Update to v098r05 release.

byuu says:

Changelog:
- WS/WSC: re-added support for screen rotation (code is inside WS core)
- ruby: changed sample(uint16_t left, uint16_t right) to sample(int16_t
  left, int16_t right);
  - requires casting to uint prior to shifting in each driver, but
    I felt it was misleading to use uint16_t just to avoid that
- ruby: WASAPI is now built in by default; has wareya's improvements,
  and now supports latency adjust
- tomoko: audio settings panel has new "Exclusive Mode" checkbox for
  WASAPI driver only
  - note: although the setting *does* take effect in real-time, I'd
    suggest restarting the emulator after changing it
- tomoko: audio latency can now be set to 0ms (which in reality means
  "the minimum supported by the driver")
- all: increased cothread size from 512KiB to 2MiB to see if it fixes
  bullshit AMD driver crashes
  - this appears to cause a slight speed penalty due to cache locality
    going down between threads, though
This commit is contained in:
Tim Allen 2016-04-18 20:49:45 +10:00
parent a2d3b8ba15
commit 55e507d5df
28 changed files with 149 additions and 146 deletions

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@ -8,7 +8,7 @@ using namespace nall;
namespace Emulator {
static const string Name = "higan";
static const string Version = "098.04";
static const string Version = "098.05";
static const string Author = "byuu";
static const string License = "GPLv3";
static const string Website = "http://byuu.org/";

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@ -22,7 +22,7 @@ namespace Famicom {
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
thread = co_create(262'144 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}

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@ -22,7 +22,7 @@ namespace GameBoy {
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
thread = co_create(262'144 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}

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@ -34,7 +34,7 @@ namespace GameBoyAdvance {
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
thread = co_create(262'144 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}

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@ -31,7 +31,7 @@ namespace SuperFamicom {
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
thread = co_create(262'144 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}

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@ -16,7 +16,7 @@ ui_objects += $(if $(call streq,$(platform),windows),ui-resource)
# platform
ifeq ($(platform),windows)
ruby += video.direct3d video.wgl video.directdraw video.gdi
ruby += audio.xaudio2 audio.directsound
ruby += audio.wasapi audio.xaudio2 audio.directsound
ruby += input.windows
else ifeq ($(platform),macosx)
ruby += video.cgl

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@ -29,6 +29,7 @@ Settings::Settings() {
set("Audio/Driver", ruby::Audio::optimalDriver());
set("Audio/Device", "");
set("Audio/Exclusive", false);
set("Audio/Synchronize", true);
set("Audio/Mute", false);
set("Audio/Volume", 100);

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@ -43,7 +43,7 @@ Program::Program(lstring args) {
dsp.setPrecision(16);
dsp.setBalance(0.0);
dsp.setFrequency(32040);
dsp.setFrequency(44100);
dsp.setResampler(DSP::ResampleEngine::Sinc);
dsp.setResamplerFrequency(audio->get(Audio::Frequency).get<uint>());
@ -55,7 +55,7 @@ Program::Program(lstring args) {
new ToolsManager;
updateVideoShader();
updateAudioVolume();
updateAudio();
args.takeFirst(); //ignore program location in argument parsing
for(auto& argument : args) {

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@ -35,6 +35,7 @@ struct Program : Emulator::Interface::Bind {
auto updateStatusText() -> void;
auto updateVideoShader() -> void;
auto updateAudio() -> void;
auto updateAudioMode() -> void;
auto updateAudioVolume() -> void;
auto updateDSP() -> void;

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@ -71,10 +71,15 @@ auto Program::updateAudio() -> void {
if(settings["Audio/Resampler"].text() == "Hermite") dsp.setResampler(DSP::ResampleEngine::Hermite);
if(settings["Audio/Resampler"].text() == "Sinc" ) dsp.setResampler(DSP::ResampleEngine::Sinc);
dsp.setResamplerFrequency(audio->get(Audio::Frequency).get<uint>());
updateAudioMode();
updateAudioVolume();
updateDSP();
}
auto Program::updateAudioMode() -> void {
audio->set(Audio::Exclusive, settings["Audio/Exclusive"].boolean());
}
auto Program::updateAudioVolume() -> void {
dsp.setVolume(settings["Audio/Mute"].boolean() ? 0.0 : settings["Audio/Volume"].natural() * 0.01);
}

