Updated to v067r25 release.

byuu says:

Removed snes_spc, and the fast/smp + fast/dsp wrappers around it.
Cloned dsp to fast/dsp, and re-added the state machine, affects
Compatibility and Performance cores.
Added debugger support to fast/cpu, with full properties list and Qt
debugger functionality.
Rewrote all debugger property functions to return data directly:
- this avoids some annoying conflicts where ChipDebugger::foo()
  overshadows Chip::foo()
- this removes the need for an extra 20-200 functions per debugger
  core
- this makes the overall code size a good bit smaller
- this currently makes PPU::oam_basesize() inaccessible, so the OAM
  viewer will show wrong sprite sizes
Used an evil trick to simplify MMIO read/write address decoding:
- MMIO *mmio[0x8000], where only 0x2000-5fff are used, allows direct
  indexing without -0x2000 adjust

So end result: both save states and debugger support work on all three
cores now. Dual Orb II sound is fixed. The speed hit was worse than
I thought, -7% for compatibility, and -10% for performance. At this
point, the compatibility core is the exact same code and speed as v067
official, and the performance core is now only ~36-40% faster than the
compatibility core. Sigh, so much for my dream of using this on my
netbook. At 53fps average now, compared to 39fps before.  Profiling will
only get that to ~58fps, and that's way too low for the more intensive
scenes (Zelda 3 rain, CT black omen, etc.)

It would probably be a good idea to find out why my DSP is so much
slower than blargg's, given that it's based upon the same code. The
simple ring buffer stuff can't possibly slow things down that much.

More precisely, it would probably be best to leave blargg's DSP in the
performance core since it's a pretty minor issue, but then I'd have to
have three DSPs: accuracy=threaded, compatibility=state-machine,
performance=blargg. Too much hassle.

Only code in the core emulator now that wasn't at the very least
rewritten for bsnes would be the DSP-3 and DSP-4 modules, which are
really, really lazily done #define hacks around the original C code.
This commit is contained in:
Tim Allen 2010-08-19 16:54:15 +10:00
parent b16fe19793
commit 3c2ca5a383
56 changed files with 1802 additions and 6794 deletions

View File

@ -7,6 +7,16 @@ AboutWindow::AboutWindow() {
setGeometryString(&config().geometry.aboutWindow);
application.windowList.append(this);
#if defined(DEBUGGER)
setStyleSheet("background: #e0e0a0");
#elif defined(PROFILE_ACCURACY)
setStyleSheet("background: #e0a0a0");
#elif defined(PROFILE_COMPATIBILITY)
setStyleSheet("background: #a0a0e0");
#elif defined(PROFILE_PERFORMANCE)
setStyleSheet("background: #a0e0a0");
#endif
layout = new QVBoxLayout;
layout->setSizeConstraint(QLayout::SetFixedSize);
layout->setMargin(Style::WindowMargin);

View File

@ -222,6 +222,7 @@ MainWindow::MainWindow() {
QPalette palette;
palette.setColor(QPalette::Window, QColor(0, 0, 0));
canvas->setPalette(palette);
canvas->setAutoFillBackground(true);
}

View File

@ -22,8 +22,9 @@ void OamViewer::refresh() {
bool x = d4 & (1 << ((i & 3) << 1));
bool size = d4 & (2 << ((i & 3) << 1));
//TODO: create method to expose ChipDebugger::property values by name
unsigned width, height;
switch(SNES::ppu.oam_base_size()) { default:
switch(0 /*SNES::ppu.oam_base_size()*/) { default:
case 0: width = !size ? 8 : 16; height = !size ? 8 : 16; break;
case 1: width = !size ? 8 : 32; height = !size ? 8 : 32; break;
case 2: width = !size ? 8 : 64; height = !size ? 8 : 64; break;

View File

@ -1,101 +1,5 @@
#ifdef CPU_CPP
bool CPUDebugger::property(unsigned id, string &name, string &value) {
unsigned n = 0;
//internal
if(id == n++) { name = "S-CPU MDR"; value = string("0x", strhex<2>(mdr())); return true; }
//$2181-2183
if(id == n++) { name = "$2181-$2183"; value = ""; return true; }
if(id == n++) { name = "WRAM Address"; value = string("0x", strhex<6>(wram_address())); return true; }
//$4016
if(id == n++) { name = "$4016"; value = ""; return true; }
if(id == n++) { name = "Joypad Strobe Latch"; value = joypad_strobe_latch(); return true; }
//$4200
if(id == n++) { name = "$4200"; value = ""; return true; }
if(id == n++) { name = "NMI Enable"; value = nmi_enable(); return true; }
if(id == n++) { name = "H-IRQ Enable"; value = hirq_enable(); return true; }
if(id == n++) { name = "V-IRQ Enable"; value = virq_enable(); return true; }
if(id == n++) { name = "Auto Joypad Poll"; value = auto_joypad_poll(); return true; }
//$4201
if(id == n++) { name = "$4201"; value = ""; return true; }
if(id == n++) { name = "PIO"; value = string("0x", strhex<2>(pio_bits())); return true; }
//$4202
if(id == n++) { name = "$4202"; value = ""; return true; }
if(id == n++) { name = "Multiplicand"; value = string("0x", strhex<2>(multiplicand())); return true; }
//$4203
if(id == n++) { name = "$4203"; value = ""; return true; }
if(id == n++) { name = "Multiplier"; value = string("0x", strhex<2>(multiplier())); return true; }
//$4204-$4205
if(id == n++) { name = "$4204-$4205"; value = ""; return true; }
if(id == n++) { name = "Dividend"; value = string("0x", strhex<4>(dividend())); return true; }
//$4206
if(id == n++) { name = "$4206"; value = ""; return true; }
if(id == n++) { name = "Divisor"; value = string("0x", strhex<2>(divisor())); return true; }
//$4207-$4208
if(id == n++) { name = "$4207-$4208"; value = ""; return true; }
if(id == n++) { name = "H-Time"; value = string("0x", strhex<4>(htime())); return true; }
//$4209-$420a
if(id == n++) { name = "$4209-$420a"; value = ""; return true; }
if(id == n++) { name = "V-Time"; value = string("0x", strhex<4>(vtime())); return true; }
//$420b
if(id == n++) { name = "$420b"; value = ""; return true; }
if(id == n++) { name = "DMA Enable"; value = string("0x", strhex<2>(dma_enable())); return true; }
//$420c
if(id == n++) { name = "$420c"; value = ""; return true; }
if(id == n++) { name = "HDMA Enable"; value = string("0x", strhex<2>(hdma_enable())); return true; }
//$420d
if(id == n++) { name = "$420d"; value = ""; return true; }
if(id == n++) { name = "FastROM Enable"; value = fastrom_enable(); return true; }
for(unsigned i = 0; i < 8; i++) {
if(id == n++) { name = string() << "DMA Channel " << i; return true; }
//$43x0
if(id == n++) { name = "Direction"; value = dma_direction(i); return true; }
if(id == n++) { name = "Indirect"; value = dma_indirect(i); return true; }
if(id == n++) { name = "Reverse Transfer"; value = dma_reverse_transfer(i); return true; }
if(id == n++) { name = "Fixed Transfer"; value = dma_fixed_transfer(i); return true; }
if(id == n++) { name = "Transfer Mode"; value = dma_transfer_mode(i); return true; }
//$43x1
if(id == n++) { name = "B-Bus Address"; value = string("0x", strhex<4>(dma_bbus_address(i))); return true; }
//$43x2-$43x3
if(id == n++) { name = "A-Bus Address"; value = string("0x", strhex<4>(dma_abus_address(i))); return true; }
//$43x4
if(id == n++) { name = "A-Bus Bank"; value = string("0x", strhex<2>(dma_abus_bank(i))); return true; }
//$43x5-$43x6
if(id == n++) { name = "Transfer Size / Indirect Address"; value = string("0x", strhex<4>(dma_transfer_size(i))); return true; }
//$43x7
if(id == n++) { name = "Indirect Bank"; value = string("0x", strhex<2>(dma_indirect_bank(i))); return true; }
//$43x8-$43x9
if(id == n++) { name = "Table Address"; value = string("0x", strhex<4>(dma_table_address(i))); return true; }
//$43xa
if(id == n++) { name = "Line Counter"; value = string("0x", strhex<2>(dma_line_counter(i))); return true; }
}
return false;
}
void CPUDebugger::op_step() {
bool break_event = false;
@ -138,89 +42,114 @@ CPUDebugger::~CPUDebugger() {
delete[] usage;
}
//internal
unsigned CPUDebugger::mdr() { return regs.mdr; }
bool CPUDebugger::property(unsigned id, string &name, string &value) {
unsigned n = 0;
//$2181-$2183
unsigned CPUDebugger::wram_address() { return status.wram_addr; }
//$4016
bool CPUDebugger::joypad_strobe_latch() { return status.joypad_strobe_latch; }
//$4200
bool CPUDebugger::nmi_enable() { return status.nmi_enabled; }
bool CPUDebugger::hirq_enable() { return status.hirq_enabled; }
bool CPUDebugger::virq_enable() { return status.virq_enabled; }
bool CPUDebugger::auto_joypad_poll() { return status.auto_joypad_poll; }
//$4201
unsigned CPUDebugger::pio_bits() { return status.pio; }
//$4202
unsigned CPUDebugger::multiplicand() { return status.wrmpya; }
//$4203
unsigned CPUDebugger::multiplier() { return status.wrmpyb; }
//$4204-$4205
unsigned CPUDebugger::dividend() { return status.wrdiva; }
//$4206
unsigned CPUDebugger::divisor() { return status.wrdivb; }
//$4207-$4208
unsigned CPUDebugger::htime() { return status.hirq_pos; }
//$4209-$420a
unsigned CPUDebugger::vtime() { return status.virq_pos; }
//$420b
unsigned CPUDebugger::dma_enable() {
unsigned result = 0;
for(unsigned n = 0; n < 8; n++) {
result |= channel[n].dma_enabled << n;
#define item(name_, value_) \
if(id == n++) { \
name = name_; \
value = value_; \
return true; \
}
return result;
}
//$420c
unsigned CPUDebugger::hdma_enable() {
unsigned result = 0;
for(unsigned n = 0; n < 8; n++) {
result |= channel[n].hdma_enabled << n;
//internal
item("S-CPU MDR", string("0x", strhex<2>(regs.mdr)));
//$2181-2183
item("$2181-$2183", "");
item("WRAM Address", string("0x", strhex<6>(status.wram_addr)));
//$4016
item("$4016", "");
item("Joypad Strobe Latch", status.joypad_strobe_latch);
//$4200
item("$4200", "");
item("NMI Enable", status.nmi_enabled);
item("H-IRQ Enable", status.hirq_enabled);
item("V-IRQ Enable", status.virq_enabled);
item("Auto Joypad Poll", status.auto_joypad_poll);
//$4201
item("$4201", "");
item("PIO", string("0x", strhex<2>(status.pio)));
//$4202
item("$4202", "");
item("Multiplicand", string("0x", strhex<2>(status.wrmpya)));
//$4203
item("$4203", "");
item("Multiplier", string("0x", strhex<2>(status.wrmpyb)));
//$4204-$4205
item("$4204-$4205", "");
item("Dividend", string("0x", strhex<4>(status.wrdiva)));
//$4206
item("$4206", "");
item("Divisor", string("0x", strhex<2>(status.wrdivb)));
//$4207-$4208
item("$4207-$4208", "");
item("H-Time", string("0x", strhex<4>(status.hirq_pos)));
//$4209-$420a
item("$4209-$420a", "");
item("V-Time", string("0x", strhex<4>(status.virq_pos)));
//$420b
unsigned dma_enable = 0;
for(unsigned n = 0; n < 8; n++) dma_enable |= channel[n].dma_enabled << n;
item("$420b", "");
item("DMA Enable", string("0x", strhex<2>(dma_enable)));
//$420c
unsigned hdma_enable = 0;
for(unsigned n = 0; n < 8; n++) hdma_enable |= channel[n].hdma_enabled << n;
item("$420c", "");
item("HDMA Enable", string("0x", strhex<2>(hdma_enable)));
//$420d
item("$420d", "");
item("FastROM Enable", status.rom_speed == 6);
for(unsigned i = 0; i < 8; i++) {
item(string("DMA Channel ", i), "");
//$43x0
item("Direction", channel[i].direction);
item("Indirect", channel[i].indirect);
item("Reverse Transfer", channel[i].reverse_transfer);
item("Fixed Transfer", channel[i].fixed_transfer);
item("Transfer Mode", (unsigned)channel[i].transfer_mode);
//$43x1
item("B-Bus Address", string("0x", strhex<4>(channel[i].dest_addr)));
//$43x2-$43x3
item("A-Bus Address", string("0x", strhex<4>(channel[i].source_addr)));
//$43x4
item("A-Bus Bank", string("0x", strhex<2>(channel[i].source_bank)));
//$43x5-$43x6
item("Transfer Size / Indirect Address", string("0x", strhex<4>(channel[i].transfer_size)));
//$43x7
item("Indirect Bank", string("0x", strhex<2>(channel[i].indirect_bank)));
//$43x8-$43x9
item("Table Address", string("0x", strhex<4>(channel[i].hdma_addr)));
//$43xa
item("Line Counter", string("0x", strhex<2>(channel[i].line_counter)));
}
return result;
#undef item
return false;
}
//$420d
bool CPUDebugger::fastrom_enable() { return status.rom_speed; }
//$43x0
bool CPUDebugger::dma_direction(unsigned n) { return channel[n].direction; }
bool CPUDebugger::dma_indirect(unsigned n) { return channel[n].hdma_indirect; }
bool CPUDebugger::dma_reverse_transfer(unsigned n) { return channel[n].reversexfer; }
bool CPUDebugger::dma_fixed_transfer(unsigned n) { return channel[n].fixedxfer; }
unsigned CPUDebugger::dma_transfer_mode(unsigned n) { return channel[n].xfermode; }
//$43x1
unsigned CPUDebugger::dma_bbus_address(unsigned n) { return 0x2100 + channel[n].destaddr; }
//$43x2-$43x3
unsigned CPUDebugger::dma_abus_address(unsigned n) { return channel[n].srcaddr; }
//$43x4
unsigned CPUDebugger::dma_abus_bank(unsigned n) { return channel[n].srcbank; }
//$43x5-$43x6
unsigned CPUDebugger::dma_transfer_size(unsigned n) { return channel[n].xfersize; }
//$43x7
unsigned CPUDebugger::dma_indirect_bank(unsigned n) { return channel[n].hdma_ibank; }
//$43x8-$43x9
unsigned CPUDebugger::dma_table_address(unsigned n) { return channel[n].hdma_addr; }
//$43xa
unsigned CPUDebugger::dma_line_counter(unsigned n) { return channel[n].hdma_line_counter; }
#endif

View File

@ -20,77 +20,4 @@ public:
CPUDebugger();
~CPUDebugger();
//internal
unsigned mdr();
//$2181-$2183
unsigned wram_address();
//$4016
bool joypad_strobe_latch();
//$4200
bool nmi_enable();
bool hirq_enable();
bool virq_enable();
bool auto_joypad_poll();
//$4201
unsigned pio_bits();
//$4202
unsigned multiplicand();
//$4203
unsigned multiplier();
//$4204-$4205
unsigned dividend();
//$4206
unsigned divisor();
//$4207-$4208
unsigned htime();
//$4209-$420a
unsigned vtime();
//$420b
unsigned dma_enable();
//$420c
unsigned hdma_enable();
//$420d
bool fastrom_enable();
//$43x0
bool dma_direction(unsigned);
bool dma_indirect(unsigned);
bool dma_reverse_transfer(unsigned);
bool dma_fixed_transfer(unsigned);
unsigned dma_transfer_mode(unsigned);
//$43x1
unsigned dma_bbus_address(unsigned);
//$43x2-$43x3
unsigned dma_abus_address(unsigned);
//$43x4
unsigned dma_abus_bank(unsigned);
//$43x5-$43x6
unsigned dma_transfer_size(unsigned);
//$43x7
unsigned dma_indirect_bank(unsigned);
//$43x8-$43x9
unsigned dma_table_address(unsigned);
//$43xa
unsigned dma_line_counter(unsigned);
};

View File

@ -3,85 +3,51 @@
bool DSPDebugger::property(unsigned id, string &name, string &value) {
unsigned n = 0;
if(id == n++) { name = "Main Volume - Left"; value = main_volume_left(); return true; }
if(id == n++) { name = "Main Volume - Right"; value = main_volume_right(); return true; }
if(id == n++) { name = "Echo Volume - Left"; value = echo_volume_left(); return true; }
if(id == n++) { name = "Echo Volume - Right"; value = echo_volume_right(); return true; }
if(id == n++) { name = "Key On"; value = string("0x", strhex<2>(key_on())); return true; }
if(id == n++) { name = "Key Off"; value = string("0x", strhex<2>(key_off())); return true; }
if(id == n++) { name = "Flag - Reset"; value = flag_reset(); return true; }
if(id == n++) { name = "Flag - Mute"; value = flag_mute(); return true; }
if(id == n++) { name = "Flag - Echo Disable"; value = flag_echo_disable(); return true; }
if(id == n++) { name = "Flag - Noise Clock"; value = flag_noise_clock(); return true; }
if(id == n++) { name = "Source End Block"; value = source_end_block(); return true; }
if(id == n++) { name = "Echo Feedback"; value = echo_feedback(); return true; }
if(id == n++) { name = "Pitch Modulation Enable"; value = string("0x", strhex<2>(pitch_modulation_enable())); return true; }
if(id == n++) { name = "Noise Enable"; value = string("0x", strhex<2>(noise_enable())); return true; }
if(id == n++) { name = "Echo Enable"; value = string("0x", strhex<2>(echo_enable())); return true; }
if(id == n++) { name = "Source Directory"; value = source_directory(); return true; }
if(id == n++) { name = "Echo Start Address"; value = echo_start_address(); return true; }
if(id == n++) { name = "Echo Directory"; value = echo_directory(); return true; }
#define item(name_, value_) \
if(id == n++) { \
name = name_; \
value = value_; \
return true; \
}
item("Main Volume - Left", (unsigned)state.regs[0x0c]);
item("Main Volume - Right", (unsigned)state.regs[0x1c]);
item("Echo Volume - Left", (unsigned)state.regs[0x2c]);
item("Echo Volume - Right", (unsigned)state.regs[0x3c]);
item("Key On", string("0x", strhex<2>(state.regs[0x4c])));
item("Key Off", string("0x", strhex<2>(state.regs[0x5c])));
item("Flag - Reset", (bool)(state.regs[0x6c] & 0x80));
item("Flag - Mute", (bool)(state.regs[0x6c] & 0x40));
item("Flag - Echo Disable", (bool)(state.regs[0x6c] & 0x20));
item("Flag - Noise Clock", (unsigned)state.regs[0x6c] & 0x1f);
item("Source End Block", (unsigned)state.regs[0x7c]);
item("Echo Feedback", (unsigned)state.regs[0x0d]);
item("Pitch Modulation Enable", string("0x", strhex<2>(state.regs[0x2d])));
item("Noise Enable", string("0x", strhex<2>(state.regs[0x3d])));
item("Echo Enable", string("0x", strhex<2>(state.regs[0x4d])));
item("Source Directory", (unsigned)state.regs[0x5d]);
item("Echo Start Address", (unsigned)state.regs[0x6d]);
item("Echo Directory", (unsigned)state.regs[0x7d]);
for(unsigned i = 0; i < 8; i++) {
if(id == n++) {
name = string("Coefficient ", i);
value = string("0x", strhex<2>(echo_filter_coefficient(i)));
return true;
}
item(string("Coefficient ", i), string("0x", strhex<2>(state.regs[(i << 4) + 0x0f])));
}
for(unsigned i = 0; i < 8; i++) {
if(id == n++) {
name = string("Voice ", i);
value = "";
return true;
}
if(id == n++) { name = "Volume - Left"; value = voice_volume_left(i); return true; }
if(id == n++) { name = "Volume - Right"; value = voice_volume_right(i); return true; }
if(id == n++) { name = "Pitch Height"; value = string("0x", strhex<4>(voice_pitch_height(i))); return true; }
if(id == n++) { name = "Source Number"; value = voice_source_number(i); return true; }
if(id == n++) { name = "ADSR1"; value = voice_adsr1(i); return true; }
if(id == n++) { name = "ADSR2"; value = voice_adsr2(i); return true; }
if(id == n++) { name = "GAIN"; value = voice_gain(i); return true; }
if(id == n++) { name = "ENVX"; value = voice_envx(i); return true; }
if(id == n++) { name = "OUTX"; value = voice_outx(i); return true; }
item(string("Voice ", i), "");
item("Volume - Left", (unsigned)state.regs[(i << 4) + 0x00]);
item("Volume - Right", (unsigned)state.regs[(i << 4) + 0x01]);
item("Pitch Height", string("0x", strhex<4>(state.regs[(i << 4) + 0x02] + (state.regs[(i << 4) + 0x03] << 8))));
item("Source Number", (unsigned)state.regs[(i << 4) + 0x04]);
item("ADSR1", (unsigned)state.regs[(i << 4) + 0x05]);
item("ADSR2", (unsigned)state.regs[(i << 4) + 0x06]);
item("GAIN", (unsigned)state.regs[(i << 4) + 0x07]);
item("ENVX", (unsigned)state.regs[(i << 4) + 0x08]);
item("OUTX", (unsigned)state.regs[(i << 4) + 0x09]);
}
#undef item
return false;
}
//===========
//DSPDebugger
//===========
unsigned DSPDebugger::main_volume_left() { return state.regs[0x0c]; }
unsigned DSPDebugger::main_volume_right() { return state.regs[0x1c]; }
unsigned DSPDebugger::echo_volume_left() { return state.regs[0x2c]; }
unsigned DSPDebugger::echo_volume_right() { return state.regs[0x3c]; }
unsigned DSPDebugger::key_on() { return state.regs[0x4c]; }
unsigned DSPDebugger::key_off() { return state.regs[0x5c]; }
bool DSPDebugger::flag_reset() { return state.regs[0x6c] & 0x80; }
bool DSPDebugger::flag_mute() { return state.regs[0x6c] & 0x40; }
bool DSPDebugger::flag_echo_disable() { return state.regs[0x6c] & 0x20; }
unsigned DSPDebugger::flag_noise_clock() { return state.regs[0x6c] & 0x1f; }
unsigned DSPDebugger::source_end_block() { return state.regs[0x7c]; }
unsigned DSPDebugger::echo_feedback() { return state.regs[0x0d]; }
unsigned DSPDebugger::pitch_modulation_enable() { return state.regs[0x2d]; }
unsigned DSPDebugger::noise_enable() { return state.regs[0x3d]; }
unsigned DSPDebugger::echo_enable() { return state.regs[0x4d]; }
unsigned DSPDebugger::source_directory() { return state.regs[0x5d]; }
unsigned DSPDebugger::echo_start_address() { return state.regs[0x6d]; }
unsigned DSPDebugger::echo_directory() { return state.regs[0x7d]; }
unsigned DSPDebugger::echo_filter_coefficient(unsigned n) { return state.regs[(n << 4) + 0x0f]; }
unsigned DSPDebugger::voice_volume_left(unsigned n) { return state.regs[(n << 4) + 0x00]; }
unsigned DSPDebugger::voice_volume_right(unsigned n) { return state.regs[(n << 4) + 0x01]; }
unsigned DSPDebugger::voice_pitch_height(unsigned n) { return state.regs[(n << 4) + 0x02] + (state.regs[(n << 4) + 0x03] << 8); }
unsigned DSPDebugger::voice_source_number(unsigned n) { return state.regs[(n << 4) + 0x04]; }
unsigned DSPDebugger::voice_adsr1(unsigned n) { return state.regs[(n << 4) + 0x05]; }
unsigned DSPDebugger::voice_adsr2(unsigned n) { return state.regs[(n << 4) + 0x06]; }
unsigned DSPDebugger::voice_gain(unsigned n) { return state.regs[(n << 4) + 0x07]; }
unsigned DSPDebugger::voice_envx(unsigned n) { return state.regs[(n << 4) + 0x08]; }
unsigned DSPDebugger::voice_outx(unsigned n) { return state.regs[(n << 4) + 0x09]; }
#endif

View File

@ -1,37 +1,4 @@
class DSPDebugger : public DSP, public ChipDebugger {
public:
bool property(unsigned id, string &name, string &value);
//===========
//DSPDebugger
//===========
unsigned main_volume_left();
unsigned main_volume_right();
unsigned echo_volume_left();
unsigned echo_volume_right();
unsigned key_on();
unsigned key_off();
bool flag_reset();
bool flag_mute();
bool flag_echo_disable();
unsigned flag_noise_clock();
unsigned source_end_block();
unsigned echo_feedback();
unsigned pitch_modulation_enable();
unsigned noise_enable();
unsigned echo_enable();
unsigned source_directory();
unsigned echo_start_address();
unsigned echo_directory();
unsigned echo_filter_coefficient(unsigned);
unsigned voice_volume_left(unsigned);
unsigned voice_volume_right(unsigned);
unsigned voice_pitch_height(unsigned);
unsigned voice_source_number(unsigned);
unsigned voice_adsr1(unsigned);
unsigned voice_adsr2(unsigned);
unsigned voice_gain(unsigned);
unsigned voice_envx(unsigned);
unsigned voice_outx(unsigned);
};

View File

@ -3,7 +3,12 @@
#define CPU_CPP
namespace SNES {
CPU cpu;
#if defined(DEBUGGER)
#include "debugger/debugger.cpp"
CPUDebugger cpu;
#else
CPU cpu;
#endif
#include "serialization.cpp"
#include "dma.cpp"
@ -62,10 +67,14 @@ void CPU::enter() {
op_irq(regs.e == false ? 0xffee : 0xfffe);
}
(this->*opcode_table[op_readpc()])();
op_step();
}
}
alwaysinline void CPU::op_step() {
(this->*opcode_table[op_readpc()])();
}
void CPU::op_irq(uint16 vector) {
op_read(regs.pc.d);
op_io();

View File

@ -16,8 +16,8 @@ public:
void mmio_write(unsigned addr, uint8 data);
void op_io();
uint8 op_read(unsigned addr);
void op_write(unsigned addr, uint8 data);
debugvirtual uint8 op_read(unsigned addr);
debugvirtual void op_write(unsigned addr, uint8 data);
void enter();
void power();
@ -30,6 +30,7 @@ public:
private:
//cpu
static void Enter();
void op_step();
void op_irq(uint16 vector);
//timing
@ -142,6 +143,13 @@ private:
uint8 joy3l, joy3h;
uint8 joy4l, joy4h;
} status;
friend class CPUDebugger;
};
extern CPU cpu;
#if defined(DEBUGGER)
#include "debugger/debugger.hpp"
extern CPUDebugger cpu;
#else
extern CPU cpu;
#endif

View File

@ -0,0 +1,155 @@
#ifdef CPU_CPP
void CPUDebugger::op_step() {
bool break_event = false;
usage[regs.pc] &= ~(UsageFlagM | UsageFlagX);
usage[regs.pc] |= UsageExec | (regs.p.m << 1) | (regs.p.x << 0);
opcode_pc = regs.pc;
if(debugger.step_cpu) {
debugger.break_event = Debugger::BreakEvent::CPUStep;
scheduler.exit(Scheduler::ExitReason::DebuggerEvent);
} else {
debugger.breakpoint_test(Debugger::Breakpoint::Source::CPUBus, Debugger::Breakpoint::Mode::Exec, regs.pc, 0x00);
}
if(step_event) step_event();
CPU::op_step();
synchronize_smp();
}
uint8 CPUDebugger::op_read(uint32 addr) {
uint8 data = CPU::op_read(addr);
usage[addr] |= UsageRead;
debugger.breakpoint_test(Debugger::Breakpoint::Source::CPUBus, Debugger::Breakpoint::Mode::Read, addr, data);
return data;
}
void CPUDebugger::op_write(uint32 addr, uint8 data) {
CPU::op_write(addr, data);
usage[addr] |= UsageWrite;
usage[addr] &= ~UsageExec;
debugger.breakpoint_test(Debugger::Breakpoint::Source::CPUBus, Debugger::Breakpoint::Mode::Write, addr, data);
}
CPUDebugger::CPUDebugger() {
usage = new uint8[1 << 24]();
opcode_pc = 0x8000;
}
CPUDebugger::~CPUDebugger() {
delete[] usage;
}
bool CPUDebugger::property(unsigned id, string &name, string &value) {
unsigned n = 0;
#define item(name_, value_) \
if(id == n++) { \
name = name_; \
value = value_; \
return true; \
}
//internal
item("S-CPU MDR", string("0x", strhex<2>(regs.mdr)));
//$2181-2183
item("$2181-$2183", "");
item("WRAM Address", string("0x", strhex<6>(status.wram_addr)));
//$4016
item("$4016", "");
item("Joypad Strobe Latch", status.joypad_strobe_latch);
//$4200
item("$4200", "");
item("NMI Enable", status.nmi_enabled);
item("H-IRQ Enable", status.hirq_enabled);
item("V-IRQ Enable", status.virq_enabled);
item("Auto Joypad Poll", status.auto_joypad_poll_enabled);
//$4201
item("$4201", "");
item("PIO", string("0x", strhex<2>(status.pio)));
//$4202
item("$4202", "");
item("Multiplicand", string("0x", strhex<2>(status.wrmpya)));
//$4203
item("$4203", "");
item("Multiplier", string("0x", strhex<2>(status.wrmpyb)));
//$4204-$4205
item("$4204-$4205", "");
item("Dividend", string("0x", strhex<4>(status.wrdiva)));
//$4206
item("$4206", "");
item("Divisor", string("0x", strhex<2>(status.wrdivb)));
//$4207-$4208
item("$4207-$4208", "");
item("H-Time", string("0x", strhex<4>(status.htime)));
//$4209-$420a
item("$4209-$420a", "");
item("V-Time", string("0x", strhex<4>(status.vtime)));
//$420b
unsigned dma_enable = 0;
for(unsigned n = 0; n < 8; n++) dma_enable |= channel[n].dma_enabled << n;
item("$420b", "");
item("DMA Enable", string("0x", strhex<2>(dma_enable)));
//$420c
unsigned hdma_enable = 0;
for(unsigned n = 0; n < 8; n++) hdma_enable |= channel[n].hdma_enabled << n;
item("$420c", "");
item("HDMA Enable", string("0x", strhex<2>(hdma_enable)));
//$420d
item("$420d", "");
item("FastROM Enable", status.rom_speed == 6);
for(unsigned i = 0; i < 8; i++) {
item(string("DMA Channel ", i), "");
//$43x0
item("Direction", channel[i].direction);
item("Indirect", channel[i].indirect);
item("Reverse Transfer", channel[i].reverse_transfer);
item("Fixed Transfer", channel[i].fixed_transfer);
item("Transfer Mode", (unsigned)channel[i].transfer_mode);
//$43x1
item("B-Bus Address", string("0x", strhex<4>(channel[i].dest_addr)));
//$43x2-$43x3
item("A-Bus Address", string("0x", strhex<4>(channel[i].source_addr)));
//$43x4
item("A-Bus Bank", string("0x", strhex<2>(channel[i].source_bank)));
//$43x5-$43x6
item("Transfer Size / Indirect Address", string("0x", strhex<4>(channel[i].transfer_size)));
//$43x7
item("Indirect Bank", string("0x", strhex<2>(channel[i].indirect_bank)));
//$43x8-$43x9
item("Table Address", string("0x", strhex<4>(channel[i].hdma_addr)));
//$43xa
item("Line Counter", string("0x", strhex<2>(channel[i].line_counter)));
}
#undef item
return false;
}
#endif

