mirror of https://github.com/bsnes-emu/bsnes.git
Update to v074r02 release.
byuu says: Changelog: - updated/fixed st0011.bin SHA256 sum - removed launcher/ - building ui-gameboy only builds the Game Boy core, not the SNES core - binary name output is bgameboy for ui-gameboy - make install/make uninstall work as expected with the extra data files [Editor's note - those last three changes seem to have been made in v074r01]
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@ -96,6 +96,6 @@ clean: ui_clean
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-@$(call delete,*.manifest)
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archive-all:
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tar -cjf bsnes.tar.bz2 data gameboy launcher libco nall obj out phoenix ruby snes ui ui-gameboy Makefile cc.bat clean.bat sync.sh
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tar -cjf bsnes.tar.bz2 data gameboy libco nall obj out phoenix ruby snes ui ui-gameboy Makefile cc.bat clean.bat sync.sh
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help:;
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@ -1,9 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity type="win32" name="bsnes" version="1.0.0.0" processorArchitecture="x86"/>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="X86" publicKeyToken="6595b64144ccf1df" language="*"/>
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</dependentAssembly>
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</dependency>
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</assembly>
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Binary file not shown.
Before Width: | Height: | Size: 22 KiB |
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@ -1,4 +0,0 @@
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@windres resource.rc resource.o
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@mingw32-g++ -std=gnu++0x -mwindows -s -O3 -fomit-frame-pointer -I.. -o ../out/bsnes launcher.cpp resource.o
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@del *.o
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@pause
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@ -1,2 +0,0 @@
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clear
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g++ -std=gnu++0x -s -O3 -fomit-frame-pointer -I.. -o ../out/bsnes launcher.cpp
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@ -1,54 +0,0 @@
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#include <nall/config.hpp>
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#include <nall/detect.hpp>
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#include <nall/file.hpp>
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#include <nall/foreach.hpp>
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#include <nall/platform.hpp>
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#include <nall/stdint.hpp>
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#include <nall/string.hpp>
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using namespace nall;
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int main(int argc, char **argv) {
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char path[PATH_MAX], *unused;
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#if !defined(PLATFORM_WIN)
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unused = realpath(argv[0], path);
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#else
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wchar_t **argw = CommandLineToArgvW(GetCommandLineW(), &argc);
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unused = realpath(nall::utf8_t(argw[0]), path);
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#endif
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string realPath = dir(path);
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string basePath = string(dir(path), "bsnes-qt.cfg");
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unused = userpath(path);
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if(!strend(path, "/") && !strend(path, "\\")) strcat(path, "/");
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string userPath = string(path, ".bsnes/bsnes-qt.cfg");
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configuration config;
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string profile;
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config.attach(profile = "", "system.profile");
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if(config.load(userPath) == false) config.load(basePath);
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if(profile == "") profile = "compatibility";
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string binaryName = string("bsnes-", profile);
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#if defined(PLATFORM_WIN)
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binaryName << ".dll";
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#endif
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string fileName = string(realPath, binaryName);
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#if !defined(PLATFORM_WIN)
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char **args = new char*[argc + 1];
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args[0] = strdup(binaryName);
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for(unsigned i = 1; i < argc; i++) args[i] = strdup(argv[i]);
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args[argc] = 0;
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execvp(args[0], args);
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execv(fileName, args);
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print("[bsnes] Error: unable to locate binary file: ", binaryName, "\n");
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#else
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STARTUPINFOW si;
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PROCESS_INFORMATION pi;
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memset(&si, 0, sizeof(STARTUPINFOW));
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if(!CreateProcessW(nall::utf16_t(fileName), GetCommandLineW(), NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi)) {
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MessageBoxA(0, string("Error: unable to locate binary file: ", binaryName), "bsnes", MB_OK);
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}
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#endif
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return 0;
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}
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@ -1,2 +0,0 @@
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1 24 "bsnes.Manifest"
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IDI_ICON1 ICON DISCARDABLE "bsnes.ico"
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@ -465,7 +465,7 @@ SNESCartridge::SNESCartridge(const uint8_t *data, unsigned size) {
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}
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if(has_st011) {
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xml << " <necdsp revision='upd96050' frequency='15000000' program='st0011.bin' sha256='b71d71fa5f18ff39b2b3688e914a04d1286b613002ddde827529fdc54650a130'>\n";
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xml << " <necdsp revision='upd96050' frequency='15000000' program='st0011.bin' sha256='651b82a1e26c4fa8dd549e91e7f923012ed2ca54c1d9fd858655ab30679c2f0e'>\n";
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xml << " <dr mask='080001' test='000000'/>\n";
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xml << " <sr mask='080001' test='000001'/>\n";
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xml << " <dp mask='080000' test='080000'/>\n";
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@ -16,9 +16,6 @@ void NECDSP::enter() {
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scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
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}
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static uint16 lastpc = 0xfff;
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if(lastpc != regs.pc) print(disassemble(lastpc = regs.pc), "\n");
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uint24 opcode = programROM[regs.pc++];
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switch(opcode >> 22) {
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case 0: exec_op(opcode); break;
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@ -1,7 +1,7 @@
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namespace SNES {
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namespace Info {
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static const char Name[] = "bsnes";
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static const char Version[] = "074.01";
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static const char Version[] = "074.02";
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static const unsigned SerializerVersion = 17;
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}
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}
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