mirror of https://github.com/bsnes-emu/bsnes.git
Printer API, compression not supported yet
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cd382ef236
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527ae01e0e
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@ -543,3 +543,12 @@ void GB_set_sample_rate(GB_gameboy_t *gb, unsigned int sample_rate)
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gb->sample_rate = sample_rate;
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gb->sample_rate = sample_rate;
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gb->audio_position = 0;
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gb->audio_position = 0;
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}
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}
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void GB_disconnect_serial(GB_gameboy_t *gb)
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{
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gb->serial_transfer_start_callback = NULL;
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gb->serial_transfer_end_callback = NULL;
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/* Reset any internally-emulated device. Currently, only the printer. */
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memset(&gb->printer, 0, sizeof(gb->printer));
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}
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@ -4,6 +4,7 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <time.h>
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#include <time.h>
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#include "printer.h"
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#include "apu.h"
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#include "apu.h"
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#include "save_struct.h"
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#include "save_struct.h"
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#include "symbol_hash.h"
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#include "symbol_hash.h"
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@ -264,9 +265,9 @@ typedef struct GB_gameboy_s {
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bool ime_toggle; /* ei (and di in CGB) have delayed effects.*/
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bool ime_toggle; /* ei (and di in CGB) have delayed effects.*/
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bool halt_bug;
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bool halt_bug;
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/* Misc state*/
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/* Misc state */
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/* IR */
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bool infrared_input;
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bool infrared_input;
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GB_printer_t printer;
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);
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);
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/* DMA and HDMA */
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/* DMA and HDMA */
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@ -510,4 +511,5 @@ void GB_set_serial_transfer_end_callback(GB_gameboy_t *gb, GB_serial_transfer_en
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uint8_t GB_serial_get_data(GB_gameboy_t *gb);
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uint8_t GB_serial_get_data(GB_gameboy_t *gb);
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void GB_serial_set_data(GB_gameboy_t *gb, uint8_t data);
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void GB_serial_set_data(GB_gameboy_t *gb, uint8_t data);
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void GB_disconnect_serial(GB_gameboy_t *gb);
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#endif /* GB_h */
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#endif /* GB_h */
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@ -0,0 +1,179 @@
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#include "gb.h"
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/* TODO: Emulation is VERY basic and assumes the ROM correctly uses the printer's interface.
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Incorrect usage is not correctly emulated, as it's not well documented, nor do I
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have my own GB Printer to figure it out myself.
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It also does not currently emulate communication timeout, which means that a bug
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might prevent the printer operation until the GameBoy is restarted.
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Also, field mask values are assumed. */
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static void handle_command(GB_gameboy_t *gb)
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{
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switch (gb->printer.command_id) {
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case GB_PRINTER_INIT_COMMAND:
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gb->printer.status = 0;
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gb->printer.image_offset = 0;
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break;
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case GB_PRINTER_START_COMMAND:
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if (gb->printer.command_length == 4) {
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gb->printer.status = 6; /* Printing */
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uint32_t image[gb->printer.image_offset];
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uint8_t palette = gb->printer.command_data[2];
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uint32_t colors[4] = {gb->rgb_encode_callback(gb, 0xff, 0xff, 0xff),
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gb->rgb_encode_callback(gb, 0xaa, 0xaa, 0xaa),
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gb->rgb_encode_callback(gb, 0x55, 0x55, 0x55),
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gb->rgb_encode_callback(gb, 0x00, 0x00, 0x00)};
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for (unsigned i = 0; i < gb->printer.image_offset; i++) {
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image[i] = colors[(palette >> (gb->printer.image[i] * 2)) & 3];
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}
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if (gb->printer.callback) {
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gb->printer.callback(gb, image, gb->printer.image_offset / 160,
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gb->printer.command_data[1] >> 4, gb->printer.command_data[1] & 7,
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gb->printer.command_data[3] & 0x7F);
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}
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gb->printer.image_offset = 0;
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}
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break;
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case GB_PRINTER_DATA_COMMAND:
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if (gb->printer.command_length == GB_PRINTER_DATA_SIZE) {
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gb->printer.image_offset %= sizeof(gb->printer.image);
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gb->printer.status = 8; /* Received 0x280 bytes */
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uint8_t *byte = gb->printer.command_data;
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for (unsigned row = 2; row--; ) {
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for (unsigned tile_x = 0; tile_x < 160 / 8; tile_x++) {
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for (unsigned y = 0; y < 8; y++, byte += 2) {
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for (unsigned x_pixel = 0; x_pixel < 8; x_pixel++) {
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gb->printer.image[gb->printer.image_offset + tile_x * 8 + x_pixel + y * 160] =
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((*byte) >> 7) | (((*(byte + 1)) >> 7) << 1);
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(*byte) <<= 1;
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(*(byte + 1)) <<= 1;
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}
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}
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}
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gb->printer.image_offset += 8 * 160;
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}
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}
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case GB_PRINTER_NOP_COMMAND:
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default:
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break;
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}
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}
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static void serial_start(GB_gameboy_t *gb, uint8_t byte_received)
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{
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gb->printer.byte_to_send = 0;
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switch (gb->printer.command_state) {
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case GB_PRINTER_COMMAND_MAGIC1:
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if (byte_received != 0x88) {
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return;
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}
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gb->printer.status &= ~1;
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gb->printer.command_length = 0;
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gb->printer.checksum = 0;
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break;
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case GB_PRINTER_COMMAND_MAGIC2:
