mirror of https://github.com/bsnes-emu/bsnes.git
Update to v104r01 release.
byuu says: Changelog: - gba/cpu: synchronize to the PPU, not oneself, when the CPU is stopped - this bug was patched in the official v104 release; but not in the .tar.xz archive - ms/vdp: backdrop color is on the second 16-entry palette, not the first [hex\_usr] - ms/vdp: fix background color 0 priority; fixes Alex Kidd in High Tech World text boxes [hex\_usr] - tomoko: choose first option when loading files via the command-line [hex\_usr] - icarus: lo/hi RAM addressing was backwards; M68K is big endian; fixes save files in Sonic 3 Many thanks to hex\_usr for the Master System / Game Gear VDP fix. That's a tricky system to get good technical information on. The fix should be correct, but please report if you spot any regressions just in case.
This commit is contained in:
parent
58d70c7c9a
commit
366e9cebff
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@ -12,7 +12,7 @@ using namespace nall;
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namespace Emulator {
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namespace Emulator {
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static const string Name = "higan";
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static const string Name = "higan";
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static const string Version = "104";
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static const string Version = "104.01";
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static const string Author = "byuu";
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static const string Author = "byuu";
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static const string License = "GPLv3";
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static const string License = "GPLv3";
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static const string Website = "http://byuu.org/";
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static const string Website = "http://byuu.org/";
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@ -48,6 +48,8 @@ auto VDP::Background::run() -> void {
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output.color.bit(1) = vdp.vram[patternAddress + 1].bit(index);
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output.color.bit(1) = vdp.vram[patternAddress + 1].bit(index);
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output.color.bit(2) = vdp.vram[patternAddress + 2].bit(index);
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output.color.bit(2) = vdp.vram[patternAddress + 2].bit(index);
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output.color.bit(3) = vdp.vram[patternAddress + 3].bit(index);
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output.color.bit(3) = vdp.vram[patternAddress + 3].bit(index);
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if(output.color == 0) output.priority = 0;
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}
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}
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auto VDP::Background::power() -> void {
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auto VDP::Background::power() -> void {
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@ -38,13 +38,14 @@ auto VDP::main() -> void {
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sprite.run();
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sprite.run();
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step(2);
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step(2);
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uint12 color = palette(io.backdropColor);
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uint12 color = palette(16 | io.backdropColor);
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if(background.output.color && (background.output.priority || !sprite.output.color)) {
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if(!io.leftClip || x >= 8) {
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if(background.output.priority || !sprite.output.color) {
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color = palette(background.output.palette << 4 | background.output.color);
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color = palette(background.output.palette << 4 | background.output.color);
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} else if(sprite.output.color) {
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} else if(sprite.output.color) {
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color = palette(16 | sprite.output.color);
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color = palette(16 | sprite.output.color);
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}
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}
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if(x <= 7 && io.leftClip) color = palette(io.backdropColor);
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}
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if(!io.displayEnable) color = 0;
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if(!io.displayEnable) color = 0;
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*screen++ = color;
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*screen++ = color;
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}
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}
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@ -1,7 +1,7 @@
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auto Cartridge::loadCartridge(Markup::Node node) -> void {
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auto Cartridge::loadCartridge(Markup::Node node) -> void {
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information.title.cartridge = node["information/title"].text();
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information.title.cartridge = node["information/title"].text();
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auto board = node["board"];
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auto board = node["board"];
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if(!region() || region() == "Auto") {
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if(region() == "Auto") {
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if(board["region"].text() == "ntsc") information.region = "NTSC";
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if(board["region"].text() == "ntsc") information.region = "NTSC";
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if(board["region"].text() == "pal") information.region = "PAL";
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if(board["region"].text() == "pal") information.region = "PAL";
