
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gb->cgb_palettes_blocked = false;
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/* Reset window rendering state */
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/* Reset window rendering state */
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gb->wy_diff = 0;
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gb->wy_diff = 0;
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@ -586,6 +587,13 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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GB_STATE(gb, display, 28);
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GB_STATE(gb, display, 28);
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GB_STATE(gb, display, 29);
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GB_STATE(gb, display, 29);
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GB_STATE(gb, display, 30);
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GB_STATE(gb, display, 30);
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GB_STATE(gb, display, 31);
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GB_STATE(gb, display, 32);
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GB_STATE(gb, display, 33);
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GB_STATE(gb, display, 34);
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GB_STATE(gb, display, 35);
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GB_STATE(gb, display, 36);
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}
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}
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if (!(gb->io_registers[GB_IO_LCDC] & 0x80)) {
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if (!(gb->io_registers[GB_IO_LCDC] & 0x80)) {
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@ -610,23 +618,30 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->vram_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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gb->vram_write_blocked = false;
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gb->cycles_for_line = MODE2_LENGTH - 2;
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gb->cgb_palettes_blocked = false;
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gb->cycles_for_line = MODE2_LENGTH - 4;
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GB_STAT_update(gb);
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GB_STAT_update(gb);
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GB_SLEEP(gb, display, 2, MODE2_LENGTH - 2);
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GB_SLEEP(gb, display, 2, MODE2_LENGTH - 4);
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gb->oam_write_blocked = true;
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gb->cycles_for_line += 2;
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GB_STAT_update(gb);
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GB_SLEEP(gb, display, 34, 2);
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 3;
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gb->io_registers[GB_IO_STAT] |= 3;
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gb->mode_for_interrupt = 3;
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gb->mode_for_interrupt = 3;
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gb->oam_read_blocked = true;
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gb->oam_read_blocked = true;
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gb->vram_read_blocked = !GB_is_cgb(gb);
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gb->vram_read_blocked = !GB_is_cgb(gb) || gb->cgb_double_speed;
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gb->oam_write_blocked = true;
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gb->vram_write_blocked = !GB_is_cgb(gb) || gb->cgb_double_speed;
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gb->vram_write_blocked = !GB_is_cgb(gb);
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gb->cgb_palettes_blocked = !GB_is_cgb(gb);
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GB_STAT_update(gb);
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GB_STAT_update(gb);
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gb->cycles_for_line += 2;
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gb->cycles_for_line += 2;
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GB_SLEEP(gb, display, 24, 2);
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GB_SLEEP(gb, display, 24, 2);
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gb->vram_read_blocked = true;
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gb->vram_read_blocked = true;
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gb->vram_write_blocked = true;
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gb->vram_write_blocked = true;
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gb->cgb_palettes_blocked = true;
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/* TODO: How does the window affect this line? */
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/* TODO: How does the window affect this line? */
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gb->cycles_for_line += MODE3_LENGTH + (gb->io_registers[GB_IO_SCX] & 7) - 2;
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gb->cycles_for_line += MODE3_LENGTH + (gb->io_registers[GB_IO_SCX] & 7) - 2;
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@ -650,6 +665,10 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->oam_write_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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gb->vram_write_blocked = false;
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gb->cycles_for_line += 2;
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GB_SLEEP(gb, display, 31, 2);
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gb->cgb_palettes_blocked = false;
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GB_STAT_update(gb);
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GB_STAT_update(gb);
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/* Mode 0 is shorter in the very first line */
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/* Mode 0 is shorter in the very first line */
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GB_SLEEP(gb, display, 5, LINE_LENGTH - gb->cycles_for_line - 8);
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GB_SLEEP(gb, display, 5, LINE_LENGTH - gb->cycles_for_line - 8);
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@ -659,9 +678,13 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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while (true) {
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while (true) {
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/* Lines 0 - 143 */
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/* Lines 0 - 143 */
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for (; gb->current_line < LINES; gb->current_line++) {
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for (; gb->current_line < LINES; gb->current_line++) {
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gb->oam_write_blocked = GB_is_cgb(gb);
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gb->oam_write_blocked = GB_is_cgb(gb) && !gb->cgb_double_speed;
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gb->accessed_oam_row = 0;
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gb->accessed_oam_row = 0;
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GB_SLEEP(gb, display, 6, 3);
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GB_SLEEP(gb, display, 35, 2);
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gb->oam_write_blocked = GB_is_cgb(gb);
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GB_SLEEP(gb, display, 6, 1);
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gb->io_registers[GB_IO_LY] = gb->current_line;
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gb->io_registers[GB_IO_LY] = gb->current_line;
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gb->oam_read_blocked = true;
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gb->oam_read_blocked = true;
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gb->ly_for_comparison = gb->current_line? -1 : 0;
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gb->ly_for_comparison = gb->current_line? -1 : 0;
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@ -702,6 +725,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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if (gb->oam_search_index == 37) {
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if (gb->oam_search_index == 37) {
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gb->vram_read_blocked = !GB_is_cgb(gb);
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gb->vram_read_blocked = !GB_is_cgb(gb);
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gb->vram_write_blocked = false;
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gb->vram_write_blocked = false;
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gb->cgb_palettes_blocked = false;
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gb->oam_write_blocked = GB_is_cgb(gb);
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gb->oam_write_blocked = GB_is_cgb(gb);
