mirror of https://github.com/bsnes-emu/bsnes.git
this seems to improve audio a lot but I still hear some small crackles
This commit is contained in:
parent
8d691563c7
commit
6f40885f73
|
@ -95,8 +95,8 @@ static void GB_update_keys_status(GB_gameboy_t *gb)
|
|||
|
||||
static void audio_callback(void *gb)
|
||||
{
|
||||
GB_apu_copy_buffer(gb, (GB_sample_t *) soundbuf, 735);
|
||||
audio_batch_cb(soundbuf, 735);
|
||||
GB_apu_copy_buffer(gb, (GB_sample_t *) soundbuf, (float)AUDIO_FREQUENCY / 59.72);
|
||||
audio_batch_cb(soundbuf, (float)AUDIO_FREQUENCY / 59.72);
|
||||
}
|
||||
|
||||
|
||||
|
@ -235,13 +235,22 @@ static void check_variables(void)
|
|||
|
||||
void retro_run(void)
|
||||
{
|
||||
static int frames;
|
||||
size_t samples;
|
||||
|
||||
bool updated = false;
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
|
||||
check_variables();
|
||||
|
||||
samples = GB_apu_get_current_buffer_length(&gb);
|
||||
if (!(frames < (samples / 35112)))
|
||||
{
|
||||
GB_run_frame(&gb);
|
||||
video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT, 0);
|
||||
frames ++;
|
||||
}
|
||||
else
|
||||
frames = 0;
|
||||
|
||||
video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT, 0);
|
||||
}
|
||||
|
||||
bool retro_load_game(const struct retro_game_info *info)
|
||||
|
@ -325,6 +334,7 @@ bool retro_load_game(const struct retro_game_info *info)
|
|||
#endif
|
||||
|
||||
GB_set_sample_rate(&gb, AUDIO_FREQUENCY);
|
||||
/* GB_set_highpass_filter_mode(&gb, GB_HIGHPASS_REMOVE_DC_OFFSET); */
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue