mirror of https://github.com/bsnes-emu/bsnes.git
Correct (disconnected) serial emulation.
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ab2e532cc3
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603b8969ab
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@ -111,8 +111,8 @@ void GB_init(GB_gameboy_t *gb)
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gb->cartridge_type = &GB_cart_defs[0]; // Default cartridge type
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gb->io_registers[GB_IO_OBP0] = gb->io_registers[GB_IO_OBP1] = 0xFF;
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gb->io_registers[GB_IO_JOYP] = 0xF;
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gb->io_registers[GB_IO_SC] = 0x7E;
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}
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void GB_init_cgb(GB_gameboy_t *gb)
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@ -134,8 +134,8 @@ void GB_init_cgb(GB_gameboy_t *gb)
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gb->cartridge_type = &GB_cart_defs[0]; // Default cartridge type
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gb->io_registers[GB_IO_OBP0] = gb->io_registers[GB_IO_OBP1] = 0xFF;
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gb->io_registers[GB_IO_JOYP] = 0xF;
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gb->io_registers[GB_IO_SC] = 0x7C;
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}
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void GB_free(GB_gameboy_t *gb)
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@ -295,6 +295,7 @@ typedef struct GB_gameboy_s {
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GB_PADDING(uint32_t, dma_cycles);
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GB_aligned_double apu_cycles;
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uint8_t tima_reload_state; /* After TIMA overflows, it becomes 0 for 4 cycles before actually reloading. */
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uint16_t serial_cycles;
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);
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/* APU */
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@ -162,6 +162,7 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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case GB_IO_OBP1:
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case GB_IO_WY:
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case GB_IO_WX:
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case GB_IO_SC:
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case GB_IO_SB:
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return gb->io_registers[addr & 0xFF];
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case GB_IO_TIMA:
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@ -220,8 +221,6 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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}
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return ret;
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}
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case GB_IO_SC: /* Serial not supported yet */
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return 0x7E;
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default:
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if ((addr & 0xFF) >= GB_IO_NR10 && (addr & 0xFF) <= GB_IO_WAV_END) {
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return GB_apu_read(gb, addr & 0xFF);
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@ -521,10 +520,19 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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gb->hdma_cycles = 0;
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return;
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/* Todo: what happens when starting a transfer during a transfer?
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What happens when starting a transfer during external clock?
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*/
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case GB_IO_SC:
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if (!gb->cgb_mode) {
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value |= 2;
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}
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gb->io_registers[GB_IO_SC] = value | (~0x83);
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if ((value & 0x80) && (value & 0x1) ) {
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gb->io_registers[GB_IO_SB] = 0xFF;
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gb->io_registers[GB_IO_IF] |= 0x8;
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gb->serial_cycles = gb->cgb_mode && (value & 2)? 128 : 4096;
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}
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else {
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gb->serial_cycles = 0;
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}
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return;
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@ -41,6 +41,18 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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}
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}
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if (gb->serial_cycles) {
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if (gb->serial_cycles <= cycles) {
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gb->serial_cycles = 0;
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gb->io_registers[GB_IO_SC] &= ~0x80;
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gb->io_registers[GB_IO_SB] = 0xFF;
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gb->io_registers[GB_IO_IF] |= 8;
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}
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else {
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gb->serial_cycles -= cycles;
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}
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}
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if (gb->cgb_double_speed) {
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cycles >>=1;
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}
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