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@ -10,17 +10,19 @@ AudioSettings::AudioSettings(TabFrame* parent) : TabFrameItem(parent) {
frequencyCombo.setEnabled(false); //not user configurable
latencyLabel.setText("Latency:");
latencyCombo.append(ComboButtonItem().setText("0ms"));
latencyCombo.append(ComboButtonItem().setText("20ms"));
latencyCombo.append(ComboButtonItem().setText("40ms"));
latencyCombo.append(ComboButtonItem().setText("60ms"));
latencyCombo.append(ComboButtonItem().setText("80ms"));
latencyCombo.append(ComboButtonItem().setText("100ms"));
switch(settings["Audio/Latency"].natural()) {
case 20: latencyCombo.item(0)->setSelected(); break;
case 40: latencyCombo.item(1)->setSelected(); break;
case 60: latencyCombo.item(2)->setSelected(); break;
case 80: latencyCombo.item(3)->setSelected(); break;
case 100: latencyCombo.item(4)->setSelected(); break;
case 0: latencyCombo.item(0)->setSelected(); break;
case 20: latencyCombo.item(1)->setSelected(); break;
case 40: latencyCombo.item(2)->setSelected(); break;
case 60: latencyCombo.item(3)->setSelected(); break;
case 80: latencyCombo.item(4)->setSelected(); break;
case 100: latencyCombo.item(5)->setSelected(); break;
}
latencyCombo.onChange([&] { update(); });
@ -36,17 +38,21 @@ AudioSettings::AudioSettings(TabFrame* parent) : TabFrameItem(parent) {
volumeLabel.setText("Volume:");
volumeSlider.setLength(201).setPosition(settings["Audio/Volume"].natural()).onChange([&] { updateVolume(); });
exclusiveMode.setText("Exclusive Mode").setVisible(audio->cap(Audio::Exclusive));
exclusiveMode.setChecked(settings["Audio/Exclusive"].boolean()).onToggle([&] { updateMode(); });
update();
}
auto AudioSettings::update() -> void {
if(auto item = latencyCombo.selected()) {
uint latency = 60;
if(item->offset() == 0) latency = 20;
if(item->offset() == 1) latency = 40;
if(item->offset() == 2) latency = 60;
if(item->offset() == 3) latency = 80;
if(item->offset() == 4) latency = 100;
if(item->offset() == 0) latency = 0;
if(item->offset() == 1) latency = 20;
if(item->offset() == 2) latency = 40;
if(item->offset() == 3) latency = 60;
if(item->offset() == 4) latency = 80;
if(item->offset() == 5) latency = 100;
settings["Audio/Latency"].setValue(latency);
}
if(auto item = resamplerCombo.selected()) {
@ -57,7 +63,12 @@ auto AudioSettings::update() -> void {
settings["Audio/Resampler"].setValue(resampler);
}
updateVolume();
program->updateAudio();
updateMode();
}
auto AudioSettings::updateMode() -> void {
settings["Audio/Exclusive"].setValue(exclusiveMode.checked());
program->updateAudioMode();
}
auto AudioSettings::updateVolume() -> void {

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@ -30,8 +30,10 @@ struct AudioSettings : TabFrameItem {
Label volumeLabel{&volumeLayout, Size{80, 0}};
Label volumeValue{&volumeLayout, Size{80, 0}};
HorizontalSlider volumeSlider{&volumeLayout, Size{~0, 0}};
CheckLabel exclusiveMode{&layout, Size{~0, 0}};
auto update() -> void;
auto updateMode() -> void;
auto updateVolume() -> void;
};

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@ -11,7 +11,7 @@ Interface::Interface() {
information.manufacturer = "Bandai";
information.name = "WonderSwan";
information.width = 224; //note: technically 224x144; but screen can be rotated
information.height = 144; //by using a square size; this can be done in the core
information.height = 224; //by using a square size; this can be done in the core
information.overscan = false;
information.aspectRatio = 1.0;
information.resettable = false;

