mirror of https://github.com/bsnes-emu/bsnes.git
Cherry-picking libretro memory map bugfix (Closes #227, #205). Fixing libretro build with modern macOS SDKs.
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parent
c07588e3bd
commit
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2
Makefile
2
Makefile
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@ -390,7 +390,7 @@ $(OBJ)/BootROMs/SameBoyLogo.pb12: $(OBJ)/BootROMs/SameBoyLogo.2bpp $(PB12_COMPRE
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$(realpath $(PB12_COMPRESS)) < $< > $@
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$(realpath $(PB12_COMPRESS)) < $< > $@
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$(PB12_COMPRESS): BootROMs/pb12.c
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$(PB12_COMPRESS): BootROMs/pb12.c
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$(CC) $(LDFLAGS) $(CFLAGS) -Wall -Werror $< -o $@
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cc -Wall -Werror $< -o $@
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$(BIN)/BootROMs/agb_boot.bin: BootROMs/cgb_boot.asm
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$(BIN)/BootROMs/agb_boot.bin: BootROMs/cgb_boot.asm
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$(BIN)/BootROMs/cgb_boot_fast.bin: BootROMs/cgb_boot.asm
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$(BIN)/BootROMs/cgb_boot_fast.bin: BootROMs/cgb_boot.asm
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@ -389,47 +389,12 @@ static void boot_rom_load(GB_gameboy_t *gb, GB_boot_rom_t type)
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}
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}
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}
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}
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static void init_for_current_model(unsigned id)
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static void retro_set_memory_maps(void)
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{
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{
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unsigned i = id;
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enum model effective_model;
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effective_model = model[i];
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if (effective_model == MODEL_AUTO) {
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effective_model = auto_model;
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}
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if (GB_is_inited(&gameboy[i])) {
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GB_switch_model_and_reset(&gameboy[i], libretro_to_internal_model[effective_model]);
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}
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else {
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GB_init(&gameboy[i], libretro_to_internal_model[effective_model]);
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}
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GB_set_boot_rom_load_callback(&gameboy[i], boot_rom_load);
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/* When running multiple devices they are assumed to use the same resolution */
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GB_set_pixels_output(&gameboy[i],
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(uint32_t *)(frame_buf + GB_get_screen_width(&gameboy[0]) * GB_get_screen_height(&gameboy[0]) * i));
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GB_set_rgb_encode_callback(&gameboy[i], rgb_encode);
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GB_set_sample_rate(&gameboy[i], AUDIO_FREQUENCY);
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GB_apu_set_sample_callback(&gameboy[i], audio_callback);
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GB_set_rumble_callback(&gameboy[i], rumble_callback);
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/* todo: attempt to make these more generic */
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GB_set_vblank_callback(&gameboy[0], (GB_vblank_callback_t) vblank1);
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if (emulated_devices == 2) {
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GB_set_vblank_callback(&gameboy[1], (GB_vblank_callback_t) vblank2);
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if (link_cable_emulation) {
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set_link_cable_state(true);
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}
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}
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struct retro_memory_descriptor descs[11];
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struct retro_memory_descriptor descs[11];
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size_t size;
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size_t size;
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uint16_t bank;
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uint16_t bank;
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unsigned i;
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/* todo: add netplay awareness for this so achievements can be granted on the respective client */
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/* todo: add netplay awareness for this so achievements can be granted on the respective client */
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@ -489,6 +454,45 @@ static void init_for_current_model(unsigned id)
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mmaps.descriptors = descs;
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mmaps.descriptors = descs;
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mmaps.num_descriptors = sizeof(descs) / sizeof(descs[0]);
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mmaps.num_descriptors = sizeof(descs) / sizeof(descs[0]);
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environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &mmaps);
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environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &mmaps);
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}
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static void init_for_current_model(unsigned id)
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{
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unsigned i = id;
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enum model effective_model;
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effective_model = model[i];
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if (effective_model == MODEL_AUTO) {
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effective_model = auto_model;
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}
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if (GB_is_inited(&gameboy[i])) {
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GB_switch_model_and_reset(&gameboy[i], libretro_to_internal_model[effective_model]);
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}
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else {
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GB_init(&gameboy[i], libretro_to_internal_model[effective_model]);
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}
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GB_set_boot_rom_load_callback(&gameboy[i], boot_rom_load);
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/* When running multiple devices they are assumed to use the same resolution */
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GB_set_pixels_output(&gameboy[i],
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(uint32_t *)(frame_buf + GB_get_screen_width(&gameboy[0]) * GB_get_screen_height(&gameboy[0]) * i));
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GB_set_rgb_encode_callback(&gameboy[i], rgb_encode);
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GB_set_sample_rate(&gameboy[i], AUDIO_FREQUENCY);
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GB_apu_set_sample_callback(&gameboy[i], audio_callback);
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GB_set_rumble_callback(&gameboy[i], rumble_callback);
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/* todo: attempt to make these more generic */
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GB_set_vblank_callback(&gameboy[0], (GB_vblank_callback_t) vblank1);
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if (emulated_devices == 2) {
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GB_set_vblank_callback(&gameboy[1], (GB_vblank_callback_t) vblank2);
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if (link_cable_emulation) {
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set_link_cable_state(true);
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}
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}
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/* Let's be extremely nitpicky about how devices and descriptors are set */
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/* Let's be extremely nitpicky about how devices and descriptors are set */
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if (emulated_devices == 1 && (model[0] == MODEL_SGB || model[0] == MODEL_SGB2)) {
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if (emulated_devices == 1 && (model[0] == MODEL_SGB || model[0] == MODEL_SGB2)) {
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@ -1070,6 +1074,9 @@ bool retro_load_game(const struct retro_game_info *info)
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}
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}
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check_variables();
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check_variables();
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retro_set_memory_maps();
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return true;
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return true;
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}
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}
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