mirror of https://github.com/bsnes-emu/bsnes.git
Make the apu command a bit safer
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@ -1635,8 +1635,8 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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uint8_t duty = gb->io_registers[channel == GB_SQUARE_1? GB_IO_NR11 :GB_IO_NR21] >> 6;
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GB_log(gb, " Duty cycle %s%% (%s), current index %u/8%s\n",
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(char*[]){"12.5", " 25", " 50", " 75"}[duty],
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(char*[]){"_______-", "-______-", "-____---", "_------_"}[duty],
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duty > 3? "" : (const char *[]){"12.5", " 25", " 50", " 75"}[duty],
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duty > 3? "" : (const char *[]){"_______-", "-______-", "-____---", "_------_"}[duty],
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gb->apu.square_channels[channel].current_sample_index & 0x7f,
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gb->apu.square_channels[channel].current_sample_index >> 7 ? " (suppressed)" : "");
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@ -1663,7 +1663,7 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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GB_log(gb, " Current position: %u\n", gb->apu.wave_channel.current_sample_index);
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GB_log(gb, " Volume %s (right-shifted %u times)\n",
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(char*[]){"100%", "50%", "25%", NULL, "muted"}[gb->apu.wave_channel.shift],
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gb->apu.wave_channel.shift > 4? "" : (const char *[]){"100%", "50%", "25%", "", "muted"}[gb->apu.wave_channel.shift],
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gb->apu.wave_channel.shift);
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GB_log(gb, " Current sample length: %u APU ticks (next in %u ticks)\n",
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