mirror of https://github.com/bsnes-emu/bsnes.git
Fixed dark colors on Metal without frame blending
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@ -66,7 +66,7 @@ fragment float4 fragment_shader(rasterizer_data in [[stage_in]],
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switch (*frame_blending_mode) {
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default:
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case DISABLED:
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return scale(image, in.texcoords, input_resolution, *output_resolution);
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return pow(scale(image, in.texcoords, input_resolution, *output_resolution), 1 / GAMMA);
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case SIMPLE:
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ratio = 0.5;
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break;
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