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}
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}
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@ -28,6 +28,7 @@ auto Program::load(uint id, string name, string type, string_vector options) ->
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if(mediumQueue) {
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if(mediumQueue) {
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auto entry = mediumQueue.takeLeft().split("|", 1L);
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auto entry = mediumQueue.takeLeft().split("|", 1L);
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location = entry.right();
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location = entry.right();
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if(entry.size() == 1) option = options(0);
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if(entry.size() == 2) option = entry.left();
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if(entry.size() == 2) option = entry.left();
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} else {
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} else {
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BrowserDialog dialog;
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BrowserDialog dialog;
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@ -25,13 +25,13 @@ MegaDriveCartridge::MegaDriveCartridge(string location, uint8_t* data, uint size
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ramTo |= data[0x01ba] << 8;
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ramTo |= data[0x01ba] << 8;
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ramTo |= data[0x01bb] << 0;
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ramTo |= data[0x01bb] << 0;
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if(!(ramFrom & 1) && !(ramTo & 1)) ramMode = "lo";
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if(!(ramFrom & 1) && !(ramTo & 1)) ramMode = "hi";
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if( (ramFrom & 1) && (ramTo & 1)) ramMode = "hi";
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if( (ramFrom & 1) && (ramTo & 1)) ramMode = "lo";
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if(!(ramFrom & 1) && (ramTo & 1)) ramMode = "word";
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if(!(ramFrom & 1) && (ramTo & 1)) ramMode = "word";
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uint32_t ramSize = ramTo - ramFrom + 1;
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uint32_t ramSize = ramTo - ramFrom + 1;
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if(ramMode == "lo") ramSize = (ramTo >> 1) - (ramFrom >> 1) + 1;
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if(ramMode == "hi") ramSize = (ramTo >> 1) - (ramFrom >> 1) + 1;
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if(ramMode == "hi") ramSize = (ramTo >> 1) - (ramFrom >> 1) + 1;
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if(ramMode == "lo") ramSize = (ramTo >> 1) - (ramFrom >> 1) + 1;
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if(ramMode == "word") ramSize = ramTo - ramFrom + 1;
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if(ramMode == "word") ramSize = ramTo - ramFrom + 1;
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if(ramMode != "none") ramSize = bit::round(min(0x20000, ramSize));
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if(ramMode != "none") ramSize = bit::round(min(0x20000, ramSize));
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@ -1,5 +0,0 @@
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#pragma once
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#include <nall/mosaic/bitstream.hpp>
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#include <nall/mosaic/context.hpp>
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#include <nall/mosaic/parser.hpp>
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@ -1,48 +0,0 @@
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#pragma once
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namespace nall { namespace mosaic {
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struct bitstream {
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~bitstream() {
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close();
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}
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auto read(uint64_t addr) const -> bool {
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if(data == nullptr || (addr >> 3) >= size) return 0;
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uint mask = endian == 0 ? (0x01 << (addr & 7)) : (0x80 >> (addr & 7));
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return data[addr >> 3] & mask;
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}
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auto write(uint64_t addr, bool value) -> void {
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if(data == nullptr || readonly == true || (addr >> 3) >= size) return;
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uint mask = endian == 0 ? (0x01 << (addr & 7)) : (0x80 >> (addr & 7));
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if(value == 0) data[addr >> 3] &= ~mask;
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if(value == 1) data[addr >> 3] |= mask;
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}
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auto open(const string& filename) -> bool {
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readonly = false;
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if(fp.open(filename, filemap::mode::readwrite) == false) {
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readonly = true;
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if(fp.open(filename, filemap::mode::read) == false) {
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return false;
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}
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}
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data = fp.data();
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size = fp.size();
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return true;
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}
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auto close() -> void {
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fp.close();
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data = nullptr;
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}
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filemap fp;
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uint8_t* data = nullptr;
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uint size = 0;