View File

@ -0,0 +1,23 @@
class CPUDebugger : public CPU, public ChipDebugger {
public:
bool property(unsigned id, string &name, string &value);
function<void ()> step_event;
enum Usage {
UsageRead = 0x80,
UsageWrite = 0x40,
UsageExec = 0x20,
UsageFlagM = 0x02,
UsageFlagX = 0x01,
};
uint8 *usage;
uint32 opcode_pc; //points to the current opcode, used to backtrace on read/write breakpoints
void op_step();
uint8 op_read(uint32 addr);
void op_write(uint32 addr, uint8 data);
CPUDebugger();
~CPUDebugger();
};

62
snes/fast/dsp/brr.cpp Executable file
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@ -0,0 +1,62 @@
#ifdef DSP_CPP
void DSP::brr_decode(voice_t &v) {
//state.t_brr_byte = ram[v.brr_addr + v.brr_offset] cached from previous clock cycle
int nybbles = (state.t_brr_byte << 8) + memory::apuram[(uint16)(v.brr_addr + v.brr_offset + 1)];
const int filter = (state.t_brr_header >> 2) & 3;
const int scale = (state.t_brr_header >> 4);
//decode four samples
for(unsigned i = 0; i < 4; i++) {
//bits 12-15 = current nybble; sign extend, then shift right to 4-bit precision
//result: s = 4-bit sign-extended sample value
int s = (int16)nybbles >> 12;
nybbles <<= 4; //slide nybble so that on next loop iteration, bits 12-15 = current nybble
if(scale <= 12) {
s <<= scale;
s >>= 1;
} else {
s &= ~0x7ff;
}
//apply IIR filter (2 is the most commonly used)
const int p1 = v.buffer[v.buf_pos - 1];
const int p2 = v.buffer[v.buf_pos - 2] >> 1;
switch(filter) {
case 0: break; //no filter
case 1: {
//s += p1 * 0.46875
s += p1 >> 1;
s += (-p1) >> 5;
} break;
case 2: {
//s += p1 * 0.953125 - p2 * 0.46875
s += p1;
s -= p2;
s += p2 >> 4;
s += (p1 * -3) >> 6;
} break;
case 3: {
//s += p1 * 0.8984375 - p2 * 0.40625
s += p1;
s -= p2;
s += (p1 * -13) >> 7;
s += (p2 * 3) >> 4;
} break;
}
//adjust and write sample
s = sclamp<16>(s);
s = (int16)(s << 1);
v.buffer.write(v.buf_pos++, s);
if(v.buf_pos >= brr_buf_size) v.buf_pos = 0;
}
}
#endif

52
snes/fast/dsp/counter.cpp Executable file
View File

@ -0,0 +1,52 @@
#ifdef DSP_CPP
//counter_rate = number of samples per counter event
//all rates are evenly divisible by counter_range (0x7800, 30720, or 2048 * 5 * 3)
//note that rate[0] is a special case, which never triggers
const uint16 DSP::counter_rate[32] = {
0, 2048, 1536,
1280, 1024, 768,
640, 512, 384,
320, 256, 192,
160, 128, 96,
80, 64, 48,
40, 32, 24,
20, 16, 12,
10, 8, 6,
5, 4, 3,
2,
1,
};
//counter_offset = counter offset from zero
//counters do not appear to be aligned at zero for all rates
const uint16 DSP::counter_offset[32] = {
0, 0, 1040,
536, 0, 1040,
536, 0, 1040,
536, 0, 1040,
536, 0, 1040,
536, 0, 1040,
536, 0, 1040,
536, 0, 1040,
536, 0, 1040,
536, 0, 1040,
0,
0,
};
inline void DSP::counter_tick() {
state.counter--;
if(state.counter < 0) state.counter = counter_range - 1;
}
//return true if counter event should trigger
inline bool DSP::counter_poll(unsigned rate) {
if(rate == 0) return false;
return (((unsigned)state.counter + counter_offset[rate]) % counter_rate[rate]) == 0;
}
#endif

View File

@ -0,0 +1,53 @@
#ifdef DSP_CPP
bool DSPDebugger::property(unsigned id, string &name, string &value) {
unsigned n = 0;
#define item(name_, value_) \
if(id == n++) { \
name = name_; \
value = value_; \
return true; \
}
item("Main Volume - Left", (unsigned)state.regs[0x0c]);
item("Main Volume - Right", (unsigned)state.regs[0x1c]);
item("Echo Volume - Left", (unsigned)state.regs[0x2c]);
item("Echo Volume - Right", (unsigned)state.regs[0x3c]);
item("Key On", string("0x", strhex<2>(state.regs[0x4c])));
item("Key Off", string("0x", strhex<2>(state.regs[0x5c])));
item("Flag - Reset", (bool)(state.regs[0x6c] & 0x80));
item("Flag - Mute", (bool)(state.regs[0x6c] & 0x40));
item("Flag - Echo Disable", (bool)(state.regs[0x6c] & 0x20));
item("Flag - Noise Clock", (unsigned)state.regs[0x6c] & 0x1f);
item("Source End Block", (unsigned)state.regs[0x7c]);
item("Echo Feedback", (unsigned)state.regs[0x0d]);
item("Pitch Modulation Enable", string("0x", strhex<2>(state.regs[0x2d])));
item("Noise Enable", string("0x", strhex<2>(state.regs[0x3d])));
item("Echo Enable", string("0x", strhex<2>(state.regs[0x4d])));
item("Source Directory", (unsigned)state.regs[0x5d]);
item("Echo Start Address", (unsigned)state.regs[0x6d]);
item("Echo Directory", (unsigned)state.regs[0x7d]);
for(unsigned i = 0; i < 8; i++) {
item(string("Coefficient ", i), string("0x", strhex<2>(state.regs[(i << 4) + 0x0f])));
}
for(unsigned i = 0; i < 8; i++) {
item(string("Voice ", i), "");
item("Volume - Left", (unsigned)state.regs[(i << 4) + 0x00]);
item("Volume - Right", (unsigned)state.regs[(i << 4) + 0x01]);
item("Pitch Height", string("0x", strhex<4>(state.regs[(i << 4) + 0x02] + (state.regs[(i << 4) + 0x03] << 8))));
item("Source Number", (unsigned)state.regs[(i << 4) + 0x04]);
item("ADSR1", (unsigned)state.regs[(i << 4) + 0x05]);
item("ADSR2", (unsigned)state.regs[(i << 4) + 0x06]);
item("GAIN", (unsigned)state.regs[(i << 4) + 0x07]);
item("ENVX", (unsigned)state.regs[(i << 4) + 0x08]);
item("OUTX", (unsigned)state.regs[(i << 4) + 0x09]);
}
#undef item
return false;
}
#endif

View File

@ -0,0 +1,4 @@
class DSPDebugger : public DSP, public ChipDebugger {
public:
bool property(unsigned id, string &name, string &value);
};

View File

@ -3,12 +3,28 @@
#define DSP_CPP
namespace SNES {
DSP dsp;
#include "../snes_spc/SPC_DSP.cpp"
#if defined(DEBUGGER)
#include "debugger/debugger.cpp"
DSPDebugger dsp;
#else
DSP dsp;
#endif
#include "serialization.cpp"
#define REG(n) state.regs[r_##n]
#define VREG(n) state.regs[v.vidx + v_##n]
#include "gaussian.cpp"
#include "counter.cpp"
#include "envelope.cpp"
#include "brr.cpp"
#include "misc.cpp"
#include "voice.cpp"
#include "echo.cpp"
/* timing */
void DSP::step(unsigned clocks) {
clock += clocks;
}
@ -21,36 +37,298 @@ void DSP::synchronize_smp() {
}
}
void DSP::enter() {
spc_dsp.run(1);
step(24);
void DSP::Enter() { dsp.enter(); }
signed count = spc_dsp.sample_count();
if(count > 0) {
for(unsigned n = 0; n < count; n += 2) audio.sample(samplebuffer[n + 0], samplebuffer[n + 1]);
spc_dsp.set_output(samplebuffer, 8192);
void DSP::enter() {
switch(phase) {
case 0:
voice_5(voice[0]);
voice_2(voice[1]);
return tick();
case 1:
voice_6(voice[0]);
voice_3(voice[1]);
return tick();
case 2:
voice_7(voice[0]);
voice_4(voice[1]);
voice_1(voice[3]);
return tick();
case 3:
voice_8(voice[0]);
voice_5(voice[1]);
voice_2(voice[2]);
return tick();
case 4:
voice_9(voice[0]);
voice_6(voice[1]);
voice_3(voice[2]);
return tick();
case 5:
voice_7(voice[1]);
voice_4(voice[2]);
voice_1(voice[4]);
return tick();
case 6:
voice_8(voice[1]);
voice_5(voice[2]);
voice_2(voice[3]);
return tick();
case 7:
voice_9(voice[1]);
voice_6(voice[2]);
voice_3(voice[3]);
return tick();
case 8:
voice_7(voice[2]);
voice_4(voice[3]);
voice_1(voice[5]);
return tick();
case 9:
voice_8(voice[2]);
voice_5(voice[3]);
voice_2(voice[4]);
return tick();
case 10:
voice_9(voice[2]);
voice_6(voice[3]);
voice_3(voice[4]);
return tick();
case 11:
voice_7(voice[3]);
voice_4(voice[4]);
voice_1(voice[6]);
return tick();
case 12:
voice_8(voice[3]);
voice_5(voice[4]);
voice_2(voice[5]);
return tick();
case 13:
voice_9(voice[3]);
voice_6(voice[4]);
voice_3(voice[5]);
return tick();
case 14:
voice_7(voice[4]);
voice_4(voice[5]);
voice_1(voice[7]);
return tick();
case 15:
voice_8(voice[4]);
voice_5(voice[5]);
voice_2(voice[6]);
return tick();
case 16:
voice_9(voice[4]);
voice_6(voice[5]);
voice_3(voice[6]);
return tick();
case 17:
voice_1(voice[0]);
voice_7(voice[5]);
voice_4(voice[6]);
return tick();
case 18:
voice_8(voice[5]);
voice_5(voice[6]);
voice_2(voice[7]);
return tick();
case 19:
voice_9(voice[5]);
voice_6(voice[6]);
voice_3(voice[7]);
return tick();
case 20:
voice_1(voice[1]);
voice_7(voice[6]);
voice_4(voice[7]);
return tick();
case 21:
voice_8(voice[6]);
voice_5(voice[7]);
voice_2(voice[0]);
return tick();
case 22:
voice_3a(voice[0]);
voice_9(voice[6]);
voice_6(voice[7]);
echo_22();
return tick();
case 23:
voice_7(voice[7]);
echo_23();
return tick();
case 24:
voice_8(voice[7]);
echo_24();
return tick();
case 25:
voice_3b(voice[0]);
voice_9(voice[7]);
echo_25();
return tick();
case 26:
echo_26();
return tick();
case 27:
misc_27();
echo_27();
return tick();
case 28:
misc_28();
echo_28();
return tick();
case 29:
misc_29();
echo_29();
return tick();
case 30:
misc_30();
voice_3c(voice[0]);
echo_30();
return tick();
case 31:
voice_4(voice[0]);
voice_1(voice[2]);
return tick();
}
}
void DSP::tick() {
step(3 * 8);
synchronize_smp();
phase = (phase + 1) & 31;
}
/* register interface for S-SMP $00f2,$00f3 */
uint8 DSP::read(uint8 addr) {
return spc_dsp.read(addr);
return state.regs[addr];
}
void DSP::write(uint8 addr, uint8 data) {
spc_dsp.write(addr, data);
state.regs[addr] = data;
if((addr & 0x0f) == v_envx) {
state.envx_buf = data;
} else if((addr & 0x0f) == v_outx) {
state.outx_buf = data;
} else if(addr == r_kon) {
state.new_kon = data;
} else if(addr == r_endx) {
//always cleared, regardless of data written
state.endx_buf = 0;
state.regs[r_endx] = 0;
}
}
/* initialization */
void DSP::power() {
spc_dsp.init(memory::apuram.data());
spc_dsp.reset();
memset(&state.regs, 0, sizeof state.regs);
state.echo_hist_pos = 0;
state.every_other_sample = false;
state.kon = 0;
state.noise = 0;
state.counter = 0;
state.echo_offset = 0;
state.echo_length = 0;
state.new_kon = 0;
state.endx_buf = 0;
state.envx_buf = 0;
state.outx_buf = 0;
state.t_pmon = 0;
state.t_non = 0;
state.t_eon = 0;
state.t_dir = 0;
state.t_koff = 0;
state.t_brr_next_addr = 0;
state.t_adsr0 = 0;
state.t_brr_header = 0;
state.t_brr_byte = 0;
state.t_srcn = 0;
state.t_esa = 0;
state.t_echo_disabled = 0;
state.t_dir_addr = 0;
state.t_pitch = 0;
state.t_output = 0;
state.t_looped = 0;
state.t_echo_ptr = 0;
state.t_main_out[0] = state.t_main_out[1] = 0;
state.t_echo_out[0] = state.t_echo_out[1] = 0;
state.t_echo_in[0] = state.t_echo_in[1] = 0;
for(unsigned i = 0; i < 8; i++) {
voice[i].buf_pos = 0;
voice[i].interp_pos = 0;
voice[i].brr_addr = 0;
voice[i].brr_offset = 1;
voice[i].vbit = 1 << i;
voice[i].vidx = i * 0x10;
voice[i].kon_delay = 0;
voice[i].env_mode = env_release;
voice[i].env = 0;
voice[i].t_envx_out = 0;
voice[i].hidden_env = 0;
}
reset();
}
void DSP::reset() {
spc_dsp.soft_reset();
spc_dsp.set_output(samplebuffer, 8192);
create(Enter, system.apu_frequency());
REG(flg) = 0xe0;
state.noise = 0x4000;
state.echo_hist_pos = 0;
state.every_other_sample = 1;
state.echo_offset = 0;
state.counter = 0;
}
DSP::DSP() {
static_assert(sizeof(int) >= 32 / 8, "int >= 32-bits");
static_assert((int8)0x80 == -0x80, "8-bit sign extension");
static_assert((int16)0x8000 == -0x8000, "16-bit sign extension");
static_assert((uint16)0xffff0000 == 0, "16-bit unsigned clip");
static_assert((-1 >> 1) == -1, "arithmetic shift right");
//-0x8000 <= n <= +0x7fff
assert(sclamp<16>(+0x8000) == +0x7fff);
assert(sclamp<16>(-0x8001) == -0x8000);
}
DSP::~DSP() {

View File

@ -1,5 +1,3 @@
#include "../snes_spc/SPC_DSP.h"
class DSP : public Processor {
public:
enum : bool { Threaded = false };
@ -18,8 +16,167 @@ public:
~DSP();
private:
SPC_DSP spc_dsp;
int16 samplebuffer[8192];
unsigned phase;
//global registers
enum global_reg_t {
r_mvoll = 0x0c, r_mvolr = 0x1c,
r_evoll = 0x2c, r_evolr = 0x3c,
r_kon = 0x4c, r_koff = 0x5c,
r_flg = 0x6c, r_endx = 0x7c,
r_efb = 0x0d, r_pmon = 0x2d,
r_non = 0x3d, r_eon = 0x4d,
r_dir = 0x5d, r_esa = 0x6d,
r_edl = 0x7d, r_fir = 0x0f, //8 coefficients at 0x0f, 0x1f, ... 0x7f
};
//voice registers
enum voice_reg_t {
v_voll = 0x00, v_volr = 0x01,
v_pitchl = 0x02, v_pitchh = 0x03,
v_srcn = 0x04, v_adsr0 = 0x05,
v_adsr1 = 0x06, v_gain = 0x07,
v_envx = 0x08, v_outx = 0x09,
};
//internal envelope modes
enum env_mode_t { env_release, env_attack, env_decay, env_sustain };
//internal constants
enum { echo_hist_size = 8 };
enum { brr_buf_size = 12 };
enum { brr_block_size = 9 };
//global state
struct state_t {
uint8 regs[128];
modulo_array<int, echo_hist_size> echo_hist[2]; //echo history keeps most recent 8 samples
int echo_hist_pos;
bool every_other_sample; //toggles every sample
int kon; //KON value when last checked
int noise;
int counter;
int echo_offset; //offset from ESA in echo buffer
int echo_length; //number of bytes that echo_offset will stop at
//hidden registers also written to when main register is written to
int new_kon;
int endx_buf;
int envx_buf;
int outx_buf;
//temporary state between clocks
//read once per sample
int t_pmon;
int t_non;
int t_eon;
int t_dir;
int t_koff;
//read a few clocks ahead before used
int t_brr_next_addr;
int t_adsr0;
int t_brr_header;
int t_brr_byte;
int t_srcn;
int t_esa;
int t_echo_disabled;
//internal state that is recalculated every sample
int t_dir_addr;
int t_pitch;
int t_output;
int t_looped;
int t_echo_ptr;
//left/right sums
int t_main_out[2];
int t_echo_out[2];
int t_echo_in [2];
} state;
//voice state
struct voice_t {
modulo_array<int, brr_buf_size> buffer; //decoded samples
int buf_pos; //place in buffer where next samples will be decoded
int interp_pos; //relative fractional position in sample (0x1000 = 1.0)
int brr_addr; //address of current BRR block
int brr_offset; //current decoding offset in BRR block
int vbit; //bitmask for voice: 0x01 for voice 0, 0x02 for voice 1, etc
int vidx; //voice channel register index: 0x00 for voice 0, 0x10 for voice 1, etc
int kon_delay; //KON delay/current setup phase
int env_mode;
int env; //current envelope level
int t_envx_out;
int hidden_env; //used by GAIN mode 7, very obscure quirk
} voice[8];
//gaussian
static const int16 gaussian_table[512];
int gaussian_interpolate(const voice_t &v);
//counter
enum { counter_range = 2048 * 5 * 3 }; //30720 (0x7800)
static const uint16 counter_rate[32];
static const uint16 counter_offset[32];
void counter_tick();
bool counter_poll(unsigned rate);
//envelope
void envelope_run(voice_t &v);
//brr
void brr_decode(voice_t &v);
//misc
void misc_27();
void misc_28();
void misc_29();
void misc_30();
//voice
void voice_output(voice_t &v, bool channel);
void voice_1 (voice_t &v);
void voice_2 (voice_t &v);
void voice_3 (voice_t &v);
void voice_3a(voice_t &v);
void voice_3b(voice_t &v);
void voice_3c(voice_t &v);
void voice_4 (voice_t &v);
void voice_5 (voice_t &v);
void voice_6 (voice_t &v);
void voice_7 (voice_t &v);
void voice_8 (voice_t &v);
void voice_9 (voice_t &v);
//echo
int calc_fir(int i, bool channel);
int echo_output(bool channel);
void echo_read(bool channel);
void echo_write(bool channel);
void echo_22();
void echo_23();
void echo_24();
void echo_25();
void echo_26();
void echo_27();
void echo_28();
void echo_29();
void echo_30();
//dsp
static void Enter();
alwaysinline void tick();
friend class DSPDebugger;
};
extern DSP dsp;
#if defined(DEBUGGER)
#include "debugger/debugger.hpp"
extern DSPDebugger dsp;
#else
extern DSP dsp;
#endif

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snes/fast/dsp/echo.cpp Executable file
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#ifdef DSP_CPP
int DSP::calc_fir(int i, bool channel) {
int s = state.echo_hist[channel][state.echo_hist_pos + i + 1];
return (s * (int8)REG(fir + i * 0x10)) >> 6;
}
int DSP::echo_output(bool channel) {
int output = (int16)((state.t_main_out[channel] * (int8)REG(mvoll + channel * 0x10)) >> 7)
+ (int16)((state.t_echo_in [channel] * (int8)REG(evoll + channel * 0x10)) >> 7);
return sclamp<16>(output);
}
void DSP::echo_read(bool channel) {
unsigned addr = state.t_echo_ptr + channel * 2;
uint8 lo = memory::apuram[(uint16)(addr + 0)];
uint8 hi = memory::apuram[(uint16)(addr + 1)];
int s = (int16)((hi << 8) + lo);
state.echo_hist[channel].write(state.echo_hist_pos, s >> 1);
}
void DSP::echo_write(bool channel) {
if(!(state.t_echo_disabled & 0x20)) {
unsigned addr = state.t_echo_ptr + channel * 2;
int s = state.t_echo_out[channel];
memory::apuram[(uint16)(addr + 0)] = s;
memory::apuram[(uint16)(addr + 1)] = s >> 8;
}
state.t_echo_out[channel] = 0;
}
void DSP::echo_22() {
//history
state.echo_hist_pos++;
if(state.echo_hist_pos >= echo_hist_size) state.echo_hist_pos = 0;
state.t_echo_ptr = (uint16)((state.t_esa << 8) + state.echo_offset);
echo_read(0);
//FIR
int l = calc_fir(0, 0);
int r = calc_fir(0, 1);
state.t_echo_in[0] = l;
state.t_echo_in[1] = r;
}
void DSP::echo_23() {
int l = calc_fir(1, 0) + calc_fir(2, 0);
int r = calc_fir(1, 1) + calc_fir(2, 1);
state.t_echo_in[0] += l;
state.t_echo_in[1] += r;
echo_read(1);
}
void DSP::echo_24() {
int l = calc_fir(3, 0) + calc_fir(4, 0) + calc_fir(5, 0);
int r = calc_fir(3, 1) + calc_fir(4, 1) + calc_fir(5, 1);
state.t_echo_in[0] += l;
state.t_echo_in[1] += r;
}
void DSP::echo_25() {
int l = state.t_echo_in[0] + calc_fir(6, 0);
int r = state.t_echo_in[1] + calc_fir(6, 1);
l = (int16)l;
r = (int16)r;
l += (int16)calc_fir(7, 0);
r += (int16)calc_fir(7, 1);
state.t_echo_in[0] = sclamp<16>(l) & ~1;
state.t_echo_in[1] = sclamp<16>(r) & ~1;
}
void DSP::echo_26() {
//left output volumes
//(save sample for next clock so we can output both together)
state.t_main_out[0] = echo_output(0);
//echo feedback
int l = state.t_echo_out[0] + (int16)((state.t_echo_in[0] * (int8)REG(efb)) >> 7);
int r = state.t_echo_out[1] + (int16)((state.t_echo_in[1] * (int8)REG(efb)) >> 7);
state.t_echo_out[0] = sclamp<16>(l) & ~1;
state.t_echo_out[1] = sclamp<16>(r) & ~1;
}
void DSP::echo_27() {
//output
int outl = state.t_main_out[0];
int outr = echo_output(1);
state.t_main_out[0] = 0;
state.t_main_out[1] = 0;
//TODO: global muting isn't this simple
//(turns DAC on and off or something, causing small ~37-sample pulse when first muted)
if(REG(flg) & 0x40) {
outl = 0;
outr = 0;
}
//output sample to DAC
audio.sample(outl, outr);
}
void DSP::echo_28() {
state.t_echo_disabled = REG(flg);
}
void DSP::echo_29() {
state.t_esa = REG(esa);
if(!state.echo_offset) state.echo_length = (REG(edl) & 0x0f) << 11;
state.echo_offset += 4;
if(state.echo_offset >= state.echo_length) state.echo_offset = 0;
//write left echo
echo_write(0);
state.t_echo_disabled = REG(flg);
}
void DSP::echo_30() {
//write right echo
echo_write(1);
}
#endif

62
snes/fast/dsp/envelope.cpp Executable file
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#ifdef DSP_CPP
void DSP::envelope_run(voice_t &v) {
int env = v.env;
if(v.env_mode == env_release) { //60%
env -= 0x8;
if(env < 0) env = 0;
v.env = env;
return;
}
int rate;
int env_data = VREG(adsr1);
if(state.t_adsr0 & 0x80) { //99% ADSR
if(v.env_mode >= env_decay) { //99%
env--;
env -= env >> 8;
rate = env_data & 0x1f;
if(v.env_mode == env_decay) { //1%
rate = ((state.t_adsr0 >> 3) & 0x0e) + 0x10;
}
} else { //env_attack
rate = ((state.t_adsr0 & 0x0f) << 1) + 1;
env += rate < 31 ? 0x20 : 0x400;
}
} else { //GAIN
env_data = VREG(gain);
int mode = env_data >> 5;
if(mode < 4) { //direct
env = env_data << 4;
rate = 31;
} else {
rate = env_data & 0x1f;
if(mode == 4) { //4: linear decrease
env -= 0x20;
} else if(mode < 6) { //5: exponential decrease
env--;
env -= env >> 8;
} else { //6, 7: linear increase
env += 0x20;
if(mode > 6 && (unsigned)v.hidden_env >= 0x600) {
env += 0x8 - 0x20; //7: two-slope linear increase
}
}
}
}
//sustain level
if((env >> 8) == (env_data >> 5) && v.env_mode == env_decay) v.env_mode = env_sustain;
v.hidden_env = env;
//unsigned cast because linear decrease underflowing also triggers this
if((unsigned)env > 0x7ff) {
env = (env < 0 ? 0 : 0x7ff);
if(v.env_mode == env_attack) v.env_mode = env_decay;
}
if(counter_poll(rate) == true) v.env = env;
}
#endif

54
snes/fast/dsp/gaussian.cpp Executable file
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#ifdef DSP_CPP
const int16 DSP::gaussian_table[512] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2,
2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5,
6, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10,
11, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 16, 16, 17, 17,
18, 19, 19, 20, 20, 21, 21, 22, 23, 23, 24, 24, 25, 26, 27, 27,
28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 36, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
58, 59, 60, 61, 62, 64, 65, 66, 67, 69, 70, 71, 73, 74, 76, 77,
78, 80, 81, 83, 84, 86, 87, 89, 90, 92, 94, 95, 97, 99, 100, 102,
104, 106, 107, 109, 111, 113, 115, 117, 118, 120, 122, 124, 126, 128, 130, 132,
134, 137, 139, 141, 143, 145, 147, 150, 152, 154, 156, 159, 161, 163, 166, 168,
171, 173, 175, 178, 180, 183, 186, 188, 191, 193, 196, 199, 201, 204, 207, 210,
212, 215, 218, 221, 224, 227, 230, 233, 236, 239, 242, 245, 248, 251, 254, 257,
260, 263, 267, 270, 273, 276, 280, 283, 286, 290, 293, 297, 300, 304, 307, 311,
314, 318, 321, 325, 328, 332, 336, 339, 343, 347, 351, 354, 358, 362, 366, 370,
374, 378, 381, 385, 389, 393, 397, 401, 405, 410, 414, 418, 422, 426, 430, 434,
439, 443, 447, 451, 456, 460, 464, 469, 473, 477, 482, 486, 491, 495, 499, 504,
508, 513, 517, 522, 527, 531, 536, 540, 545, 550, 554, 559, 563, 568, 573, 577,
582, 587, 592, 596, 601, 606, 611, 615, 620, 625, 630, 635, 640, 644, 649, 654,
659, 664, 669, 674, 678, 683, 688, 693, 698, 703, 708, 713, 718, 723, 728, 732,
737, 742, 747, 752, 757, 762, 767, 772, 777, 782, 787, 792, 797, 802, 806, 811,
816, 821, 826, 831, 836, 841, 846, 851, 855, 860, 865, 870, 875, 880, 884, 889,
894, 899, 904, 908, 913, 918, 923, 927, 932, 937, 941, 946, 951, 955, 960, 965,
969, 974, 978, 983, 988, 992, 997, 1001, 1005, 1010, 1014, 1019, 1023, 1027, 1032, 1036,
1040, 1045, 1049, 1053, 1057, 1061, 1066, 1070, 1074, 1078, 1082, 1086, 1090, 1094, 1098, 1102,
1106, 1109, 1113, 1117, 1121, 1125, 1128, 1132, 1136, 1139, 1143, 1146, 1150, 1153, 1157, 1160,
1164, 1167, 1170, 1174, 1177, 1180, 1183, 1186, 1190, 1193, 1196, 1199, 1202, 1205, 1207, 1210,
1213, 1216, 1219, 1221, 1224, 1227, 1229, 1232, 1234, 1237, 1239, 1241, 1244, 1246, 1248, 1251,
1253, 1255, 1257, 1259, 1261, 1263, 1265, 1267, 1269, 1270, 1272, 1274, 1275, 1277, 1279, 1280,
1282, 1283, 1284, 1286, 1287, 1288, 1290, 1291, 1292, 1293, 1294, 1295, 1296, 1297, 1297, 1298,
1299, 1300, 1300, 1301, 1302, 1302, 1303, 1303, 1303, 1304, 1304, 1304, 1304, 1304, 1305, 1305,
};
int DSP::gaussian_interpolate(const voice_t &v) {
//make pointers into gaussian table based on fractional position between samples
int offset = (v.interp_pos >> 4) & 0xff;
const int16 *fwd = gaussian_table + 255 - offset;
const int16 *rev = gaussian_table + offset; //mirror left half of gaussian table
offset = v.buf_pos + (v.interp_pos >> 12);
int output;
output = (fwd[ 0] * v.buffer[offset + 0]) >> 11;
output += (fwd[256] * v.buffer[offset + 1]) >> 11;
output += (rev[256] * v.buffer[offset + 2]) >> 11;
output = (int16)output;
output += (rev[ 0] * v.buffer[offset + 3]) >> 11;
return sclamp<16>(output) & ~1;
}
#endif

