mirror of https://github.com/bsnes-emu/bsnes.git
SGB resolution support (Cocoa only so far)
This commit is contained in:
parent
6ba5cfbeef
commit
634a54c046
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@ -225,8 +225,9 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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- (void) run
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{
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running = true;
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GB_set_pixels_output(&gb, self.view.pixels);
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self.view.gb = &gb;
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[self.view screenSizeChanged];
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GB_set_pixels_output(&gb, self.view.pixels);
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GB_set_sample_rate(&gb, 96000);
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self.audioClient = [[GBAudioClient alloc] initWithRendererBlock:^(UInt32 sampleRate, UInt32 nFrames, GB_sample_t *buffer) {
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GB_apu_copy_buffer(&gb, buffer, nFrames);
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@ -565,21 +566,24 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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if (fullScreen) {
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return newFrame;
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}
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size_t width = GB_get_screen_width(&gb),
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height = GB_get_screen_height(&gb);
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NSRect rect = window.contentView.frame;
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int titlebarSize = window.contentView.superview.frame.size.height - rect.size.height;
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int step = 160 / [[window screen] backingScaleFactor];
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int step = width / [[window screen] backingScaleFactor];
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rect.size.width = floor(rect.size.width / step) * step + step;
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rect.size.height = rect.size.width / 10 * 9 + titlebarSize;
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rect.size.height = rect.size.width * height / width + titlebarSize;
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if (rect.size.width > newFrame.size.width) {
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rect.size.width = 160;
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rect.size.height = 144 + titlebarSize;
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rect.size.width = width;
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rect.size.height = height + titlebarSize;
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}
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else if (rect.size.height > newFrame.size.height) {
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rect.size.width = 160;
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rect.size.height = 144 + titlebarSize;
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rect.size.width = width;
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rect.size.height = height + titlebarSize;
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}
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rect.origin = window.frame.origin;
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@ -2,5 +2,5 @@
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@interface GBGLShader : NSObject
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- (instancetype)initWithName:(NSString *) shaderName;
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- (void) renderBitmap: (void *)bitmap previous:(void*) previous inSize:(NSSize)size scale: (double) scale;
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- (void) renderBitmap: (void *)bitmap previous:(void*) previous sized:(NSSize)srcSize inSize:(NSSize)dstSize scale: (double) scale;
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@end
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@ -79,19 +79,19 @@ void main(void) {\n\
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return self;
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}
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- (void) renderBitmap: (void *)bitmap previous:(void*) previous inSize:(NSSize)size scale: (double) scale
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- (void) renderBitmap: (void *)bitmap previous:(void*) previous sized:(NSSize)srcSize inSize:(NSSize)dstSize scale: (double) scale
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{
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glUseProgram(program);
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glUniform2f(resolution_uniform, size.width * scale, size.height * scale);
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glUniform2f(resolution_uniform, dstSize.width * scale, dstSize.height * scale);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 160, 144, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, srcSize.width, srcSize.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap);
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glUniform1i(texture_uniform, 0);
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glUniform1i(mix_previous_uniform, previous != NULL);
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if (previous) {
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, previous_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 160, 144, 0, GL_RGBA, GL_UNSIGNED_BYTE, previous);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, srcSize.width, srcSize.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, previous);
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glUniform1i(previous_texture_uniform, 1);
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}
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glBindFragDataLocation(program, 0, "frag_color");
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@ -13,18 +13,11 @@
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double scale = self.window.backingScaleFactor;
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glViewport(0, 0, self.bounds.size.width * scale, self.bounds.size.height * scale);
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if (gbview.shouldBlendFrameWithPrevious) {
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[self.shader renderBitmap:gbview.currentBuffer
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previous:gbview.previousBuffer
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previous:gbview.shouldBlendFrameWithPrevious? gbview.previousBuffer : NULL
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sized:NSMakeSize(GB_get_screen_width(gbview.gb), GB_get_screen_height(gbview.gb))
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inSize:self.bounds.size
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scale:scale];
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}
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else {
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[self.shader renderBitmap:gbview.currentBuffer
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previous:NULL
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inSize:self.bounds.size
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scale:scale];
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}
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glFlush();
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}
