mirror of https://github.com/bsnes-emu/bsnes.git
Set up SameBoy log callback
This commit is contained in:
parent
8c1f41e65a
commit
3ccb543622
|
@ -44,6 +44,9 @@ namespace SameBoy {
|
|||
|
||||
static auto vblank(GB_gameboy_t*) -> void {
|
||||
}
|
||||
|
||||
static auto log(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes) -> void {
|
||||
}
|
||||
}
|
||||
|
||||
auto ICD::synchronizeCPU() -> void {
|
||||
|
@ -99,6 +102,7 @@ auto ICD::load() -> bool {
|
|||
GB_set_rgb_encode_callback(&sameboy, &SameBoy::rgb_encode);
|
||||
GB_apu_set_sample_callback(&sameboy, &SameBoy::sample);
|
||||
GB_set_vblank_callback(&sameboy, &SameBoy::vblank);
|
||||
GB_set_log_callback(&sameboy, &SameBoy::log);
|
||||
GB_set_pixels_output(&sameboy, &bitmap[0]);
|
||||
if(auto loaded = platform->load(ID::GameBoy, "Game Boy", "gb")) {
|
||||
information.pathID = loaded.pathID;
|
||||
|
|
Loading…
Reference in New Issue