35
snes/fast/dsp/misc.cpp Executable file
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#ifdef DSP_CPP
void DSP::misc_27() {
state.t_pmon = REG(pmon) & ~1; //voice 0 doesn't support PMON
}
void DSP::misc_28() {
state.t_non = REG(non);
state.t_eon = REG(eon);
state.t_dir = REG(dir);
}
void DSP::misc_29() {
state.every_other_sample ^= 1;
if(state.every_other_sample) {
state.new_kon &= ~state.kon; //clears KON 63 clocks after it was last read
}
}
void DSP::misc_30() {
if(state.every_other_sample) {
state.kon = state.new_kon;
state.t_koff = REG(koff);
}
counter_tick();
//noise
if(counter_poll(REG(flg) & 0x1f) == true) {
int feedback = (state.noise << 13) ^ (state.noise << 14);
state.noise = (feedback & 0x4000) ^ (state.noise >> 1);
}
}
#endif

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@ -1,30 +1,66 @@
#ifdef DSP_CPP
static void dsp_state_save(unsigned char **out, void *in, size_t size) {
memcpy(*out, in, size);
*out += size;
}
static void dsp_state_load(unsigned char **in, void *out, size_t size) {
memcpy(out, *in, size);
*in += size;
}
void DSP::serialize(serializer &s) {
Processor::serialize(s);
s.array(samplebuffer);
s.integer(phase);
unsigned char state[SPC_DSP::state_size];
unsigned char *p = state;
memset(&state, 0, SPC_DSP::state_size);
if(s.mode() == serializer::Save) {
spc_dsp.copy_state(&p, dsp_state_save);
s.array(state);
} else if(s.mode() == serializer::Load) {
s.array(state);
spc_dsp.copy_state(&p, dsp_state_load);
} else {
s.array(state);
s.array(state.regs, 128);
state.echo_hist[0].serialize(s);
state.echo_hist[1].serialize(s);
s.integer(state.echo_hist_pos);
s.integer(state.every_other_sample);
s.integer(state.kon);
s.integer(state.noise);
s.integer(state.counter);
s.integer(state.echo_offset);
s.integer(state.echo_length);
s.integer(state.new_kon);
s.integer(state.endx_buf);
s.integer(state.envx_buf);
s.integer(state.outx_buf);
s.integer(state.t_pmon);
s.integer(state.t_non);
s.integer(state.t_eon);
s.integer(state.t_dir);
s.integer(state.t_koff);
s.integer(state.t_brr_next_addr);
s.integer(state.t_adsr0);
s.integer(state.t_brr_header);
s.integer(state.t_brr_byte);
s.integer(state.t_srcn);
s.integer(state.t_esa);
s.integer(state.t_echo_disabled);
s.integer(state.t_dir_addr);
s.integer(state.t_pitch);
s.integer(state.t_output);
s.integer(state.t_looped);
s.integer(state.t_echo_ptr);
s.integer(state.t_main_out[0]);
s.integer(state.t_main_out[1]);
s.integer(state.t_echo_out[0]);
s.integer(state.t_echo_out[1]);
s.integer(state.t_echo_in [0]);
s.integer(state.t_echo_in [1]);
for(unsigned n = 0; n < 8; n++) {
voice[n].buffer.serialize(s);
s.integer(voice[n].buf_pos);
s.integer(voice[n].interp_pos);
s.integer(voice[n].brr_addr);
s.integer(voice[n].brr_offset);
s.integer(voice[n].vbit);
s.integer(voice[n].vidx);
s.integer(voice[n].kon_delay);
s.integer(voice[n].env_mode);
s.integer(voice[n].env);
s.integer(voice[n].t_envx_out);
s.integer(voice[n].hidden_env);
}
}

174
snes/fast/dsp/voice.cpp Executable file
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#ifdef DSP_CPP
inline void DSP::voice_output(voice_t &v, bool channel) {
//apply left/right volume
int amp = (state.t_output * (int8)VREG(voll + channel)) >> 7;
//add to output total
state.t_main_out[channel] += amp;
state.t_main_out[channel] = sclamp<16>(state.t_main_out[channel]);
//optionally add to echo total
if(state.t_eon & v.vbit) {
state.t_echo_out[channel] += amp;
state.t_echo_out[channel] = sclamp<16>(state.t_echo_out[channel]);
}
}
void DSP::voice_1(voice_t &v) {
state.t_dir_addr = (state.t_dir << 8) + (state.t_srcn << 2);
state.t_srcn = VREG(srcn);
}
void DSP::voice_2(voice_t &v) {
//read sample pointer (ignored if not needed)
uint16 addr = state.t_dir_addr;
if(!v.kon_delay) addr += 2;
uint8 lo = memory::apuram[(uint16)(addr + 0)];
uint8 hi = memory::apuram[(uint16)(addr + 1)];
state.t_brr_next_addr = ((hi << 8) + lo);
state.t_adsr0 = VREG(adsr0);
//read pitch, spread over two clocks
state.t_pitch = VREG(pitchl);
}
void DSP::voice_3(voice_t &v) {
voice_3a(v);
voice_3b(v);
voice_3c(v);
}
void DSP::voice_3a(voice_t &v) {
state.t_pitch += (VREG(pitchh) & 0x3f) << 8;
}
void DSP::voice_3b(voice_t &v) {
state.t_brr_byte = memory::apuram[(uint16)(v.brr_addr + v.brr_offset)];
state.t_brr_header = memory::apuram[(uint16)(v.brr_addr)];
}
void DSP::voice_3c(voice_t &v) {
//pitch modulation using previous voice's output
if(state.t_pmon & v.vbit) {
state.t_pitch += ((state.t_output >> 5) * state.t_pitch) >> 10;
}
if(v.kon_delay) {
//get ready to start BRR decoding on next sample
if(v.kon_delay == 5) {
v.brr_addr = state.t_brr_next_addr;
v.brr_offset = 1;
v.buf_pos = 0;
state.t_brr_header = 0; //header is ignored on this sample
}
//envelope is never run during KON
v.env = 0;
v.hidden_env = 0;
//disable BRR decoding until last three samples
v.interp_pos = 0;
v.kon_delay--;
if(v.kon_delay & 3) v.interp_pos = 0x4000;
//pitch is never added during KON
state.t_pitch = 0;
}
//gaussian interpolation
int output = gaussian_interpolate(v);
//noise
if(state.t_non & v.vbit) {
output = (int16)(state.noise << 1);
}
//apply envelope
state.t_output = ((output * v.env) >> 11) & ~1;
v.t_envx_out = v.env >> 4;
//immediate silence due to end of sample or soft reset
if(REG(flg) & 0x80 || (state.t_brr_header & 3) == 1) {
v.env_mode = env_release;
v.env = 0;
}
if(state.every_other_sample) {
//KOFF
if(state.t_koff & v.vbit) {
v.env_mode = env_release;
}
//KON
if(state.kon & v.vbit) {
v.kon_delay = 5;
v.env_mode = env_attack;
}
}
//run envelope for next sample
if(!v.kon_delay) envelope_run(v);
}
void DSP::voice_4(voice_t &v) {
//decode BRR
state.t_looped = 0;
if(v.interp_pos >= 0x4000) {
brr_decode(v);
v.brr_offset += 2;
if(v.brr_offset >= 9) {
//start decoding next BRR block
v.brr_addr = (uint16)(v.brr_addr + 9);
if(state.t_brr_header & 1) {
v.brr_addr = state.t_brr_next_addr;
state.t_looped = v.vbit;
}
v.brr_offset = 1;
}
}
//apply pitch
v.interp_pos = (v.interp_pos & 0x3fff) + state.t_pitch;
//keep from getting too far ahead (when using pitch modulation)
if(v.interp_pos > 0x7fff) v.interp_pos = 0x7fff;
//output left
voice_output(v, 0);
}
void DSP::voice_5(voice_t &v) {
//output right
voice_output(v, 1);
//ENDX, OUTX and ENVX won't update if you wrote to them 1-2 clocks earlier
state.endx_buf = REG(endx) | state.t_looped;
//clear bit in ENDX if KON just began
if(v.kon_delay == 5) state.endx_buf &= ~v.vbit;
}
void DSP::voice_6(voice_t &v) {
state.outx_buf = state.t_output >> 8;
}
void DSP::voice_7(voice_t &v) {
//update ENDX
REG(endx) = (uint8)state.endx_buf;
state.envx_buf = v.t_envx_out;
}
void DSP::voice_8(voice_t &v) {
//update OUTX
VREG(outx) = (uint8)state.outx_buf;
}
void DSP::voice_9(voice_t &v) {
//update ENVX
VREG(envx) = (uint8)state.envx_buf;
}
#endif