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@ -13,4 +13,5 @@
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- (void) createInternalView;
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- (uint32_t *)currentBuffer;
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- (uint32_t *)previousBuffer;
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- (void)screenSizeChanged;
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@end
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@ -44,9 +44,8 @@
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- (void) _init
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{
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image_buffers[0] = malloc(160 * 144 * 4);
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image_buffers[1] = malloc(160 * 144 * 4);
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image_buffers[2] = malloc(160 * 144 * 4);
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[self screenSizeChanged];
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_shouldBlendFrameWithPrevious = 1;
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(ratioKeepingChanged) name:@"GBAspectChanged" object:nil];
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tracking_area = [ [NSTrackingArea alloc] initWithRect:(NSRect){}
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@ -60,6 +59,24 @@
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self.internalView.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable;
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}
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- (void)screenSizeChanged
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{
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if (!_gb) return;
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if (image_buffers[0]) free(image_buffers[0]);
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if (image_buffers[1]) free(image_buffers[1]);
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if (image_buffers[2]) free(image_buffers[2]);
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size_t buffer_size = sizeof(image_buffers[0][0]) * GB_get_screen_width(_gb) * GB_get_screen_height(_gb);
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image_buffers[0] = malloc(buffer_size);
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image_buffers[1] = malloc(buffer_size);
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image_buffers[2] = malloc(buffer_size);
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dispatch_async(dispatch_get_main_queue(), ^{
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[self setFrame:self.superview.frame];
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});
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}
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- (void) ratioKeepingChanged
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{
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[self setFrame:self.superview.frame];
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@ -112,14 +129,16 @@
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frame = self.superview.frame;
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if (![[NSUserDefaults standardUserDefaults] boolForKey:@"GBAspectRatioUnkept"]) {
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double ratio = frame.size.width / frame.size.height;
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if (ratio >= 160.0/144.0) {
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double new_width = round(frame.size.height / 144.0 * 160.0);
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double width = GB_get_screen_width(_gb);
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double height = GB_get_screen_height(_gb);
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if (ratio >= width / height) {
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double new_width = round(frame.size.height / height * width);
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frame.origin.x = floor((frame.size.width - new_width) / 2);
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frame.size.width = new_width;
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frame.origin.y = 0;
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}
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else {
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double new_height = round(frame.size.width / 160.0 * 144.0);
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double new_height = round(frame.size.width / width * height);
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frame.origin.y = floor((frame.size.height - new_height) / 2);
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frame.size.height = new_height;
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frame.origin.x = 0;
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@ -1,14 +1,5 @@
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#import "GBViewMetal.h"
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#define WIDTH 160
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#define HEIGHT 144
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#define PITCH (160 * 4)
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static const MTLRegion region = {
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{0, 0, 0}, // MTLOrigin
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{WIDTH, HEIGHT, 1} // MTLSize
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};
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static const vector_float2 rect[] =
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{
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{-1, -1},
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return false;
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}
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- (void) allocateTextures
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{
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if (!device) return;
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if (!self.gb) return;
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MTLTextureDescriptor *texture_descriptor = [[MTLTextureDescriptor alloc] init];
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texture_descriptor.pixelFormat = MTLPixelFormatRGBA8Unorm;
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texture_descriptor.width = GB_get_screen_width(self.gb);
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texture_descriptor.height = GB_get_screen_height(self.gb);
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texture = [device newTextureWithDescriptor:texture_descriptor];
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previous_texture = [device newTextureWithDescriptor:texture_descriptor];
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}
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- (void)screenSizeChanged
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{
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[super screenSizeChanged];
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[self allocateTextures];
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}
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- (void)createInternalView
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{
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MTKView *view = [[MTKView alloc] initWithFrame:self.frame device:(device = MTLCreateSystemDefaultDevice())];
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@ -44,15 +58,7 @@ static const vector_float2 rect[] =
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self.internalView = view;
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view.paused = YES;
