mirror of https://github.com/bsnes-emu/bsnes.git
Update to bsnes v028r10? release.
New WIP. This one nukes the region, region_scanlines, prev_line_clocks and prev_field_lines variables, and removes timeshift.cpp; replaced with the new history ring buffer. It doesn't appear to affect speed at all, which is fine by me. Next up, I want to move interlace and overscan settings back to the PPU. All of my NMI and IRQ test ROMs, even the absolutely insane clock- perfect ones, still pass. So there shouldn't be any regressions. But if you feel like testing any IRQ sensitive games, that's cool. More visibly, I've bound the .cht path to the selection in the path settings window. So all three paths actually work now. I tested it by sorting all of my images by ROM, SRAM and Cheat ... have to say, the folder looks a whole hell of a lot nicer now. I can see why this feature is so popular. > Mainly, there needs to be mechanisms to capture the current frames, > like through render targets. Well, I guess if you don't mind writing up a small example I could work on porting the current code over. [No archive available]
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