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@ -2,308 +2,6 @@
#include "render.cpp"
bool PPUDebugger::property(unsigned id, string &name, string &value) {
unsigned n = 0;
//internal
if(id == n++) { name = "S-PPU1 MDR"; value = string("0x", strhex<2>(ppu1_mdr())); return true; }
if(id == n++) { name = "S-PPU2 MDR"; value = string("0x", strhex<2>(ppu2_mdr())); return true; }
//$2100
if(id == n++) { name = "$2100"; value = ""; return true; }
if(id == n++) { name = "Display Disable"; value = display_disable(); return true; }
if(id == n++) { name = "Display Brightness"; value = display_brightness(); return true; }
//$2101
if(id == n++) { name = "$2101"; value = ""; return true; }
if(id == n++) { name = "OAM Base Size"; value = oam_base_size(); return true; }
if(id == n++) { name = "OAM Name Select"; value = oam_name_select(); return true; }
if(id == n++) { name = "OAM Name Base Address"; value = string("0x", strhex<4>(oam_name_base_address())); return true; }
//$2102-$2103
if(id == n++) { name = "$2102-$2103"; value = ""; return true; }
if(id == n++) { name = "OAM Base Address"; value = string("0x", strhex<4>(oam_base_address())); return true; }
if(id == n++) { name = "OAM Priority"; value = oam_priority(); return true; }
//$2105
if(id == n++) { name = "$2105"; value = ""; return true; }
if(id == n++) { name = "BG1 Tile Size"; value = bg1_tile_size() ? "16x16" : "8x8"; return true; }
if(id == n++) { name = "BG2 Tile Size"; value = bg2_tile_size() ? "16x16" : "8x8"; return true; }
if(id == n++) { name = "BG3 Tile Size"; value = bg3_tile_size() ? "16x16" : "8x8"; return true; }
if(id == n++) { name = "BG4 Tile Size"; value = bg4_tile_size() ? "16x16" : "8x8"; return true; }
if(id == n++) { name = "BG3 Priority"; value = bg3_priority(); return true; }
if(id == n++) { name = "BG Mode"; value = bg_mode(); return true; }
//$2106
if(id == n++) { name = "$2106"; value = ""; return true; }
if(id == n++) { name = "Mosaic Size"; value = mosaic_size(); return true; }
if(id == n++) { name = "BG1 Mosaic Enable"; value = bg1_mosaic_enable(); return true; }
if(id == n++) { name = "BG2 Mosaic Enable"; value = bg2_mosaic_enable(); return true; }
if(id == n++) { name = "BG3 Mosaic Enable"; value = bg3_mosaic_enable(); return true; }
if(id == n++) { name = "BG4 Mosaic Enable"; value = bg4_mosaic_enable(); return true; }
static char screen_size[4][8] = { "32x32", "32x64", "64x32", "64x64" };
//$2107
if(id == n++) { name = "$2107"; value = ""; return true; }
if(id == n++) { name = "BG1 Screen Address"; value = string("0x", strhex<4>(bg1_screen_address())); return true; }
if(id == n++) { name = "BG1 Screen Size"; value = screen_size[bg1_screen_size()]; return true; }
//$2108
if(id == n++) { name = "$2108"; value = ""; return true; }
if(id == n++) { name = "BG2 Screen Address"; value = string("0x", strhex<4>(bg2_screen_address())); return true; }
if(id == n++) { name = "BG2 Screen Size"; value = screen_size[bg2_screen_size()]; return true; }
//$2109
if(id == n++) { name = "$2109"; value = ""; return true; }
if(id == n++) { name = "BG3 Screen Address"; value = string("0x", strhex<4>(bg3_screen_address())); return true; }
if(id == n++) { name = "BG3 Screen Size"; value = screen_size[bg3_screen_size()]; return true; }
//$210a
if(id == n++) { name = "$210a"; value = ""; return true; }
if(id == n++) { name = "BG4 Screen Address"; value = string("0x", strhex<4>(bg4_screen_address())); return true; }
if(id == n++) { name = "BG4 Screen Size"; value = screen_size[bg4_screen_size()]; return true; }
//$210b
if(id == n++) { name = "$210b"; value = ""; return true; }
if(id == n++) { name = "BG1 Name Base Address"; value = string("0x", strhex<4>(bg1_name_base_address())); return true; }
if(id == n++) { name = "BG2 Name Base Address"; value = string("0x", strhex<4>(bg2_name_base_address())); return true; }
//$210c
if(id == n++) { name = "$210c"; value = ""; return true; }
if(id == n++) { name = "BG3 Name Base Address"; value = string("0x", strhex<4>(bg3_name_base_address())); return true; }
if(id == n++) { name = "BG4 Name Base Address"; value = string("0x", strhex<4>(bg4_name_base_address())); return true; }
//$210d
if(id == n++) { name = "$210d"; value = ""; return true; }
if(id == n++) { name = "Mode 7 Scroll H-offset"; value = mode7_hoffset(); return true; }
if(id == n++) { name = "BG1 Scroll H-offset"; value = bg1_hoffset(); return true; }
//$210e
if(id == n++) { name = "$210e"; value = ""; return true; }
if(id == n++) { name = "Mode 7 Scroll V-offset"; value = mode7_voffset(); return true; }
if(id == n++) { name = "BG1 Scroll V-offset"; value = bg1_voffset(); return true; }
//$210f
if(id == n++) { name = "$210f"; value = ""; return true; }
if(id == n++) { name = "BG2 Scroll H-offset"; value = bg2_hoffset(); return true; }
//$2110
if(id == n++) { name = "$2110"; value = ""; return true; }
if(id == n++) { name = "BG2 Scroll V-offset"; value = bg2_voffset(); return true; }
//$2111
if(id == n++) { name = "$2111"; value = ""; return true; }
if(id == n++) { name = "BG3 Scroll H-offset"; value = bg3_hoffset(); return true; }
//$2112
if(id == n++) { name = "$2112"; value = ""; return true; }
if(id == n++) { name = "BG3 Scroll V-offset"; value = bg3_voffset(); return true; }
//$2113
if(id == n++) { name = "$2113"; value = ""; return true; }
if(id == n++) { name = "BG4 Scroll H-offset"; value = bg4_hoffset(); return true; }
//$2114
if(id == n++) { name = "$2114"; value = ""; return true; }
if(id == n++) { name = "BG4 Scroll V-offset"; value = bg4_voffset(); return true; }
//$2115
if(id == n++) { name = "$2115"; value = ""; return true; }
if(id == n++) { name = "VRAM Increment Mode"; value = (unsigned)vram_increment_mode(); return true; }
if(id == n++) { name = "VRAM Increment Formation"; value = vram_increment_formation(); return true; }
if(id == n++) { name = "VRAM Increment Size"; value = vram_increment_size(); return true; }
//$2116-$2117
if(id == n++) { name = "$2116-$2117"; value = ""; return true; }
if(id == n++) { name = "VRAM Address"; value = string("0x", strhex<4>(vram_address())); return true; }
//$211a
if(id == n++) { name = "$211a"; value = ""; return true; }
if(id == n++) { name = "Mode 7 Repeat"; value = mode7_repeat(); return true; }
if(id == n++) { name = "Mode 7 V-flip"; value = mode7_vflip(); return true; }
if(id == n++) { name = "Mode 7 H-flip"; value = mode7_hflip(); return true; }
//$211b
if(id == n++) { name = "$211b"; value = ""; return true; }
if(id == n++) { name = "Mode 7 A"; value = mode7_a(); return true; }
//$211c
if(id == n++) { name = "$211c"; value = ""; return true; }
if(id == n++) { name = "Mode 7 B"; value = mode7_b(); return true; }
//$211d
if(id == n++) { name = "$211d"; value = ""; return true; }
if(id == n++) { name = "Mode 7 C"; value = mode7_c(); return true; }
//$211e
if(id == n++) { name = "$211e"; value = ""; return true; }
if(id == n++) { name = "Mode 7 D"; value = mode7_d(); return true; }
//$211f
if(id == n++) { name = "$211f"; value = ""; return true; }
if(id == n++) { name = "Mode 7 X"; value = mode7_x(); return true; }
//$2120
if(id == n++) { name = "$2120"; value = ""; return true; }
if(id == n++) { name = "Mode 7 Y"; value = mode7_y(); return true; }
//$2121
if(id == n++) { name = "$2121"; value = ""; return true; }
if(id == n++) { name = "CGRAM Address"; value = string("0x", strhex<4>(cgram_address())); return true; }
//$2123
if(id == n++) { name = "$2123"; value = ""; return true; }
if(id == n++) { name = "BG1 Window 1 Enable"; value = bg1_window1_enable(); return true; }
if(id == n++) { name = "BG1 Window 1 Invert"; value = bg1_window1_invert(); return true; }
if(id == n++) { name = "BG1 Window 2 Enable"; value = bg1_window2_enable(); return true; }
if(id == n++) { name = "BG1 Window 2 Invert"; value = bg1_window2_invert(); return true; }
if(id == n++) { name = "BG2 Window 1 Enable"; value = bg2_window1_enable(); return true; }
if(id == n++) { name = "BG2 Window 1 Invert"; value = bg2_window1_invert(); return true; }
if(id == n++) { name = "BG2 Window 2 Enable"; value = bg2_window2_enable(); return true; }
if(id == n++) { name = "BG2 Window 2 Invert"; value = bg2_window2_invert(); return true; }
//$2124
if(id == n++) { name = "$2124"; value = ""; return true; }
if(id == n++) { name = "BG3 Window 1 Enable"; value = bg3_window1_enable(); return true; }
if(id == n++) { name = "BG3 Window 1 Invert"; value = bg3_window1_invert(); return true; }
if(id == n++) { name = "BG3 Window 2 Enable"; value = bg3_window2_enable(); return true; }
if(id == n++) { name = "BG3 Window 2 Invert"; value = bg3_window2_invert(); return true; }
if(id == n++) { name = "BG4 Window 1 Enable"; value = bg4_window1_enable(); return true; }
if(id == n++) { name = "BG4 Window 1 Invert"; value = bg4_window1_invert(); return true; }
if(id == n++) { name = "BG4 Window 2 Enable"; value = bg4_window2_enable(); return true; }
if(id == n++) { name = "BG4 Window 2 Invert"; value = bg4_window2_invert(); return true; }
//$2125
if(id == n++) { name = "$2125"; value = ""; return true; }
if(id == n++) { name = "OAM Window 1 Enable"; value = oam_window1_enable(); return true; }
if(id == n++) { name = "OAM Window 1 Invert"; value = oam_window1_invert(); return true; }
if(id == n++) { name = "OAM Window 2 Enable"; value = oam_window2_enable(); return true; }
if(id == n++) { name = "OAM Window 2 Invert"; value = oam_window2_invert(); return true; }
if(id == n++) { name = "Color Window 1 Enable"; value = color_window1_enable(); return true; }
if(id == n++) { name = "Color Window 1 Invert"; value = color_window1_invert(); return true; }
if(id == n++) { name = "Color Window 2 Enable"; value = color_window2_enable(); return true; }
if(id == n++) { name = "Color Window 2 Invert"; value = color_window2_invert(); return true; }
//$2126
if(id == n++) { name = "$2126"; value = ""; return true; }
if(id == n++) { name = "Window 1 Left"; value = window1_left(); return true; }
//$2127
if(id == n++) { name = "$2127"; value = ""; return true; }
if(id == n++) { name = "Window 1 Right"; value = window1_right(); return true; }
//$2128
if(id == n++) { name = "$2128"; value = ""; return true; }
if(id == n++) { name = "Window 2 Left"; value = window2_left(); return true; }
//$2129
if(id == n++) { name = "$2129"; value = ""; return true; }
if(id == n++) { name = "Window 2 Right"; value = window2_right(); return true; }
static char window_mask_mode[4][8] = { "OR", "AND", "XOR", "XNOR" };
//$212a
if(id == n++) { name = "$212a"; value = ""; return true; }
if(id == n++) { name = "BG1 Window Mask"; value = window_mask_mode[bg1_window_mask()]; return true; }
if(id == n++) { name = "BG2 Window Mask"; value = window_mask_mode[bg2_window_mask()]; return true; }
if(id == n++) { name = "BG3 Window Mask"; value = window_mask_mode[bg3_window_mask()]; return true; }
if(id == n++) { name = "BG4 Window Mask"; value = window_mask_mode[bg4_window_mask()]; return true; }
//$212b
if(id == n++) { name = "$212b"; value = ""; return true; }
if(id == n++) { name = "OAM Window Mask"; value = window_mask_mode[oam_window_mask()]; return true; }
if(id == n++) { name = "Color Window Mask"; value = window_mask_mode[color_window_mask()]; return true; }
//$212c
if(id == n++) { name = "$212c"; value = ""; return true; }
if(id == n++) { name = "BG1 Mainscreen Enable"; value = bg1_mainscreen_enable(); return true; }
if(id == n++) { name = "BG2 Mainscreen Enable"; value = bg2_mainscreen_enable(); return true; }
if(id == n++) { name = "BG3 Mainscreen Enable"; value = bg3_mainscreen_enable(); return true; }
if(id == n++) { name = "BG4 Mainscreen Enable"; value = bg4_mainscreen_enable(); return true; }
if(id == n++) { name = "OAM Mainscreen Enable"; value = oam_mainscreen_enable(); return true; }
//$212d
if(id == n++) { name = "$212d"; value = ""; return true; }
if(id == n++) { name = "BG1 Subscreen Enable"; value = bg1_subscreen_enable(); return true; }
if(id == n++) { name = "BG2 Subscreen Enable"; value = bg2_subscreen_enable(); return true; }
if(id == n++) { name = "BG3 Subscreen Enable"; value = bg3_subscreen_enable(); return true; }
if(id == n++) { name = "BG4 Subscreen Enable"; value = bg4_subscreen_enable(); return true; }
if(id == n++) { name = "OAM Subscreen Enable"; value = oam_subscreen_enable(); return true; }
//$212e
if(id == n++) { name = "$212e"; value = ""; return true; }
if(id == n++) { name = "BG1 Mainscreen Window Enable"; value = bg1_mainscreen_window_enable(); return true; }
if(id == n++) { name = "BG2 Mainscreen Window Enable"; value = bg2_mainscreen_window_enable(); return true; }
if(id == n++) { name = "BG3 Mainscreen Window Enable"; value = bg3_mainscreen_window_enable(); return true; }
if(id == n++) { name = "BG4 Mainscreen Window Enable"; value = bg4_mainscreen_window_enable(); return true; }
if(id == n++) { name = "OAM Mainscreen Window Enable"; value = oam_mainscreen_window_enable(); return true; }
//$212f
if(id == n++) { name = "$212f"; value = ""; return true; }
if(id == n++) { name = "BG1 Subscreen Window Enable"; value = bg1_subscreen_window_enable(); return true; }
if(id == n++) { name = "BG2 Subscreen Window Enable"; value = bg2_subscreen_window_enable(); return true; }
if(id == n++) { name = "BG3 Subscreen Window Enable"; value = bg3_subscreen_window_enable(); return true; }
if(id == n++) { name = "BG4 Subscreen Window Enable"; value = bg4_subscreen_window_enable(); return true; }
if(id == n++) { name = "OAM Subscreen Window Enable"; value = oam_subscreen_window_enable(); return true; }
static char color_window_mask_mode[4][32] = { "Always", "Never", "Inside Window Only", "Outside Window Only" };
//$2130
if(id == n++) { name = "$2130"; value = ""; return true; }
if(id == n++) { name = "Color Mainscreen Window Mask"; value = color_window_mask_mode[color_mainscreen_window_mask()]; return true; }
if(id == n++) { name = "Color Subscreen Window Mask"; value = color_window_mask_mode[color_subscreen_window_mask()]; return true; }
if(id == n++) { name = "Color Add/Subtract Mode"; value = !color_add_subtract_mode() ? "Fixed Color" : "Subscreen"; return true; }
if(id == n++) { name = "Direct Color"; value = direct_color(); return true; }
//$2131
if(id == n++) { name = "$2131"; value = ""; return true; }
if(id == n++) { name = "Color Mode"; value = !color_mode() ? "Add" : "Subtract"; return true; }
if(id == n++) { name = "Color Halve"; value = color_halve(); return true; }
if(id == n++) { name = "BG1 Color Enable"; value = bg1_color_enable(); return true; }
if(id == n++) { name = "BG2 Color Enable"; value = bg2_color_enable(); return true; }
if(id == n++) { name = "BG3 Color Enable"; value = bg3_color_enable(); return true; }
if(id == n++) { name = "BG4 Color Enable"; value = bg4_color_enable(); return true; }
if(id == n++) { name = "OAM Color Enable"; value = oam_color_enable(); return true; }
if(id == n++) { name = "Back Color Enable"; value = back_color_enable(); return true; }
//$2132
if(id == n++) { name = "$2132"; value = ""; return true; }
if(id == n++) { name = "Color Constant - Blue"; value = color_constant_blue(); return true; }
if(id == n++) { name = "Color Constant - Green"; value = color_constant_green(); return true; }
if(id == n++) { name = "Color Constant - Red"; value = color_constant_red(); return true; }
//$2133
if(id == n++) { name = "$2133"; value = ""; return true; }
if(id == n++) { name = "Mode 7 EXTBG"; value = mode7_extbg(); return true; }
if(id == n++) { name = "Pseudo Hires"; value = pseudo_hires(); return true; }
if(id == n++) { name = "Overscan"; value = overscan_enable(); return true; }
if(id == n++) { name = "OAM Interlace"; value = oam_interlace(); return true; }
if(id == n++) { name = "Interlace"; value = interlace_enable(); return true; }
//$213c
if(id == n++) { name = "$213c"; value = ""; return true; }
if(id == n++) { name = "H-counter"; value = hcounter(); return true; }
//$213d
if(id == n++) { name = "$213d"; value = ""; return true; }
if(id == n++) { name = "V-counter"; value = vcounter(); return true; }
//$213e
if(id == n++) { name = "$213e"; value = ""; return true; }
if(id == n++) { name = "Range Over"; value = range_over(); return true; }
if(id == n++) { name = "Time Over"; value = time_over(); return true; }
if(id == n++) { name = "S-PPU1 Version"; value = ppu1_version(); return true; }
//$213f
if(id == n++) { name = "$213f"; value = ""; return true; }
if(id == n++) { name = "Field"; value = field(); return true; }
if(id == n++) { name = "Region"; value = !region() ? "NTSC" : "PAL"; return true; }
if(id == n++) { name = "S-PPU2 Version"; value = ppu2_version(); return true; }
return false;
}
uint8 PPUDebugger::vram_mmio_read(uint16 addr) {
uint8 data = PPU::vram_mmio_read(addr);
debugger.breakpoint_test(Debugger::Breakpoint::Source::VRAM, Debugger::Breakpoint::Mode::Read, addr, data);
@ -345,248 +43,314 @@ PPUDebugger::PPUDebugger() {
oam_enabled[0] = oam_enabled[1] = oam_enabled[2] = oam_enabled[3] = true;
}
//===========
//PPUDebugger
//===========
bool PPUDebugger::property(unsigned id, string &name, string &value) {
unsigned n = 0;
//internal
unsigned PPUDebugger::ppu1_mdr() { return regs.ppu1_mdr; }
unsigned PPUDebugger::ppu2_mdr() { return regs.ppu2_mdr; }
#define item(name_, value_) \
if(id == n++) { \
name = name_; \
value = value_; \
return true; \
}
//$2100
bool PPUDebugger::display_disable() { return regs.display_disabled; }
unsigned PPUDebugger::display_brightness() { return regs.display_brightness; }
//internal
item("S-PPU1 MDR", string("0x", strhex<2>(regs.ppu1_mdr)));
item("S-PPU2 MDR", string("0x", strhex<2>(regs.ppu2_mdr)));
//$2101
unsigned PPUDebugger::oam_base_size() { return regs.oam_basesize; }
unsigned PPUDebugger::oam_name_select() { return regs.oam_nameselect; }
unsigned PPUDebugger::oam_name_base_address() { return regs.oam_tdaddr; }
//$2100
item("$2100", "");
item("Display Disable", regs.display_disabled);
item("Display Brightness", (unsigned)regs.display_brightness);
//$2102-$2103
unsigned PPUDebugger::oam_base_address() { return regs.oam_baseaddr; }
bool PPUDebugger::oam_priority() { return regs.oam_priority; }
//$2101
item("$2101", "");
item("OAM Base Size", (unsigned)regs.oam_basesize);
item("OAM Name Select", (unsigned)regs.oam_nameselect);
item("OAM Name Base Address", string("0x", strhex<4>(regs.oam_tdaddr)));
//$2105
bool PPUDebugger::bg1_tile_size() { return regs.bg_tilesize[BG1]; }
bool PPUDebugger::bg2_tile_size() { return regs.bg_tilesize[BG2]; }
bool PPUDebugger::bg3_tile_size() { return regs.bg_tilesize[BG3]; }
bool PPUDebugger::bg4_tile_size() { return regs.bg_tilesize[BG4]; }
bool PPUDebugger::bg3_priority() { return regs.bg3_priority; }
unsigned PPUDebugger::bg_mode() { return regs.bg_mode; }
//$2102-$2103
item("$2102-$2103", "");
item("OAM Base Address", string("0x", strhex<4>(regs.oam_baseaddr)));
item("OAM Priority", regs.oam_priority);
//$2106
unsigned PPUDebugger::mosaic_size() { return regs.mosaic_size; }
bool PPUDebugger::bg1_mosaic_enable() { return regs.mosaic_enabled[BG1]; }
bool PPUDebugger::bg2_mosaic_enable() { return regs.mosaic_enabled[BG2]; }
bool PPUDebugger::bg3_mosaic_enable() { return regs.mosaic_enabled[BG3]; }
bool PPUDebugger::bg4_mosaic_enable() { return regs.mosaic_enabled[BG4]; }
//$2105
item("$2105", "");
item("BG1 Tile Size", regs.bg_tilesize[BG1] ? "16x16" : "8x8");
item("BG2 Tile Size", regs.bg_tilesize[BG2] ? "16x16" : "8x8");
item("BG3 Tile Size", regs.bg_tilesize[BG3] ? "16x16" : "8x8");
item("BG4 Tile Size", regs.bg_tilesize[BG4] ? "16x16" : "8x8");
item("BG3 Priority", regs.bg3_priority);
item("BG Mode", (unsigned)regs.bg_mode);
//$2107
unsigned PPUDebugger::bg1_screen_address() { return regs.bg_scaddr[BG1]; }
unsigned PPUDebugger::bg1_screen_size() { return regs.bg_scsize[BG1]; }
//$2106
item("$2106", "");
item("Mosaic Size", (unsigned)regs.mosaic_size);
item("BG1 Mosaic Enable", regs.mosaic_enabled[BG1]);
item("BG2 Mosaic Enable", regs.mosaic_enabled[BG2]);
item("BG3 Mosaic Enable", regs.mosaic_enabled[BG3]);
item("BG4 Mosaic Enable", regs.mosaic_enabled[BG4]);
//$2108
unsigned PPUDebugger::bg2_screen_address() { return regs.bg_scaddr[BG2]; }
unsigned PPUDebugger::bg2_screen_size() { return regs.bg_scsize[BG2]; }
static char screen_size[4][8] = { "32x32", "32x64", "64x32", "64x64" };
//$2109
unsigned PPUDebugger::bg3_screen_address() { return regs.bg_scaddr[BG3]; }
unsigned PPUDebugger::bg3_screen_size() { return regs.bg_scsize[BG3]; }
//$2107
item("$2107", "");
item("BG1 Screen Address", string("0x", strhex<4>(regs.bg_scaddr[BG1])));
item("BG1 Screen Size", screen_size[regs.bg_scsize[BG1]]);
//$210a
unsigned PPUDebugger::bg4_screen_address() { return regs.bg_scaddr[BG4]; }
unsigned PPUDebugger::bg4_screen_size() { return regs.bg_scsize[BG4]; }
//$2108
item("$2108", "");
item("BG2 Screen Address", string("0x", strhex<4>(regs.bg_scaddr[BG2])));
item("BG2 Screen Size", screen_size[regs.bg_scsize[BG2]]);
//$210b
unsigned PPUDebugger::bg1_name_base_address() { return regs.bg_tdaddr[BG1]; }
unsigned PPUDebugger::bg2_name_base_address() { return regs.bg_tdaddr[BG2]; }
//$2109
item("$2109", "");
item("BG3 Screen Address", string("0x", strhex<4>(regs.bg_scaddr[BG3])));
item("BG3 Screen Size", screen_size[regs.bg_scsize[BG3]]);
//$210c
unsigned PPUDebugger::bg3_name_base_address() { return regs.bg_tdaddr[BG3]; }
unsigned PPUDebugger::bg4_name_base_address() { return regs.bg_tdaddr[BG4]; }
//$210a
item("$210a", "");
item("BG4 Screen Address", string("0x", strhex<4>(regs.bg_scaddr[BG4])));
item("BG4 Screen Size", screen_size[regs.bg_scsize[BG4]]);
//$210d
unsigned PPUDebugger::mode7_hoffset() { return regs.m7_hofs & 0x1fff; }
unsigned PPUDebugger::bg1_hoffset() { return regs.bg_hofs[BG1] & 0x03ff; }
//$210b
item("$210b", "");
item("BG1 Name Base Address", string("0x", strhex<4>(regs.bg_tdaddr[BG1])));
item("BG2 Name Base Address", string("0x", strhex<4>(regs.bg_tdaddr[BG2])));
//$210e
unsigned PPUDebugger::mode7_voffset() { return regs.m7_vofs & 0x1fff; }
unsigned PPUDebugger::bg1_voffset() { return regs.bg_vofs[BG1] & 0x03ff; }
//$210c
item("$210c", "");
item("BG3 Name Base Address", string("0x", strhex<4>(regs.bg_tdaddr[BG3])));
item("BG4 Name Base Address", string("0x", strhex<4>(regs.bg_tdaddr[BG4])));
//$210f
unsigned PPUDebugger::bg2_hoffset() { return regs.bg_hofs[BG2] & 0x03ff; }
//$210d
item("$210d", "");
item("Mode 7 Scroll H-offset", (unsigned)(regs.m7_hofs & 0x1fff));
item("BG1 Scroll H-offset", (unsigned)(regs.bg_hofs[BG1] & 0x03ff));
//$2110
unsigned PPUDebugger::bg2_voffset() { return regs.bg_vofs[BG2] & 0x03ff; }
//$210e
item("$210e", "");
item("Mode 7 Scroll V-offset", (unsigned)(regs.m7_vofs & 0x1fff));
item("BG1 Scroll V-offset", (unsigned)(regs.bg_vofs[BG1] & 0x03ff));
//$2111
unsigned PPUDebugger::bg3_hoffset() { return regs.bg_hofs[BG3] & 0x03ff; }
//$210f
item("$210f", "");
item("BG2 Scroll H-offset", (unsigned)(regs.bg_hofs[BG2] & 0x03ff));
//$2112
unsigned PPUDebugger::bg3_voffset() { return regs.bg_vofs[BG3] & 0x03ff; }
//$2110
item("$2110", "");
item("BG2 Scroll V-offset", (unsigned)(regs.bg_vofs[BG2] & 0x03ff));
//$2113
unsigned PPUDebugger::bg4_hoffset() { return regs.bg_hofs[BG4] & 0x03ff; }
//$2111
item("$2111", "");
item("BG3 Scroll H-offset", (unsigned)(regs.bg_hofs[BG3] & 0x03ff));
//$2114
unsigned PPUDebugger::bg4_voffset() { return regs.bg_vofs[BG4] & 0x03ff; }
//$2112
item("$2112", "");
item("BG3 Scroll V-offset", (unsigned)(regs.bg_vofs[BG3] & 0x03ff));
//$2115
bool PPUDebugger::vram_increment_mode() { return regs.vram_incmode; }
unsigned PPUDebugger::vram_increment_formation() { return regs.vram_mapping; }
unsigned PPUDebugger::vram_increment_size() { return regs.vram_incsize; }
//$2113
item("$2113", "");
item("BG4 Scroll H-offset", (unsigned)(regs.bg_hofs[BG4] & 0x03ff));
//$2116-$2117
unsigned PPUDebugger::vram_address() { return regs.vram_addr; }
//$2114
item("$2114", "");
item("BG4 Scroll V-offset", (unsigned)(regs.bg_vofs[BG4] & 0x03ff));
//$211a
unsigned PPUDebugger::mode7_repeat() { return regs.mode7_repeat; }
bool PPUDebugger::mode7_vflip() { return regs.mode7_vflip; }
bool PPUDebugger::mode7_hflip() { return regs.mode7_hflip; }
//$2115
item("$2115", "");
item("VRAM Increment Mode", (unsigned)regs.vram_incmode);
item("VRAM Increment Formation", (unsigned)regs.vram_mapping);
item("VRAM Increment Size", (unsigned)regs.vram_incsize);
//$211b
unsigned PPUDebugger::mode7_a() { return regs.m7a; }
//$2116-$2117
item("$2116-$2117", "");
item("VRAM Address", string("0x", strhex<4>(regs.vram_addr)));
//$211c
unsigned PPUDebugger::mode7_b() { return regs.m7b; }
//$211a
item("$211a", "");
item("Mode 7 Repeat", (unsigned)regs.mode7_repeat);
item("Mode 7 V-flip", regs.mode7_vflip);
item("Mode 7 H-flip", regs.mode7_hflip);
//$211d
unsigned PPUDebugger::mode7_c() { return regs.m7c; }
//$211b
item("$211b", "");
item("Mode 7 A", (unsigned)regs.m7a);
//$211e
unsigned PPUDebugger::mode7_d() { return regs.m7d; }
//$211c
item("$211c", "");
item("Mode 7 B", (unsigned)regs.m7b);
//$211f
unsigned PPUDebugger::mode7_x() { return regs.m7x; }
//$211d
item("$211d", "");
item("Mode 7 C", (unsigned)regs.m7c);
//$2120
unsigned PPUDebugger::mode7_y() { return regs.m7y; }
//$211e
item("$211e", "");
item("Mode 7 D", (unsigned)regs.m7d);
//$2121
unsigned PPUDebugger::cgram_address() { return regs.cgram_addr; }
//$211f
item("$211f", "");
item("Mode 7 X", (unsigned)regs.m7x);
//$2123
bool PPUDebugger::bg1_window1_enable() { return regs.window1_enabled[BG1]; }
bool PPUDebugger::bg1_window1_invert() { return regs.window1_invert [BG1]; }
bool PPUDebugger::bg1_window2_enable() { return regs.window2_enabled[BG1]; }
bool PPUDebugger::bg1_window2_invert() { return regs.window2_invert [BG1]; }
bool PPUDebugger::bg2_window1_enable() { return regs.window1_enabled[BG2]; }
bool PPUDebugger::bg2_window1_invert() { return regs.window1_invert [BG2]; }
bool PPUDebugger::bg2_window2_enable() { return regs.window2_enabled[BG2]; }
bool PPUDebugger::bg2_window2_invert() { return regs.window2_invert [BG2]; }
//$2120
item("$2120", "");
item("Mode 7 Y", (unsigned)regs.m7y);
//$2124
bool PPUDebugger::bg3_window1_enable() { return regs.window1_enabled[BG3]; }
bool PPUDebugger::bg3_window1_invert() { return regs.window1_invert [BG3]; }
bool PPUDebugger::bg3_window2_enable() { return regs.window2_enabled[BG3]; }
bool PPUDebugger::bg3_window2_invert() { return regs.window2_invert [BG3]; }
bool PPUDebugger::bg4_window1_enable() { return regs.window1_enabled[BG4]; }
bool PPUDebugger::bg4_window1_invert() { return regs.window1_invert [BG4]; }
bool PPUDebugger::bg4_window2_enable() { return regs.window2_enabled[BG4]; }
bool PPUDebugger::bg4_window2_invert() { return regs.window2_invert [BG4]; }
//$2121
item("$2121", "");
item("CGRAM Address", string("0x", strhex<4>(regs.cgram_addr)));
//$2125
bool PPUDebugger::oam_window1_enable() { return regs.window1_enabled[OAM]; }
bool PPUDebugger::oam_window1_invert() { return regs.window1_invert [OAM]; }
bool PPUDebugger::oam_window2_enable() { return regs.window2_enabled[OAM]; }
bool PPUDebugger::oam_window2_invert() { return regs.window2_invert [OAM]; }
bool PPUDebugger::color_window1_enable() { return regs.window1_enabled[COL]; }
bool PPUDebugger::color_window1_invert() { return regs.window1_invert [COL]; }
bool PPUDebugger::color_window2_enable() { return regs.window2_enabled[COL]; }
bool PPUDebugger::color_window2_invert() { return regs.window2_enabled[COL]; }
//$2123
item("$2123", "");
item("BG1 Window 1 Enable", regs.window1_enabled[BG1]);
item("BG1 Window 1 Invert", regs.window1_invert [BG1]);
item("BG1 Window 2 Enable", regs.window2_enabled[BG1]);
item("BG1 Window 2 Invert", regs.window2_invert [BG1]);
item("BG2 Window 1 Enable", regs.window1_enabled[BG2]);
item("BG2 Window 1 Invert", regs.window1_invert [BG2]);
item("BG2 Window 2 Enable", regs.window2_enabled[BG2]);
item("BG2 Window 2 Invert", regs.window2_invert [BG2]);
//$2126
unsigned PPUDebugger::window1_left() { return regs.window1_left; }
//$2124
item("$2124", "");
item("BG3 Window 1 Enable", regs.window1_enabled[BG3]);
item("BG3 Window 1 Invert", regs.window1_invert [BG3]);
item("BG3 Window 2 Enable", regs.window2_enabled[BG3]);
item("BG3 Window 2 Invert", regs.window2_invert [BG3]);
item("BG4 Window 1 Enable", regs.window1_enabled[BG4]);
item("BG4 Window 1 Invert", regs.window1_invert [BG4]);
item("BG4 Window 2 Enable", regs.window2_enabled[BG4]);
item("BG4 Window 2 Invert", regs.window2_invert [BG4]);
//$2127
unsigned PPUDebugger::window1_right() { return regs.window1_right; }
//$2125
item("$2125", "");
item("OAM Window 1 Enable", regs.window1_enabled[OAM]);
item("OAM Window 1 Invert", regs.window1_invert [OAM]);
item("OAM Window 2 Enable", regs.window2_enabled[OAM]);
item("OAM Window 2 Invert", regs.window2_invert [OAM]);
item("Color Window 1 Enable", regs.window1_enabled[COL]);
item("Color Window 1 Invert", regs.window1_invert [COL]);
item("Color Window 2 Enable", regs.window2_enabled[COL]);
item("Color Window 2 Invert", regs.window2_enabled[COL]);
//$2128
unsigned PPUDebugger::window2_left() { return regs.window2_left; }
//$2126
item("$2126", "");
item("Window 1 Left", (unsigned)regs.window1_left);
//$2129
unsigned PPUDebugger::window2_right() { return regs.window2_right; }
//$2127
item("$2127", "");
item("Window 1 Right", (unsigned)regs.window1_right);
//$212a
unsigned PPUDebugger::bg1_window_mask() { return regs.window_mask[BG1]; }
unsigned PPUDebugger::bg2_window_mask() { return regs.window_mask[BG2]; }
unsigned PPUDebugger::bg3_window_mask() { return regs.window_mask[BG3]; }
unsigned PPUDebugger::bg4_window_mask() { return regs.window_mask[BG4]; }
//$2128
item("$2128", "");
item("Window 2 Left", (unsigned)regs.window2_left);
//$212b
unsigned PPUDebugger::oam_window_mask() { return regs.window_mask[OAM]; }
unsigned PPUDebugger::color_window_mask() { return regs.window_mask[COL]; }
//$2129
item("$2129", "");
item("Window 2 Right", (unsigned)regs.window2_right);
//$212c
bool PPUDebugger::bg1_mainscreen_enable() { return regs.bg_enabled[BG1]; }
bool PPUDebugger::bg2_mainscreen_enable() { return regs.bg_enabled[BG2]; }
bool PPUDebugger::bg3_mainscreen_enable() { return regs.bg_enabled[BG3]; }
bool PPUDebugger::bg4_mainscreen_enable() { return regs.bg_enabled[BG4]; }
bool PPUDebugger::oam_mainscreen_enable() { return regs.bg_enabled[OAM]; }
static char window_mask_mode[4][8] = { "OR", "AND", "XOR", "XNOR" };
//$212d
bool PPUDebugger::bg1_subscreen_enable() { return regs.bgsub_enabled[BG1]; }
bool PPUDebugger::bg2_subscreen_enable() { return regs.bgsub_enabled[BG2]; }
bool PPUDebugger::bg3_subscreen_enable() { return regs.bgsub_enabled[BG3]; }
bool PPUDebugger::bg4_subscreen_enable() { return regs.bgsub_enabled[BG4]; }
bool PPUDebugger::oam_subscreen_enable() { return regs.bgsub_enabled[OAM]; }
//$212a
item("$212a", "");
item("BG1 Window Mask", window_mask_mode[regs.window_mask[BG1]]);
item("BG2 Window Mask", window_mask_mode[regs.window_mask[BG2]]);
item("BG3 Window Mask", window_mask_mode[regs.window_mask[BG3]]);
item("BG4 Window Mask", window_mask_mode[regs.window_mask[BG4]]);
//$212e
bool PPUDebugger::bg1_mainscreen_window_enable() { return regs.window_enabled[BG1]; }
bool PPUDebugger::bg2_mainscreen_window_enable() { return regs.window_enabled[BG2]; }
bool PPUDebugger::bg3_mainscreen_window_enable() { return regs.window_enabled[BG3]; }
bool PPUDebugger::bg4_mainscreen_window_enable() { return regs.window_enabled[BG4]; }
bool PPUDebugger::oam_mainscreen_window_enable() { return regs.window_enabled[OAM]; }
//$212b
item("$212b", "");
item("OAM Window Mask", window_mask_mode[regs.window_mask[OAM]]);
item("Color Window Mask", window_mask_mode[regs.window_mask[COL]]);
//$212f
bool PPUDebugger::bg1_subscreen_window_enable() { return regs.sub_window_enabled[BG1]; }
bool PPUDebugger::bg2_subscreen_window_enable() { return regs.sub_window_enabled[BG2]; }
bool PPUDebugger::bg3_subscreen_window_enable() { return regs.sub_window_enabled[BG3]; }
bool PPUDebugger::bg4_subscreen_window_enable() { return regs.sub_window_enabled[BG4]; }
bool PPUDebugger::oam_subscreen_window_enable() { return regs.sub_window_enabled[OAM]; }
//$212c
item("$212c", "");
item("BG1 Mainscreen Enable", regs.bg_enabled[BG1]);
item("BG2 Mainscreen Enable", regs.bg_enabled[BG2]);
item("BG3 Mainscreen Enable", regs.bg_enabled[BG3]);
item("BG4 Mainscreen Enable", regs.bg_enabled[BG4]);
item("OAM Mainscreen Enable", regs.bg_enabled[OAM]);
//$2130
unsigned PPUDebugger::color_mainscreen_window_mask() { return regs.color_mask; }
unsigned PPUDebugger::color_subscreen_window_mask() { return regs.colorsub_mask; }
bool PPUDebugger::color_add_subtract_mode() { return regs.addsub_mode; }
bool PPUDebugger::direct_color() { return regs.direct_color; }
//$212d
item("$212d", "");
item("BG1 Subscreen Enable", regs.bgsub_enabled[BG1]);
item("BG2 Subscreen Enable", regs.bgsub_enabled[BG2]);
item("BG3 Subscreen Enable", regs.bgsub_enabled[BG3]);
item("BG4 Subscreen Enable", regs.bgsub_enabled[BG4]);
item("OAM Subscreen Enable", regs.bgsub_enabled[OAM]);
//$2131
bool PPUDebugger::color_mode() { return regs.color_mode; }
bool PPUDebugger::color_halve() { return regs.color_halve; }
bool PPUDebugger::bg1_color_enable() { return regs.color_enabled[BG1]; }
bool PPUDebugger::bg2_color_enable() { return regs.color_enabled[BG2]; }
bool PPUDebugger::bg3_color_enable() { return regs.color_enabled[BG3]; }
bool PPUDebugger::bg4_color_enable() { return regs.color_enabled[BG4]; }
bool PPUDebugger::oam_color_enable() { return regs.color_enabled[OAM]; }
bool PPUDebugger::back_color_enable() { return regs.color_enabled[BACK]; }
//$212e
item("$212e", "");
item("BG1 Mainscreen Window Enable", regs.window_enabled[BG1]);
item("BG2 Mainscreen Window Enable", regs.window_enabled[BG2]);
item("BG3 Mainscreen Window Enable", regs.window_enabled[BG3]);
item("BG4 Mainscreen Window Enable", regs.window_enabled[BG4]);
item("OAM Mainscreen Window Enable", regs.window_enabled[OAM]);
//$2132
unsigned PPUDebugger::color_constant_blue() { return regs.color_b; }
unsigned PPUDebugger::color_constant_green() { return regs.color_g; }
unsigned PPUDebugger::color_constant_red() { return regs.color_r; }
//$212f
item("$212f", "");
item("BG1 Subscreen Window Enable", regs.sub_window_enabled[BG1]);
item("BG2 Subscreen Window Enable", regs.sub_window_enabled[BG2]);
item("BG3 Subscreen Window Enable", regs.sub_window_enabled[BG3]);
item("BG4 Subscreen Window Enable", regs.sub_window_enabled[BG4]);
item("OAM Subscreen Window Enable", regs.sub_window_enabled[OAM]);
//$2133
bool PPUDebugger::mode7_extbg() { return regs.mode7_extbg; }
bool PPUDebugger::pseudo_hires() { return regs.pseudo_hires; }
bool PPUDebugger::overscan_enable() { return regs.overscan; }
bool PPUDebugger::oam_interlace() { return regs.oam_interlace; }
bool PPUDebugger::interlace_enable() { return regs.interlace; }
static char color_window_mask_mode[4][32] = { "Always", "Never", "Inside Window Only", "Outside Window Only" };
//$213c
unsigned PPUDebugger::hcounter() { return PPU::hcounter(); }
//$2130
item("$2130", "");
item("Color Mainscreen Window Mask", color_window_mask_mode[regs.color_mask]);
item("Color Subscreen Window Mask", color_window_mask_mode[regs.colorsub_mask]);
item("Color Add/Subtract Mode", !regs.addsub_mode ? "Fixed Color" : "Subscreen");
item("Direct Color", regs.direct_color);
//$213d
unsigned PPUDebugger::vcounter() { return PPU::vcounter(); }
//$2131
item("$2131", "");
item("Color Mode", !regs.color_mode ? "Add" : "Subtract");
item("Color Halve", regs.color_halve);
item("BG1 Color Enable", regs.color_enabled[BG1]);
item("BG2 Color Enable", regs.color_enabled[BG2]);
item("BG3 Color Enable", regs.color_enabled[BG3]);
item("BG4 Color Enable", regs.color_enabled[BG4]);
item("OAM Color Enable", regs.color_enabled[OAM]);
item("Back Color Enable", regs.color_enabled[BACK]);
//$213e
bool PPUDebugger::range_over() { return regs.range_over; }
bool PPUDebugger::time_over() { return regs.time_over; }
unsigned PPUDebugger::ppu1_version() { return PPU::ppu1_version; }
//$2132
item("$2132", "");
item("Color Constant - Blue", (unsigned)regs.color_b);
item("Color Constant - Green", (unsigned)regs.color_g);
item("Color Constant - Red", (unsigned)regs.color_r);
//$213f
bool PPUDebugger::field() { return cpu.field(); }
bool PPUDebugger::region() { return PPU::region; }
unsigned PPUDebugger::ppu2_version() { return PPU::ppu2_version; }
//$2133
item("$2133", "");
item("Mode 7 EXTBG", regs.mode7_extbg);
item("Pseudo Hires", regs.pseudo_hires);
item("Overscan", regs.overscan);
item("OAM Interlace", regs.oam_interlace);
item("Interlace", regs.interlace);
//$213c
item("$213c", "");
item("H-counter", (unsigned)hcounter());
//$213d
item("$213d", "");
item("V-counter", (unsigned)vcounter());
//$213e
item("$213e", "");
item("Range Over", regs.range_over);
item("Time Over", regs.time_over);
item("S-PPU1 Version", (unsigned)ppu1_version);
//$213f
item("$213f", "");
item("Field", cpu.field());
item("Region", !region ? "NTSC" : "PAL");
item("S-PPU2 Version", (unsigned)ppu2_version);
#undef item
return false;
}
#endif

View File

@ -27,248 +27,4 @@ public:
void render_line_mode7();
PPUDebugger();
//===========
//PPUDebugger
//===========
//internal
unsigned ppu1_mdr();
unsigned ppu2_mdr();
//$2100
bool display_disable();
unsigned display_brightness();
//$2101
unsigned oam_base_size();
unsigned oam_name_select();
unsigned oam_name_base_address();
//$2102-$2103
unsigned oam_base_address();
bool oam_priority();
//$2105
bool bg1_tile_size();
bool bg2_tile_size();
bool bg3_tile_size();
bool bg4_tile_size();
bool bg3_priority();
unsigned bg_mode();
//$2106
unsigned mosaic_size();
bool bg1_mosaic_enable();
bool bg2_mosaic_enable();
bool bg3_mosaic_enable();
bool bg4_mosaic_enable();
//$2107
unsigned bg1_screen_address();
unsigned bg1_screen_size();
//$2108
unsigned bg2_screen_address();
unsigned bg2_screen_size();
//$2109
unsigned bg3_screen_address();
unsigned bg3_screen_size();
//$210a
unsigned bg4_screen_address();
unsigned bg4_screen_size();
//$210b
unsigned bg1_name_base_address();
unsigned bg2_name_base_address();
//$210c
unsigned bg3_name_base_address();
unsigned bg4_name_base_address();
//$210d
unsigned mode7_hoffset();
unsigned bg1_hoffset();
//$210e
unsigned mode7_voffset();
unsigned bg1_voffset();
//$210f
unsigned bg2_hoffset();
//$2110
unsigned bg2_voffset();
//$2111
unsigned bg3_hoffset();
//$2112
unsigned bg3_voffset();
//$2113
unsigned bg4_hoffset();
//$2114
unsigned bg4_voffset();
//$2115
bool vram_increment_mode();
unsigned vram_increment_formation();
unsigned vram_increment_size();
//$2116-$2117
unsigned vram_address();
//$211a
unsigned mode7_repeat();
bool mode7_vflip();
bool mode7_hflip();
//$211b
unsigned mode7_a();
//$211c
unsigned mode7_b();
//$211d
unsigned mode7_c();
//$211e
unsigned mode7_d();
//$211f
unsigned mode7_x();
//$2120
unsigned mode7_y();
//$2121
unsigned cgram_address();
//$2123
bool bg1_window1_enable();
bool bg1_window1_invert();
bool bg1_window2_enable();
bool bg1_window2_invert();
bool bg2_window1_enable();
bool bg2_window1_invert();
bool bg2_window2_enable();
bool bg2_window2_invert();
//$2124
bool bg3_window1_enable();
bool bg3_window1_invert();
bool bg3_window2_enable();
bool bg3_window2_invert();
bool bg4_window1_enable();
bool bg4_window1_invert();
bool bg4_window2_enable();
bool bg4_window2_invert();
//$2125
bool oam_window1_enable();
bool oam_window1_invert();
bool oam_window2_enable();
bool oam_window2_invert();
bool color_window1_enable();
bool color_window1_invert();
bool color_window2_enable();
bool color_window2_invert();
//$2126
unsigned window1_left();
//$2127
unsigned window1_right();
//$2128
unsigned window2_left();
//$2129
unsigned window2_right();
//$212a
unsigned bg1_window_mask();
unsigned bg2_window_mask();
unsigned bg3_window_mask();
unsigned bg4_window_mask();
//$212b
unsigned oam_window_mask();
unsigned color_window_mask();
//$212c
bool bg1_mainscreen_enable();
bool bg2_mainscreen_enable();
bool bg3_mainscreen_enable();
bool bg4_mainscreen_enable();
bool oam_mainscreen_enable();
//$212d
bool bg1_subscreen_enable();
bool bg2_subscreen_enable();
bool bg3_subscreen_enable();
bool bg4_subscreen_enable();
bool oam_subscreen_enable();
//$212e
bool bg1_mainscreen_window_enable();
bool bg2_mainscreen_window_enable();
bool bg3_mainscreen_window_enable();
bool bg4_mainscreen_window_enable();
bool oam_mainscreen_window_enable();
//$212f
bool bg1_subscreen_window_enable();
bool bg2_subscreen_window_enable();
bool bg3_subscreen_window_enable();
bool bg4_subscreen_window_enable();
bool oam_subscreen_window_enable();
//$2130
unsigned color_mainscreen_window_mask();
unsigned color_subscreen_window_mask();
bool color_add_subtract_mode();
bool direct_color();
//$2131
bool color_mode();
bool color_halve();
bool bg1_color_enable();
bool bg2_color_enable();
bool bg3_color_enable();
bool bg4_color_enable();
bool oam_color_enable();
bool back_color_enable();
//$2132
unsigned color_constant_blue();
unsigned color_constant_green();
unsigned color_constant_red();
//$2133
bool mode7_extbg();
bool pseudo_hires();
bool overscan_enable();
bool oam_interlace();
bool interlace_enable();
//$213c
unsigned hcounter();
//$213d
unsigned vcounter();
//$213e
bool range_over();
bool time_over();
unsigned ppu1_version();
//$213f
bool field();
bool region();
unsigned ppu2_version();
};

View File

@ -1,6 +1,6 @@
#ifdef PPU_CPP
//render_line_modeN() taken from src/ppu/bppu/render/render.cpp
//render_line_modeN():
//modified to support layer disable; accomplished by setting priority to zero
//a priority of zero won't override the back layer, effectively nullifying it
//for speed, rendering loop is skipped entirely if all priorities are disabled

View File

@ -1,44 +0,0 @@
#ifdef SMP_CPP
//this is the IPLROM for the S-SMP coprocessor.
//the S-SMP does not allow writing to the IPLROM.
//all writes are instead mapped to the extended
//RAM region, accessible when $f1.d7 is clear.
const uint8 SMP::iplrom[64] = {
/*ffc0*/ 0xcd, 0xef, //mov x,#$ef
/*ffc2*/ 0xbd, //mov sp,x
/*ffc3*/ 0xe8, 0x00, //mov a,#$00
/*ffc5*/ 0xc6, //mov (x),a
/*ffc6*/ 0x1d, //dec x
/*ffc7*/ 0xd0, 0xfc, //bne $ffc5
/*ffc9*/ 0x8f, 0xaa, 0xf4, //mov $f4,#$aa
/*ffcc*/ 0x8f, 0xbb, 0xf5, //mov $f5,#$bb
/*ffcf*/ 0x78, 0xcc, 0xf4, //cmp $f4,#$cc
/*ffd2*/ 0xd0, 0xfb, //bne $ffcf
/*ffd4*/ 0x2f, 0x19, //bra $ffef
/*ffd6*/ 0xeb, 0xf4, //mov y,$f4
/*ffd8*/ 0xd0, 0xfc, //bne $ffd6
/*ffda*/ 0x7e, 0xf4, //cmp y,$f4
/*ffdc*/ 0xd0, 0x0b, //bne $ffe9
/*ffde*/ 0xe4, 0xf5, //mov a,$f5
/*ffe0*/ 0xcb, 0xf4, //mov $f4,y
/*ffe2*/ 0xd7, 0x00, //mov ($00)+y,a
/*ffe4*/ 0xfc, //inc y
/*ffe5*/ 0xd0, 0xf3, //bne $ffda
/*ffe7*/ 0xab, 0x01, //inc $01
/*ffe9*/ 0x10, 0xef, //bpl $ffda
/*ffeb*/ 0x7e, 0xf4, //cmp y,$f4
/*ffed*/ 0x10, 0xeb, //bpl $ffda
/*ffef*/ 0xba, 0xf6, //movw ya,$f6
/*fff1*/ 0xda, 0x00, //movw $00,ya
/*fff3*/ 0xba, 0xf4, //movw ya,$f4
/*fff5*/ 0xc4, 0xf4, //mov $f4,a
/*fff7*/ 0xdd, //mov a,y
/*fff8*/ 0x5d, //mov x,a
/*fff9*/ 0xd0, 0xdb, //bne $ffd6
/*fffb*/ 0x1f, 0x00, 0x00, //jmp ($0000+x)
/*fffe*/ 0xc0, 0xff //reset vector location ($ffc0)
};
#endif