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if (byte_received != 0x33) {
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if (byte_received != 0x88) {
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gb->printer.command_state = GB_PRINTER_COMMAND_MAGIC1;
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}
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return;
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}
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break;
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case GB_PRINTER_COMMAND_ID:
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gb->printer.command_id = byte_received & 0xF;
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break;
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case GB_PRINTER_COMMAND_COMPRESSION:
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gb->printer.compression = byte_received & 1;
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break;
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case GB_PRINTER_COMMAND_LENGTH_LOW:
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gb->printer.length_left = byte_received;
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break;
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case GB_PRINTER_COMMAND_LENGTH_HIGH:
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gb->printer.length_left |= (byte_received & 3) << 8;
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break;
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case GB_PRINTER_COMMAND_DATA:
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if (gb->printer.command_length != GB_PRINTER_MAX_COMMAND_LENGTH) {
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gb->printer.command_data[gb->printer.command_length++] = byte_received;
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}
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gb->printer.length_left--;
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break;
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case GB_PRINTER_COMMAND_CHECKSUM_LOW:
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gb->printer.checksum ^= byte_received;
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break;
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case GB_PRINTER_COMMAND_CHECKSUM_HIGH:
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gb->printer.checksum ^= byte_received << 8;
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if (gb->printer.checksum) {
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gb->printer.status |= 1; /* Checksum error*/
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gb->printer.command_state = GB_PRINTER_COMMAND_MAGIC1;
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return;
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}
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break;
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case GB_PRINTER_COMMAND_ACTIVE:
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gb->printer.byte_to_send = 0x81;
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break;
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case GB_PRINTER_COMMAND_STATUS:
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if ((gb->printer.command_id & 0xF) == GB_PRINTER_INIT_COMMAND) {
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/* Games expect INIT commands to return 0? */
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gb->printer.byte_to_send = 0;
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}
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else {
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gb->printer.byte_to_send = gb->printer.status;
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}
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/* Printing is done instantly, but let the game recieve a 6 (Printing) status at least once, for compatibility */
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if (gb->printer.status == 6) {
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gb->printer.status = 4; /* Done */
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}
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gb->printer.command_state = GB_PRINTER_COMMAND_MAGIC1;
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handle_command(gb);
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return;
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}
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if (gb->printer.command_state >= GB_PRINTER_COMMAND_ID && gb->printer.command_state < GB_PRINTER_COMMAND_CHECKSUM_LOW) {
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gb->printer.checksum += byte_received;
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}
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if (gb->printer.command_state != GB_PRINTER_COMMAND_DATA) {
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gb->printer.command_state++;
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}
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if (gb->printer.command_state == GB_PRINTER_COMMAND_DATA) {
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if (gb->printer.length_left == 0) {
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gb->printer.command_state++;
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}
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}
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}
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static uint8_t serial_end(GB_gameboy_t *gb)
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{
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return gb->printer.byte_to_send;
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}
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void GB_connect_printer(GB_gameboy_t *gb, GB_print_image_callback_t callback)
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{
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GB_set_serial_transfer_start_callback(gb, serial_start);
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GB_set_serial_transfer_end_callback(gb, serial_end);
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gb->printer.callback = callback;
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}
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@ -0,0 +1,60 @@
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#ifndef printer_h
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#define printer_h
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#include <stdint.h>
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#include <stdbool.h>
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#define GB_PRINTER_MAX_COMMAND_LENGTH 0x280
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#define GB_PRINTER_DATA_SIZE 0x280
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typedef struct GB_gameboy_s GB_gameboy_t;
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typedef void (*GB_print_image_callback_t)(GB_gameboy_t *gb,
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uint32_t *image,
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uint8_t height,
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uint8_t top_margin,
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uint8_t bottom_margin,
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uint8_t exposure);
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typedef struct
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{
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/* Communication state machine */
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enum {
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GB_PRINTER_COMMAND_MAGIC1,
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GB_PRINTER_COMMAND_MAGIC2,
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GB_PRINTER_COMMAND_ID,
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GB_PRINTER_COMMAND_COMPRESSION,
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GB_PRINTER_COMMAND_LENGTH_LOW,
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GB_PRINTER_COMMAND_LENGTH_HIGH,
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GB_PRINTER_COMMAND_DATA,
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GB_PRINTER_COMMAND_CHECKSUM_LOW,
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GB_PRINTER_COMMAND_CHECKSUM_HIGH,
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GB_PRINTER_COMMAND_ACTIVE,
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GB_PRINTER_COMMAND_STATUS,
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} command_state : 8;
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enum {
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GB_PRINTER_INIT_COMMAND = 1,
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GB_PRINTER_START_COMMAND = 2,
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GB_PRINTER_DATA_COMMAND = 4,
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GB_PRINTER_NOP_COMMAND = 0xF,
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} command_id : 8;
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bool compression;
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uint16_t length_left;
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uint8_t command_data[GB_PRINTER_MAX_COMMAND_LENGTH];
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uint16_t command_length;
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uint16_t checksum;
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uint8_t status;
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uint8_t byte_to_send;
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uint8_t image[160 * 200];
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uint16_t image_offset;
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GB_print_image_callback_t callback;
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} GB_printer_t;
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typedef struct GB_gameboy_s GB_gameboy_t;
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void GB_connect_printer(GB_gameboy_t *gb, GB_print_image_callback_t callback);
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#endif
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