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@ -28,7 +28,10 @@ auto PPU::main() -> void {
if(l.screenTwoEnable) renderScreenTwo();
if(l.spriteEnable) renderSprite();
}
output[s.vclk * 224 + s.hclk] = s.pixel.color;
switch(l.orientation) {
case 0: output[(s.vclk + 40) * 224 + s.hclk] = s.pixel.color; break;
case 1: output[(223 - s.hclk) * 224 + (s.vclk + 40)] = s.pixel.color; break;
}
step(1);
}
step(32);
@ -72,7 +75,11 @@ auto PPU::scanline() -> void {
auto PPU::frame() -> void {
s.field = !s.field;
s.vclk = 0;
Emulator::video.refresh(output, 224 * sizeof(uint32), 224, 144);
Emulator::video.refresh(output, 224 * sizeof(uint32), 224, 224);
if(l.orientation != system.orientation()) {
l.orientation = system.orientation();
memory::fill(output, 224 * 224 * sizeof(uint32));
}
scheduler.exit(Scheduler::Event::Frame);
}

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@ -34,7 +34,7 @@ struct PPU : Thread, IO {
uint12 color;
};
uint32 output[224 * 144];
uint32 output[224 * 224];
struct State {
bool field;
@ -44,6 +44,9 @@ struct PPU : Thread, IO {
} s;
struct Latches {
//frame(), power()
bool orientation;
//latchRegisters()
uint8 backColor;

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@ -7,6 +7,7 @@ auto PPU::serialize(serializer& s) -> void {
s.integer((uint&)this->s.pixel.source);
s.integer(this->s.pixel.color);
s.integer(l.orientation);
s.integer(l.backColor);
s.integer(l.screenOneEnable);
s.integer(l.screenOneMapBase);

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@ -30,7 +30,7 @@ namespace WonderSwan {
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
thread = co_create(262'144 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}

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@ -65,10 +65,10 @@ struct AudioALSA : Audio {
return false;
}
auto sample(uint16_t left, uint16_t right) -> void {
auto sample(int16_t left, int16_t right) -> void {
if(!device.handle) return;
buffer.data[buffer.length++] = left + (right << 16);
buffer.data[buffer.length++] = (uint16_t)left << 0 | (uint16_t)right << 16;
if(buffer.length < device.period_size) return;
snd_pcm_sframes_t avail;

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@ -31,8 +31,8 @@ struct AudioAO : Audio {
return false;
}
auto sample(uint16_t l_sample, uint16_t r_sample) -> void {
uint32_t samp = (l_sample << 0) + (r_sample << 16);
auto sample(int16_t left, int16_t right) -> void {
uint32_t samp = (uint16_t)left << 0 | (uint16_t)right << 0;
ao_play(audio_device, (char*)&samp, 4); //This may need to be byte swapped for Big Endian
}

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@ -72,8 +72,8 @@ struct AudioDS : Audio {
return false;
}
auto sample(uint16_t left, uint16_t right) -> void {
device.buffer[device.bufferoffset++] = left + (right << 16);
auto sample(int16_t left, int16_t right) -> void {
device.buffer[device.bufferoffset++] = (uint16_t)left << 0 | (uint16_t)right << 16;
if(device.bufferoffset < device.latency) return;
device.bufferoffset = 0;

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@ -66,8 +66,8 @@ struct AudioOpenAL : Audio {
return false;
}
auto sample(uint16_t left, uint16_t right) -> void {
buffer.data[buffer.length++] = left << 0 | right << 16;
auto sample(int16_t left, int16_t right) -> void {
buffer.data[buffer.length++] = (uint16_t)left << 0 | (uint16_t)right << 16;
if(buffer.length < buffer.size) return;
ALuint albuffer = 0;

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@ -69,8 +69,8 @@ struct AudioOSS : Audio {
return false;
}
auto sample(uint16_t left, uint16_t right) -> void {
uint32_t sample = left << 0 | right << 16;
auto sample(int16_t left, int16_t right) -> void {
uint32_t sample = (uint16_t)left << 0 | (uint16_t)right << 16;
auto unused = write(device.fd, &sample, 4);
}