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bool readonly = false;
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bool endian = 1;
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};
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}}
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@ -1,221 +0,0 @@
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#pragma once
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namespace nall { namespace mosaic {
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struct context {
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context() {
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reset();
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}
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auto objectWidth() const -> uint { return blockWidth * tileWidth * mosaicWidth + paddingWidth; }
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auto objectHeight() const -> uint { return blockHeight * tileHeight * mosaicHeight + paddingHeight; }
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auto objectSize() const -> uint {
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uint size = blockStride * tileWidth * tileHeight * mosaicWidth * mosaicHeight
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+ blockOffset * tileHeight * mosaicWidth * mosaicHeight
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+ tileStride * mosaicWidth * mosaicHeight
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+ tileOffset * mosaicHeight;
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return max(1u, size);
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}
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auto reset() -> void {
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offset = 0;
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width = 0;
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height = 0;
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count = 0;
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endian = 1;
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order = 0;
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depth = 1;
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blockWidth = 1;
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blockHeight = 1;
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blockStride = 0;
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blockOffset = 0;
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block.reset();
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tileWidth = 1;
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tileHeight = 1;
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tileStride = 0;
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tileOffset = 0;
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tile.reset();
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mosaicWidth = 1;
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mosaicHeight = 1;
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mosaicStride = 0;
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mosaicOffset = 0;
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mosaic.reset();
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paddingWidth = 0;
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paddingHeight = 0;
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paddingColor = 0;
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palette.reset();
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}
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auto eval(const string& expression) -> uint {
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if(auto result = Eval::integer(expression)) return result();
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return 0u;
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}
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auto eval(vector<uint>& buffer, const string& expression_) -> void {
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string expression = expression_;
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bool function = false;
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for(auto& c : expression) {
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if(c == '(') function = true;
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if(c == ')') function = false;
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if(c == ',' && function == true) c = ';';
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}
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auto list = expression.split(",");
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for(auto& item : list) {
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item.strip();
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if(item.match("f(?*) ?*")) {
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item.trimLeft("f(", 1L);
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auto part = item.split(") ", 1L);
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auto args = part[0].split(";", 3L).strip();
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uint length = eval(args(0, "0"));
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uint offset = eval(args(1, "0"));
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uint stride = eval(args(2, "0"));
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if(args.size() < 2) offset = buffer.size();
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if(args.size() < 3) stride = 1;
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for(uint n = 0; n < length; n++) {
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string fn = part[1];
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fn.replace("n", string{n});
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fn.replace("o", string{offset});
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fn.replace("p", string{buffer.size()});
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buffer.resize(offset + 1);
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buffer[offset] = eval(fn);
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offset += stride;
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}
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} else if(item.match("base64*")) {
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uint offset = 0;
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item.trimLeft("base64", 1L);
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if(item.match("(?*) *")) {
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item.trimLeft("(", 1L);
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auto part = item.split(") ", 1L);