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@ -1,32 +0,0 @@
#ifdef SMP_CPP
static void smp_state_save(unsigned char **out, void *in, size_t size) {
memcpy(*out, in, size);
*out += size;
}
static void smp_state_load(unsigned char **in, void *out, size_t size) {
memcpy(out, *in, size);
*in += size;
}
void SMP::serialize(serializer &s) {
Processor::serialize(s);
s.integer(snes_spc_time);
s.array(samplebuffer);
unsigned char state[SNES_SPC::state_size];
unsigned char *p = state;
memset(&state, 0, SNES_SPC::state_size);
if(s.mode() == serializer::Save) {
snes_spc.copy_state(&p, smp_state_save);
s.array(state);
} else if(s.mode() == serializer::Load) {
s.array(state);
snes_spc.copy_state(&p, smp_state_load);
} else {
s.array(state);
}
}
#endif

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@ -1,87 +0,0 @@
#include <snes.hpp>
#define SMP_CPP
namespace SNES {
SMP smp;
#include "../snes_spc/dsp.cpp"
#include "../snes_spc/SNES_SPC.cpp"
#include "../snes_spc/SNES_SPC_misc.cpp"
#include "../snes_spc/SNES_SPC_state.cpp"
#include "../snes_spc/spc.cpp"
#include "../snes_spc/SPC_DSP.cpp"
#include "../snes_spc/SPC_Filter.cpp"
#include "serialization.cpp"
#include "iplrom.cpp"
void SMP::step(unsigned clocks) {
clock += clocks * (uint64)cpu.frequency;
}
void SMP::synchronize_cpu() {
if(CPU::Threaded == true) {
if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread);
} else {
while(clock >= 0) cpu.enter();
}
}
void SMP::synchronize_dsp() {
if(DSP::Threaded == true) {
if(dsp.clock < 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(dsp.thread);
} else {
while(dsp.clock < 0) dsp.enter();
}
}
uint8 SMP::port_read(uint8 port) {
return snes_spc.read_port(snes_spc_time, port & 3);
}
void SMP::port_write(uint8 port, uint8 data) {
snes_spc.write_port(snes_spc_time, port & 3, data);
}
void SMP::enter() {
step(24);
if(++snes_spc_time >= snes_spc.clock_rate / 60) {
snes_spc.end_frame(snes_spc_time);
snes_spc_time = 0;
signed count = snes_spc.sample_count();
if(count > 0) {
for(unsigned n = 0; n < count; n += 2) audio.sample(samplebuffer[n + 0], samplebuffer[n + 1]);
snes_spc.set_output(samplebuffer, 8192);
}
//while(signed count = snes_spc.read_samples(buffer, 8192)) {
// for(unsigned n = 0; n < count; n += 2) audio.sample(samplebuffer[n + 0], samplebuffer[n + 1]);
//}
}
}
static void Enter() {}
void SMP::power() {
create(Enter, 24576000); //system.apu_frequency()
snes_spc.init();
snes_spc.init_rom(iplrom);
snes_spc.reset();
snes_spc_time = 0;
}
void SMP::reset() {
snes_spc.soft_reset();
snes_spc.set_output(samplebuffer, 8192);
snes_spc_time = 0;
}
SMP::SMP() {
}
SMP::~SMP() {
}
}

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@ -1,30 +0,0 @@
#include "../snes_spc/SNES_SPC.h"
class SMP : public Processor {
public:
enum : bool { Threaded = false };
alwaysinline void step(unsigned clocks);
alwaysinline void synchronize_cpu();
alwaysinline void synchronize_dsp();
uint8 port_read(uint8 port);
void port_write(uint8 port, uint8 data);
void enter();
void power();
void reset();
void serialize(serializer&);
SMP();
~SMP();
private:
SNES_SPC snes_spc;
unsigned snes_spc_time;
int16 samplebuffer[8192];
static const uint8 iplrom[64];
friend class SMPcore;
};
extern SMP smp;

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@ -1,564 +0,0 @@
// Core SPC emulation: CPU, timers, SMP registers, memory
// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SNES_SPC.h"
#include <string.h>
/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#define RAM (m.ram.ram)
#define REGS (m.smp_regs [0])
#define REGS_IN (m.smp_regs [1])
// (n ? n : 256)
#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
// Note: SPC_MORE_ACCURACY exists mainly so I can run my validation tests, which
// do crazy echo buffer accesses.
#ifndef SPC_MORE_ACCURACY
#define SPC_MORE_ACCURACY 0
#endif
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
//// Timers
#if SPC_DISABLE_TEMPO
#define TIMER_DIV( t, n ) ((n) >> t->prescaler)
#define TIMER_MUL( t, n ) ((n) << t->prescaler)
#else
#define TIMER_DIV( t, n ) ((n) / t->prescaler)
#define TIMER_MUL( t, n ) ((n) * t->prescaler)
#endif
SNES_SPC::Timer* SNES_SPC::run_timer_( Timer* t, rel_time_t time )
{
int elapsed = TIMER_DIV( t, time - t->next_time ) + 1;
t->next_time += TIMER_MUL( t, elapsed );
if ( t->enabled )
{
int remain = IF_0_THEN_256( t->period - t->divider );
int divider = t->divider + elapsed;
int over = elapsed - remain;
if ( over >= 0 )
{
int n = over / t->period;
t->counter = (t->counter + 1 + n) & 0x0F;
divider = over - n * t->period;
}
t->divider = (uint8_t) divider;
}
return t;
}
inline SNES_SPC::Timer* SNES_SPC::run_timer( Timer* t, rel_time_t time )
{
if ( time >= t->next_time )
t = run_timer_( t, time );
return t;
}
//// ROM
void SNES_SPC::enable_rom( int enable )
{
if ( m.rom_enabled != enable )
{
m.rom_enabled = enable;
if ( enable )
memcpy( m.hi_ram, &RAM [rom_addr], sizeof m.hi_ram );
memcpy( &RAM [rom_addr], (enable ? m.rom : m.hi_ram), rom_size );
// TODO: ROM can still get overwritten when DSP writes to echo buffer
}
}
//// DSP
#if SPC_LESS_ACCURATE
int const max_reg_time = 29;
signed char const SNES_SPC::reg_times_ [256] =
{
-1, 0,-11,-10,-15,-11, -2, -2, 4, 3, 14, 14, 26, 26, 14, 22,
2, 3, 0, 1,-12, 0, 1, 1, 7, 6, 14, 14, 27, 14, 14, 23,
5, 6, 3, 4, -1, 3, 4, 4, 10, 9, 14, 14, 26, -5, 14, 23,
8, 9, 6, 7, 2, 6, 7, 7, 13, 12, 14, 14, 27, -4, 14, 24,
11, 12, 9, 10, 5, 9, 10, 10, 16, 15, 14, 14, -2, -4, 14, 24,
14, 15, 12, 13, 8, 12, 13, 13, 19, 18, 14, 14, -2,-36, 14, 24,
17, 18, 15, 16, 11, 15, 16, 16, 22, 21, 14, 14, 28, -3, 14, 25,
20, 21, 18, 19, 14, 18, 19, 19, 25, 24, 14, 14, 14, 29, 14, 25,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
};
#define RUN_DSP( time, offset ) \
int count = (time) - (offset) - m.dsp_time;\
if ( count >= 0 )\
{\
int clock_count = (count & ~(clocks_per_sample - 1)) + clocks_per_sample;\
m.dsp_time += clock_count;\
dsp.run( clock_count );\
}
#else
#define RUN_DSP( time, offset ) \
{\
int count = (time) - m.dsp_time;\
if ( !SPC_MORE_ACCURACY || count )\
{\
assert( count > 0 );\
m.dsp_time = (time);\
dsp.run( count );\
}\
}
#endif
int SNES_SPC::dsp_read( rel_time_t time )
{
RUN_DSP( time, reg_times [REGS [r_dspaddr] & 0x7F] );
int result = dsp.read( REGS [r_dspaddr] & 0x7F );
#ifdef SPC_DSP_READ_HOOK
SPC_DSP_READ_HOOK( spc_time + time, (REGS [r_dspaddr] & 0x7F), result );
#endif
return result;
}
inline void SNES_SPC::dsp_write( int data, rel_time_t time )
{
RUN_DSP( time, reg_times [REGS [r_dspaddr]] )
#if SPC_LESS_ACCURATE
else if ( m.dsp_time == skipping_time )
{
int r = REGS [r_dspaddr];
if ( r == SPC_DSP::r_kon )
m.skipped_kon |= data & ~dsp.read( SPC_DSP::r_koff );
if ( r == SPC_DSP::r_koff )
{
m.skipped_koff |= data;
m.skipped_kon &= ~data;
}
}
#endif
#ifdef SPC_DSP_WRITE_HOOK
SPC_DSP_WRITE_HOOK( m.spc_time + time, REGS [r_dspaddr], (uint8_t) data );
#endif
if ( REGS [r_dspaddr] <= 0x7F )
dsp.write( REGS [r_dspaddr], data );
else if ( !SPC_MORE_ACCURACY )
dprintf( "SPC wrote to DSP register > $7F\n" );
}
//// Memory access extras
#if SPC_MORE_ACCURACY
#define MEM_ACCESS( time, addr ) \
{\
if ( time >= m.dsp_time )\
{\
RUN_DSP( time, max_reg_time );\
}\
}
#elif !defined (NDEBUG)
// Debug-only check for read/write within echo buffer, since this might result in
// inaccurate emulation due to the DSP not being caught up to the present.
bool SNES_SPC::check_echo_access( int addr )
{
if ( !(dsp.read( SPC_DSP::r_flg ) & 0x20) )
{
int start = 0x100 * dsp.read( SPC_DSP::r_esa );
int size = 0x800 * (dsp.read( SPC_DSP::r_edl ) & 0x0F);
int end = start + (size ? size : 4);
if ( start <= addr && addr < end )
{
if ( !m.echo_accessed )
{
m.echo_accessed = 1;
return true;
}
}
}
return false;
}
#define MEM_ACCESS( time, addr ) check( !check_echo_access( (uint16_t) addr ) );
#else
#define MEM_ACCESS( time, addr )
#endif
//// CPU write
#if SPC_MORE_ACCURACY
static unsigned char const glitch_probs [3] [256] =
{
0xC3,0x92,0x5B,0x1C,0xD1,0x92,0x5B,0x1C,0xDB,0x9C,0x72,0x18,0xCD,0x5C,0x38,0x0B,
0xE1,0x9C,0x74,0x17,0xCF,0x75,0x45,0x0C,0xCF,0x6E,0x4A,0x0D,0xA3,0x3A,0x1D,0x08,
0xDB,0xA0,0x82,0x19,0xD9,0x73,0x3C,0x0E,0xCB,0x76,0x52,0x0B,0xA5,0x46,0x1D,0x09,
0xDA,0x74,0x55,0x0F,0xA2,0x3F,0x21,0x05,0x9A,0x40,0x20,0x07,0x63,0x1E,0x10,0x01,
0xDF,0xA9,0x85,0x1D,0xD3,0x84,0x4B,0x0E,0xCF,0x6F,0x49,0x0F,0xB3,0x48,0x1E,0x05,
0xD8,0x77,0x52,0x12,0xB7,0x49,0x23,0x06,0xAA,0x45,0x28,0x07,0x7D,0x28,0x0F,0x07,
0xCC,0x7B,0x4A,0x0E,0xB2,0x4F,0x24,0x07,0xAD,0x43,0x2C,0x06,0x86,0x29,0x11,0x07,
0xAE,0x48,0x1F,0x0A,0x76,0x21,0x19,0x05,0x76,0x21,0x14,0x05,0x44,0x11,0x0B,0x01,
0xE7,0xAD,0x96,0x23,0xDC,0x86,0x59,0x0E,0xDC,0x7C,0x5F,0x15,0xBB,0x53,0x2E,0x09,
0xD6,0x7C,0x4A,0x16,0xBB,0x4A,0x25,0x08,0xB3,0x4F,0x28,0x0B,0x8E,0x23,0x15,0x08,
0xCF,0x7F,0x57,0x11,0xB5,0x4A,0x23,0x0A,0xAA,0x42,0x28,0x05,0x7D,0x22,0x12,0x03,
0xA6,0x49,0x28,0x09,0x82,0x2B,0x0D,0x04,0x7A,0x20,0x0F,0x04,0x3D,0x0F,0x09,0x03,
0xD1,0x7C,0x4C,0x0F,0xAF,0x4E,0x21,0x09,0xA8,0x46,0x2A,0x07,0x85,0x1F,0x0E,0x07,
0xA6,0x3F,0x26,0x07,0x7C,0x24,0x14,0x07,0x78,0x22,0x16,0x04,0x46,0x12,0x0A,0x02,
0xA6,0x41,0x2C,0x0A,0x7E,0x28,0x11,0x05,0x73,0x1B,0x14,0x05,0x3D,0x11,0x0A,0x02,
0x70,0x22,0x17,0x05,0x48,0x13,0x08,0x03,0x3C,0x07,0x0D,0x07,0x26,0x07,0x06,0x01,
0xE0,0x9F,0xDA,0x7C,0x4F,0x18,0x28,0x0D,0xE9,0x9F,0xDA,0x7C,0x4F,0x18,0x1F,0x07,
0xE6,0x97,0xD8,0x72,0x64,0x13,0x26,0x09,0xDC,0x67,0xA9,0x38,0x21,0x07,0x15,0x06,
0xE9,0x91,0xD2,0x6B,0x63,0x14,0x2B,0x0E,0xD6,0x61,0xB7,0x41,0x2B,0x0E,0x10,0x09,
0xCF,0x59,0xB0,0x2F,0x35,0x08,0x0F,0x07,0xB6,0x30,0x7A,0x21,0x17,0x07,0x09,0x03,
0xE7,0xA3,0xE5,0x6B,0x65,0x1F,0x34,0x09,0xD8,0x6B,0xBE,0x45,0x27,0x07,0x10,0x07,
0xDA,0x54,0xB1,0x39,0x2E,0x0E,0x17,0x08,0xA9,0x3C,0x86,0x22,0x16,0x06,0x07,0x03,
0xD4,0x51,0xBC,0x3D,0x38,0x0A,0x13,0x06,0xB2,0x37,0x79,0x1C,0x17,0x05,0x0E,0x06,
0xA7,0x31,0x74,0x1C,0x11,0x06,0x0C,0x02,0x6D,0x1A,0x38,0x10,0x0B,0x05,0x06,0x03,
0xEB,0x9A,0xE1,0x7A,0x6F,0x13,0x34,0x0E,0xE6,0x75,0xC5,0x45,0x3E,0x0B,0x1A,0x05,
0xD8,0x63,0xC1,0x40,0x3C,0x1B,0x19,0x06,0xB3,0x42,0x83,0x29,0x18,0x0A,0x08,0x04,
0xD4,0x58,0xBA,0x43,0x3F,0x0A,0x1F,0x09,0xB1,0x33,0x8A,0x1F,0x1F,0x06,0x0D,0x05,
0xAF,0x3C,0x7A,0x1F,0x16,0x08,0x0A,0x01,0x72,0x1B,0x52,0x0D,0x0B,0x09,0x06,0x01,
0xCF,0x63,0xB7,0x47,0x40,0x10,0x14,0x06,0xC0,0x41,0x96,0x20,0x1C,0x09,0x10,0x05,
0xA6,0x35,0x82,0x1A,0x20,0x0C,0x0E,0x04,0x80,0x1F,0x53,0x0F,0x0B,0x02,0x06,0x01,
0xA6,0x31,0x81,0x1B,0x1D,0x01,0x08,0x08,0x7B,0x20,0x4D,0x19,0x0E,0x05,0x07,0x03,
0x6B,0x17,0x49,0x07,0x0E,0x03,0x0A,0x05,0x37,0x0B,0x1F,0x06,0x04,0x02,0x07,0x01,
0xF0,0xD6,0xED,0xAD,0xEC,0xB1,0xEB,0x79,0xAC,0x22,0x47,0x1E,0x6E,0x1B,0x32,0x0A,
0xF0,0xD6,0xEA,0xA4,0xED,0xC4,0xDE,0x82,0x98,0x1F,0x50,0x13,0x52,0x15,0x2A,0x0A,
0xF1,0xD1,0xEB,0xA2,0xEB,0xB7,0xD8,0x69,0xA2,0x1F,0x5B,0x18,0x55,0x18,0x2C,0x0A,
0xED,0xB5,0xDE,0x7E,0xE6,0x85,0xD3,0x59,0x59,0x0F,0x2C,0x09,0x24,0x07,0x15,0x09,
0xF1,0xD6,0xEA,0xA0,0xEC,0xBB,0xDA,0x77,0xA9,0x23,0x58,0x14,0x5D,0x12,0x2F,0x09,
0xF1,0xC1,0xE3,0x86,0xE4,0x87,0xD2,0x4E,0x68,0x15,0x26,0x0B,0x27,0x09,0x15,0x02,
0xEE,0xA6,0xE0,0x5C,0xE0,0x77,0xC3,0x41,0x67,0x1B,0x3C,0x07,0x2A,0x06,0x19,0x07,
0xE4,0x75,0xC6,0x43,0xCC,0x50,0x95,0x23,0x35,0x09,0x14,0x04,0x15,0x05,0x0B,0x04,
0xEE,0xD6,0xED,0xAD,0xEC,0xB1,0xEB,0x79,0xAC,0x22,0x56,0x14,0x5A,0x12,0x26,0x0A,
0xEE,0xBB,0xE7,0x7E,0xE9,0x8D,0xCB,0x49,0x67,0x11,0x34,0x07,0x2B,0x0B,0x14,0x07,
0xED,0xA7,0xE5,0x76,0xE3,0x7E,0xC4,0x4B,0x77,0x14,0x34,0x08,0x27,0x07,0x14,0x04,
0xE7,0x8B,0xD2,0x4C,0xCA,0x56,0x9E,0x31,0x36,0x0C,0x11,0x07,0x14,0x04,0x0A,0x02,
0xF0,0x9B,0xEA,0x6F,0xE5,0x81,0xC4,0x43,0x74,0x10,0x30,0x0B,0x2D,0x08,0x1B,0x06,
0xE6,0x83,0xCA,0x48,0xD9,0x56,0xA7,0x23,0x3B,0x09,0x12,0x09,0x15,0x07,0x0A,0x03,
0xE5,0x5F,0xCB,0x3C,0xCF,0x48,0x91,0x22,0x31,0x0A,0x17,0x08,0x15,0x04,0x0D,0x02,
0xD1,0x43,0x91,0x20,0xA9,0x2D,0x54,0x12,0x17,0x07,0x09,0x02,0x0C,0x04,0x05,0x03,
};
#endif
// divided into multiple functions to keep rarely-used functionality separate
// so often-used functionality can be optimized better by compiler
// If write isn't preceded by read, data has this added to it
int const no_read_before_write = 0x2000;
void SNES_SPC::cpu_write_smp_reg_( int data, rel_time_t time, int addr )
{
switch ( addr )
{
case r_t0target:
case r_t1target:
case r_t2target: {
Timer* t = &m.timers [addr - r_t0target];
int period = IF_0_THEN_256( data );
if ( t->period != period )
{
t = run_timer( t, time );
#if SPC_MORE_ACCURACY
// Insane behavior when target is written just after counter is
// clocked and counter matches new period and new period isn't 1, 2, 4, or 8
if ( t->divider == (period & 0xFF) &&
t->next_time == time + TIMER_MUL( t, 1 ) &&
((period - 1) | ~0x0F) & period )
{
//dprintf( "SPC pathological timer target write\n" );
// If the period is 3, 5, or 9, there's a probability this behavior won't occur,
// based on the previous period
int prob = 0xFF;
int old_period = t->period & 0xFF;
if ( period == 3 ) prob = glitch_probs [0] [old_period];
if ( period == 5 ) prob = glitch_probs [1] [old_period];
if ( period == 9 ) prob = glitch_probs [2] [old_period];
// The glitch suppresses incrementing of one of the counter bits, based on
// the lowest set bit in the new period
int b = 1;
while ( !(period & b) )
b <<= 1;
if ( (rand() >> 4 & 0xFF) <= prob )
t->divider = (t->divider - b) & 0xFF;
}
#endif
t->period = period;
}
break;
}
case r_t0out:
case r_t1out:
case r_t2out:
if ( !SPC_MORE_ACCURACY )
dprintf( "SPC wrote to counter %d\n", (int) addr - r_t0out );
if ( data < no_read_before_write / 2 )
run_timer( &m.timers [addr - r_t0out], time - 1 )->counter = 0;
break;
// Registers that act like RAM
case 0x8:
case 0x9:
REGS_IN [addr] = (uint8_t) data;
break;
case r_test:
if ( (uint8_t) data != 0x0A )
dprintf( "SPC wrote to test register\n" );
break;
case r_control:
// port clears
if ( data & 0x10 )
{
REGS_IN [r_cpuio0] = 0;
REGS_IN [r_cpuio1] = 0;
}
if ( data & 0x20 )
{
REGS_IN [r_cpuio2] = 0;
REGS_IN [r_cpuio3] = 0;
}
// timers
{
for ( int i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
int enabled = data >> i & 1;
if ( t->enabled != enabled )
{
t = run_timer( t, time );
t->enabled = enabled;
if ( enabled )
{
t->divider = 0;
t->counter = 0;
}
}
}
}
enable_rom( data & 0x80 );
break;
}
}
void SNES_SPC::cpu_write_smp_reg( int data, rel_time_t time, int addr )
{
if ( addr == r_dspdata ) // 99%
dsp_write( data, time );
else
cpu_write_smp_reg_( data, time, addr );
}
void SNES_SPC::cpu_write_high( int data, int i, rel_time_t time )
{
if ( i < rom_size )
{
m.hi_ram [i] = (uint8_t) data;
if ( m.rom_enabled )
RAM [i + rom_addr] = m.rom [i]; // restore overwritten ROM
}
else
{
assert( RAM [i + rom_addr] == (uint8_t) data );
RAM [i + rom_addr] = cpu_pad_fill; // restore overwritten padding
cpu_write( data, i + rom_addr - 0x10000, time );
}
}
int const bits_in_int = CHAR_BIT * sizeof (int);
void SNES_SPC::cpu_write( int data, int addr, rel_time_t time )
{
MEM_ACCESS( time, addr )
// RAM
RAM [addr] = (uint8_t) data;
int reg = addr - 0xF0;
if ( reg >= 0 ) // 64%
{
// $F0-$FF
if ( reg < reg_count ) // 87%
{
REGS [reg] = (uint8_t) data;
// Ports
#ifdef SPC_PORT_WRITE_HOOK
if ( (unsigned) (reg - r_cpuio0) < port_count )
SPC_PORT_WRITE_HOOK( m.spc_time + time, (reg - r_cpuio0),
(uint8_t) data, &REGS [r_cpuio0] );
#endif
// Registers other than $F2 and $F4-$F7
//if ( reg != 2 && reg != 4 && reg != 5 && reg != 6 && reg != 7 )
// TODO: this is a bit on the fragile side
if ( ((~0x2F00 << (bits_in_int - 16)) << reg) < 0 ) // 36%
cpu_write_smp_reg( data, time, reg );
}
// High mem/address wrap-around
else
{
reg -= rom_addr - 0xF0;
if ( reg >= 0 ) // 1% in IPL ROM area or address wrapped around
cpu_write_high( data, reg, time );
}
}
}
//// CPU read
inline int SNES_SPC::cpu_read_smp_reg( int reg, rel_time_t time )
{
int result = REGS_IN [reg];
reg -= r_dspaddr;
// DSP addr and data
if ( (unsigned) reg <= 1 ) // 4% 0xF2 and 0xF3
{
result = REGS [r_dspaddr];
if ( (unsigned) reg == 1 )
result = dsp_read( time ); // 0xF3
}
return result;
}
int SNES_SPC::cpu_read( int addr, rel_time_t time )
{
MEM_ACCESS( time, addr )
// RAM
int result = RAM [addr];
int reg = addr - 0xF0;
if ( reg >= 0 ) // 40%
{
reg -= 0x10;
if ( (unsigned) reg >= 0xFF00 ) // 21%
{
reg += 0x10 - r_t0out;
// Timers
if ( (unsigned) reg < timer_count ) // 90%
{
Timer* t = &m.timers [reg];
if ( time >= t->next_time )
t = run_timer_( t, time );
result = t->counter;
t->counter = 0;
}
// Other registers
else if ( reg < 0 ) // 10%
{
result = cpu_read_smp_reg( reg + r_t0out, time );
}
else // 1%
{
assert( reg + (r_t0out + 0xF0 - 0x10000) < 0x100 );
result = cpu_read( reg + (r_t0out + 0xF0 - 0x10000), time );
}
}
}
return result;
}
//// Run
// Prefix and suffix for CPU emulator function
#define SPC_CPU_RUN_FUNC \
BOOST::uint8_t* SNES_SPC::run_until_( time_t end_time )\
{\
rel_time_t rel_time = m.spc_time - end_time;\
assert( rel_time <= 0 );\
m.spc_time = end_time;\
m.dsp_time += rel_time;\
m.timers [0].next_time += rel_time;\
m.timers [1].next_time += rel_time;\
m.timers [2].next_time += rel_time;
#define SPC_CPU_RUN_FUNC_END \
m.spc_time += rel_time;\
m.dsp_time -= rel_time;\
m.timers [0].next_time -= rel_time;\
m.timers [1].next_time -= rel_time;\
m.timers [2].next_time -= rel_time;\
assert( m.spc_time <= end_time );\
return &REGS [r_cpuio0];\
}
int const cpu_lag_max = 12 - 1; // DIV YA,X takes 12 clocks
void SNES_SPC::end_frame( time_t end_time )
{
// Catch CPU up to as close to end as possible. If final instruction
// would exceed end, does NOT execute it and leaves m.spc_time < end.
if ( end_time > m.spc_time )
run_until_( end_time );
m.spc_time -= end_time;
m.extra_clocks += end_time;
// Greatest number of clocks early that emulation can stop early due to
// not being able to execute current instruction without going over
// allowed time.
assert( -cpu_lag_max <= m.spc_time && m.spc_time <= 0 );
// Catch timers up to CPU
for ( int i = 0; i < timer_count; i++ )
run_timer( &m.timers [i], 0 );
// Catch DSP up to CPU
if ( m.dsp_time < 0 )
{
RUN_DSP( 0, max_reg_time );
}
// Save any extra samples beyond what should be generated
if ( m.buf_begin )
save_extra();
}
// Inclusion here allows static memory access functions and better optimization
#include "SPC_CPU.h"

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@ -1,279 +0,0 @@
// SNES SPC-700 APU emulator
// snes_spc 0.9.0
#ifndef SNES_SPC_H
#define SNES_SPC_H
#include "SPC_DSP.h"
#include "blargg_endian.h"
struct SNES_SPC {
public:
typedef BOOST::uint8_t uint8_t;
// Must be called once before using
blargg_err_t init();
// Sample pairs generated per second
enum { sample_rate = 32000 };
// Emulator use
// Sets IPL ROM data. Library does not include ROM data. Most SPC music files
// don't need ROM, but a full emulator must provide this.
enum { rom_size = 0x40 };
void init_rom( uint8_t const rom [rom_size] );
// Sets destination for output samples
typedef short sample_t;
void set_output( sample_t* out, int out_size );
// Number of samples written to output since last set
int sample_count() const;
// Resets SPC to power-on state. This resets your output buffer, so you must
// call set_output() after this.
void reset();
// Emulates pressing reset switch on SNES. This resets your output buffer, so
// you must call set_output() after this.
void soft_reset();
// 1024000 SPC clocks per second, sample pair every 32 clocks
typedef int time_t;
enum { clock_rate = 1024000 };
enum { clocks_per_sample = 32 };
// Emulated port read/write at specified time
enum { port_count = 4 };
int read_port ( time_t, int port );
void write_port( time_t, int port, int data );
// Runs SPC to end_time and starts a new time frame at 0
void end_frame( time_t end_time );
// Sound control
// Mutes voices corresponding to non-zero bits in mask (issues repeated KOFF events).
// Reduces emulation accuracy.
enum { voice_count = 8 };
void mute_voices( int mask );
// If true, prevents channels and global volumes from being phase-negated.
// Only supported by fast DSP.
void disable_surround( bool disable = true );
// Sets tempo, where tempo_unit = normal, tempo_unit / 2 = half speed, etc.
enum { tempo_unit = 0x100 };
void set_tempo( int );
// SPC music files
// Loads SPC data into emulator
enum { spc_min_file_size = 0x10180 };
enum { spc_file_size = 0x10200 };
blargg_err_t load_spc( void const* in, long size );
// Clears echo region. Useful after loading an SPC as many have garbage in echo.
void clear_echo();
// Plays for count samples and write samples to out. Discards samples if out
// is NULL. Count must be a multiple of 2 since output is stereo.
blargg_err_t play( int count, sample_t* out );
// Skips count samples. Several times faster than play() when using fast DSP.
blargg_err_t skip( int count );
// State save/load (only available with accurate DSP)
#if !SPC_NO_COPY_STATE_FUNCS
// Saves/loads state
enum { state_size = 67 * 1024L }; // maximum space needed when saving
typedef SPC_DSP::copy_func_t copy_func_t;
void copy_state( unsigned char** io, copy_func_t );
// Writes minimal header to spc_out
static void init_header( void* spc_out );
// Saves emulator state as SPC file data. Writes spc_file_size bytes to spc_out.
// Does not set up SPC header; use init_header() for that.
void save_spc( void* spc_out );
// Returns true if new key-on events occurred since last check. Useful for
// trimming silence while saving an SPC.
bool check_kon();
#endif
public:
BLARGG_DISABLE_NOTHROW
typedef BOOST::uint16_t uint16_t;
// Time relative to m_spc_time. Speeds up code a bit by eliminating need to
// constantly add m_spc_time to time from CPU. CPU uses time that ends at
// 0 to eliminate reloading end time every instruction. It pays off.
typedef int rel_time_t;
struct Timer
{
rel_time_t next_time; // time of next event
int prescaler;
int period;
int divider;
int enabled;
int counter;
};
enum { reg_count = 0x10 };
enum { timer_count = 3 };
enum { extra_size = SPC_DSP::extra_size };
enum { signature_size = 35 };
private:
SPC_DSP dsp;
#if SPC_LESS_ACCURATE
static signed char const reg_times_ [256];
signed char reg_times [256];
#endif
struct state_t
{
Timer timers [timer_count];
uint8_t smp_regs [2] [reg_count];
struct
{
int pc;
int a;
int x;
int y;
int psw;
int sp;
} cpu_regs;
rel_time_t dsp_time;
time_t spc_time;
bool echo_accessed;
int tempo;
int skipped_kon;
int skipped_koff;
const char* cpu_error;
int extra_clocks;
sample_t* buf_begin;
sample_t const* buf_end;
sample_t* extra_pos;
sample_t extra_buf [extra_size];
int rom_enabled;
uint8_t rom [rom_size];
uint8_t hi_ram [rom_size];
unsigned char cycle_table [256];
struct
{
// padding to neutralize address overflow
union {
uint8_t padding1 [0x100];
uint16_t align; // makes compiler align data for 16-bit access
} padding1 [1];
uint8_t ram [0x10000];
uint8_t padding2 [0x100];
} ram;
};
state_t m;
enum { rom_addr = 0xFFC0 };
enum { skipping_time = 127 };
// Value that padding should be filled with
enum { cpu_pad_fill = 0xFF };
enum {
r_test = 0x0, r_control = 0x1,
r_dspaddr = 0x2, r_dspdata = 0x3,
r_cpuio0 = 0x4, r_cpuio1 = 0x5,
r_cpuio2 = 0x6, r_cpuio3 = 0x7,
r_f8 = 0x8, r_f9 = 0x9,
r_t0target = 0xA, r_t1target = 0xB, r_t2target = 0xC,
r_t0out = 0xD, r_t1out = 0xE, r_t2out = 0xF
};
void timers_loaded();
void enable_rom( int enable );
void reset_buf();
void save_extra();
void load_regs( uint8_t const in [reg_count] );
void ram_loaded();
void regs_loaded();
void reset_time_regs();
void reset_common( int timer_counter_init );
Timer* run_timer_ ( Timer* t, rel_time_t );
Timer* run_timer ( Timer* t, rel_time_t );
int dsp_read ( rel_time_t );
void dsp_write ( int data, rel_time_t );
void cpu_write_smp_reg_( int data, rel_time_t, int addr );
void cpu_write_smp_reg ( int data, rel_time_t, int addr );
void cpu_write_high ( int data, int i, rel_time_t );
void cpu_write ( int data, int addr, rel_time_t );
int cpu_read_smp_reg ( int i, rel_time_t );
int cpu_read ( int addr, rel_time_t );
unsigned CPU_mem_bit ( uint8_t const* pc, rel_time_t );
bool check_echo_access ( int addr );
uint8_t* run_until_( time_t end_time );
struct spc_file_t
{
char signature [signature_size];
uint8_t has_id666;
uint8_t version;
uint8_t pcl, pch;
uint8_t a;
uint8_t x;
uint8_t y;
uint8_t psw;
uint8_t sp;
char text [212];
uint8_t ram [0x10000];
uint8_t dsp [128];
uint8_t unused [0x40];
uint8_t ipl_rom [0x40];
};
static char const signature [signature_size + 1];
void save_regs( uint8_t out [reg_count] );
};
#include <assert.h>
inline int SNES_SPC::sample_count() const { return (m.extra_clocks >> 5) * 2; }
inline int SNES_SPC::read_port( time_t t, int port )
{
assert( (unsigned) port < port_count );
return run_until_( t ) [port];
}
inline void SNES_SPC::write_port( time_t t, int port, int data )
{
assert( (unsigned) port < port_count );
run_until_( t ) [0x10 + port] = data;
}
inline void SNES_SPC::mute_voices( int mask ) { dsp.mute_voices( mask ); }
inline void SNES_SPC::disable_surround( bool disable ) { dsp.disable_surround( disable ); }
#if !SPC_NO_COPY_STATE_FUNCS
inline bool SNES_SPC::check_kon() { return dsp.check_kon(); }
#endif
#endif