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@ -64,9 +64,9 @@ struct AudioPulseAudio : Audio {
return false;
}
auto sample(uint16_t left, uint16_t right) -> void {
auto sample(int16_t left, int16_t right) -> void {
pa_stream_begin_write(device.stream, (void**)&buffer.data, &buffer.size);
buffer.data[buffer.offset++] = left + (right << 16);
buffer.data[buffer.offset++] = (uint16_t)left << 0 | (uint16_t)right << 16;
if((buffer.offset + 1) * pa_frame_size(&device.spec) <= buffer.size) return;
while(true) {

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@ -38,10 +38,10 @@ struct AudioPulseAudioSimple : Audio {
return false;
}
auto sample(uint16_t left, uint16_t right) -> void {
auto sample(int16_t left, int16_t right) -> void {
if(!device.handle) return;
buffer.data[buffer.offset++] = left + (right << 16);
buffer.data[buffer.offset++] = (uint16_t)left << 0 | (uint16_t)right << 16;
if(buffer.offset >= 64) {
int error;
pa_simple_write(device.handle, (const void*)buffer.data, buffer.offset * sizeof(uint32_t), &error);

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@ -5,19 +5,25 @@
#include <devicetopology.h>
#include <endpointvolume.h>
#include <nall/dsp.hpp>
struct AudioWASAPI : Audio {
~AudioWASAPI() { term(); }
struct {
bool exclusive = false;
bool synchronize = false;
uint frequency = 48000;
uint latency = 80;
bool synchronize = true;
} settings;
struct {
uint channels = 0;
uint frequency = 0;
uint mode = 0;
uint precision = 0;
} device;
auto cap(const string& name) -> bool {
if(name == Audio::Exclusive) return true;
if(name == Audio::Latency) return true;
if(name == Audio::Synchronize) return true;
if(name == Audio::Frequency) return true;
return false;
@ -25,145 +31,132 @@ struct AudioWASAPI : Audio {
auto get(const string& name) -> any {
if(name == Audio::Exclusive) return settings.exclusive;
if(name == Audio::Latency) return settings.latency;
if(name == Audio::Synchronize) return settings.synchronize;
if(name == Audio::Frequency) return settings.frequency;
if(name == Audio::Frequency) return device.frequency;
return {};
}
auto set(const string& name, const any& value) -> bool {
if(name == Audio::Exclusive && value.get<bool>()) {
if(audioDevice) term(), init();
settings.exclusive = value.get<bool>();
return true;
}
if(name == Audio::Latency && value.get<uint>()) {
if(audioDevice) term(), init();
settings.latency = value.get<uint>();
return true;
}
if(name == Audio::Synchronize && value.is<bool>()) {
settings.synchronize = value.get<bool>();
return true;
}
if(name == Audio::Frequency && value.is<uint>()) {
settings.frequency = value.get<uint>();
dsp.setFrequency(settings.frequency);
return true;
}
return false;
}
auto sample(uint16 left, uint16 right) -> void {
int samples[] = {(int16)left, (int16)right};
dsp.sample(samples);
while(dsp.pending()) {
dsp.read(samples);
write(samples);
auto sample(int16_t left, int16_t right) -> void {
queuedFrames.append((uint16_t)left << 0 | (uint16_t)right << 16);
if(!available() && queuedFrames.size() >= bufferSize) {
if(settings.synchronize) while(!available()); //wait for free sample slot
else queuedFrames.takeFirst(); //drop sample (run ahead)
}
uint32_t cachedFrame = 0;
for(auto n : range(available())) {
if(queuedFrames) cachedFrame = queuedFrames.takeFirst();
write(cachedFrame >> 0, cachedFrame >> 16);
}
}
auto clear() -> void {
audioClient->Stop();
renderClient->GetBuffer(bufferFrameCount, &bufferData);
renderClient->ReleaseBuffer(bufferFrameCount, 0);
audioClient->Reset();
for(auto n : range(available())) write(0, 0);
audioClient->Start();
}
auto init() -> bool {
if(CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&enumerator) != S_OK) return false;
if(enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device) != S_OK) return false;
if(device->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void**)&audioClient) != S_OK) return false;
if(enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &audioDevice) != S_OK) return false;
if(audioDevice->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void**)&audioClient) != S_OK) return false;
if(settings.exclusive) {
if(device->OpenPropertyStore(STGM_READ, &propertyStore) != S_OK) return false;
if(audioDevice->OpenPropertyStore(STGM_READ, &propertyStore) != S_OK) return false;
if(propertyStore->GetValue(PKEY_AudioEngine_DeviceFormat, &propVariant) != S_OK) return false;
