mirror of https://github.com/bsnes-emu/bsnes.git
Update save_state.h
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@ -5,7 +5,7 @@
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#define GB_PADDING(type, old_usage) type old_usage##__do_not_use
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#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) struct {} name##_section_start; __VA_ARGS__; struct {} name##_section_end
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#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) union {uint8_t name##_section_start; struct {__VA_ARGS__};}; uint8_t name##_section_end[0]
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#define GB_SECTION_OFFSET(name) (offsetof(GB_gameboy_t, name##_section_start))
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#define GB_SECTION_SIZE(name) (offsetof(GB_gameboy_t, name##_section_end) - offsetof(GB_gameboy_t, name##_section_start))
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#define GB_GET_SECTION(gb, name) ((void*)&((gb)->name##_section_start))
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