mirror of https://github.com/bsnes-emu/bsnes.git
Improved DMA accuracy, mooneyegb test ROMs no longer crash miserably. (but still fail)
This commit is contained in:
parent
fad1007427
commit
47e3300b66
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@ -230,7 +230,7 @@ int GB_save_state(GB_gameboy_t *gb, const char *path)
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if (fwrite(GB_GET_SECTION(gb, header), 1, GB_SECTION_SIZE(header), f) != GB_SECTION_SIZE(header)) goto error;
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if (!DUMP_SECTION(gb, f, core_state)) goto error;
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if (!DUMP_SECTION(gb, f, hdma )) goto error;
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if (!DUMP_SECTION(gb, f, dma )) goto error;
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if (!DUMP_SECTION(gb, f, mbc )) goto error;
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if (!DUMP_SECTION(gb, f, hram )) goto error;
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if (!DUMP_SECTION(gb, f, timing )) goto error;
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@ -297,7 +297,7 @@ int GB_load_state(GB_gameboy_t *gb, const char *path)
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if (fread(GB_GET_SECTION(&save, header), 1, GB_SECTION_SIZE(header), f) != GB_SECTION_SIZE(header)) goto error;
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if (!READ_SECTION(&save, f, core_state)) goto error;
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if (!READ_SECTION(&save, f, hdma )) goto error;
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if (!READ_SECTION(&save, f, dma )) goto error;
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if (!READ_SECTION(&save, f, mbc )) goto error;
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if (!READ_SECTION(&save, f, hram )) goto error;
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if (!READ_SECTION(&save, f, timing )) goto error;
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11
Core/gb.h
11
Core/gb.h
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@ -224,13 +224,18 @@ typedef struct GB_gameboy_s {
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bool infrared_input;
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);
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/* HDMA */
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GB_SECTION(hdma,
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/* DMA and HDMA */
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GB_SECTION(dma,
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bool hdma_on;
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bool hdma_on_hblank;
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uint8_t hdma_steps_left;
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uint16_t hdma_cycles;
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uint16_t hdma_current_src, hdma_current_dest;
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uint8_t dma_steps_left;
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uint8_t dma_current_dest;
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uint16_t dma_current_src;
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uint16_t dma_cycles;
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);
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/* MBC */
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@ -278,7 +283,7 @@ typedef struct GB_gameboy_s {
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uint32_t display_cycles;
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uint32_t div_cycles;
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uint32_t tima_cycles;
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uint32_t dma_cycles;
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GB_PADDING(uint32_t, dma_cycles);
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GB_aligned_double apu_cycles;
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);
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@ -10,6 +10,36 @@
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typedef uint8_t GB_read_function_t(GB_gameboy_t *gb, uint16_t addr);
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typedef void GB_write_function_t(GB_gameboy_t *gb, uint16_t addr, uint8_t value);
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typedef enum {
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GB_BUS_MAIN, /* In DMG: Cart and RAM. In CGB: Cart only */
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GB_BUS_RAM, /* In CGB only. */
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GB_BUS_VRAM,
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GB_BUS_INTERNAL, /* Anything in highram. Might not be the most correct name. */
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} GB_bus_t;
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static GB_bus_t bus_for_addr(GB_gameboy_t *gb, uint16_t addr)
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{
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if (addr < 0x8000) {
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return GB_BUS_MAIN;
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}
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if (addr < 0xA000) {
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return GB_BUS_VRAM;
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}
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if (addr < 0xC000) {
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return GB_BUS_MAIN;
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}
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if (addr < 0xFE00) {
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return gb->is_cgb? GB_BUS_RAM : GB_BUS_MAIN;
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}
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return GB_BUS_INTERNAL;
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}
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static bool is_addr_in_dma_use(GB_gameboy_t *gb, uint16_t addr)
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{
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if (!gb->dma_steps_left) return false;
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return bus_for_addr(gb, addr) == bus_for_addr(gb, gb->dma_current_src);
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}
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static uint8_t read_rom(GB_gameboy_t *gb, uint16_t addr)
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{
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if (addr < 0x100 && !gb->boot_rom_finished) {
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@ -76,7 +106,7 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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}
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if (addr < 0xFEA0) {
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if ((gb->io_registers[GB_IO_STAT] & 0x3) >= 2) {
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if ((gb->io_registers[GB_IO_STAT] & 0x3) >= 2 || gb->dma_steps_left) {
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return 0xFF;
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}
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return gb->oam[addr & 0xFF];
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@ -202,9 +232,8 @@ static GB_read_function_t * const read_map[] =
