Update to bsnes v027r10? release.

New WIP posted.

 I downloaded a 64-bit Linux OS to verify that libco.x86-64.c worked
this time. Turns out the problem was that I declared "register stack =
*(long long*)to;" -- forgot the size qualifier, so it was being
truncated to 32-bits. Anyway, it works now.

 I also added two more GUI keys, one to pop open the load ROM window,
and one to pause emulation. Yes, took me eight versions, but I finally
re-added pause mode. It probably still consumes CPU time, not sure. I
don't really care, I'll fix it before release. The whole thing is
silly anyway, task scheduler is so easy to cheat. Add sleep(1) inside
the main loop and it states bsnes uses ~1-2% CPU time. As if.

               Windows binary updated, too.







> Unfortunately, it will be 64-bit and using Vista 64 Ultimate, so I'm
> not sure what all will be compatible in terms of software and
> emulators.




 32-bit software runs fine for the most part on Vista. bsnes works
there for sure. But if you want it 64-bit native, you'll have to
compile it yourself, as I have no idea how to make a 64-bit Windows
binary. Nor do I really feel like maintaining another build :/

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byuu 2008-01-28 06:27:00 +00:00
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