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offset = eval(part[0]);
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item = part(1, "");
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}
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item.strip();
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for(auto& c : item) {
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if(c >= 'A' && c <= 'Z') buffer.append(offset + c - 'A' + 0);
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if(c >= 'a' && c <= 'z') buffer.append(offset + c - 'a' + 26);
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if(c >= '0' && c <= '9') buffer.append(offset + c - '0' + 52);
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if(c == '-') buffer.append(offset + 62);
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if(c == '_') buffer.append(offset + 63);
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}
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} else if(item.match("file *")) {
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item.trimLeft("file ", 1L);
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item.strip();
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//...
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} else if(item) {
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buffer.append(eval(item));
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}
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}
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}
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auto parse(const string& data) -> void {
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reset();
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auto lines = data.split("\n");
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for(auto& line : lines) {
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auto part = line.split(":", 1L).strip();
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if(part.size() != 2) continue;
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if(part[0] == "offset") offset = eval(part[1]);
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if(part[0] == "width") width = eval(part[1]);
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if(part[0] == "height") height = eval(part[1]);
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if(part[0] == "count") count = eval(part[1]);
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if(part[0] == "endian") endian = eval(part[1]);
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if(part[0] == "order") order = eval(part[1]);
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if(part[0] == "depth") depth = eval(part[1]);
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if(part[0] == "blockWidth") blockWidth = eval(part[1]);
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if(part[0] == "blockHeight") blockHeight = eval(part[1]);
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if(part[0] == "blockStride") blockStride = eval(part[1]);
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if(part[0] == "blockOffset") blockOffset = eval(part[1]);
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if(part[0] == "block") eval(block, part[1]);
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if(part[0] == "tileWidth") tileWidth = eval(part[1]);
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if(part[0] == "tileHeight") tileHeight = eval(part[1]);
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if(part[0] == "tileStride") tileStride = eval(part[1]);
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if(part[0] == "tileOffset") tileOffset = eval(part[1]);
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if(part[0] == "tile") eval(tile, part[1]);
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if(part[0] == "mosaicWidth") mosaicWidth = eval(part[1]);
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if(part[0] == "mosaicHeight") mosaicHeight = eval(part[1]);
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if(part[0] == "mosaicStride") mosaicStride = eval(part[1]);
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if(part[0] == "mosaicOffset") mosaicOffset = eval(part[1]);
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if(part[0] == "mosaic") eval(mosaic, part[1]);
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if(part[0] == "paddingWidth") paddingWidth = eval(part[1]);
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if(part[0] == "paddingHeight") paddingHeight = eval(part[1]);
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if(part[0] == "paddingColor") paddingColor = eval(part[1]);
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if(part[0] == "palette") eval(palette, part[1]);
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}
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sanitize();
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}
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auto load(const string& filename) -> bool {
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if(auto filedata = string::read(filename)) {
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parse(filedata);
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return true;
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}
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return false;
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}
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auto sanitize() -> void {
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if(depth < 1) depth = 1;
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if(depth > 24) depth = 24;
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if(blockWidth < 1) blockWidth = 1;
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if(blockHeight < 1) blockHeight = 1;
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if(tileWidth < 1) tileWidth = 1;
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if(tileHeight < 1) tileHeight = 1;
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if(mosaicWidth < 1) mosaicWidth = 1;
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if(mosaicHeight < 1) mosaicHeight = 1;
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//set alpha to full opacity
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paddingColor |= 255u << 24;
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for(auto& color : palette) color |= 255u << 24;
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}
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uint offset;
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uint width;
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uint height;