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uint8_t GB_read_memory(GB_gameboy_t *gb, uint16_t addr)
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{
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GB_debugger_test_read_watchpoint(gb, addr);
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if (addr < 0xFF00 && gb->dma_cycles) {
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/* Todo: can we access IO registers during DMA? */
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return 0xFF;
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if (is_addr_in_dma_use(gb, addr)) {
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addr = gb->dma_current_src;
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}
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return read_map[addr >> 12](gb, addr);
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}
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@ -297,7 +326,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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}
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if (addr < 0xFEA0) {
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if ((gb->io_registers[GB_IO_STAT] & 0x3) >= 2) {
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if ((gb->io_registers[GB_IO_STAT] & 0x3) >= 2 || gb->dma_steps_left) {
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return;
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}
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gb->oam[addr & 0xFF] = value;
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@ -371,13 +400,13 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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case GB_IO_DMA:
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if (value <= 0xF1) { /* According to Pan Docs */
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for (uint8_t i = 0xA0; i--;) {
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gb->oam[i] = GB_read_memory(gb, (value << 8) + i);
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}
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gb->dma_cycles = 0;
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gb->dma_current_dest = 0;
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gb->dma_current_src = value << 8;
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gb->dma_steps_left = 0xa0;
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}
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/* else { what? } */
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/* Todo: measure this value */
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gb->dma_cycles = 640;
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return;
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case GB_IO_SVBK:
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if (!gb->cgb_mode) {
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@ -501,13 +530,25 @@ static GB_write_function_t * const write_map[] =
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void GB_write_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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{
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GB_debugger_test_write_watchpoint(gb, addr, value);
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if (addr < 0xFF00 && gb->dma_cycles) {
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/* Todo: can we access IO registers during DMA? */
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if (is_addr_in_dma_use(gb, addr)) {
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/* Todo: What should happen? Will this affect DMA? Will data be written? What and where? */
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return;
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}
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write_map[addr >> 12](gb, addr, value);
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}
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void GB_dma_run(GB_gameboy_t *gb)
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{
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while (gb->dma_cycles >= 4 && gb->dma_steps_left) {
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/* Todo: measure this value */
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gb->dma_cycles -= 4;
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gb->dma_steps_left--;
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gb->oam[gb->dma_current_dest++] = GB_read_memory(gb, gb->dma_current_src);
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/* dma_current_src must be the correct value during GB_read_memory */
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gb->dma_current_src++;
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}
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}
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void GB_hdma_run(GB_gameboy_t *gb)
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{
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if (!gb->hdma_on) return;
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@ -4,6 +4,7 @@
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uint8_t GB_read_memory(GB_gameboy_t *gb, uint16_t addr);
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void GB_write_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value);
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void GB_dma_run(GB_gameboy_t *gb);
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void GB_hdma_run(GB_gameboy_t *gb);
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#endif /* memory_h */
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@ -17,13 +17,7 @@ static void GB_ir_run(GB_gameboy_t *gb)
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void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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{
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// Affected by speed boost
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if (gb->dma_cycles > cycles){
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gb->dma_cycles -= cycles;
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}
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else {
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gb->dma_cycles = 0;
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}
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gb->dma_cycles += cycles;
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gb->div_cycles += cycles;
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gb->tima_cycles += cycles;
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@ -37,6 +31,7 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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gb->apu_cycles += cycles;
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gb->cycles_since_ir_change += cycles;
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gb->cycles_since_input_ir_change += cycles;
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GB_dma_run(gb);
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GB_hdma_run(gb);
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GB_timers_run(gb);
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GB_apu_run(gb);
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