mirror of https://github.com/bsnes-emu/bsnes.git
Update for v103r17.
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README.md
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README.md
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@ -655,19 +655,11 @@ that aren't specific to any particular console.
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each installed Quark shader.
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See [Installing custom shaders](#installing-custom-shaders)
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for details.
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- **Synchronize Video**
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(sometimes called "vsync")
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causes higan to wait for each video frame
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to be completely displayed
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before resuming emulation.
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This reduces visual "tearing",
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but [tends to increase][svsa] audio pops and glitches,
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even if "Synchronize Audio" is enabled.
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- **Synchronize Audio**
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causes higan to wait for audio playback to complete
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before resuming emulation.
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This should reduce popping and glitching noises,
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but is [less effective][svsa] if "Synchronize Video" is enabled.
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and slows the emulation down to approximately the correct speed.
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If your PC cannot emulate at full-speed,
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(60fps for most consoles, 75fps for WonderSwan)
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this has no noticable effect.
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@ -679,15 +671,15 @@ that aren't specific to any particular console.
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at the bottom of the window.
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This option has no effect in full-screen mode.
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See [The status bar](#the-status-bar) for more information.
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- **Video Settings ...**
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- **Video ...**
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opens the Video tab of [the Configuration dialog][cfgdlg].
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- **Audio Settings ...**
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- **Audio ...**
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opens the Audio tab of [the Configuration dialog][cfgdlg].
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- **Input Settings ...**
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- **Input ...**
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opens the Input tab of [the Configuration dialog][cfgdlg].
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- **Hotkey Settings ...**
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- **Hotkey ...**
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opens the Hotkeys tab of [the Configuration dialog][cfgdlg].
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- **Advanced Settings ...**
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- **Advanced ...**
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opens the Advanced tab of [the Configuration dialog][cfgdlg].
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[svsa]: #why-do-synchronize-video-and-synchronize-audio-conflict
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