waveFormat = (WAVEFORMATEX*)propVariant.blob.pBlobData;
if(audioClient->GetDevicePeriod(nullptr, &devicePeriod) != S_OK) return false;
if(audioClient->Initialize(AUDCLNT_SHAREMODE_EXCLUSIVE, 0, devicePeriod, devicePeriod, waveFormat, nullptr) != S_OK) return false;
auto latency = max(devicePeriod, (REFERENCE_TIME)settings.latency * 10'000); //1ms to 100ns units
if(audioClient->Initialize(AUDCLNT_SHAREMODE_EXCLUSIVE, 0, latency, latency, waveFormat, nullptr) != S_OK) return false;
DWORD taskIndex = 0;
taskHandle = AvSetMmThreadCharacteristics(L"Pro Audio", &taskIndex);
} else {
if(audioClient->GetMixFormat(&waveFormat) != S_OK) return false;
if(audioClient->GetDevicePeriod(&devicePeriod, nullptr)) return false;
if(audioClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, devicePeriod, 0, waveFormat, nullptr) != S_OK) return false;
auto latency = max(devicePeriod, (REFERENCE_TIME)settings.latency * 10'000); //1ms to 100ns units
if(audioClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, latency, 0, waveFormat, nullptr) != S_OK) return false;
}
if(audioClient->GetService(IID_IAudioRenderClient, (void**)&renderClient) != S_OK) return false;
if(audioClient->GetBufferSize(&bufferFrameCount) != S_OK) return false;
if(audioClient->GetBufferSize(&bufferSize) != S_OK) return false;
switch(((WAVEFORMATEXTENSIBLE*)waveFormat)->SubFormat.Data1) {
case 1: ieee = false; break; //fixed point
case 3: ieee = true; break; //floating point
default: return false; //unknown format; abort
}
dsp.setChannels(2);
dsp.setPrecision(16);
dsp.setFrequency(settings.frequency);
dsp.setResampler(DSP::ResampleEngine::Linear);
dsp.setResamplerFrequency(waveFormat->nSamplesPerSec);
dsp.setChannels(waveFormat->nChannels);
dsp.setPrecision(waveFormat->wBitsPerSample);
print("[WASAPI]\n");
print("Channels: ", waveFormat->nChannels, "\n");
print("Precision: ", waveFormat->wBitsPerSample, "\n");
print("Frequency: ", waveFormat->nSamplesPerSec, "\n");
print("IEEE-754: ", ieee, "\n");
print("Exclusive: ", settings.exclusive, "\n\n");
device.channels = waveFormat->nChannels;
device.frequency = waveFormat->nSamplesPerSec;
device.mode = ((WAVEFORMATEXTENSIBLE*)waveFormat)->SubFormat.Data1;
device.precision = waveFormat->wBitsPerSample;
audioClient->Start();
return true;
}
auto term() -> void {
if(audioClient) {
audioClient->Stop();
}
if(taskHandle) {
AvRevertMmThreadCharacteristics(taskHandle);
taskHandle = nullptr;
}
if(audioClient) audioClient->Stop();
if(renderClient) renderClient->Release(), renderClient = nullptr;
if(waveFormat) CoTaskMemFree(waveFormat), waveFormat = nullptr;
if(audioClient) audioClient->Release(), audioClient = nullptr;
if(audioDevice) audioDevice->Release(), audioDevice = nullptr;
if(taskHandle) AvRevertMmThreadCharacteristics(taskHandle), taskHandle = nullptr;
}
private:
auto write(int samples[]) -> void {
while(true) {
uint32 padding = 0;
audioClient->GetCurrentPadding(&padding);
if(bufferFrameCount - padding < 1) {
if(!settings.synchronize) return;
continue;
}
break;
auto available() -> uint {
uint32_t padding = 0;
audioClient->GetCurrentPadding(&padding);
return bufferSize - padding;
}
auto write(int16_t left, int16_t right) -> void {
if(renderClient->GetBuffer(1, &bufferData) != S_OK) return;
if(device.channels >= 2 && device.mode == 1 && device.precision == 16) {
auto buffer = (int16_t*)bufferData;
buffer[0] = left;
buffer[1] = right;
}
renderClient->GetBuffer(1, &bufferData);
if(ieee) {
if(device.channels >= 2 && device.mode == 3 && device.precision == 32) {
auto buffer = (float*)bufferData;
buffer[0] = (int16)samples[0] / 32768.0;
buffer[1] = (int16)samples[1] / 32768.0;
} else {
auto buffer = (int16*)bufferData;
buffer[0] = (int16)samples[0];
buffer[1] = (int16)samples[1];
buffer[0] = left / 32768.0;
buffer[1] = right / 32768.0;
}
renderClient->ReleaseBuffer(1, 0);
}
DSP dsp;
IMMDeviceEnumerator* enumerator = nullptr;
IMMDevice* device = nullptr;
IMMDevice* audioDevice = nullptr;
IPropertyStore* propertyStore = nullptr;
IAudioClient* audioClient = nullptr;
IAudioRenderClient* renderClient = nullptr;
WAVEFORMATEX* waveFormat = nullptr;
PROPVARIANT propVariant;
HANDLE taskHandle = nullptr;
DWORD taskIndex = 0;
REFERENCE_TIME devicePeriod = 0;
uint32 bufferFrameCount = 0;
uint8* bufferData = nullptr;
bool ieee = false;
uint32_t bufferSize = 0; //in frames
uint8_t* bufferData = nullptr;
vector<uint32_t> queuedFrames;
};

