Update for v103r17.

This commit is contained in:
Tim Allen 2017-07-19 23:20:02 +10:00
parent 8df735e6e2
commit 427ffd97b8
1 changed files with 6 additions and 14 deletions

View File

@ -655,19 +655,11 @@ that aren't specific to any particular console.
each installed Quark shader.
See [Installing custom shaders](#installing-custom-shaders)
for details.
- **Synchronize Video**
(sometimes called "vsync")
causes higan to wait for each video frame
to be completely displayed
before resuming emulation.
This reduces visual "tearing",
but [tends to increase][svsa] audio pops and glitches,
even if "Synchronize Audio" is enabled.
- **Synchronize Audio**
causes higan to wait for audio playback to complete
before resuming emulation.
This should reduce popping and glitching noises,
but is [less effective][svsa] if "Synchronize Video" is enabled.
and slows the emulation down to approximately the correct speed.
If your PC cannot emulate at full-speed,
(60fps for most consoles, 75fps for WonderSwan)
this has no noticable effect.
@ -679,15 +671,15 @@ that aren't specific to any particular console.
at the bottom of the window.
This option has no effect in full-screen mode.
See [The status bar](#the-status-bar) for more information.
- **Video Settings ...**
- **Video ...**
opens the Video tab of [the Configuration dialog][cfgdlg].
- **Audio Settings ...**
- **Audio ...**
opens the Audio tab of [the Configuration dialog][cfgdlg].
- **Input Settings ...**
- **Input ...**
opens the Input tab of [the Configuration dialog][cfgdlg].
- **Hotkey Settings ...**
- **Hotkey ...**
opens the Hotkeys tab of [the Configuration dialog][cfgdlg].
- **Advanced Settings ...**
- **Advanced ...**
opens the Advanced tab of [the Configuration dialog][cfgdlg].
[svsa]: #why-do-synchronize-video-and-synchronize-audio-conflict