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// SPC emulation support: init, sample buffering, reset, SPC loading
// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SNES_SPC.h"
#include <string.h>
/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#define RAM (m.ram.ram)
#define REGS (m.smp_regs [0])
#define REGS_IN (m.smp_regs [1])
// (n ? n : 256)
#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
//// Init
blargg_err_t SNES_SPC::init()
{
memset( &m, 0, sizeof m );
dsp.init( RAM );
m.tempo = tempo_unit;
// Most SPC music doesn't need ROM, and almost all the rest only rely
// on these two bytes
m.rom [0x3E] = 0xFF;
m.rom [0x3F] = 0xC0;
static unsigned char const cycle_table [128] =
{// 01 23 45 67 89 AB CD EF
0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x68, // 0
0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x46, // 1
0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x74, // 2
0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x38, // 3
0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x66, // 4
0x48,0x47,0x45,0x56,0x55,0x45,0x22,0x43, // 5
0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x75, // 6
0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x36, // 7
0x28,0x47,0x34,0x36,0x26,0x54,0x52,0x45, // 8
0x48,0x47,0x45,0x56,0x55,0x55,0x22,0xC5, // 9
0x38,0x47,0x34,0x36,0x26,0x44,0x52,0x44, // A
0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x34, // B
0x38,0x47,0x45,0x47,0x25,0x64,0x52,0x49, // C
0x48,0x47,0x56,0x67,0x45,0x55,0x22,0x83, // D
0x28,0x47,0x34,0x36,0x24,0x53,0x43,0x40, // E
0x48,0x47,0x45,0x56,0x34,0x54,0x22,0x60, // F
};
// unpack cycle table
for ( int i = 0; i < 128; i++ )
{
int n = cycle_table [i];
m.cycle_table [i * 2 + 0] = n >> 4;
m.cycle_table [i * 2 + 1] = n & 0x0F;
}
#if SPC_LESS_ACCURATE
memcpy( reg_times, reg_times_, sizeof reg_times );
#endif
reset();
return 0;
}
void SNES_SPC::init_rom( uint8_t const in [rom_size] )
{
memcpy( m.rom, in, sizeof m.rom );
}
void SNES_SPC::set_tempo( int t )
{
m.tempo = t;
int const timer2_shift = 4; // 64 kHz
int const other_shift = 3; // 8 kHz
#if SPC_DISABLE_TEMPO
m.timers [2].prescaler = timer2_shift;
m.timers [1].prescaler = timer2_shift + other_shift;
m.timers [0].prescaler = timer2_shift + other_shift;
#else
if ( !t )
t = 1;
int const timer2_rate = 1 << timer2_shift;
int rate = (timer2_rate * tempo_unit + (t >> 1)) / t;
if ( rate < timer2_rate / 4 )
rate = timer2_rate / 4; // max 4x tempo
m.timers [2].prescaler = rate;
m.timers [1].prescaler = rate << other_shift;
m.timers [0].prescaler = rate << other_shift;
#endif
}
// Timer registers have been loaded. Applies these to the timers. Does not
// reset timer prescalers or dividers.
void SNES_SPC::timers_loaded()
{
int i;
for ( i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
t->period = IF_0_THEN_256( REGS [r_t0target + i] );
t->enabled = REGS [r_control] >> i & 1;
t->counter = REGS_IN [r_t0out + i] & 0x0F;
}
set_tempo( m.tempo );
}
// Loads registers from unified 16-byte format
void SNES_SPC::load_regs( uint8_t const in [reg_count] )
{
memcpy( REGS, in, reg_count );
memcpy( REGS_IN, REGS, reg_count );
// These always read back as 0
REGS_IN [r_test ] = 0;
REGS_IN [r_control ] = 0;
REGS_IN [r_t0target] = 0;
REGS_IN [r_t1target] = 0;
REGS_IN [r_t2target] = 0;
}
// RAM was just loaded from SPC, with $F0-$FF containing SMP registers
// and timer counts. Copies these to proper registers.
void SNES_SPC::ram_loaded()
{
m.rom_enabled = 0;
load_regs( &RAM [0xF0] );
// Put STOP instruction around memory to catch PC underflow/overflow
memset( m.ram.padding1, cpu_pad_fill, sizeof m.ram.padding1 );
memset( m.ram.padding2, cpu_pad_fill, sizeof m.ram.padding2 );
}
// Registers were just loaded. Applies these new values.
void SNES_SPC::regs_loaded()
{
enable_rom( REGS [r_control] & 0x80 );
timers_loaded();
}
void SNES_SPC::reset_time_regs()
{
m.cpu_error = 0;
m.echo_accessed = 0;
m.spc_time = 0;
m.dsp_time = 0;
#if SPC_LESS_ACCURATE
m.dsp_time = clocks_per_sample + 1;
#endif
for ( int i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
t->next_time = 1;
t->divider = 0;
}
regs_loaded();
m.extra_clocks = 0;
reset_buf();
}
void SNES_SPC::reset_common( int timer_counter_init )
{
int i;
for ( i = 0; i < timer_count; i++ )
REGS_IN [r_t0out + i] = timer_counter_init;
// Run IPL ROM
memset( &m.cpu_regs, 0, sizeof m.cpu_regs );
m.cpu_regs.pc = rom_addr;
REGS [r_test ] = 0x0A;
REGS [r_control] = 0xB0; // ROM enabled, clear ports
for ( i = 0; i < port_count; i++ )
REGS_IN [r_cpuio0 + i] = 0;
reset_time_regs();
}
void SNES_SPC::soft_reset()
{
reset_common( 0 );
dsp.soft_reset();
}
void SNES_SPC::reset()
{
memset( RAM, 0xFF, 0x10000 );
ram_loaded();
reset_common( 0x0F );
dsp.reset();
}
char const SNES_SPC::signature [signature_size + 1] =
"SNES-SPC700 Sound File Data v0.30\x1A\x1A";
blargg_err_t SNES_SPC::load_spc( void const* data, long size )
{
spc_file_t const* const spc = (spc_file_t const*) data;
// be sure compiler didn't insert any padding into fle_t
assert( sizeof (spc_file_t) == spc_min_file_size + 0x80 );
// Check signature and file size
if ( size < signature_size || memcmp( spc, signature, 27 ) )
return "Not an SPC file";
if ( size < spc_min_file_size )
return "Corrupt SPC file";
// CPU registers
m.cpu_regs.pc = spc->pch * 0x100 + spc->pcl;
m.cpu_regs.a = spc->a;
m.cpu_regs.x = spc->x;
m.cpu_regs.y = spc->y;
m.cpu_regs.psw = spc->psw;
m.cpu_regs.sp = spc->sp;
// RAM and registers
memcpy( RAM, spc->ram, 0x10000 );
ram_loaded();
// DSP registers
dsp.load( spc->dsp );
reset_time_regs();
return 0;
}
void SNES_SPC::clear_echo()
{
if ( !(dsp.read( SPC_DSP::r_flg ) & 0x20) )
{
int addr = 0x100 * dsp.read( SPC_DSP::r_esa );
int end = addr + 0x800 * (dsp.read( SPC_DSP::r_edl ) & 0x0F);
if ( end > 0x10000 )
end = 0x10000;
memset( &RAM [addr], 0xFF, end - addr );
}
}
//// Sample output
void SNES_SPC::reset_buf()
{
// Start with half extra buffer of silence
sample_t* out = m.extra_buf;
while ( out < &m.extra_buf [extra_size / 2] )
*out++ = 0;
m.extra_pos = out;
m.buf_begin = 0;
dsp.set_output( 0, 0 );
}
void SNES_SPC::set_output( sample_t* out, int size )
{
require( (size & 1) == 0 ); // size must be even
m.extra_clocks &= clocks_per_sample - 1;
if ( out )
{
sample_t const* out_end = out + size;
m.buf_begin = out;
m.buf_end = out_end;
// Copy extra to output
sample_t const* in = m.extra_buf;
while ( in < m.extra_pos && out < out_end )
*out++ = *in++;
// Handle output being full already
if ( out >= out_end )
{
// Have DSP write to remaining extra space
out = dsp.extra();
out_end = &dsp.extra() [extra_size];
// Copy any remaining extra samples as if DSP wrote them
while ( in < m.extra_pos )
*out++ = *in++;
assert( out <= out_end );
}
dsp.set_output( out, out_end - out );
}
else
{
reset_buf();
}
}
void SNES_SPC::save_extra()
{
// Get end pointers
sample_t const* main_end = m.buf_end; // end of data written to buf
sample_t const* dsp_end = dsp.out_pos(); // end of data written to dsp.extra()
if ( m.buf_begin <= dsp_end && dsp_end <= main_end )
{
main_end = dsp_end;
dsp_end = dsp.extra(); // nothing in DSP's extra
}
// Copy any extra samples at these ends into extra_buf
sample_t* out = m.extra_buf;
sample_t const* in;
for ( in = m.buf_begin + sample_count(); in < main_end; in++ )
*out++ = *in;
for ( in = dsp.extra(); in < dsp_end ; in++ )
*out++ = *in;
m.extra_pos = out;
assert( out <= &m.extra_buf [extra_size] );
}
blargg_err_t SNES_SPC::play( int count, sample_t* out )
{
require( (count & 1) == 0 ); // must be even
if ( count )
{
set_output( out, count );
end_frame( count * (clocks_per_sample / 2) );
}
const char* err = m.cpu_error;
m.cpu_error = 0;
return err;
}
blargg_err_t SNES_SPC::skip( int count )
{
#if SPC_LESS_ACCURATE
if ( count > 2 * sample_rate * 2 )
{
set_output( 0, 0 );
// Skip a multiple of 4 samples
time_t end = count;
count = (count & 3) + 1 * sample_rate * 2;
end = (end - count) * (clocks_per_sample / 2);
m.skipped_kon = 0;
m.skipped_koff = 0;
// Preserve DSP and timer synchronization
// TODO: verify that this really preserves it
int old_dsp_time = m.dsp_time + m.spc_time;
m.dsp_time = end - m.spc_time + skipping_time;
end_frame( end );
m.dsp_time = m.dsp_time - skipping_time + old_dsp_time;
dsp.write( SPC_DSP::r_koff, m.skipped_koff & ~m.skipped_kon );
dsp.write( SPC_DSP::r_kon , m.skipped_kon );
clear_echo();
}
#endif
return play( count, 0 );
}

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@ -1,129 +0,0 @@
// SPC emulation state save/load: copy_state(), save_spc()
// Separate file to avoid linking in unless needed
// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SNES_SPC.h"
#if !SPC_NO_COPY_STATE_FUNCS
#include <string.h>
/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#define RAM (m.ram.ram)
#define REGS (m.smp_regs [0])
#define REGS_IN (m.smp_regs [1])
void SNES_SPC::save_regs( uint8_t out [reg_count] )
{
// Use current timer counter values
for ( int i = 0; i < timer_count; i++ )
out [r_t0out + i] = m.timers [i].counter;
// Last written values
memcpy( out, REGS, r_t0out );
}
void SNES_SPC::init_header( void* spc_out )
{
spc_file_t* const spc = (spc_file_t*) spc_out;
spc->has_id666 = 26; // has none
spc->version = 30;
memcpy( spc, signature, sizeof spc->signature );
memset( spc->text, 0, sizeof spc->text );
}
void SNES_SPC::save_spc( void* spc_out )
{
spc_file_t* const spc = (spc_file_t*) spc_out;
// CPU
spc->pcl = (uint8_t) (m.cpu_regs.pc >> 0);
spc->pch = (uint8_t) (m.cpu_regs.pc >> 8);
spc->a = m.cpu_regs.a;
spc->x = m.cpu_regs.x;
spc->y = m.cpu_regs.y;
spc->psw = m.cpu_regs.psw;
spc->sp = m.cpu_regs.sp;
// RAM, ROM
memcpy( spc->ram, RAM, sizeof spc->ram );
if ( m.rom_enabled )
memcpy( spc->ram + rom_addr, m.hi_ram, sizeof m.hi_ram );
memset( spc->unused, 0, sizeof spc->unused );
memcpy( spc->ipl_rom, m.rom, sizeof spc->ipl_rom );
// SMP registers
save_regs( &spc->ram [0xF0] );
int i;
for ( i = 0; i < port_count; i++ )
spc->ram [0xF0 + r_cpuio0 + i] = REGS_IN [r_cpuio0 + i];
// DSP registers
for ( i = 0; i < SPC_DSP::register_count; i++ )
spc->dsp [i] = dsp.read( i );
}
void SNES_SPC::copy_state( unsigned char** io, copy_func_t copy )
{
SPC_State_Copier copier( io, copy );
// Make state data more readable by putting 64K RAM, 16 SMP registers,
// then DSP (with its 128 registers) first
// RAM
enable_rom( 0 ); // will get re-enabled if necessary in regs_loaded() below
copier.copy( RAM, 0x10000 );
{
// SMP registers
uint8_t out_ports [port_count];
uint8_t regs [reg_count];
memcpy( out_ports, &REGS [r_cpuio0], sizeof out_ports );
save_regs( regs );
copier.copy( regs, sizeof regs );
copier.copy( out_ports, sizeof out_ports );
load_regs( regs );
regs_loaded();
memcpy( &REGS [r_cpuio0], out_ports, sizeof out_ports );
}
// CPU registers
SPC_COPY( uint16_t, m.cpu_regs.pc );
SPC_COPY( uint8_t, m.cpu_regs.a );
SPC_COPY( uint8_t, m.cpu_regs.x );
SPC_COPY( uint8_t, m.cpu_regs.y );
SPC_COPY( uint8_t, m.cpu_regs.psw );
SPC_COPY( uint8_t, m.cpu_regs.sp );
copier.extra();
SPC_COPY( int16_t, m.spc_time );
SPC_COPY( int16_t, m.dsp_time );
// DSP
dsp.copy_state( io, copy );
// Timers
for ( int i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
SPC_COPY( int16_t, t->next_time );
SPC_COPY( uint8_t, t->divider );
copier.extra();
}
copier.extra();
}
#endif

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File diff suppressed because it is too large Load Diff

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@ -1,304 +0,0 @@
// Highly accurate SNES SPC-700 DSP emulator
// snes_spc 0.9.0
#ifndef SPC_DSP_H
#define SPC_DSP_H
#include "blargg_common.h"
extern "C" { typedef void (*dsp_copy_func_t)( unsigned char** io, void* state, size_t ); }
class SPC_DSP {
public:
typedef BOOST::uint8_t uint8_t;
// Setup
// Initializes DSP and has it use the 64K RAM provided
void init( void* ram_64k );
// Sets destination for output samples. If out is NULL or out_size is 0,
// doesn't generate any.
typedef short sample_t;
void set_output( sample_t* out, int out_size );
// Number of samples written to output since it was last set, always
// a multiple of 2. Undefined if more samples were generated than
// output buffer could hold.
int sample_count() const;
// Emulation
// Resets DSP to power-on state
void reset();
// Emulates pressing reset switch on SNES
void soft_reset();
// Reads/writes DSP registers. For accuracy, you must first call run()
// to catch the DSP up to present.
int read ( int addr ) const;
void write( int addr, int data );
// Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks
// a pair of samples is be generated.
void run( int clock_count );
// Sound control
// Mutes voices corresponding to non-zero bits in mask (issues repeated KOFF events).
// Reduces emulation accuracy.
enum { voice_count = 8 };
void mute_voices( int mask );
// State
// Resets DSP and uses supplied values to initialize registers
enum { register_count = 128 };
void load( uint8_t const regs [register_count] );
// Saves/loads exact emulator state
enum { state_size = 640 }; // maximum space needed when saving
typedef dsp_copy_func_t copy_func_t;
void copy_state( unsigned char** io, copy_func_t );
// Returns non-zero if new key-on events occurred since last call
bool check_kon();
// DSP register addresses
// Global registers
enum {
r_mvoll = 0x0C, r_mvolr = 0x1C,
r_evoll = 0x2C, r_evolr = 0x3C,
r_kon = 0x4C, r_koff = 0x5C,
r_flg = 0x6C, r_endx = 0x7C,
r_efb = 0x0D, r_pmon = 0x2D,
r_non = 0x3D, r_eon = 0x4D,
r_dir = 0x5D, r_esa = 0x6D,
r_edl = 0x7D,
r_fir = 0x0F // 8 coefficients at 0x0F, 0x1F ... 0x7F
};
// Voice registers
enum {
v_voll = 0x00, v_volr = 0x01,
v_pitchl = 0x02, v_pitchh = 0x03,
v_srcn = 0x04, v_adsr0 = 0x05,
v_adsr1 = 0x06, v_gain = 0x07,
v_envx = 0x08, v_outx = 0x09
};
public:
enum { extra_size = 16 };
sample_t* extra() { return m.extra; }
sample_t const* out_pos() const { return m.out; }
void disable_surround( bool ) { } // not supported
public:
BLARGG_DISABLE_NOTHROW
typedef BOOST::int8_t int8_t;
typedef BOOST::int16_t int16_t;
enum { echo_hist_size = 8 };
enum env_mode_t { env_release, env_attack, env_decay, env_sustain };
enum { brr_buf_size = 12 };
struct voice_t
{
int buf [brr_buf_size*2];// decoded samples (twice the size to simplify wrap handling)
int buf_pos; // place in buffer where next samples will be decoded
int interp_pos; // relative fractional position in sample (0x1000 = 1.0)
int brr_addr; // address of current BRR block
int brr_offset; // current decoding offset in BRR block
uint8_t* regs; // pointer to voice's DSP registers
int vbit; // bitmask for voice: 0x01 for voice 0, 0x02 for voice 1, etc.
int kon_delay; // KON delay/current setup phase
env_mode_t env_mode;
int env; // current envelope level
int hidden_env; // used by GAIN mode 7, very obscure quirk
uint8_t t_envx_out;
};
private:
enum { brr_block_size = 9 };
struct state_t
{
uint8_t regs [register_count];
// Echo history keeps most recent 8 samples (twice the size to simplify wrap handling)
int echo_hist [echo_hist_size * 2] [2];
int (*echo_hist_pos) [2]; // &echo_hist [0 to 7]
int every_other_sample; // toggles every sample
int kon; // KON value when last checked
int noise;
int counter;
int echo_offset; // offset from ESA in echo buffer
int echo_length; // number of bytes that echo_offset will stop at
int phase; // next clock cycle to run (0-31)
bool kon_check; // set when a new KON occurs
// Hidden registers also written to when main register is written to
int new_kon;
uint8_t endx_buf;
uint8_t envx_buf;
uint8_t outx_buf;
// Temporary state between clocks
// read once per sample
int t_pmon;
int t_non;
int t_eon;
int t_dir;
int t_koff;
// read a few clocks ahead then used
int t_brr_next_addr;
int t_adsr0;
int t_brr_header;
int t_brr_byte;
int t_srcn;
int t_esa;
int t_echo_enabled;
// internal state that is recalculated every sample
int t_dir_addr;
int t_pitch;
int t_output;
int t_looped;
int t_echo_ptr;
// left/right sums
int t_main_out [2];
int t_echo_out [2];
int t_echo_in [2];
voice_t voices [voice_count];
// non-emulation state
uint8_t* ram; // 64K shared RAM between DSP and SMP
int mute_mask;
sample_t* out;
sample_t* out_end;
sample_t* out_begin;
sample_t extra [extra_size];
};
state_t m;
void init_counter();
void run_counters();
unsigned read_counter( int rate );
int interpolate( voice_t const* v );
void run_envelope( voice_t* const v );
void decode_brr( voice_t* v );
void misc_27();
void misc_28();
void misc_29();
void misc_30();
void voice_output( voice_t const* v, int ch );
void voice_V1( voice_t* const );
void voice_V2( voice_t* const );
void voice_V3( voice_t* const );
void voice_V3a( voice_t* const );
void voice_V3b( voice_t* const );
void voice_V3c( voice_t* const );
void voice_V4( voice_t* const );
void voice_V5( voice_t* const );
void voice_V6( voice_t* const );
void voice_V7( voice_t* const );
void voice_V8( voice_t* const );
void voice_V9( voice_t* const );
void voice_V7_V4_V1( voice_t* const );
void voice_V8_V5_V2( voice_t* const );
void voice_V9_V6_V3( voice_t* const );
void echo_read( int ch );
int echo_output( int ch );
void echo_write( int ch );
void echo_22();
void echo_23();
void echo_24();
void echo_25();
void echo_26();
void echo_27();
void echo_28();
void echo_29();
void echo_30();
void soft_reset_common();
};
#include <assert.h>
inline int SPC_DSP::sample_count() const { return m.out - m.out_begin; }
inline int SPC_DSP::read( int addr ) const
{
assert( (unsigned) addr < register_count );
return m.regs [addr];
}
inline void SPC_DSP::write( int addr, int data )
{
assert( (unsigned) addr < register_count );
m.regs [addr] = (uint8_t) data;
switch ( addr & 0x0F )
{
case v_envx:
m.envx_buf = (uint8_t) data;
break;
case v_outx:
m.outx_buf = (uint8_t) data;
break;
case 0x0C:
if ( addr == r_kon )
m.new_kon = (uint8_t) data;
if ( addr == r_endx ) // always cleared, regardless of data written
{
m.endx_buf = 0;
m.regs [r_endx] = 0;
}
break;
}
}
inline void SPC_DSP::mute_voices( int mask ) { m.mute_mask = mask; }
inline bool SPC_DSP::check_kon()
{
bool old = m.kon_check;
m.kon_check = 0;
return old;
}
#if !SPC_NO_COPY_STATE_FUNCS
class SPC_State_Copier {
SPC_DSP::copy_func_t func;
unsigned char** buf;
public:
SPC_State_Copier( unsigned char** p, SPC_DSP::copy_func_t f ) { func = f; buf = p; }
void copy( void* state, size_t size );
int copy_int( int state, int size );
void skip( int count );
void extra();
};
#define SPC_COPY( type, state )\
{\
state = (BOOST::type) copier.copy_int( state, sizeof (BOOST::type) );\
assert( (BOOST::type) state == state );\
}
#endif
#endif

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@ -1,68 +0,0 @@
// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SPC_Filter.h"
#include <string.h>
/* Copyright (C) 2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
void SPC_Filter::clear() { memset( ch, 0, sizeof ch ); }
SPC_Filter::SPC_Filter()
{
gain = gain_unit;
bass = bass_norm;
clear();
}
void SPC_Filter::run( short* io, int count )
{
require( (count & 1) == 0 ); // must be even
int const gain = this->gain;
int const bass = this->bass;
chan_t* c = &ch [2];
do
{
// cache in registers
int sum = (--c)->sum;
int pp1 = c->pp1;
int p1 = c->p1;
for ( int i = 0; i < count; i += 2 )
{
// Low-pass filter (two point FIR with coeffs 0.25, 0.75)
int f = io [i] + p1;
p1 = io [i] * 3;
// High-pass filter ("leaky integrator")
int delta = f - pp1;
pp1 = f;
int s = sum >> (gain_bits + 2);
sum += (delta * gain) - (sum >> bass);
// Clamp to 16 bits
if ( (short) s != s )
s = (s >> 31) ^ 0x7FFF;
io [i] = (short) s;
}
c->p1 = p1;
c->pp1 = pp1;
c->sum = sum;
++io;
}
while ( c != ch );
}

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@ -1,47 +0,0 @@
// Simple low-pass and high-pass filter to better match sound output of a SNES
// snes_spc 0.9.0
#ifndef SPC_FILTER_H
#define SPC_FILTER_H
#include "blargg_common.h"
struct SPC_Filter {
public:
// Filters count samples of stereo sound in place. Count must be a multiple of 2.
typedef short sample_t;
void run( sample_t* io, int count );
// Optional features
// Clears filter to silence
void clear();
// Sets gain (volume), where gain_unit is normal. Gains greater than gain_unit
// are fine, since output is clamped to 16-bit sample range.
enum { gain_unit = 0x100 };
void set_gain( int gain );
// Sets amount of bass (logarithmic scale)
enum { bass_none = 0 };
enum { bass_norm = 8 }; // normal amount
enum { bass_max = 31 };
void set_bass( int bass );
public:
SPC_Filter();
BLARGG_DISABLE_NOTHROW
private:
enum { gain_bits = 8 };
int gain;
int bass;
struct chan_t { int p1, pp1, sum; };
chan_t ch [2];
};
inline void SPC_Filter::set_gain( int g ) { gain = g; }
inline void SPC_Filter::set_bass( int b ) { bass = b; }
#endif

