mirror of https://github.com/bsnes-emu/bsnes.git
SDL GUI mouse support
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parent
1de34b12ac
commit
54c353830f
60
SDL/gui.c
60
SDL/gui.c
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@ -25,7 +25,8 @@ unsigned command_parameter;
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#endif
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shader_t shader;
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SDL_Rect rect;
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static SDL_Rect rect;
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static unsigned factor;
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void render_texture(void *pixels, void *previous)
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{
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@ -118,6 +119,10 @@ void update_viewport(void)
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{
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int win_width, win_height;
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SDL_GL_GetDrawableSize(window, &win_width, &win_height);
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int logical_width, logical_height;
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SDL_GetWindowSize(window, &logical_width, &logical_height);
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factor = win_width / logical_width;
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double x_factor = win_width / (double) GB_get_screen_width(&gb);
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double y_factor = win_height / (double) GB_get_screen_height(&gb);
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@ -810,9 +815,60 @@ void run_gui(bool is_running)
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current_menu = root_menu = is_running? paused_menu : nonpaused_menu;
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current_selection = 0;
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do {
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/* Convert Joypad events (We only generate down events) */
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/* Convert Joypad and mouse events (We only generate down events) */
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if (gui_state != WAITING_FOR_KEY && gui_state != WAITING_FOR_JBUTTON) {
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switch (event.type) {
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case SDL_MOUSEBUTTONDOWN:
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if (gui_state == SHOWING_HELP) {
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event.type = SDL_KEYDOWN;
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event.key.keysym.scancode = SDL_SCANCODE_RETURN;
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}
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else if (gui_state == SHOWING_DROP_MESSAGE) {
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event.type = SDL_KEYDOWN;
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event.key.keysym.scancode = SDL_SCANCODE_ESCAPE;
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}
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else if (gui_state == SHOWING_MENU) {
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signed x = (event.button.x - rect.x / factor) * 160 / (rect.w / factor) - x_offset;
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signed y = (event.button.y - rect.y / factor) * 144 / (rect.h / factor) - y_offset;
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if (strcmp("CRT", configuration.filter) == 0) {
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y = y * 8 / 7;
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y -= 144 / 16;
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}
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if (x < 0 || x >= 160 || y < 24) {
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continue;
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}
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unsigned item_y = 24;
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unsigned index = 0;
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for (const struct menu_item *item = current_menu; item->string; item++, index++) {
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if (!item->backwards_handler) {
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if (y >= item_y && y < item_y + 12) {
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break;
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}
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item_y += 12;
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}
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else {
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if (y >= item_y && y < item_y + 24) {
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break;
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}
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item_y += 24;
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}
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}
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if (!current_menu[index].string) continue;
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current_selection = index;
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event.type = SDL_KEYDOWN;
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if (current_menu[index].backwards_handler) {
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event.key.keysym.scancode = x < 80? SDL_SCANCODE_LEFT : SDL_SCANCODE_RIGHT;
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}
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else {
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event.key.keysym.scancode = SDL_SCANCODE_RETURN;
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}
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}
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case SDL_JOYBUTTONDOWN:
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event.type = SDL_KEYDOWN;
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joypad_button_t button = get_joypad_button(event.jbutton.button);
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