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MTLTextureDescriptor *texture_descriptor = [[MTLTextureDescriptor alloc] init];
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texture_descriptor.pixelFormat = MTLPixelFormatRGBA8Unorm;
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texture_descriptor.width = WIDTH;
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texture_descriptor.height = HEIGHT;
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texture = [device newTextureWithDescriptor:texture_descriptor];
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previous_texture = [device newTextureWithDescriptor:texture_descriptor];
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[self allocateTextures];
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vertices = [device newBufferWithBytes:rect
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length:sizeof(rect)
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- (void)drawInMTKView:(nonnull MTKView *)view
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{
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if (!(view.window.occlusionState & NSWindowOcclusionStateVisible)) return;
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MTLRegion region = {
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{0, 0, 0}, // MTLOrigin
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{texture.width, texture.height, 1} // MTLSize
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};
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[texture replaceRegion:region
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mipmapLevel:0
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withBytes:[self currentBuffer]
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bytesPerRow:PITCH];
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bytesPerRow:texture.width * 4];
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if ([self shouldBlendFrameWithPrevious]) {
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[previous_texture replaceRegion:region
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mipmapLevel:0
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withBytes:[self previousBuffer]
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bytesPerRow:PITCH];
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bytesPerRow:texture.width * 4];
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}
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MTLRenderPassDescriptor *render_pass_descriptor = view.currentRenderPassDescriptor;
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@ -132,6 +132,13 @@ static void display_vblank(GB_gameboy_t *gb)
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if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || gb->stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) {
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/* LCD is off, set screen to white or black (if LCD is on in stop mode) */
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if (gb->sgb_screen_buffer) {
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uint8_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped ? 0 : 0xFF;
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for (unsigned i = 0; i < WIDTH * LINES; i++) {
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gb ->sgb_screen_buffer[i] = color;
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}
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}
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else {
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uint32_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped ?
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gb->rgb_encode_callback(gb, 0, 0, 0) :
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gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF);
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@ -139,7 +146,11 @@ static void display_vblank(GB_gameboy_t *gb)
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gb ->screen[i] = color;
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}
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}
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}
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if (GB_is_sgb(gb)) {
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GB_sgb_render(gb);
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}
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gb->vblank_callback(gb);
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GB_timing_sync(gb);
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}
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@ -375,8 +386,13 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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if (!gb->cgb_mode) {
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pixel = ((gb->io_registers[GB_IO_BGP] >> (pixel << 1)) & 3);
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}
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if (gb->sgb_screen_buffer) {
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gb->sgb_screen_buffer[gb->position_in_line + gb->current_line * WIDTH] = pixel;
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}
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else {
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gb->screen[gb->position_in_line + gb->current_line * WIDTH] = gb->background_palettes_rgb[fifo_item->palette * 4 + pixel];
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}
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}
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if (draw_oam) {
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uint8_t pixel = oam_fifo_item->pixel;
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@ -384,8 +400,13 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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/* Todo: Verify access timings */
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pixel = ((gb->io_registers[oam_fifo_item->palette? GB_IO_OBP1 : GB_IO_OBP0] >> (pixel << 1)) & 3);
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}
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if (gb->sgb_screen_buffer) {
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gb->sgb_screen_buffer[gb->position_in_line + gb->current_line * WIDTH] =pixel;
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}
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else {
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gb->screen[gb->position_in_line + gb->current_line * WIDTH] = gb->sprite_palettes_rgb[oam_fifo_item->palette * 4 + pixel];
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}
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}
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gb->position_in_line++;
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}
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25
Core/gb.c
25
Core/gb.c
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@ -139,6 +139,9 @@ void GB_free(GB_gameboy_t *gb)
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if (gb->breakpoints) {
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free(gb->breakpoints);
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}
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if (gb->sgb_screen_buffer) {
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free(gb->sgb_screen_buffer);
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}
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#ifndef DISABLE_DEBUGGER
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GB_debugger_clear_symbols(gb);
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#endif
