mirror of https://github.com/bsnes-emu/bsnes.git
Fix PWM performence issue
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parent
5c9d50e25f
commit
66112af37e
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@ -115,6 +115,7 @@ typedef struct __attribute__((packed)) {
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volatile double _rumblePWMRatio;
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volatile double _rumblePWMRatio;
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bool _physicallyConnected;
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bool _physicallyConnected;
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bool _logicallyConnected;
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bool _logicallyConnected;
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bool _rumblePWMThreadRunning;
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}
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}
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- (instancetype)initWithDevice:(IOHIDDeviceRef) device
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- (instancetype)initWithDevice:(IOHIDDeviceRef) device
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@ -609,7 +610,7 @@ typedef struct __attribute__((packed)) {
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[NSThread sleepForTimeInterval:(1 - _rumblePWMRatio) / 10];
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[NSThread sleepForTimeInterval:(1 - _rumblePWMRatio) / 10];
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}
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}
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[_rumblePWMThreadLock lock];
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[_rumblePWMThreadLock lock];
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[_rumblePWMThreadLock signal];
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_rumblePWMThreadRunning = false;
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[_rumblePWMThreadLock unlock];
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[_rumblePWMThreadLock unlock];
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}
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}
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@ -657,23 +658,23 @@ typedef struct __attribute__((packed)) {
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}
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}
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else {
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else {
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if (_rumbleElement.max == 1 && _rumbleElement.min == 0) {
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if (_rumbleElement.max == 1 && _rumbleElement.min == 0) {
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if (_rumblePWMRatio == 0) { // PWM thread not running, start it.
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[_rumblePWMThreadLock lock];
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if (!_rumblePWMThreadRunning) { // PWM thread not running, start it.
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if (amp != 0) {
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if (amp != 0) {
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_rumblePWMRatio = amp;
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_rumblePWMRatio = amp;
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_rumblePWMThreadRunning = true;
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[self performSelectorInBackground:@selector(pwmThread) withObject:nil];
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[self performSelectorInBackground:@selector(pwmThread) withObject:nil];
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}
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}
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}
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}
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else {
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else {
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if (amp == 0) { // Thread is running, signal it to stop
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if (amp == 0) { // Thread is running, signal it to stop
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[_rumblePWMThreadLock lock];
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_rumblePWMRatio = 0;
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_rumblePWMRatio = 0;
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[_rumblePWMThreadLock wait];
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[_rumblePWMThreadLock unlock];
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}
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}
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else {
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else {
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_rumblePWMRatio = amp;
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_rumblePWMRatio = amp;
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}
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}
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}
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}
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[_rumblePWMThreadLock unlock];
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}
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}
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else {
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else {
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[_rumbleElement setValue:amp * (_rumbleElement.max - _rumbleElement.min) + _rumbleElement.min];
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[_rumbleElement setValue:amp * (_rumbleElement.max - _rumbleElement.min) + _rumbleElement.min];
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