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@ -1,186 +0,0 @@
// Sets up common environment for Shay Green's libraries.
// To change configuration options, modify blargg_config.h, not this file.
// snes_spc 0.9.0
#ifndef BLARGG_COMMON_H
#define BLARGG_COMMON_H
#include <stddef.h>
#include <stdlib.h>
#include <assert.h>
#include <limits.h>
#undef BLARGG_COMMON_H
// allow blargg_config.h to #include blargg_common.h
#include "blargg_config.h"
#ifndef BLARGG_COMMON_H
#define BLARGG_COMMON_H
// BLARGG_RESTRICT: equivalent to restrict, where supported
#if defined (__GNUC__) || _MSC_VER >= 1100
#define BLARGG_RESTRICT __restrict
#else
#define BLARGG_RESTRICT
#endif
// STATIC_CAST(T,expr): Used in place of static_cast<T> (expr)
#ifndef STATIC_CAST
#define STATIC_CAST(T,expr) ((T) (expr))
#endif
// blargg_err_t (0 on success, otherwise error string)
#ifndef blargg_err_t
typedef const char* blargg_err_t;
#endif
// blargg_vector - very lightweight vector of POD types (no constructor/destructor)
template<class T>
class blargg_vector {
T* begin_;
size_t size_;
public:
blargg_vector() : begin_( 0 ), size_( 0 ) { }
~blargg_vector() { free( begin_ ); }
size_t size() const { return size_; }
T* begin() const { return begin_; }
T* end() const { return begin_ + size_; }
blargg_err_t resize( size_t n )
{
// TODO: blargg_common.cpp to hold this as an outline function, ugh
void* p = realloc( begin_, n * sizeof (T) );
if ( p )
begin_ = (T*) p;
else if ( n > size_ ) // realloc failure only a problem if expanding
return "Out of memory";
size_ = n;
return 0;
}
void clear() { void* p = begin_; begin_ = 0; size_ = 0; free( p ); }
T& operator [] ( size_t n ) const
{
assert( n <= size_ ); // <= to allow past-the-end value
return begin_ [n];
}
};
#ifndef BLARGG_DISABLE_NOTHROW
// throw spec mandatory in ISO C++ if operator new can return NULL
#if __cplusplus >= 199711 || defined (__GNUC__)
#define BLARGG_THROWS( spec ) throw spec
#else
#define BLARGG_THROWS( spec )
#endif
#define BLARGG_DISABLE_NOTHROW \
void* operator new ( size_t s ) BLARGG_THROWS(()) { return malloc( s ); }\
void operator delete ( void* p ) { free( p ); }
#define BLARGG_NEW new
#else
#include <new>
#define BLARGG_NEW new (std::nothrow)
#endif
// BLARGG_4CHAR('a','b','c','d') = 'abcd' (four character integer constant)
#define BLARGG_4CHAR( a, b, c, d ) \
((a&0xFF)*0x1000000L + (b&0xFF)*0x10000L + (c&0xFF)*0x100L + (d&0xFF))
// BOOST_STATIC_ASSERT( expr ): Generates compile error if expr is 0.
#ifndef BOOST_STATIC_ASSERT
#ifdef _MSC_VER
// MSVC6 (_MSC_VER < 1300) fails for use of __LINE__ when /Zl is specified
#define BOOST_STATIC_ASSERT( expr ) \
void blargg_failed_( int (*arg) [2 / (int) !!(expr) - 1] )
#else
// Some other compilers fail when declaring same function multiple times in class,
// so differentiate them by line
#define BOOST_STATIC_ASSERT( expr ) \
void blargg_failed_( int (*arg) [2 / !!(expr) - 1] [__LINE__] )
#endif
#endif
// BLARGG_COMPILER_HAS_BOOL: If 0, provides bool support for old compiler. If 1,
// compiler is assumed to support bool. If undefined, availability is determined.
#ifndef BLARGG_COMPILER_HAS_BOOL
#if defined (__MWERKS__)
#if !__option(bool)
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#elif defined (_MSC_VER)
#if _MSC_VER < 1100
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#elif defined (__GNUC__)
// supports bool
#elif __cplusplus < 199711
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#endif
#if defined (BLARGG_COMPILER_HAS_BOOL) && !BLARGG_COMPILER_HAS_BOOL
// If you get errors here, modify your blargg_config.h file
typedef int bool;
const bool true = 1;
const bool false = 0;
#endif
// blargg_long/blargg_ulong = at least 32 bits, int if it's big enough
#if INT_MAX < 0x7FFFFFFF || LONG_MAX == 0x7FFFFFFF
typedef long blargg_long;
#else
typedef int blargg_long;
#endif
#if UINT_MAX < 0xFFFFFFFF || ULONG_MAX == 0xFFFFFFFF
typedef unsigned long blargg_ulong;
#else
typedef unsigned blargg_ulong;
#endif
// BOOST::int8_t etc.
// HAVE_STDINT_H: If defined, use <stdint.h> for int8_t etc.
#if defined (HAVE_STDINT_H)
#include <stdint.h>
#define BOOST
// HAVE_INTTYPES_H: If defined, use <stdint.h> for int8_t etc.
#elif defined (HAVE_INTTYPES_H)
#include <inttypes.h>
#define BOOST
#else
struct BOOST
{
#if UCHAR_MAX == 0xFF && SCHAR_MAX == 0x7F
typedef signed char int8_t;
typedef unsigned char uint8_t;
#else
// No suitable 8-bit type available
typedef struct see_blargg_common_h int8_t;
typedef struct see_blargg_common_h uint8_t;
#endif
#if USHRT_MAX == 0xFFFF
typedef short int16_t;
typedef unsigned short uint16_t;
#else
// No suitable 16-bit type available
typedef struct see_blargg_common_h int16_t;
typedef struct see_blargg_common_h uint16_t;
#endif
#if ULONG_MAX == 0xFFFFFFFF
typedef long int32_t;
typedef unsigned long uint32_t;
#elif UINT_MAX == 0xFFFFFFFF
typedef int int32_t;
typedef unsigned int uint32_t;
#else
// No suitable 32-bit type available
typedef struct see_blargg_common_h int32_t;
typedef struct see_blargg_common_h uint32_t;
#endif
};
#endif
#endif
#endif

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@ -1,24 +0,0 @@
// snes_spc 0.9.0 user configuration file. Don't replace when updating library.
// snes_spc 0.9.0
#ifndef BLARGG_CONFIG_H
#define BLARGG_CONFIG_H
// Uncomment to disable debugging checks
//#define NDEBUG 1
// Uncomment to enable platform-specific (and possibly non-portable) optimizations
//#define BLARGG_NONPORTABLE 1
// Uncomment if automatic byte-order determination doesn't work
//#define BLARGG_BIG_ENDIAN 1
// Uncomment if you get errors in the bool section of blargg_common.h
//#define BLARGG_COMPILER_HAS_BOOL 1
// Use standard config.h if present
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#endif

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// CPU Byte Order Utilities
// snes_spc 0.9.0
#ifndef BLARGG_ENDIAN
#define BLARGG_ENDIAN
#include "blargg_common.h"
// BLARGG_CPU_CISC: Defined if CPU has very few general-purpose registers (< 16)
#if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \
defined (__x86_64__) || defined (__ia64__) || defined (__i386__)
#define BLARGG_CPU_X86 1
#define BLARGG_CPU_CISC 1
#endif
#if defined (__powerpc__) || defined (__ppc__) || defined (__POWERPC__) || defined (__powerc)
#define BLARGG_CPU_POWERPC 1
#define BLARGG_CPU_RISC 1
#endif
// BLARGG_BIG_ENDIAN, BLARGG_LITTLE_ENDIAN: Determined automatically, otherwise only
// one may be #defined to 1. Only needed if something actually depends on byte order.
#if !defined (BLARGG_BIG_ENDIAN) && !defined (BLARGG_LITTLE_ENDIAN)
#ifdef __GLIBC__
// GCC handles this for us
#include <endian.h>
#if __BYTE_ORDER == __LITTLE_ENDIAN
#define BLARGG_LITTLE_ENDIAN 1
#elif __BYTE_ORDER == __BIG_ENDIAN
#define BLARGG_BIG_ENDIAN 1
#endif
#else
#if defined (LSB_FIRST) || defined (__LITTLE_ENDIAN__) || BLARGG_CPU_X86 || \
(defined (LITTLE_ENDIAN) && LITTLE_ENDIAN+0 != 1234)
#define BLARGG_LITTLE_ENDIAN 1
#endif
#if defined (MSB_FIRST) || defined (__BIG_ENDIAN__) || defined (WORDS_BIGENDIAN) || \
defined (__sparc__) || BLARGG_CPU_POWERPC || \
(defined (BIG_ENDIAN) && BIG_ENDIAN+0 != 4321)
#define BLARGG_BIG_ENDIAN 1
#elif !defined (__mips__)
// No endian specified; assume little-endian, since it's most common
#define BLARGG_LITTLE_ENDIAN 1
#endif
#endif
#endif
#if BLARGG_LITTLE_ENDIAN && BLARGG_BIG_ENDIAN
#undef BLARGG_LITTLE_ENDIAN
#undef BLARGG_BIG_ENDIAN
#endif
inline void blargg_verify_byte_order()
{
#ifndef NDEBUG
#if BLARGG_BIG_ENDIAN
volatile int i = 1;
assert( *(volatile char*) &i == 0 );
#elif BLARGG_LITTLE_ENDIAN
volatile int i = 1;
assert( *(volatile char*) &i != 0 );
#endif
#endif
}
inline unsigned get_le16( void const* p )
{
return (unsigned) ((unsigned char const*) p) [1] << 8 |
(unsigned) ((unsigned char const*) p) [0];
}
inline unsigned get_be16( void const* p )
{
return (unsigned) ((unsigned char const*) p) [0] << 8 |
(unsigned) ((unsigned char const*) p) [1];
}
inline blargg_ulong get_le32( void const* p )
{
return (blargg_ulong) ((unsigned char const*) p) [3] << 24 |
(blargg_ulong) ((unsigned char const*) p) [2] << 16 |
(blargg_ulong) ((unsigned char const*) p) [1] << 8 |
(blargg_ulong) ((unsigned char const*) p) [0];
}
inline blargg_ulong get_be32( void const* p )
{
return (blargg_ulong) ((unsigned char const*) p) [0] << 24 |
(blargg_ulong) ((unsigned char const*) p) [1] << 16 |
(blargg_ulong) ((unsigned char const*) p) [2] << 8 |
(blargg_ulong) ((unsigned char const*) p) [3];
}
inline void set_le16( void* p, unsigned n )
{
((unsigned char*) p) [1] = (unsigned char) (n >> 8);
((unsigned char*) p) [0] = (unsigned char) n;
}
inline void set_be16( void* p, unsigned n )
{
((unsigned char*) p) [0] = (unsigned char) (n >> 8);
((unsigned char*) p) [1] = (unsigned char) n;
}
inline void set_le32( void* p, blargg_ulong n )
{
((unsigned char*) p) [0] = (unsigned char) n;
((unsigned char*) p) [1] = (unsigned char) (n >> 8);
((unsigned char*) p) [2] = (unsigned char) (n >> 16);
((unsigned char*) p) [3] = (unsigned char) (n >> 24);
}
inline void set_be32( void* p, blargg_ulong n )
{
((unsigned char*) p) [3] = (unsigned char) n;
((unsigned char*) p) [2] = (unsigned char) (n >> 8);
((unsigned char*) p) [1] = (unsigned char) (n >> 16);
((unsigned char*) p) [0] = (unsigned char) (n >> 24);
}
#if BLARGG_NONPORTABLE
// Optimized implementation if byte order is known
#if BLARGG_LITTLE_ENDIAN
#define GET_LE16( addr ) (*(BOOST::uint16_t*) (addr))
#define GET_LE32( addr ) (*(BOOST::uint32_t*) (addr))
#define SET_LE16( addr, data ) (void) (*(BOOST::uint16_t*) (addr) = (data))
#define SET_LE32( addr, data ) (void) (*(BOOST::uint32_t*) (addr) = (data))
#elif BLARGG_BIG_ENDIAN
#define GET_BE16( addr ) (*(BOOST::uint16_t*) (addr))
#define GET_BE32( addr ) (*(BOOST::uint32_t*) (addr))
#define SET_BE16( addr, data ) (void) (*(BOOST::uint16_t*) (addr) = (data))
#define SET_BE32( addr, data ) (void) (*(BOOST::uint32_t*) (addr) = (data))
#if BLARGG_CPU_POWERPC
// PowerPC has special byte-reversed instructions
#if defined (__MWERKS__)
#define GET_LE16( addr ) (__lhbrx( addr, 0 ))
#define GET_LE32( addr ) (__lwbrx( addr, 0 ))
#define SET_LE16( addr, in ) (__sthbrx( in, addr, 0 ))
#define SET_LE32( addr, in ) (__stwbrx( in, addr, 0 ))
#elif defined (__GNUC__)
#define GET_LE16( addr ) ({unsigned ppc_lhbrx_; asm( "lhbrx %0,0,%1" : "=r" (ppc_lhbrx_) : "r" (addr), "0" (ppc_lhbrx_) ); ppc_lhbrx_;})
#define GET_LE32( addr ) ({unsigned ppc_lwbrx_; asm( "lwbrx %0,0,%1" : "=r" (ppc_lwbrx_) : "r" (addr), "0" (ppc_lwbrx_) ); ppc_lwbrx_;})
#define SET_LE16( addr, in ) ({asm( "sthbrx %0,0,%1" : : "r" (in), "r" (addr) );})
#define SET_LE32( addr, in ) ({asm( "stwbrx %0,0,%1" : : "r" (in), "r" (addr) );})
#endif
#endif
#endif
#endif
#ifndef GET_LE16
#define GET_LE16( addr ) get_le16( addr )
#define SET_LE16( addr, data ) set_le16( addr, data )
#endif
#ifndef GET_LE32
#define GET_LE32( addr ) get_le32( addr )
#define SET_LE32( addr, data ) set_le32( addr, data )
#endif
#ifndef GET_BE16
#define GET_BE16( addr ) get_be16( addr )
#define SET_BE16( addr, data ) set_be16( addr, data )
#endif
#ifndef GET_BE32
#define GET_BE32( addr ) get_be32( addr )
#define SET_BE32( addr, data ) set_be32( addr, data )
#endif
// auto-selecting versions
inline void set_le( BOOST::uint16_t* p, unsigned n ) { SET_LE16( p, n ); }
inline void set_le( BOOST::uint32_t* p, blargg_ulong n ) { SET_LE32( p, n ); }
inline void set_be( BOOST::uint16_t* p, unsigned n ) { SET_BE16( p, n ); }
inline void set_be( BOOST::uint32_t* p, blargg_ulong n ) { SET_BE32( p, n ); }
inline unsigned get_le( BOOST::uint16_t* p ) { return GET_LE16( p ); }
inline blargg_ulong get_le( BOOST::uint32_t* p ) { return GET_LE32( p ); }
inline unsigned get_be( BOOST::uint16_t* p ) { return GET_BE16( p ); }
inline blargg_ulong get_be( BOOST::uint32_t* p ) { return GET_BE32( p ); }
#endif

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/* Included at the beginning of library source files, after all other #include lines.
Sets up helpful macros and services used in my source code. They don't need
module an annoying module prefix on their names since they are defined after
all other #include lines. */
// snes_spc 0.9.0
#ifndef BLARGG_SOURCE_H
#define BLARGG_SOURCE_H
// If debugging is enabled, abort program if expr is false. Meant for checking
// internal state and consistency. A failed assertion indicates a bug in the module.
// void assert( bool expr );
#include <assert.h>
// If debugging is enabled and expr is false, abort program. Meant for checking
// caller-supplied parameters and operations that are outside the control of the
// module. A failed requirement indicates a bug outside the module.
// void require( bool expr );
#undef require
#define require( expr ) assert( expr )
// Like printf() except output goes to debug log file. Might be defined to do
// nothing (not even evaluate its arguments).
// void dprintf( const char* format, ... );
static inline void blargg_dprintf_( const char*, ... ) { }
#undef dprintf
#define dprintf (1) ? (void) 0 : blargg_dprintf_
// If enabled, evaluate expr and if false, make debug log entry with source file
// and line. Meant for finding situations that should be examined further, but that
// don't indicate a problem. In all cases, execution continues normally.
#undef check
#define check( expr ) ((void) 0)
// If expr yields error string, return it from current function, otherwise continue.
#undef RETURN_ERR
#define RETURN_ERR( expr ) do { \
blargg_err_t blargg_return_err_ = (expr); \
if ( blargg_return_err_ ) return blargg_return_err_; \
} while ( 0 )
// If ptr is 0, return out of memory error string.
#undef CHECK_ALLOC
#define CHECK_ALLOC( ptr ) do { if ( (ptr) == 0 ) return "Out of memory"; } while ( 0 )
// Avoid any macros which evaluate their arguments multiple times
#undef min
#undef max
#define DEF_MIN_MAX( type ) \
static inline type min( type x, type y ) { if ( x < y ) return x; return y; }\
static inline type max( type x, type y ) { if ( y < x ) return x; return y; }
DEF_MIN_MAX( int )
DEF_MIN_MAX( unsigned )
DEF_MIN_MAX( long )
DEF_MIN_MAX( unsigned long )
DEF_MIN_MAX( float )
DEF_MIN_MAX( double )
#undef DEF_MIN_MAX
/*
// using const references generates crappy code, and I am currenly only using these
// for built-in types, so they take arguments by value
// TODO: remove
inline int min( int x, int y )
template<class T>
inline T min( T x, T y )
{
if ( x < y )
return x;
return y;
}
template<class T>
inline T max( T x, T y )
{
if ( x < y )
return y;
return x;
}
*/
// TODO: good idea? bad idea?
#undef byte
#define byte byte_
typedef unsigned char byte;
// deprecated
#define BLARGG_CHECK_ALLOC CHECK_ALLOC
#define BLARGG_RETURN_ERR RETURN_ERR
// BLARGG_SOURCE_BEGIN: If defined, #included, allowing redefition of dprintf and check
#ifdef BLARGG_SOURCE_BEGIN
#include BLARGG_SOURCE_BEGIN
#endif
#endif

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@ -1,48 +0,0 @@
// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "dsp.h"
#include "SPC_DSP.h"
/* Copyright (C) 2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
SPC_DSP* spc_dsp_new( void )
{
// be sure constants match
assert( spc_dsp_voice_count == (int) SPC_DSP::voice_count );
assert( spc_dsp_register_count == (int) SPC_DSP::register_count );
#if !SPC_NO_COPY_STATE_FUNCS
assert( spc_dsp_state_size == (int) SPC_DSP::state_size );
#endif
return new SPC_DSP;
}
void spc_dsp_delete ( SPC_DSP* s ) { delete s; }
void spc_dsp_init ( SPC_DSP* s, void* ram_64k ) { s->init( ram_64k ); }
void spc_dsp_set_output ( SPC_DSP* s, spc_dsp_sample_t* p, int n ) { s->set_output( p, n ); }
int spc_dsp_sample_count( SPC_DSP const* s ) { return s->sample_count(); }
void spc_dsp_reset ( SPC_DSP* s ) { s->reset(); }
void spc_dsp_soft_reset ( SPC_DSP* s ) { s->soft_reset(); }
int spc_dsp_read ( SPC_DSP const* s, int addr ) { return s->read( addr ); }
void spc_dsp_write ( SPC_DSP* s, int addr, int data ) { s->write( addr, data ); }
void spc_dsp_run ( SPC_DSP* s, int clock_count ) { s->run( clock_count ); }
void spc_dsp_mute_voices ( SPC_DSP* s, int mask ) { s->mute_voices( mask ); }
void spc_dsp_disable_surround( SPC_DSP* s, int disable ) { s->disable_surround( disable ); }
void spc_dsp_load ( SPC_DSP* s, unsigned char const regs [spc_dsp_register_count] ) { s->load( regs ); }
#if !SPC_NO_COPY_STATE_FUNCS
void spc_dsp_copy_state ( SPC_DSP* s, unsigned char** p, spc_dsp_copy_func_t f ) { s->copy_state( p, f ); }
int spc_dsp_check_kon ( SPC_DSP* s ) { return s->check_kon(); }
#endif

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/* SNES SPC-700 DSP emulator C interface (also usable from C++) */
/* snes_spc 0.9.0 */
#ifndef DSP_H
#define DSP_H
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct SPC_DSP SPC_DSP;
/* Creates new DSP emulator. NULL if out of memory. */
SPC_DSP* spc_dsp_new( void );
/* Frees DSP emulator */
void spc_dsp_delete( SPC_DSP* );
/* Initializes DSP and has it use the 64K RAM provided */
void spc_dsp_init( SPC_DSP*, void* ram_64k );
/* Sets destination for output samples. If out is NULL or out_size is 0,
doesn't generate any. */
typedef short spc_dsp_sample_t;
void spc_dsp_set_output( SPC_DSP*, spc_dsp_sample_t* out, int out_size );
/* Number of samples written to output since it was last set, always
a multiple of 2. Undefined if more samples were generated than
output buffer could hold. */
int spc_dsp_sample_count( SPC_DSP const* );
/**** Emulation *****/
/* Resets DSP to power-on state */
void spc_dsp_reset( SPC_DSP* );
/* Emulates pressing reset switch on SNES */
void spc_dsp_soft_reset( SPC_DSP* );
/* Reads/writes DSP registers. For accuracy, you must first call spc_dsp_run() */
/* to catch the DSP up to present. */
int spc_dsp_read ( SPC_DSP const*, int addr );
void spc_dsp_write( SPC_DSP*, int addr, int data );
/* Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks */
/* a pair of samples is be generated. */
void spc_dsp_run( SPC_DSP*, int clock_count );
/**** Sound control *****/
/* Mutes voices corresponding to non-zero bits in mask. Reduces emulation accuracy. */
enum { spc_dsp_voice_count = 8 };
void spc_dsp_mute_voices( SPC_DSP*, int mask );
/* If true, prevents channels and global volumes from being phase-negated.
Only supported by fast DSP; has no effect on accurate DSP. */
void spc_dsp_disable_surround( SPC_DSP*, int disable );
/**** State save/load *****/
/* Resets DSP and uses supplied values to initialize registers */
enum { spc_dsp_register_count = 128 };
void spc_dsp_load( SPC_DSP*, unsigned char const regs [spc_dsp_register_count] );
/* Saves/loads exact emulator state (accurate DSP only) */
enum { spc_dsp_state_size = 640 }; /* maximum space needed when saving */
typedef void (*spc_dsp_copy_func_t)( unsigned char** io, void* state, size_t );
void spc_dsp_copy_state( SPC_DSP*, unsigned char** io, spc_dsp_copy_func_t );
/* Returns non-zero if new key-on events occurred since last call (accurate DSP only) */
int spc_dsp_check_kon( SPC_DSP* );
#ifdef __cplusplus
}
#endif
#endif

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// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "spc.h"
#include "SNES_SPC.h"
#include "SPC_Filter.h"
/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
SNES_SPC* spc_new( void )
{
// be sure constants match
assert( spc_sample_rate == (int) SNES_SPC::sample_rate );
assert( spc_rom_size == (int) SNES_SPC::rom_size );
assert( spc_clock_rate == (int) SNES_SPC::clock_rate );
assert( spc_clocks_per_sample == (int) SNES_SPC::clocks_per_sample );
assert( spc_port_count == (int) SNES_SPC::port_count );
assert( spc_voice_count == (int) SNES_SPC::voice_count );
assert( spc_tempo_unit == (int) SNES_SPC::tempo_unit );
assert( spc_file_size == (int) SNES_SPC::spc_file_size );
#if !SPC_NO_COPY_STATE_FUNCS
assert( spc_state_size == (int) SNES_SPC::state_size );
#endif
SNES_SPC* s = new SNES_SPC;
if ( s && s->init() )
{
delete s;
s = 0;
}
return s;
}
void spc_delete ( SNES_SPC* s ) { delete s; }
void spc_init_rom ( SNES_SPC* s, unsigned char const r [64] ) { s->init_rom( r ); }
void spc_set_output ( SNES_SPC* s, spc_sample_t* p, int n ) { s->set_output( p, n ); }
int spc_sample_count ( SNES_SPC const* s ) { return s->sample_count(); }
void spc_reset ( SNES_SPC* s ) { s->reset(); }
void spc_soft_reset ( SNES_SPC* s ) { s->soft_reset(); }
int spc_read_port ( SNES_SPC* s, spc_time_t t, int p ) { return s->read_port( t, p ); }
void spc_write_port ( SNES_SPC* s, spc_time_t t, int p, int d ) { s->write_port( t, p, d ); }
void spc_end_frame ( SNES_SPC* s, spc_time_t t ) { s->end_frame( t ); }
void spc_mute_voices ( SNES_SPC* s, int mask ) { s->mute_voices( mask ); }
void spc_disable_surround( SNES_SPC* s, int disable ) { s->disable_surround( disable ); }
void spc_set_tempo ( SNES_SPC* s, int tempo ) { s->set_tempo( tempo ); }
spc_err_t spc_load_spc ( SNES_SPC* s, void const* p, long n ) { return s->load_spc( p, n ); }
void spc_clear_echo ( SNES_SPC* s ) { s->clear_echo(); }
spc_err_t spc_play ( SNES_SPC* s, int count, short* out ) { return s->play( count, out ); }
spc_err_t spc_skip ( SNES_SPC* s, int count ) { return s->skip( count ); }
#if !SPC_NO_COPY_STATE_FUNCS
void spc_copy_state ( SNES_SPC* s, unsigned char** p, spc_copy_func_t f ) { s->copy_state( p, f ); }
void spc_init_header ( void* spc_out ) { SNES_SPC::init_header( spc_out ); }
void spc_save_spc ( SNES_SPC* s, void* spc_out ) { s->save_spc( spc_out ); }
int spc_check_kon ( SNES_SPC* s ) { return s->check_kon(); }
#endif
SPC_Filter* spc_filter_new( void ) { return new SPC_Filter; }
void spc_filter_delete( SPC_Filter* f ) { delete f; }
void spc_filter_run( SPC_Filter* f, spc_sample_t* p, int s ) { f->run( p, s ); }
void spc_filter_clear( SPC_Filter* f ) { f->clear(); }
void spc_filter_set_gain( SPC_Filter* f, int gain ) { f->set_gain( gain ); }
void spc_filter_set_bass( SPC_Filter* f, int bass ) { f->set_bass( bass ); }

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/* SNES SPC-700 APU emulator C interface (also usable from C++) */
/* snes_spc 0.9.0 */
#ifndef SPC_H
#define SPC_H
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Error string return. NULL if success, otherwise error message. */
typedef const char* spc_err_t;
typedef struct SNES_SPC SNES_SPC;
/* Creates new SPC emulator. NULL if out of memory. */
SNES_SPC* spc_new( void );
/* Frees SPC emulator */
void spc_delete( SNES_SPC* );
/* Sample pairs generated per second */
enum { spc_sample_rate = 32000 };
/**** Emulator use ****/
/* Sets IPL ROM data. Library does not include ROM data. Most SPC music files
don't need ROM, but a full emulator must provide this. */
enum { spc_rom_size = 0x40 };
void spc_init_rom( SNES_SPC*, unsigned char const rom [spc_rom_size] );
/* Sets destination for output samples */
typedef short spc_sample_t;
void spc_set_output( SNES_SPC*, spc_sample_t* out, int out_size );
/* Number of samples written to output since last set */
int spc_sample_count( SNES_SPC const* );
/* Resets SPC to power-on state. This resets your output buffer, so you must
call spc_set_output() after this. */
void spc_reset( SNES_SPC* );
/* Emulates pressing reset switch on SNES. This resets your output buffer, so
you must call spc_set_output() after this. */
void spc_soft_reset( SNES_SPC* );
/* 1024000 SPC clocks per second, sample pair every 32 clocks */
typedef int spc_time_t;
enum { spc_clock_rate = 1024000 };
enum { spc_clocks_per_sample = 32 };
/* Reads/writes port at specified time */
enum { spc_port_count = 4 };
int spc_read_port ( SNES_SPC*, spc_time_t, int port );
void spc_write_port( SNES_SPC*, spc_time_t, int port, int data );
/* Runs SPC to end_time and starts a new time frame at 0 */
void spc_end_frame( SNES_SPC*, spc_time_t end_time );
/**** Sound control ****/
/*Mutes voices corresponding to non-zero bits in mask. Reduces emulation accuracy. */
enum { spc_voice_count = 8 };
void spc_mute_voices( SNES_SPC*, int mask );
/* If true, prevents channels and global volumes from being phase-negated.
Only supported by fast DSP; has no effect on accurate DSP. */
void spc_disable_surround( SNES_SPC*, int disable );
/* Sets tempo, where spc_tempo_unit = normal, spc_tempo_unit / 2 = half speed, etc. */
enum { spc_tempo_unit = 0x100 };
void spc_set_tempo( SNES_SPC*, int );
/**** SPC music playback *****/
/* Loads SPC data into emulator. Returns NULL on success, otherwise error string. */
spc_err_t spc_load_spc( SNES_SPC*, void const* spc_in, long size );
/* Clears echo region. Useful after loading an SPC as many have garbage in echo. */
void spc_clear_echo( SNES_SPC* );
/* Plays for count samples and write samples to out. Discards samples if out
is NULL. Count must be a multiple of 2 since output is stereo. */
spc_err_t spc_play( SNES_SPC*, int count, short* out );
/* Skips count samples. Several times faster than spc_play(). */
spc_err_t spc_skip( SNES_SPC*, int count );
/**** State save/load (only available with accurate DSP) ****/
/* Saves/loads exact emulator state */
enum { spc_state_size = 67 * 1024L }; /* maximum space needed when saving */
typedef void (*spc_copy_func_t)( unsigned char** io, void* state, size_t );
void spc_copy_state( SNES_SPC*, unsigned char** io, spc_copy_func_t );
/* Writes minimal SPC file header to spc_out */
void spc_init_header( void* spc_out );
/* Saves emulator state as SPC file data. Writes spc_file_size bytes to spc_out.
Does not set up SPC header; use spc_init_header() for that. */
enum { spc_file_size = 0x10200 }; /* spc_out must have this many bytes allocated */
void spc_save_spc( SNES_SPC*, void* spc_out );
/* Returns non-zero if new key-on events occurred since last check. Useful for
trimming silence while saving an SPC. */
int spc_check_kon( SNES_SPC* );
/**** SPC_Filter ****/
typedef struct SPC_Filter SPC_Filter;
/* Creates new filter. NULL if out of memory. */
SPC_Filter* spc_filter_new( void );
/* Frees filter */
void spc_filter_delete( SPC_Filter* );
/* Filters count samples of stereo sound in place. Count must be a multiple of 2. */
void spc_filter_run( SPC_Filter*, spc_sample_t* io, int count );
/* Clears filter to silence */
void spc_filter_clear( SPC_Filter* );
/* Sets gain (volume), where spc_filter_gain_unit is normal. Gains greater than
spc_filter_gain_unit are fine, since output is clamped to 16-bit sample range. */
enum { spc_filter_gain_unit = 0x100 };
void spc_filter_set_gain( SPC_Filter*, int gain );
/* Sets amount of bass (logarithmic scale) */
enum { spc_filter_bass_none = 0 };
enum { spc_filter_bass_norm = 8 }; /* normal amount */
enum { spc_filter_bass_max = 31 };
void spc_filter_set_bass( SPC_Filter*, int bass );
#ifdef __cplusplus
}
#endif
#endif

View File

@ -58,12 +58,11 @@ uint8 Bus::read(uint24 addr) {
if(cheat.read(addr, r)) return r;
}
#endif
Page &p = page[addr >> 8];
return p.access->read(p.offset + addr);
}
void Bus::write(uint24 addr, uint8 data) {
Page &p = page[addr >> 8];
return p.access->write(p.offset + addr, data);
p.access->write(p.offset + addr, data);
}

View File

@ -27,20 +27,19 @@ uint8 UnmappedMMIO::mmio_read(unsigned) { return cpu.regs.mdr; }
void UnmappedMMIO::mmio_write(unsigned, uint8) {}
MMIO* MMIOAccess::handle(unsigned addr) {
return mmio[(addr - 0x2000) & 0x3fff];
return mmio[addr & 0x7fff];
}
void MMIOAccess::map(unsigned addr, MMIO &access) {
//MMIO: $[00-3f]:[2000-5fff]
mmio[(addr - 0x2000) & 0x3fff] = &access;
mmio[addr & 0x7fff] = &access;
}
uint8 MMIOAccess::read(unsigned addr) {
return mmio[(addr - 0x2000) & 0x3fff]->mmio_read(addr);
return mmio[addr & 0x7fff]->mmio_read(addr);
}
void MMIOAccess::write(unsigned addr, uint8 data) {
mmio[(addr - 0x2000) & 0x3fff]->mmio_write(addr, data);
mmio[addr & 0x7fff]->mmio_write(addr, data);
}
unsigned Bus::mirror(unsigned addr, unsigned size) {
@ -62,8 +61,9 @@ unsigned Bus::mirror(unsigned addr, unsigned size) {
}
void Bus::map(unsigned addr, Memory &access, unsigned offset) {
page[addr >> 8].access = &access;
page[addr >> 8].offset = offset - addr;
Page &p = page[addr >> 8];
p.access = &access;
p.offset = offset - addr;
}
void Bus::map(

