mirror of https://github.com/bsnes-emu/bsnes.git
ICD APIs
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@ -137,9 +137,8 @@ static void display_vblank(GB_gameboy_t *gb)
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if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || gb->stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) {
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/* LCD is off, set screen to white or black (if LCD is on in stop mode) */
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if (gb->sgb) {
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uint8_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped && GB_is_cgb(gb) ? 0x3 : 0x0;
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for (unsigned i = 0; i < WIDTH * LINES; i++) {
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gb->sgb->screen_buffer[i] = color;
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gb->sgb->screen_buffer[i] = 0x0;
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}
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}
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else {
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@ -387,9 +386,12 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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}
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if (gb->sgb) {
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if (gb->current_lcd_line < LINES) {
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gb->sgb->screen_buffer[gb->position_in_line + gb->current_lcd_line * WIDTH] = pixel;
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gb->sgb->screen_buffer[gb->position_in_line + gb->current_lcd_line * WIDTH] = gb->stopped? 0 : pixel;
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}
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}
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else if (gb->model & GB_MODEL_NO_SFC_BIT) {
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gb->icd_row[gb->position_in_line] = pixel;
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}
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else {
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gb->screen[gb->position_in_line + gb->current_line * WIDTH] = gb->background_palettes_rgb[fifo_item->palette * 4 + pixel];
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}
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@ -403,9 +405,12 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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}
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if (gb->sgb) {
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if (gb->current_lcd_line < LINES) {
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gb->sgb->screen_buffer[gb->position_in_line + gb->current_lcd_line * WIDTH] = pixel;
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gb->sgb->screen_buffer[gb->position_in_line + gb->current_lcd_line * WIDTH] = gb->stopped? 0 : pixel;
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}
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}
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else if (gb->model & GB_MODEL_NO_SFC_BIT) {
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gb->icd_row[gb->position_in_line] = pixel;
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}
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else {
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gb->screen[gb->position_in_line + gb->current_line * WIDTH] = gb->sprite_palettes_rgb[oam_fifo_item->palette * 4 + pixel];
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}
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@ -890,6 +895,11 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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}
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GB_SLEEP(gb, display, 11, LINE_LENGTH - gb->cycles_for_line);
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gb->mode_for_interrupt = 2;
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/* TODO: Can this timing even be verified? */
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if (gb->icd_row_callback) {
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gb->icd_row_callback(gb, gb->icd_row);
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}
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}
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/* Lines 144 - 152 */
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@ -961,7 +971,11 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->wy_diff = 0;
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gb->window_disabled_while_active = false;
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gb->current_line = 0;
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gb->current_lcd_line = -1; // TODO: not the correct timing
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// TODO: not the correct timing
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gb->current_lcd_line = -1;
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if (gb->icd_vreset_callback) {
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gb->icd_vreset_callback(gb);
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}
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}
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}
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27
Core/gb.c
27
Core/gb.c
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@ -112,6 +112,11 @@ void GB_init(GB_gameboy_t *gb, GB_model_t model)
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gb->cartridge_type = &GB_cart_defs[0]; // Default cartridge type
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gb->clock_multiplier = 1.0;
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if (model & GB_MODEL_NO_SFC_BIT) {
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/* Disable time syncing. Timing should be done by the SFC emulator. */
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gb->turbo = true;
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}
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GB_reset(gb);
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}
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@ -576,6 +581,7 @@ static void reset_ram(GB_gameboy_t *gb)
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case GB_MODEL_DMG_B:
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case GB_MODEL_SGB_NTSC: /* Unverified*/
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case GB_MODEL_SGB_PAL: /* Unverified */
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case GB_MODEL_SGB_NO_SFC:
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for (unsigned i = 0; i < gb->ram_size; i++) {
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gb->ram[i] = GB_random();
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if (i & 0x100) {
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@ -588,6 +594,7 @@ static void reset_ram(GB_gameboy_t *gb)
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break;
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case GB_MODEL_SGB2:
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case GB_MODEL_SGB2_NO_SFC:
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for (unsigned i = 0; i < gb->ram_size; i++) {
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gb->ram[i] = 0x55;
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gb->ram[i] ^= GB_random() & GB_random() & GB_random();
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@ -620,7 +627,9 @@ static void reset_ram(GB_gameboy_t *gb)
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case GB_MODEL_DMG_B:
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case GB_MODEL_SGB_NTSC: /* Unverified*/
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case GB_MODEL_SGB_PAL: /* Unverified */
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case GB_MODEL_SGB_NO_SFC:
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case GB_MODEL_SGB2:
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case GB_MODEL_SGB2_NO_SFC:
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for (unsigned i = 0; i < sizeof(gb->hram); i++) {
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if (i & 1) {
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gb->hram[i] = GB_random() | GB_random() | GB_random();
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@ -641,9 +650,11 @@ static void reset_ram(GB_gameboy_t *gb)
