mirror of https://github.com/bsnes-emu/bsnes.git
More accurate div-event handling
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parent
8d011ca4b9
commit
62878fdc7a
15
Core/apu.c
15
Core/apu.c
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@ -120,8 +120,7 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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if (!gb->apu.global_enable) return;
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gb->apu.div_divider++;
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/* gb->apu.div_divider is even; handle volume envelopes */
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if ((gb->apu.div_divider & 1) == 0) {
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if ((gb->apu.div_divider & 7) == 0) {
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for (unsigned i = GB_SQUARE_2 + 1; i--;) {
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uint8_t nrx2 = gb->io_registers[i == GB_SQUARE_1? GB_IO_NR12 : GB_IO_NR22];
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@ -135,7 +134,7 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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gb->apu.square_channels[i].current_volume--;
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}
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gb->apu.square_channels[i].volume_countdown = (nrx2 & 7) * 4;
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gb->apu.square_channels[i].volume_countdown = nrx2 & 7;
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uint8_t duty = gb->io_registers[i == GB_SQUARE_1? GB_IO_NR11 :GB_IO_NR21] >> 6;
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update_sample(gb, i,
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@ -158,7 +157,7 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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gb->apu.noise_channel.current_volume--;
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}
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gb->apu.noise_channel.volume_countdown = (nr42 & 7) * 4;
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gb->apu.noise_channel.volume_countdown = nr42 & 7;
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update_sample(gb, GB_NOISE,
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(gb->apu.noise_channel.lfsr & 1) ?
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@ -167,8 +166,8 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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}
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}
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}
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/* gb->apu.div_divider is odd; handle length controls */
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else {
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if ((gb->apu.div_divider & 1) == 1) {
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for (unsigned i = GB_SQUARE_2 + 1; i--;) {
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if (gb->apu.square_channels[i].length_enabled) {
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if (gb->apu.square_channels[i].pulse_length) {
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@ -537,7 +536,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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}
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gb->apu.square_channels[index].current_volume = gb->io_registers[index == GB_SQUARE_1 ? GB_IO_NR12 : GB_IO_NR22] >> 4;
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gb->apu.square_channels[index].volume_countdown = (gb->io_registers[index == GB_SQUARE_1 ? GB_IO_NR12 : GB_IO_NR22] & 7) * 4;
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gb->apu.square_channels[index].volume_countdown = gb->io_registers[index == GB_SQUARE_1 ? GB_IO_NR12 : GB_IO_NR22] & 7;
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if ((gb->io_registers[index == GB_SQUARE_1 ? GB_IO_NR12 : GB_IO_NR22] & 0xF8) != 0) {
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gb->apu.is_active[index] = true;
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@ -711,7 +710,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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gb->apu.noise_channel.current_volume = gb->io_registers[GB_IO_NR42] >> 4;
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gb->apu.noise_channel.volume_countdown = (gb->io_registers[GB_IO_NR42] & 7) * 4;
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gb->apu.noise_channel.volume_countdown = gb->io_registers[GB_IO_NR42] & 7;
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if ((gb->io_registers[GB_IO_NR42] & 0xF8) != 0) {
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gb->apu.is_active[GB_NOISE] = true;
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