mirror of https://github.com/bsnes-emu/bsnes.git
Minor adjustments and style fixes to the new APU debug functions
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8d9149b020
commit
6648a0a84d
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@ -1580,12 +1580,12 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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GB_log(gb, "Current state: ");
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if(!gb->apu.global_enable) {
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if (!gb->apu.global_enable) {
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GB_log(gb, "Disabled\n");
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}
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else {
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GB_log(gb, "Enabled\n");
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for(uint8_t channel = 0; channel < GB_N_CHANNELS; channel++) {
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for (uint8_t channel = 0; channel < GB_N_CHANNELS; channel++) {
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GB_log(gb, "CH%u is %s, DAC %s; current sample = 0x%x\n", channel + 1,
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gb->apu.is_active[channel] ? "active " : "inactive",
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GB_apu_is_DAC_enabled(gb, channel) ? "active " : "inactive",
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@ -1594,31 +1594,33 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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}
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GB_log(gb, "SO1 (left output): volume %u,", gb->io_registers[GB_IO_NR50] & 0x07);
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if(gb->io_registers[GB_IO_NR51] & 0x0f) {
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for(uint8_t channel = 0, mask = 0x01; channel < GB_N_CHANNELS; channel++, mask <<= 1) {
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if(gb->io_registers[GB_IO_NR51] & mask) {
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if (gb->io_registers[GB_IO_NR51] & 0x0f) {
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for (uint8_t channel = 0, mask = 0x01; channel < GB_N_CHANNELS; channel++, mask <<= 1) {
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if (gb->io_registers[GB_IO_NR51] & mask) {
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GB_log(gb, " CH%u", channel + 1);
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}
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}
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} else {
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}
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else {
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GB_log(gb, " no channels");
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}
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GB_log(gb, "%s\n", gb->io_registers[GB_IO_NR50] & 0x80 ? " VIN": "");
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GB_log(gb, "SO2 (right output): volume %u,", gb->io_registers[GB_IO_NR50] & 0x70 >> 4);
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if(gb->io_registers[GB_IO_NR51] & 0xf0) {
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for(uint8_t channel = 0, mask = 0x10; channel < GB_N_CHANNELS; channel++, mask <<= 1) {
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if(gb->io_registers[GB_IO_NR51] & mask) {
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if (gb->io_registers[GB_IO_NR51] & 0xf0) {
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for (uint8_t channel = 0, mask = 0x10; channel < GB_N_CHANNELS; channel++, mask <<= 1) {
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if (gb->io_registers[GB_IO_NR51] & mask) {
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GB_log(gb, " CH%u", channel + 1);
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}
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}
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} else {
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}
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else {
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GB_log(gb, " no channels");
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}
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GB_log(gb, "%s\n", gb->io_registers[GB_IO_NR50] & 0x80 ? " VIN": "");
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for(uint8_t channel = GB_SQUARE_1; channel <= GB_SQUARE_2; channel++) {
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for (uint8_t channel = GB_SQUARE_1; channel <= GB_SQUARE_2; channel++) {
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GB_log(gb, "\nCH%u:\n", channel + 1);
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GB_log(gb, " Current volume: %u, current sample length: %u APU ticks (next in %u ticks)\n",
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gb->apu.square_channels[channel].current_volume,
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@ -1638,14 +1640,14 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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gb->apu.square_channels[channel].current_sample_index & 0x7f,
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gb->apu.square_channels[channel].current_sample_index >> 7 ? " (suppressed)" : "");
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if(channel == GB_SQUARE_1) {
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if (channel == GB_SQUARE_1) {
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GB_log(gb, " Frequency sweep %s and %s (next in %u APU ticks)\n",
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gb->apu.sweep_enabled? "active" : "inactive",
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gb->apu.sweep_decreasing? "decreasing" : "increasing",
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gb->apu.square_sweep_calculate_countdown);
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}
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if(gb->apu.square_channels[channel].length_enabled) {
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if (gb->apu.square_channels[channel].length_enabled) {
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GB_log(gb, " Channel will end in %u 256 Hz ticks\n",
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gb->apu.square_channels[channel].pulse_length);
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}
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@ -1654,13 +1656,13 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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GB_log(gb, "\nCH3:\n");
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GB_log(gb, " Wave:");
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for(uint8_t i = 0; i < 32; i++) {
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for (uint8_t i = 0; i < 32; i++) {
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GB_log(gb, "%s%X", i%4?"":" ", gb->apu.wave_channel.wave_form[i]);
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}
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GB_log(gb, ", has %sjust been read\n", gb->apu.wave_channel.wave_form_just_read? "": "not ");
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GB_log(gb, "\n");
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GB_log(gb, " Current position: %u\n", gb->apu.wave_channel.current_sample_index);
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GB_log(gb, " Volume %s (right-shifted %ux)\n",
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GB_log(gb, " Volume %s (right-shifted %u times)\n",
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(char*[]){"100%", "50%", "25%", NULL, "muted"}[gb->apu.wave_channel.shift],
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gb->apu.wave_channel.shift);
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@ -1668,7 +1670,7 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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gb->apu.wave_channel.sample_length,
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gb->apu.wave_channel.sample_countdown);
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if(gb->apu.wave_channel.length_enabled) {
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if (gb->apu.wave_channel.length_enabled) {
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GB_log(gb, " Channel will end in %u 256 Hz ticks\n",
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gb->apu.wave_channel.pulse_length);
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}
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@ -1685,13 +1687,13 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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gb->io_registers[GB_IO_NR42] & 8 ? "in" : "de",
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gb->io_registers[GB_IO_NR42] & 7);
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GB_log(gb, " LFSR in %u-step mode, current value %%",
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GB_log(gb, " LFSR in %u-step mode, current value ",
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gb->apu.noise_channel.narrow? 7 : 15);
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for(uint16_t lfsr = gb->apu.noise_channel.lfsr, i = 15; i--; lfsr <<= 1) {
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for (uint16_t lfsr = gb->apu.noise_channel.lfsr, i = 15; i--; lfsr <<= 1) {
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GB_log(gb, "%u%s", (lfsr >> 14) & 1, i%4 ? "" : " ");
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}
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if(gb->apu.noise_channel.length_enabled) {
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if (gb->apu.noise_channel.length_enabled) {
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GB_log(gb, " Channel will end in %u 256 Hz ticks\n",
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gb->apu.noise_channel.pulse_length);
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}
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@ -1710,7 +1712,7 @@ static bool wave(GB_gameboy_t *gb, char *arguments, char *modifiers, const debug
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}
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uint8_t shift_amount = 1, mask;
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if(modifiers) {
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if (modifiers) {
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switch(modifiers[0]) {
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case 'c':
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shift_amount = 2;
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@ -1722,11 +1724,12 @@ static bool wave(GB_gameboy_t *gb, char *arguments, char *modifiers, const debug
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}
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mask = (0xf << (shift_amount - 1)) & 0xf;
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for(int8_t cur_val = 0xf & mask; cur_val >= 0; cur_val -= shift_amount) {
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for(uint8_t i = 0; i < 32; i++) {
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if((gb->apu.wave_channel.wave_form[i] & mask) == cur_val) {
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for (int8_t cur_val = 0xf & mask; cur_val >= 0; cur_val -= shift_amount) {
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for (uint8_t i = 0; i < 32; i++) {
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if ((gb->apu.wave_channel.wave_form[i] & mask) == cur_val) {
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GB_log(gb, "%X", gb->apu.wave_channel.wave_form[i]);
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} else {
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}
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else {
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GB_log(gb, "%c", i%4 == 2 ? '-' : ' ');
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}
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}
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