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uint count;
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bool endian; //0 = lsb, 1 = msb
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bool order; //0 = linear, 1 = planar
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uint depth; //1 - 24bpp
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uint blockWidth;
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uint blockHeight;
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uint blockStride;
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uint blockOffset;
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vector<uint> block;
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uint tileWidth;
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uint tileHeight;
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uint tileStride;
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uint tileOffset;
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vector<uint> tile;
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uint mosaicWidth;
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uint mosaicHeight;
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uint mosaicStride;
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uint mosaicOffset;
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vector<uint> mosaic;
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uint paddingWidth;
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uint paddingHeight;
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uint paddingColor;
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vector<uint> palette;
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};
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}}
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@ -1,119 +0,0 @@
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#pragma once
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||||||
|
|
||||||
namespace nall { namespace mosaic {
|
|
||||||
|
|
||||||
struct parser {
|
|
||||||
//export from bitstream to canvas
|
|
||||||
auto load(bitstream& stream, uint64_t offset, context& ctx, uint width, uint height) -> void {
|
|
||||||
canvas.allocate(width, height);
|
|
||||||
canvas.fill(ctx.paddingColor);
|
|
||||||
parse(1, stream, offset, ctx, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
//import from canvas to bitstream
|
|
||||||
auto save(bitstream& stream, uint64_t offset, context& ctx) -> bool {
|
|
||||||
if(stream.readonly) return false;
|
|
||||||
parse(0, stream, offset, ctx, canvas.width(), canvas.height());
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
auto read(uint x, uint y) const -> uint32_t {
|
|
||||||
uint addr = y * canvas.width() + x;
|
|
||||||
if(addr >= canvas.width() * canvas.height()) return 0u;
|
|
||||||
auto buffer = (uint32_t*)canvas.data();
|
|
||||||
return buffer[addr];
|
|
||||||
}
|
|
||||||
|
|
||||||
auto write(uint x, uint y, uint32_t data) -> void {
|
|
||||||
uint addr = y * canvas.width() + x;
|
|
||||||
if(addr >= canvas.width() * canvas.height()) return;
|
|
||||||
auto buffer = (uint32_t*)canvas.data();
|
|
||||||
buffer[addr] = data;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto parse(bool load, bitstream& stream, uint64_t offset, context& ctx, uint width, uint height) -> void {
|
|
||||||
stream.endian = ctx.endian;
|
|
||||||
uint canvasWidth = width / (ctx.mosaicWidth * ctx.tileWidth * ctx.blockWidth + ctx.paddingWidth);
|
|
||||||
uint canvasHeight = height / (ctx.mosaicHeight * ctx.tileHeight * ctx.blockHeight + ctx.paddingHeight);
|
|
||||||
uint bitsPerBlock = ctx.depth * ctx.blockWidth * ctx.blockHeight;
|
|
||||||
|
|
||||||
uint objectOffset = 0;
|
|
||||||
for(uint objectY = 0; objectY < canvasHeight; objectY++) {
|
|
||||||
for(uint objectX = 0; objectX < canvasWidth; objectX++) {
|
|
||||||
if(objectOffset >= ctx.count && ctx.count > 0) break;
|
|
||||||
uint objectIX = objectX * ctx.objectWidth();
|
|
||||||
uint objectIY = objectY * ctx.objectHeight();
|
|
||||||
objectOffset++;
|
|
||||||
|
|
||||||
uint mosaicOffset = 0;
|
|
||||||
for(uint mosaicY = 0; mosaicY < ctx.mosaicHeight; mosaicY++) {
|
|
||||||
for(uint mosaicX = 0; mosaicX < ctx.mosaicWidth; mosaicX++) {
|
|
||||||
uint mosaicData = ctx.mosaic(mosaicOffset, mosaicOffset);
|
|
||||||
uint mosaicIX = (mosaicData % ctx.mosaicWidth) * (ctx.tileWidth * ctx.blockWidth);
|
|
||||||
uint mosaicIY = (mosaicData / ctx.mosaicWidth) * (ctx.tileHeight * ctx.blockHeight);
|
|
||||||
mosaicOffset++;
|
|
||||||
|
|
||||||
uint tileOffset = 0;
|
|
||||||
for(uint tileY = 0; tileY < ctx.tileHeight; tileY++) {
|
|
||||||
for(uint tileX = 0; tileX < ctx.tileWidth; tileX++) {
|
|
||||||
uint tileData = ctx.tile(tileOffset, tileOffset);
|
|
||||||
uint tileIX = (tileData % ctx.tileWidth) * ctx.blockWidth;
|
|
||||||
uint tileIY = (tileData / ctx.tileWidth) * ctx.blockHeight;
|
|
||||||
tileOffset++;
|
|
||||||
|
|
||||||
uint blockOffset = 0;
|
|
||||||
for(uint blockY = 0; blockY < ctx.blockHeight; blockY++) {
|
|
||||||
for(uint blockX = 0; blockX < ctx.blockWidth; blockX++) {
|
|
||||||
if(load) {
|
|
||||||
uint palette = 0;
|
|
||||||
for(uint n = 0; n < ctx.depth; n++) {
|
|
||||||
uint index = blockOffset++;
|
|
||||||
if(ctx.order == 1) index = (index % ctx.depth) * ctx.blockWidth * ctx.blockHeight + (index / ctx.depth);
|
|
||||||
palette |= stream.read(offset + ctx.block(index, index)) << n;
|
|
||||||
}
|
|
||||||
|
|
||||||
write(
|
|
||||||
objectIX + mosaicIX + tileIX + blockX,
|
|
||||||
objectIY + mosaicIY + tileIY + blockY,
|
|
||||||
ctx.palette(palette, palette)
|
|
||||||
);
|
|
||||||
} else /* save */ {
|
|
||||||
uint32_t palette = read(
|
|
||||||
objectIX + mosaicIX + tileIX + blockX,
|
|
||||||
objectIY + mosaicIY + tileIY + blockY
|
|
||||||
);
|
|
||||||
|
|
||||||
for(uint n = 0; n < ctx.depth; n++) {
|
|
||||||
uint index = blockOffset++;
|
|
||||||
if(ctx.order == 1) index = (index % ctx.depth) * ctx.blockWidth * ctx.blockHeight + (index / ctx.depth);
|
|
||||||
stream.write(offset + ctx.block(index, index), palette & 1);
|
|
||||||
palette >>= 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} //blockX
|
|
||||||
} //blockY
|
|
||||||
|
|
||||||
offset += ctx.blockStride;
|
|
||||||
} //tileX
|
|
||||||
|
|
||||||
offset += ctx.blockOffset;
|
|
||||||
} //tileY
|
|
||||||
|
|
||||||
offset += ctx.tileStride;
|
|
||||||
} //mosaicX
|
|
||||||
|
|
||||||
offset += ctx.tileOffset;
|
|
||||||
} //mosaicY
|
|
||||||
|
|
||||||
offset += ctx.mosaicStride;
|
|
||||||
} //objectX
|
|
||||||
|
|
||||||
offset += ctx.mosaicOffset;
|
|
||||||
} //objectY
|
|
||||||
}
|
|
||||||
|
|
||||||
image canvas;
|
|
||||||
};
|
|
||||||
|
|
||||||
}}
|
|
Loading…
Reference in New Issue