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@ -642,6 +645,18 @@ void GB_reset(GB_gameboy_t *gb)
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gb->sgb_player_count = 1;
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if (GB_is_sgb(gb)) {
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if (!gb->sgb_screen_buffer) {
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gb->sgb_screen_buffer = malloc(160 * 144);
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}
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}
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else {
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if (gb->sgb_screen_buffer) {
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free(gb->sgb_screen_buffer);
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gb->sgb_screen_buffer = NULL;
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}
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}
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/* Todo: Ugly, fixme, see comment in the timer state machine */
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gb->div_state = 3;
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@ -744,3 +759,13 @@ uint32_t GB_get_clock_rate(GB_gameboy_t *gb)
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}
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return CPU_FREQUENCY * gb->clock_multiplier;
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}
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size_t GB_get_screen_width(GB_gameboy_t *gb)
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{
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return (gb && GB_is_sgb(gb))? 256 : 160;
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}
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size_t GB_get_screen_height(GB_gameboy_t *gb)
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{
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return (gb && GB_is_sgb(gb))? 224 : 144;
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}
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@ -475,6 +475,9 @@ struct GB_gameboy_internal_s {
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bool sgb_ready_for_write;
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bool sgb_ready_for_stop;
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bool sgb_disable_commands;
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/* Screen buffer */
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uint8_t *sgb_screen_buffer;
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/* Multiplayer Input */
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uint8_t sgb_player_count, sgb_current_player;
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);
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@ -678,4 +681,7 @@ uint32_t GB_get_clock_rate(GB_gameboy_t *gb);
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#endif
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void GB_set_clock_multiplier(GB_gameboy_t *gb, double multiplier);
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size_t GB_get_screen_width(GB_gameboy_t *gb);
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size_t GB_get_screen_height(GB_gameboy_t *gb);
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#endif /* GB_h */
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26
Core/sgb.c
26
Core/sgb.c
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@ -127,3 +127,29 @@ void GB_sgb_write(GB_gameboy_t *gb, uint8_t value)
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break;
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}
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}
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void GB_sgb_render(GB_gameboy_t *gb)
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{
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if (!gb->screen || !gb->rgb_encode_callback) return;
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uint32_t border = gb->rgb_encode_callback(gb, 0x9c, 0x9c, 0xa5);
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uint32_t colors[] = {
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gb->rgb_encode_callback(gb, 0xf7, 0xe7, 0xc6),
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gb->rgb_encode_callback(gb, 0xd6, 0x8e, 0x49),
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gb->rgb_encode_callback(gb, 0xa6, 0x37, 0x25),
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gb->rgb_encode_callback(gb, 0x33, 0x1e, 0x50)
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};
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for (unsigned i = 0; i < 256 * 224; i++) {
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gb->screen[i] = border;
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}
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uint32_t *output = &gb->screen[48 + 39 * 256];
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uint8_t *input = gb->sgb_screen_buffer;
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for (unsigned y = 0; y < 144; y++) {
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for (unsigned x = 0; x < 160; x++) {
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*(output++) = colors[*(input++) & 3];
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}
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output += 256 - 160;
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}
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}
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@ -4,6 +4,7 @@
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#ifdef GB_INTERNAL
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void GB_sgb_write(GB_gameboy_t *gb, uint8_t value);
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void GB_sgb_render(GB_gameboy_t *gb);
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#endif
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#endif
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@ -21,6 +21,7 @@ void main()
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vec2 position = gl_FragCoord.xy - origin;
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position /= output_resolution;
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position.y = 1 - position.y;
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vec2 input_resolution = textureSize(image, 0);
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if (mix_previous) {
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frag_color = mix(scale(image, position, input_resolution, output_resolution),
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@ -3,7 +3,6 @@
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#include <metal_math>
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using namespace metal;
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constant float2 input_resolution = float2(160, 144);
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/* For GLSL compatibility */
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typedef float2 vec2;
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@ -49,6 +48,8 @@ fragment float4 fragment_shader(rasterizer_data in [[stage_in]],
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constant bool *mix_previous [[ buffer(0) ]],
|
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constant float2 *output_resolution [[ buffer(1) ]])
|
||||
{
|
||||
float2 input_resolution = float2(image.get_width(), image.get_height());
|
||||
|
||||
in.texcoords.y = 1 - in.texcoords.y;
|
||||
if (*mix_previous) {
|
||||
return mix(scale(image, in.texcoords, input_resolution, *output_resolution),
|
||||
|
|
Loading…
Reference in New Issue