View File

@ -64,7 +64,7 @@ struct MMIOAccess : Memory {
void write(unsigned addr, uint8 data);
private:
MMIO *mmio[0x4000];
MMIO *mmio[0x8000];
};
struct Bus {

View File

@ -3,302 +3,14 @@
bool PPUDebugger::property(unsigned id, string &name, string &value) {
unsigned n = 0;
//internal
if(id == n++) { name = "S-PPU1 MDR"; value = string("0x", strhex<2>(ppu1_mdr())); return true; }
if(id == n++) { name = "S-PPU2 MDR"; value = string("0x", strhex<2>(ppu2_mdr())); return true; }
//$2100
if(id == n++) { name = "$2100"; value = ""; return true; }
if(id == n++) { name = "Display Disable"; value = display_disable(); return true; }
if(id == n++) { name = "Display Brightness"; value = display_brightness(); return true; }
//$2101
if(id == n++) { name = "$2101"; value = ""; return true; }
if(id == n++) { name = "OAM Base Size"; value = oam_base_size(); return true; }
if(id == n++) { name = "OAM Name Select"; value = oam_name_select(); return true; }
if(id == n++) { name = "OAM Name Base Address"; value = string("0x", strhex<4>(oam_name_base_address())); return true; }
//$2102-$2103
if(id == n++) { name = "$2102-$2103"; value = ""; return true; }
if(id == n++) { name = "OAM Base Address"; value = string("0x", strhex<4>(oam_base_address())); return true; }
if(id == n++) { name = "OAM Priority"; value = oam_priority(); return true; }
//$2105
if(id == n++) { name = "$2105"; value = ""; return true; }
if(id == n++) { name = "BG1 Tile Size"; value = bg1_tile_size() ? "16x16" : "8x8"; return true; }
if(id == n++) { name = "BG2 Tile Size"; value = bg2_tile_size() ? "16x16" : "8x8"; return true; }
if(id == n++) { name = "BG3 Tile Size"; value = bg3_tile_size() ? "16x16" : "8x8"; return true; }
if(id == n++) { name = "BG4 Tile Size"; value = bg4_tile_size() ? "16x16" : "8x8"; return true; }
if(id == n++) { name = "BG3 Priority"; value = bg3_priority(); return true; }
if(id == n++) { name = "BG Mode"; value = bg_mode(); return true; }
//$2106
if(id == n++) { name = "$2106"; value = ""; return true; }
if(id == n++) { name = "Mosaic Size"; value = mosaic_size(); return true; }
if(id == n++) { name = "BG1 Mosaic Enable"; value = bg1_mosaic_enable(); return true; }
if(id == n++) { name = "BG2 Mosaic Enable"; value = bg2_mosaic_enable(); return true; }
if(id == n++) { name = "BG3 Mosaic Enable"; value = bg3_mosaic_enable(); return true; }
if(id == n++) { name = "BG4 Mosaic Enable"; value = bg4_mosaic_enable(); return true; }
static char screen_size[4][8] = { "32x32", "32x64", "64x32", "64x64" };
//$2107
if(id == n++) { name = "$2107"; value = ""; return true; }
if(id == n++) { name = "BG1 Screen Address"; value = string("0x", strhex<4>(bg1_screen_address())); return true; }
if(id == n++) { name = "BG1 Screen Size"; value = screen_size[bg1_screen_size()]; return true; }
//$2108
if(id == n++) { name = "$2108"; value = ""; return true; }
if(id == n++) { name = "BG2 Screen Address"; value = string("0x", strhex<4>(bg2_screen_address())); return true; }
if(id == n++) { name = "BG2 Screen Size"; value = screen_size[bg2_screen_size()]; return true; }
//$2109
if(id == n++) { name = "$2109"; value = ""; return true; }
if(id == n++) { name = "BG3 Screen Address"; value = string("0x", strhex<4>(bg3_screen_address())); return true; }
if(id == n++) { name = "BG3 Screen Size"; value = screen_size[bg3_screen_size()]; return true; }
//$210a
if(id == n++) { name = "$210a"; value = ""; return true; }
if(id == n++) { name = "BG4 Screen Address"; value = string("0x", strhex<4>(bg4_screen_address())); return true; }
if(id == n++) { name = "BG4 Screen Size"; value = screen_size[bg4_screen_size()]; return true; }
//$210b
if(id == n++) { name = "$210b"; value = ""; return true; }
if(id == n++) { name = "BG1 Name Base Address"; value = string("0x", strhex<4>(bg1_name_base_address())); return true; }
if(id == n++) { name = "BG2 Name Base Address"; value = string("0x", strhex<4>(bg2_name_base_address())); return true; }
//$210c
if(id == n++) { name = "$210c"; value = ""; return true; }
if(id == n++) { name = "BG3 Name Base Address"; value = string("0x", strhex<4>(bg3_name_base_address())); return true; }
if(id == n++) { name = "BG4 Name Base Address"; value = string("0x", strhex<4>(bg4_name_base_address())); return true; }
//$210d
if(id == n++) { name = "$210d"; value = ""; return true; }
if(id == n++) { name = "Mode 7 Scroll H-offset"; value = mode7_hoffset(); return true; }
if(id == n++) { name = "BG1 Scroll H-offset"; value = bg1_hoffset(); return true; }
//$210e
if(id == n++) { name = "$210e"; value = ""; return true; }
if(id == n++) { name = "Mode 7 Scroll V-offset"; value = mode7_voffset(); return true; }
if(id == n++) { name = "BG1 Scroll V-offset"; value = bg1_voffset(); return true; }
//$210f
if(id == n++) { name = "$210f"; value = ""; return true; }
if(id == n++) { name = "BG2 Scroll H-offset"; value = bg2_hoffset(); return true; }
//$2110
if(id == n++) { name = "$2110"; value = ""; return true; }
if(id == n++) { name = "BG2 Scroll V-offset"; value = bg2_voffset(); return true; }
//$2111
if(id == n++) { name = "$2111"; value = ""; return true; }
if(id == n++) { name = "BG3 Scroll H-offset"; value = bg3_hoffset(); return true; }
//$2112
if(id == n++) { name = "$2112"; value = ""; return true; }
if(id == n++) { name = "BG3 Scroll V-offset"; value = bg3_voffset(); return true; }
//$2113
if(id == n++) { name = "$2113"; value = ""; return true; }
if(id == n++) { name = "BG4 Scroll H-offset"; value = bg4_hoffset(); return true; }
//$2114
if(id == n++) { name = "$2114"; value = ""; return true; }
if(id == n++) { name = "BG4 Scroll V-offset"; value = bg4_voffset(); return true; }
//$2115
if(id == n++) { name = "$2115"; value = ""; return true; }
if(id == n++) { name = "VRAM Increment Mode"; value = (unsigned)vram_increment_mode(); return true; }
if(id == n++) { name = "VRAM Increment Formation"; value = vram_increment_formation(); return true; }
if(id == n++) { name = "VRAM Increment Size"; value = vram_increment_size(); return true; }
//$2116-$2117
if(id == n++) { name = "$2116-$2117"; value = ""; return true; }
if(id == n++) { name = "VRAM Address"; value = string("0x", strhex<4>(vram_address())); return true; }
//$211a
if(id == n++) { name = "$211a"; value = ""; return true; }
if(id == n++) { name = "Mode 7 Repeat"; value = mode7_repeat(); return true; }
if(id == n++) { name = "Mode 7 V-flip"; value = mode7_vflip(); return true; }
if(id == n++) { name = "Mode 7 H-flip"; value = mode7_hflip(); return true; }
//$211b
if(id == n++) { name = "$211b"; value = ""; return true; }
if(id == n++) { name = "Mode 7 A"; value = mode7_a(); return true; }
//$211c
if(id == n++) { name = "$211c"; value = ""; return true; }
if(id == n++) { name = "Mode 7 B"; value = mode7_b(); return true; }
//$211d
if(id == n++) { name = "$211d"; value = ""; return true; }
if(id == n++) { name = "Mode 7 C"; value = mode7_c(); return true; }
//$211e
if(id == n++) { name = "$211e"; value = ""; return true; }
if(id == n++) { name = "Mode 7 D"; value = mode7_d(); return true; }
//$211f
if(id == n++) { name = "$211f"; value = ""; return true; }
if(id == n++) { name = "Mode 7 X"; value = mode7_x(); return true; }
//$2120
if(id == n++) { name = "$2120"; value = ""; return true; }
if(id == n++) { name = "Mode 7 Y"; value = mode7_y(); return true; }
//$2121
if(id == n++) { name = "$2121"; value = ""; return true; }
if(id == n++) { name = "CGRAM Address"; value = string("0x", strhex<4>(cgram_address())); return true; }
//$2123
if(id == n++) { name = "$2123"; value = ""; return true; }
if(id == n++) { name = "BG1 Window 1 Enable"; value = bg1_window1_enable(); return true; }
if(id == n++) { name = "BG1 Window 1 Invert"; value = bg1_window1_invert(); return true; }
if(id == n++) { name = "BG1 Window 2 Enable"; value = bg1_window2_enable(); return true; }
if(id == n++) { name = "BG1 Window 2 Invert"; value = bg1_window2_invert(); return true; }
if(id == n++) { name = "BG2 Window 1 Enable"; value = bg2_window1_enable(); return true; }
if(id == n++) { name = "BG2 Window 1 Invert"; value = bg2_window1_invert(); return true; }
if(id == n++) { name = "BG2 Window 2 Enable"; value = bg2_window2_enable(); return true; }
if(id == n++) { name = "BG2 Window 2 Invert"; value = bg2_window2_invert(); return true; }
//$2124
if(id == n++) { name = "$2124"; value = ""; return true; }
if(id == n++) { name = "BG3 Window 1 Enable"; value = bg3_window1_enable(); return true; }
if(id == n++) { name = "BG3 Window 1 Invert"; value = bg3_window1_invert(); return true; }
if(id == n++) { name = "BG3 Window 2 Enable"; value = bg3_window2_enable(); return true; }
if(id == n++) { name = "BG3 Window 2 Invert"; value = bg3_window2_invert(); return true; }
if(id == n++) { name = "BG4 Window 1 Enable"; value = bg4_window1_enable(); return true; }
if(id == n++) { name = "BG4 Window 1 Invert"; value = bg4_window1_invert(); return true; }
if(id == n++) { name = "BG4 Window 2 Enable"; value = bg4_window2_enable(); return true; }
if(id == n++) { name = "BG4 Window 2 Invert"; value = bg4_window2_invert(); return true; }
//$2125
if(id == n++) { name = "$2125"; value = ""; return true; }
if(id == n++) { name = "OAM Window 1 Enable"; value = oam_window1_enable(); return true; }
if(id == n++) { name = "OAM Window 1 Invert"; value = oam_window1_invert(); return true; }
if(id == n++) { name = "OAM Window 2 Enable"; value = oam_window2_enable(); return true; }
if(id == n++) { name = "OAM Window 2 Invert"; value = oam_window2_invert(); return true; }
if(id == n++) { name = "Color Window 1 Enable"; value = color_window1_enable(); return true; }
if(id == n++) { name = "Color Window 1 Invert"; value = color_window1_invert(); return true; }
if(id == n++) { name = "Color Window 2 Enable"; value = color_window2_enable(); return true; }
if(id == n++) { name = "Color Window 2 Invert"; value = color_window2_invert(); return true; }
//$2126
if(id == n++) { name = "$2126"; value = ""; return true; }
if(id == n++) { name = "Window 1 Left"; value = window1_left(); return true; }
//$2127
if(id == n++) { name = "$2127"; value = ""; return true; }
if(id == n++) { name = "Window 1 Right"; value = window1_right(); return true; }
//$2128
if(id == n++) { name = "$2128"; value = ""; return true; }
if(id == n++) { name = "Window 2 Left"; value = window2_left(); return true; }
//$2129
if(id == n++) { name = "$2129"; value = ""; return true; }
if(id == n++) { name = "Window 2 Right"; value = window2_right(); return true; }
static char window_mask_mode[4][8] = { "OR", "AND", "XOR", "XNOR" };
//$212a
if(id == n++) { name = "$212a"; value = ""; return true; }
if(id == n++) { name = "BG1 Window Mask"; value = window_mask_mode[bg1_window_mask()]; return true; }
if(id == n++) { name = "BG2 Window Mask"; value = window_mask_mode[bg2_window_mask()]; return true; }
if(id == n++) { name = "BG3 Window Mask"; value = window_mask_mode[bg3_window_mask()]; return true; }
if(id == n++) { name = "BG4 Window Mask"; value = window_mask_mode[bg4_window_mask()]; return true; }
//$212b
if(id == n++) { name = "$212b"; value = ""; return true; }
if(id == n++) { name = "OAM Window Mask"; value = window_mask_mode[oam_window_mask()]; return true; }
if(id == n++) { name = "Color Window Mask"; value = window_mask_mode[color_window_mask()]; return true; }
//$212c
if(id == n++) { name = "$212c"; value = ""; return true; }
if(id == n++) { name = "BG1 Mainscreen Enable"; value = bg1_mainscreen_enable(); return true; }
if(id == n++) { name = "BG2 Mainscreen Enable"; value = bg2_mainscreen_enable(); return true; }
if(id == n++) { name = "BG3 Mainscreen Enable"; value = bg3_mainscreen_enable(); return true; }
if(id == n++) { name = "BG4 Mainscreen Enable"; value = bg4_mainscreen_enable(); return true; }
if(id == n++) { name = "OAM Mainscreen Enable"; value = oam_mainscreen_enable(); return true; }
//$212d
if(id == n++) { name = "$212d"; value = ""; return true; }
if(id == n++) { name = "BG1 Subscreen Enable"; value = bg1_subscreen_enable(); return true; }
if(id == n++) { name = "BG2 Subscreen Enable"; value = bg2_subscreen_enable(); return true; }
if(id == n++) { name = "BG3 Subscreen Enable"; value = bg3_subscreen_enable(); return true; }
if(id == n++) { name = "BG4 Subscreen Enable"; value = bg4_subscreen_enable(); return true; }
if(id == n++) { name = "OAM Subscreen Enable"; value = oam_subscreen_enable(); return true; }
//$212e
if(id == n++) { name = "$212e"; value = ""; return true; }
if(id == n++) { name = "BG1 Mainscreen Window Enable"; value = bg1_mainscreen_window_enable(); return true; }
if(id == n++) { name = "BG2 Mainscreen Window Enable"; value = bg2_mainscreen_window_enable(); return true; }
if(id == n++) { name = "BG3 Mainscreen Window Enable"; value = bg3_mainscreen_window_enable(); return true; }
if(id == n++) { name = "BG4 Mainscreen Window Enable"; value = bg4_mainscreen_window_enable(); return true; }
if(id == n++) { name = "OAM Mainscreen Window Enable"; value = oam_mainscreen_window_enable(); return true; }
//$212f
if(id == n++) { name = "$212f"; value = ""; return true; }
if(id == n++) { name = "BG1 Subscreen Window Enable"; value = bg1_subscreen_window_enable(); return true; }
if(id == n++) { name = "BG2 Subscreen Window Enable"; value = bg2_subscreen_window_enable(); return true; }
if(id == n++) { name = "BG3 Subscreen Window Enable"; value = bg3_subscreen_window_enable(); return true; }
if(id == n++) { name = "BG4 Subscreen Window Enable"; value = bg4_subscreen_window_enable(); return true; }
if(id == n++) { name = "OAM Subscreen Window Enable"; value = oam_subscreen_window_enable(); return true; }
static char color_window_mask_mode[4][32] = { "Always", "Never", "Inside Window Only", "Outside Window Only" };
//$2130
if(id == n++) { name = "$2130"; value = ""; return true; }
if(id == n++) { name = "Color Mainscreen Window Mask"; value = color_window_mask_mode[color_mainscreen_window_mask()]; return true; }
if(id == n++) { name = "Color Subscreen Window Mask"; value = color_window_mask_mode[color_subscreen_window_mask()]; return true; }
if(id == n++) { name = "Color Add/Subtract Mode"; value = !color_add_subtract_mode() ? "Fixed Color" : "Subscreen"; return true; }
if(id == n++) { name = "Direct Color"; value = direct_color(); return true; }
//$2131
if(id == n++) { name = "$2131"; value = ""; return true; }
if(id == n++) { name = "Color Mode"; value = !color_mode() ? "Add" : "Subtract"; return true; }
if(id == n++) { name = "Color Halve"; value = color_halve(); return true; }
if(id == n++) { name = "BG1 Color Enable"; value = bg1_color_enable(); return true; }
if(id == n++) { name = "BG2 Color Enable"; value = bg2_color_enable(); return true; }
if(id == n++) { name = "BG3 Color Enable"; value = bg3_color_enable(); return true; }
if(id == n++) { name = "BG4 Color Enable"; value = bg4_color_enable(); return true; }
if(id == n++) { name = "OAM Color Enable"; value = oam_color_enable(); return true; }
if(id == n++) { name = "Back Color Enable"; value = back_color_enable(); return true; }
//$2132
if(id == n++) { name = "$2132"; value = ""; return true; }
if(id == n++) { name = "Color Constant - Blue"; value = color_constant_blue(); return true; }
if(id == n++) { name = "Color Constant - Green"; value = color_constant_green(); return true; }
if(id == n++) { name = "Color Constant - Red"; value = color_constant_red(); return true; }
//$2133
if(id == n++) { name = "$2133"; value = ""; return true; }
if(id == n++) { name = "Mode 7 EXTBG"; value = mode7_extbg(); return true; }
if(id == n++) { name = "Pseudo Hires"; value = pseudo_hires(); return true; }
if(id == n++) { name = "Overscan"; value = overscan_enable(); return true; }
if(id == n++) { name = "OAM Interlace"; value = oam_interlace(); return true; }
if(id == n++) { name = "Interlace"; value = interlace_enable(); return true; }
//$213c
if(id == n++) { name = "$213c"; value = ""; return true; }
if(id == n++) { name = "H-counter"; value = hcounter(); return true; }
//$213d
if(id == n++) { name = "$213d"; value = ""; return true; }
if(id == n++) { name = "V-counter"; value = vcounter(); return true; }
//$213e
if(id == n++) { name = "$213e"; value = ""; return true; }
if(id == n++) { name = "Range Over"; value = range_over(); return true; }
if(id == n++) { name = "Time Over"; value = time_over(); return true; }
if(id == n++) { name = "S-PPU1 Version"; value = ppu1_version(); return true; }
//$213f
if(id == n++) { name = "$213f"; value = ""; return true; }
if(id == n++) { name = "Field"; value = field(); return true; }
if(id == n++) { name = "Region"; value = !region() ? "NTSC" : "PAL"; return true; }
if(id == n++) { name = "S-PPU2 Version"; value = ppu2_version(); return true; }
#define item(name_, value_) \
if(id == n++) { \
name = name_; \
value = value_; \
return true; \
}
#undef item
return false;
}

View File

@ -7,244 +7,4 @@ public:
bool bg3_enabled[2];
bool bg4_enabled[2];
bool oam_enabled[4];
//internal
virtual unsigned ppu1_mdr() { return 0; }
virtual unsigned ppu2_mdr() { return 0; }
//$2100
virtual bool display_disable() { return 0; }
virtual unsigned display_brightness() { return 0; }
//$2101
virtual unsigned oam_base_size() { return 0; }
virtual unsigned oam_name_select() { return 0; }
virtual unsigned oam_name_base_address() { return 0; }
//$2102-$2103
virtual unsigned oam_base_address() { return 0; }
virtual bool oam_priority() { return 0; }
//$2105
virtual bool bg1_tile_size() { return 0; }
virtual bool bg2_tile_size() { return 0; }
virtual bool bg3_tile_size() { return 0; }
virtual bool bg4_tile_size() { return 0; }
virtual bool bg3_priority() { return 0; }
virtual unsigned bg_mode() { return 0; }
//$2106
virtual unsigned mosaic_size() { return 0; }
virtual bool bg1_mosaic_enable() { return 0; }
virtual bool bg2_mosaic_enable() { return 0; }
virtual bool bg3_mosaic_enable() { return 0; }
virtual bool bg4_mosaic_enable() { return 0; }
//$2107
virtual unsigned bg1_screen_address() { return 0; }
virtual unsigned bg1_screen_size() { return 0; }
//$2108
virtual unsigned bg2_screen_address() { return 0; }
virtual unsigned bg2_screen_size() { return 0; }
//$2109
virtual unsigned bg3_screen_address() { return 0; }
virtual unsigned bg3_screen_size() { return 0; }
//$210a
virtual unsigned bg4_screen_address() { return 0; }
virtual unsigned bg4_screen_size() { return 0; }
//$210b
virtual unsigned bg1_name_base_address() { return 0; }
virtual unsigned bg2_name_base_address() { return 0; }
//$210c
virtual unsigned bg3_name_base_address() { return 0; }
virtual unsigned bg4_name_base_address() { return 0; }
//$210d
virtual unsigned mode7_hoffset() { return 0; }
virtual unsigned bg1_hoffset() { return 0; }
//$210e
virtual unsigned mode7_voffset() { return 0; }
virtual unsigned bg1_voffset() { return 0; }
//$210f
virtual unsigned bg2_hoffset() { return 0; }
//$2110
virtual unsigned bg2_voffset() { return 0; }
//$2111
virtual unsigned bg3_hoffset() { return 0; }
//$2112
virtual unsigned bg3_voffset() { return 0; }
//$2113
virtual unsigned bg4_hoffset() { return 0; }
//$2114
virtual unsigned bg4_voffset() { return 0; }
//$2115
virtual bool vram_increment_mode() { return 0; }
virtual unsigned vram_increment_formation() { return 0; }
virtual unsigned vram_increment_size() { return 0; }
//$2116-$2117
virtual unsigned vram_address() { return 0; }
//$211a
virtual unsigned mode7_repeat() { return 0; }
virtual bool mode7_vflip() { return 0; }
virtual bool mode7_hflip() { return 0; }
//$211b
virtual unsigned mode7_a() { return 0; }
//$211c
virtual unsigned mode7_b() { return 0; }
//$211d
virtual unsigned mode7_c() { return 0; }
//$211e
virtual unsigned mode7_d() { return 0; }
//$211f
virtual unsigned mode7_x() { return 0; }
//$2120
virtual unsigned mode7_y() { return 0; }
//$2121
virtual unsigned cgram_address() { return 0; }
//$2123
virtual bool bg1_window1_enable() { return 0; }
virtual bool bg1_window1_invert() { return 0; }
virtual bool bg1_window2_enable() { return 0; }
virtual bool bg1_window2_invert() { return 0; }
virtual bool bg2_window1_enable() { return 0; }
virtual bool bg2_window1_invert() { return 0; }
virtual bool bg2_window2_enable() { return 0; }
virtual bool bg2_window2_invert() { return 0; }
//$2124
virtual bool bg3_window1_enable() { return 0; }
virtual bool bg3_window1_invert() { return 0; }
virtual bool bg3_window2_enable() { return 0; }
virtual bool bg3_window2_invert() { return 0; }
virtual bool bg4_window1_enable() { return 0; }
virtual bool bg4_window1_invert() { return 0; }
virtual bool bg4_window2_enable() { return 0; }
virtual bool bg4_window2_invert() { return 0; }
//$2125
virtual bool oam_window1_enable() { return 0; }
virtual bool oam_window1_invert() { return 0; }
virtual bool oam_window2_enable() { return 0; }
virtual bool oam_window2_invert() { return 0; }
virtual bool color_window1_enable() { return 0; }
virtual bool color_window1_invert() { return 0; }
virtual bool color_window2_enable() { return 0; }
virtual bool color_window2_invert() { return 0; }
//$2126
virtual unsigned window1_left() { return 0; }
//$2127
virtual unsigned window1_right() { return 0; }
//$2128
virtual unsigned window2_left() { return 0; }
//$2129
virtual unsigned window2_right() { return 0; }
//$212a
virtual unsigned bg1_window_mask() { return 0; }
virtual unsigned bg2_window_mask() { return 0; }
virtual unsigned bg3_window_mask() { return 0; }
virtual unsigned bg4_window_mask() { return 0; }
//$212b
virtual unsigned oam_window_mask() { return 0; }
virtual unsigned color_window_mask() { return 0; }
//$212c
virtual bool bg1_mainscreen_enable() { return 0; }
virtual bool bg2_mainscreen_enable() { return 0; }
virtual bool bg3_mainscreen_enable() { return 0; }
virtual bool bg4_mainscreen_enable() { return 0; }
virtual bool oam_mainscreen_enable() { return 0; }
//$212d
virtual bool bg1_subscreen_enable() { return 0; }
virtual bool bg2_subscreen_enable() { return 0; }
virtual bool bg3_subscreen_enable() { return 0; }
virtual bool bg4_subscreen_enable() { return 0; }
virtual bool oam_subscreen_enable() { return 0; }
//$212e
virtual bool bg1_mainscreen_window_enable() { return 0; }
virtual bool bg2_mainscreen_window_enable() { return 0; }
virtual bool bg3_mainscreen_window_enable() { return 0; }
virtual bool bg4_mainscreen_window_enable() { return 0; }
virtual bool oam_mainscreen_window_enable() { return 0; }
//$212f
virtual bool bg1_subscreen_window_enable() { return 0; }
virtual bool bg2_subscreen_window_enable() { return 0; }
virtual bool bg3_subscreen_window_enable() { return 0; }
virtual bool bg4_subscreen_window_enable() { return 0; }
virtual bool oam_subscreen_window_enable() { return 0; }
//$2130
virtual unsigned color_mainscreen_window_mask() { return 0; }
virtual unsigned color_subscreen_window_mask() { return 0; }
virtual bool color_add_subtract_mode() { return 0; }
virtual bool direct_color() { return 0; }
//$2131
virtual bool color_mode() { return 0; }
virtual bool color_halve() { return 0; }
virtual bool bg1_color_enable() { return 0; }
virtual bool bg2_color_enable() { return 0; }
virtual bool bg3_color_enable() { return 0; }
virtual bool bg4_color_enable() { return 0; }
virtual bool oam_color_enable() { return 0; }
virtual bool back_color_enable() { return 0; }
//$2132
virtual unsigned color_constant_blue() { return 0; }
virtual unsigned color_constant_green() { return 0; }
virtual unsigned color_constant_red() { return 0; }
//$2133
virtual bool mode7_extbg() { return 0; }
virtual bool pseudo_hires() { return 0; }
virtual bool overscan_enable() { return 0; }
virtual bool oam_interlace() { return 0; }
virtual bool interlace_enable() { return 0; }
//$213c
virtual unsigned hcounter() { return 0; }
//$213d
virtual unsigned vcounter() { return 0; }
//$213e
virtual bool range_over() { return 0; }
virtual bool time_over() { return 0; }
virtual unsigned ppu1_version() { return 0; }
//$213f
virtual bool field() { return 0; }
virtual bool region() { return 0; }
virtual unsigned ppu2_version() { return 0; }
};

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@ -1,14 +1,7 @@
#ifdef SMPCORE_CPP
uint8 SMPcore::disassemble_read(uint16 addr) {
if(addr >= 0xffc0) {
#if defined(DEBUGGER)
if(smp.iplrom_enable()) return smp.iplrom[addr & 0x3f];
#else
//unable to determine if IPLROM is enabled, assume that it is
return smp.iplrom[addr & 0x3f];
#endif
}
if(addr >= 0xffc0) return smp.iplrom[addr & 0x3f];
return memory::apuram[addr];
}

View File

@ -1,27 +1,5 @@
#ifdef SMP_CPP
bool SMPDebugger::property(unsigned id, string &name, string &value) {
unsigned n = 0;
//$00f0
if(id == n++) { name = "$00f0"; value = ""; return true; }
if(id == n++) { name = "Clock Speed"; value = clock_speed(); return true; }
if(id == n++) { name = "Timers Enable"; value = timers_enable(); return true; }
if(id == n++) { name = "RAM Disable"; value = ram_disable(); return true; }
if(id == n++) { name = "RAM Writable"; value = ram_writable(); return true; }
if(id == n++) { name = "Timers Disable"; value = timers_disable(); return true; }
//$00f1
if(id == n++) { name = "$00f1"; value = ""; return true; }
if(id == n++) { name = "IPLROM Enable"; value = iplrom_enable(); return true; }
//$00f2
if(id == n++) { name = "$00f2"; value = ""; return true; }
if(id == n++) { name = "DSP Address"; value = string("0x", strhex<2>(dsp_address())); return true; }
return false;
}
void SMPDebugger::op_step() {
bool break_event = false;
@ -63,21 +41,34 @@ SMPDebugger::~SMPDebugger() {
delete[] usage;
}
//===========
//SMPDebugger
//===========
bool SMPDebugger::property(unsigned id, string &name, string &value) {
unsigned n = 0;
//$00f0
unsigned SMPDebugger::clock_speed() { return status.clock_speed; }
bool SMPDebugger::timers_enable() { return status.timers_enabled; }
bool SMPDebugger::ram_disable() { return status.ram_disabled; }
bool SMPDebugger::ram_writable() { return status.ram_writable; }
bool SMPDebugger::timers_disable() { return status.timers_disabled; }
#define item(name_, value_) \
if(id == n++) { \
name = name_; \
value = value_; \
return true; \
}
//$00f1
bool SMPDebugger::iplrom_enable() { return status.iplrom_enabled; }
//$00f0
item("$00f0", "");
item("Clock Speed", (unsigned)status.clock_speed);
item("Timers Enable", status.timers_enabled);
item("RAM Disable", status.ram_disabled);
item("RAM Writable", status.ram_writable);
item("Timers Disable", status.timers_disabled);
//$00f2
unsigned SMPDebugger::dsp_address() { return status.dsp_addr; }
//$00f1
item("$00f1", "");
item("IPLROM Enable", status.iplrom_enabled);
//$00f2
item("$00f2", "");
item("DSP Address", string("0x", strhex<2>(status.dsp_addr)));
#undef item
return false;
}
#endif

View File

@ -18,21 +18,4 @@ public:
SMPDebugger();
~SMPDebugger();
//===========
//SMPDebugger
//===========
//$00f0
unsigned clock_speed();
bool timers_enable();
bool ram_disable();
bool ram_writable();
bool timers_disable();
//$00f1
bool iplrom_enable();
//$00f2
unsigned dsp_address();
};

View File

@ -1,7 +1,7 @@
namespace SNES {
namespace Info {
static const char Name[] = "bsnes";
static const char Version[] = "067.24";
static const char Version[] = "067.25";
static const unsigned SerializerVersion = 12;
}
}