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GB_STAT_update(gb);
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GB_STAT_update(gb);
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}
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}
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@ -712,6 +736,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->mode_for_interrupt = 3;
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gb->mode_for_interrupt = 3;
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gb->vram_read_blocked = true;
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gb->vram_read_blocked = true;
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gb->vram_write_blocked = true;
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gb->vram_write_blocked = true;
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gb->cgb_palettes_blocked = false;
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gb->oam_write_blocked = true;
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gb->oam_write_blocked = true;
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GB_STAT_update(gb);
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GB_STAT_update(gb);
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@ -725,13 +750,18 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->fetcher_x = ((gb->io_registers[GB_IO_SCX]) / 8) & 0x1f;
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gb->fetcher_x = ((gb->io_registers[GB_IO_SCX]) / 8) & 0x1f;
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gb->extra_penalty_for_sprite_at_0 = (gb->io_registers[GB_IO_SCX] & 7);
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gb->extra_penalty_for_sprite_at_0 = (gb->io_registers[GB_IO_SCX] & 7);
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uint8_t idle_cycles = 5;
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uint8_t idle_cycles = 3;
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if (GB_is_cgb(gb) && gb->model <= GB_MODEL_CGB_C) {
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if (GB_is_cgb(gb) && gb->model <= GB_MODEL_CGB_C) {
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idle_cycles = 4;
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idle_cycles = 2;
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}
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}
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gb->cycles_for_line += idle_cycles;
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gb->cycles_for_line += idle_cycles;
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GB_SLEEP(gb, display, 10, idle_cycles);
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GB_SLEEP(gb, display, 10, idle_cycles);
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gb->cgb_palettes_blocked = true;
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gb->cycles_for_line += 2;
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GB_SLEEP(gb, display, 32, 2);
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/* The actual rendering cycle */
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/* The actual rendering cycle */
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gb->fetcher_state = 0;
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gb->fetcher_state = 0;
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gb->bg_fifo_paused = false;
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gb->bg_fifo_paused = false;
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@ -848,9 +878,16 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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GB_STAT_update(gb);
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GB_STAT_update(gb);
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/* Todo: Measure this value */
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/* Todo: Measure this value */
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gb->cycles_for_line += 2;
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GB_SLEEP(gb, display, 33, 2);
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gb->cgb_palettes_blocked = !gb->cgb_double_speed;
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gb->cycles_for_line += 12;
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gb->cycles_for_line += 2;
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GB_SLEEP(gb, display, 25, 12);
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GB_SLEEP(gb, display, 36, 2);
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gb->cgb_palettes_blocked = false;
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gb->cycles_for_line += 8;
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GB_SLEEP(gb, display, 25, 8);
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if (gb->hdma_on_hblank) {
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if (gb->hdma_on_hblank) {
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gb->hdma_starting = true;
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gb->hdma_starting = true;
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@ -465,6 +465,7 @@ struct GB_gameboy_internal_s {
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uint8_t extra_penalty_for_sprite_at_0;
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uint8_t extra_penalty_for_sprite_at_0;
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uint8_t mode_for_interrupt;
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uint8_t mode_for_interrupt;
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bool lyc_interrupt_line;
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bool lyc_interrupt_line;
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bool cgb_palettes_blocked;
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);
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);
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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@ -197,7 +197,7 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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}
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}
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if (addr < 0xFF00) {
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if (addr < 0xFF00) {
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if (gb->oam_write_blocked) {
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if (gb->oam_write_blocked && !GB_is_cgb(gb)) {
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GB_trigger_oam_bug_read(gb, addr);
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GB_trigger_oam_bug_read(gb, addr);
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return 0xff;
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return 0xff;
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}
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}
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@ -357,8 +357,7 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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if (!gb->cgb_mode && gb->boot_rom_finished) {
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if (!gb->cgb_mode && gb->boot_rom_finished) {
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return 0xFF;
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return 0xFF;
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}
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}
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/* TODO: Verify actual access timing */
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if (gb->cgb_palettes_blocked) {
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if (gb->vram_read_blocked) {
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return 0xFF;
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return 0xFF;
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}
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}
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uint8_t index_reg = (addr & 0xFF) - 1;
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uint8_t index_reg = (addr & 0xFF) - 1;
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@ -793,8 +792,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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is required. */
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is required. */
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return;
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return;
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}
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}
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/* TODO: Verify actual access timing */
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if (gb->cgb_palettes_blocked) {
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if (gb->vram_write_blocked) {
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return;
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return;
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}
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}
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uint8_t index_reg = (addr & 0xFF) - 1;
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uint8_t index_reg = (addr & 0xFF) - 1;
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