mirror of https://github.com/bsnes-emu/bsnes.git
Correct emulation of color masks
This commit is contained in:
parent
389d8ae045
commit
4b93f89763
61
Core/sgb.c
61
Core/sgb.c
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@ -23,7 +23,7 @@ enum {
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typedef enum {
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MASK_DISABLED,
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MASK_FREEZE,
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MASK_COLOR_3,
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MASK_BLACK,
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MASK_COLOR_0,
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} mask_mode_t;
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@ -404,24 +404,10 @@ void GB_sgb_render(GB_gameboy_t *gb)
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if (!gb->screen || !gb->rgb_encode_callback) return;
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switch ((mask_mode_t) gb->sgb->mask_mode) {
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case MASK_DISABLED:
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memcpy(gb->sgb->effective_screen_buffer,
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gb->sgb->screen_buffer,
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sizeof(gb->sgb->effective_screen_buffer));
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break;
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case MASK_FREEZE:
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break;
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case MASK_COLOR_3:
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memset(gb->sgb->effective_screen_buffer,
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3,
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sizeof(gb->sgb->effective_screen_buffer));
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break;
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case MASK_COLOR_0:
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memset(gb->sgb->effective_screen_buffer,
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0,
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sizeof(gb->sgb->effective_screen_buffer));
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if (gb->sgb->mask_mode != MASK_FREEZE) {
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memcpy(gb->sgb->effective_screen_buffer,
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gb->sgb->screen_buffer,
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sizeof(gb->sgb->effective_screen_buffer));
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}
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if (gb->sgb->vram_transfer_countdown) {
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@ -496,12 +482,39 @@ void GB_sgb_render(GB_gameboy_t *gb)
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else {
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uint32_t *output = &gb->screen[48 + 40 * 256];
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uint8_t *input = gb->sgb->effective_screen_buffer;
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for (unsigned y = 0; y < 144; y++) {
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for (unsigned x = 0; x < 160; x++) {
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uint8_t palette = gb->sgb->attribute_map[x / 8 + y / 8 * 20] & 3;
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*(output++) = colors[(*(input++) & 3) + palette * 4];
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switch ((mask_mode_t) gb->sgb->mask_mode) {
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case MASK_DISABLED:
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case MASK_FREEZE: {
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for (unsigned y = 0; y < 144; y++) {
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for (unsigned x = 0; x < 160; x++) {
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uint8_t palette = gb->sgb->attribute_map[x / 8 + y / 8 * 20] & 3;
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*(output++) = colors[(*(input++) & 3) + palette * 4];
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}
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output += 256 - 160;
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}
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break;
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}
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case MASK_BLACK:
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{
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uint32_t black = convert_rgb15(gb, 0);
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for (unsigned y = 0; y < 144; y++) {
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for (unsigned x = 0; x < 160; x++) {
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*(output++) = black;
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}
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output += 256 - 160;
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}
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break;
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}
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case MASK_COLOR_0:
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{
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for (unsigned y = 0; y < 144; y++) {
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for (unsigned x = 0; x < 160; x++) {
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*(output++) = colors[0];
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}
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output += 256 - 160;
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}
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break;
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}
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output += 256 - 160;
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}
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}
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