mirror of https://github.com/bsnes-emu/bsnes.git
Refined timer interrupt timing
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@ -332,6 +332,7 @@ struct GB_gameboy_internal_s {
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GB_PADDING(uint16_t, serial_cycles);
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uint16_t serial_cycles; /* This field changed its meaning in v0.10 */
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uint16_t serial_length;
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uint8_t delayed_interrupts; /* When an interrupt occurs while not aligned to a T-cycle, it must be "delayed" */
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);
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/* APU */
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@ -82,10 +82,13 @@ static void GB_ir_run(GB_gameboy_t *gb)
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static void advance_tima_state_machine(GB_gameboy_t *gb)
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{
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gb->delayed_interrupts &= ~4;
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if (gb->tima_reload_state == GB_TIMA_RELOADED) {
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gb->tima_reload_state = GB_TIMA_RUNNING;
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}
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else if (gb->tima_reload_state == GB_TIMA_RELOADING) {
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gb->io_registers[GB_IO_IF] |= 4;
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gb->delayed_interrupts |= 4; // Timer interrupt is not aligned to a T-cycle and therefore is effective only the next one.
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gb->tima_reload_state = GB_TIMA_RELOADED;
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}
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}
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@ -154,7 +157,6 @@ static void increase_tima(GB_gameboy_t *gb)
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gb->io_registers[GB_IO_TIMA]++;
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if (gb->io_registers[GB_IO_TIMA] == 0) {
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gb->io_registers[GB_IO_TIMA] = gb->io_registers[GB_IO_TMA];
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gb->io_registers[GB_IO_IF] |= 4;
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gb->tima_reload_state = GB_TIMA_RELOADING;
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}
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}
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@ -1337,9 +1337,9 @@ static GB_opcode_t *opcodes[256] = {
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void GB_cpu_run(GB_gameboy_t *gb)
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{
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gb->vblank_just_occured = false;
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bool interrupt = gb->interrupt_enable & gb->io_registers[GB_IO_IF] & 0x1F;
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uint8_t interrupt_queue = gb->interrupt_enable & gb->io_registers[GB_IO_IF] & 0x1F & ~gb->delayed_interrupts;
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if (interrupt) {
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if (interrupt_queue) {
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gb->halted = false;
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}
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@ -1354,9 +1354,8 @@ void GB_cpu_run(GB_gameboy_t *gb)
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gb->ime_toggle = false;
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}
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if (effecitve_ime && interrupt) {
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if (effecitve_ime && interrupt_queue) {
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uint8_t interrupt_bit = 0;
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uint8_t interrupt_queue = gb->interrupt_enable & gb->io_registers[GB_IO_IF] & 0x1F;
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while (!(interrupt_queue & 1)) {
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interrupt_queue >>= 1;
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interrupt_bit++;
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