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break;
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case GB_MODEL_DMG_B:
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case GB_MODEL_SGB_NTSC: /* Unverified*/
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case GB_MODEL_SGB_NTSC: /* Unverified */
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case GB_MODEL_SGB_PAL: /* Unverified */
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case GB_MODEL_SGB_NO_SFC: /* Unverified */
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case GB_MODEL_SGB2:
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case GB_MODEL_SGB2_NO_SFC:
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for (unsigned i = 0; i < 8; i++) {
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if (i & 2) {
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gb->oam[i] = GB_random() & GB_random() & GB_random();
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@ -669,7 +680,9 @@ static void reset_ram(GB_gameboy_t *gb)
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case GB_MODEL_DMG_B:
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case GB_MODEL_SGB_NTSC: /* Unverified*/
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case GB_MODEL_SGB_PAL: /* Unverified */
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case GB_MODEL_SGB2: {
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case GB_MODEL_SGB_NO_SFC: /* Unverified */
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case GB_MODEL_SGB2:
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case GB_MODEL_SGB2_NO_SFC: {
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uint8_t temp;
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for (unsigned i = 0; i < GB_IO_WAV_END - GB_IO_WAV_START; i++) {
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if (i & 1) {
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@ -911,3 +924,13 @@ void GB_set_joyp_write_callback(GB_gameboy_t *gb, GB_joyp_write_callback_t callb
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{
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gb->joyp_write_callback = callback;
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}
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void GB_set_icd_row_callback(GB_gameboy_t *gb, GB_icd_row_callback_t callback)
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{
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gb->icd_row_callback = callback;
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}
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void GB_set_icd_vreset_callback(GB_gameboy_t *gb, GB_icd_vreset_callback_t callback)
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{
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gb->icd_vreset_callback = callback;
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}
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@ -23,7 +23,6 @@
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#define GB_STRUCT_VERSION 13
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#ifdef GB_INTERNAL
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#define GB_MODEL_FAMILY_MASK 0xF00
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#define GB_MODEL_DMG_FAMILY 0x000
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#define GB_MODEL_MGB_FAMILY 0x100
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@ -31,6 +30,7 @@
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#define GB_MODEL_PAL_BIT 0x1000
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#define GB_MODEL_NO_SFC_BIT 0x2000
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#ifdef GB_INTERNAL
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#if __clang__
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#define UNROLL _Pragma("unroll")
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#elif __GNUC__
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@ -243,6 +243,8 @@ typedef void (*GB_serial_transfer_bit_start_callback_t)(GB_gameboy_t *gb, bool b
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typedef bool (*GB_serial_transfer_bit_end_callback_t)(GB_gameboy_t *gb);
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typedef void (*GB_update_input_hint_callback_t)(GB_gameboy_t *gb);
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typedef void (*GB_joyp_write_callback_t)(GB_gameboy_t *gb, uint8_t value);
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typedef void (*GB_icd_row_callback_t)(GB_gameboy_t *gb, uint8_t *row);
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typedef void (*GB_icd_vreset_callback_t)(GB_gameboy_t *gb);
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typedef struct {
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bool state;
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@ -420,6 +422,7 @@ struct GB_gameboy_internal_s {
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uint16_t serial_length;
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uint8_t double_speed_alignment;
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uint8_t serial_count;
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uint8_t icd_row[160];
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);
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/* APU */
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@ -535,6 +538,8 @@ struct GB_gameboy_internal_s {
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GB_serial_transfer_bit_end_callback_t serial_transfer_bit_end_callback;
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GB_update_input_hint_callback_t update_input_hint_callback;
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GB_joyp_write_callback_t joyp_write_callback;
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GB_icd_row_callback_t icd_row_callback;
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GB_icd_vreset_callback_t icd_vreset_callback;
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/* IR */
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long cycles_since_ir_change; // In 8MHz units
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@ -696,6 +701,8 @@ void GB_disconnect_serial(GB_gameboy_t *gb);
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/* For integration with SFC/SNES emulators */
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void GB_set_joyp_write_callback(GB_gameboy_t *gb, GB_joyp_write_callback_t callback);
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void GB_set_icd_row_callback(GB_gameboy_t *gb, GB_icd_row_callback_t callback);
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void GB_set_icd_vreset_callback(GB_gameboy_t *gb, GB_icd_vreset_callback_t callback);
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#ifdef GB_INTERNAL
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uint32_t GB_get_clock_rate(GB_gameboy_t *gb);
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@ -273,7 +273,9 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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case GB_MODEL_DMG_B:
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case GB_MODEL_SGB_NTSC:
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case GB_MODEL_SGB_PAL:
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case GB_MODEL_SGB_NO_SFC:
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case GB_MODEL_SGB2:
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case GB_MODEL_SGB2_NO_SFC:
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;
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}
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}
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@ -584,7 +586,9 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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case GB_MODEL_DMG_B:
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case GB_MODEL_SGB_NTSC:
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case GB_MODEL_SGB_PAL:
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case GB_MODEL_SGB_NO_SFC:
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case GB_MODEL_SGB2:
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case GB_MODEL_SGB2_NO_SFC:
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case GB_MODEL_CGB_E:
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case GB_MODEL_AGB:
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break;
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