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@ -78,8 +78,8 @@ struct AudioXAudio2 : Audio, public IXAudio2VoiceCallback {
pSourceVoice->SubmitSourceBuffer(&xa2buffer);
}
auto sample(uint16_t left, uint16_t right) -> void {
device.buffer[device.writebuffer * device.latency + device.bufferoffset++] = left + (right << 16);
auto sample(int16_t left, int16_t right) -> void {
device.buffer[device.writebuffer * device.latency + device.bufferoffset++] = (uint16_t)left << 0 | (uint16_t)right << 16;
if(device.bufferoffset < device.latency) return;
device.bufferoffset = 0;

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@ -1,12 +1,6 @@
/*
xaudio2.hpp (2010-08-14)
author: OV2
ruby-specific header to provide mingw-friendly xaudio2 interfaces
*/
#pragma once
#ifndef XAUDIO2_RUBY_H
#define XAUDIO2_RUBY_H
//ruby-specific header to provide mingw-friendly xaudio2 interfaces
//64-bit GCC fix
#define GUID_EXT EXTERN_C
@ -34,20 +28,6 @@ DECLARE_INTERFACE(IXAudio2Voice);
#define XAUDIO2_DEBUG_ENGINE 0x0001
#define XAUDIO2_VOICE_NOSRC 0x0004
typedef struct
{
WAVEFORMATEX Format;
union
{
WORD wValidBitsPerSample;
WORD wSamplesPerBlock;
WORD wReserved;
} Samples;
DWORD dwChannelMask;
GUID SubFormat;
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE, *LPPWAVEFORMATEXTENSIBLE;
typedef const WAVEFORMATEXTENSIBLE* LPCWAVEFORMATEXTENSIBLE;
typedef enum XAUDIO2_DEVICE_ROLE
{
NotDefaultDevice = 0x0,
@ -337,4 +317,3 @@ __inline HRESULT XAudio2Create(IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
}
return hr;
}
#endif

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@ -3,10 +3,10 @@
/* ruby
* author: byuu
* license: ISC
* version: 0.14 (2015-11-19)
* version: 0.15 (2016-04-18)
*
* ruby is a cross-platform hardware abstraction layer
* it provides a common interface to video, audio and input devices
* ruby is a cross-platform hardware abstraction layer.
* it provides a common interface to video, audio and input devices.
*/
#include <nall/nall.hpp>
@ -62,7 +62,7 @@ struct Audio {
virtual auto get(const nall::string& name) -> nall::any { return false; }
virtual auto set(const nall::string& name, const nall::any& value) -> bool { return false; }
virtual auto sample(uint16_t left, uint16_t right) -> void {}
virtual auto sample(int16_t left, int16_t right) -> void {}
virtual auto clear() -> void {}
virtual auto init() -> bool { return true; }