mirror of https://github.com/bsnes-emu/bsnes.git
Fixed obscure timer behavior, fixed regression in rapid_toggle.gb.
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9bde98dede
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@ -333,6 +333,9 @@ struct GB_gameboy_internal_s {
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uint16_t serial_cycles; /* This field changed its meaning in v0.10 */
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uint16_t serial_length;
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uint8_t delayed_interrupts; /* When an interrupt occurs while not aligned to a T-cycle, it must be "delayed" */
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bool dont_delay_timer_interrupt; /* If the timer glitch causes a TIMA overflow, it causes the timer to overflow
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with different timing, so the triggered interrupt is not delayed.
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Todo: needs test ROM. */
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);
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/* APU */
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@ -88,7 +88,9 @@ static void advance_tima_state_machine(GB_gameboy_t *gb)
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}
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else if (gb->tima_reload_state == GB_TIMA_RELOADING) {
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gb->io_registers[GB_IO_IF] |= 4;
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gb->delayed_interrupts |= 4; // Timer interrupt is not aligned to a T-cycle and therefore is effective only the next one.
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if (!gb->dont_delay_timer_interrupt) {
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gb->delayed_interrupts |= 4; // Timer interrupt is not aligned to a T-cycle and therefore is effective only the next one.
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}
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gb->tima_reload_state = GB_TIMA_RELOADED;
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}
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}
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@ -156,6 +158,7 @@ static void increase_tima(GB_gameboy_t *gb)
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{
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gb->io_registers[GB_IO_TIMA]++;
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if (gb->io_registers[GB_IO_TIMA] == 0) {
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gb->dont_delay_timer_interrupt = false;
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gb->io_registers[GB_IO_TIMA] = gb->io_registers[GB_IO_TMA];
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gb->tima_reload_state = GB_TIMA_RELOADING;
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}
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@ -195,6 +198,7 @@ void GB_emulate_timer_glitch(GB_gameboy_t *gb, uint8_t old_tac, uint8_t new_tac)
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/* And now either the timer must be disabled, or the new bit used for overflow testing be 0. */
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if (!(new_tac & 4) || gb->div_cycles & (new_clocks >> 1)) {
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increase_tima(gb);
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gb->dont_delay_timer_interrupt = true;
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}
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}
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}
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