mirror of https://github.com/bsnes-emu/bsnes.git
Correct blank image detection on SGB
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@ -140,12 +140,24 @@ static void vblank(GB_gameboy_t *gb)
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if (frames >= test_length && !gb->disable_rendering) {
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bool is_screen_blank = true;
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for (unsigned i = GB_get_screen_width(gb) * GB_get_screen_height(gb); i--;) {
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if (!gb->sgb) {
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for (unsigned i = 160 * 144; i--;) {
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if (bitmap[i] != bitmap[0]) {
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is_screen_blank = false;
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break;
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}
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}
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}
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else {
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if (gb->sgb->mask_mode == 0) {
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for (unsigned i = 160 * 144; i--;) {
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if (gb->sgb->screen_buffer[i] != gb->sgb->screen_buffer[0]) {
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is_screen_blank = false;
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break;
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}
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}
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}
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}
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/* Let the test run for extra four seconds if the screen is off/disabled */
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if (!is_screen_blank || frames >= test_length + 60 * 4) {
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