More accurate CGB initial register values. Closes #80

This commit is contained in:
Lior Halphon 2018-06-19 23:59:16 +03:00
parent 6a7c084177
commit 30f13bd28c
1 changed files with 34 additions and 23 deletions

View File

@ -10,6 +10,8 @@ Start:
xor a
; Clear chosen input palette
ldh [InputPalette], a
; Clear title checksum
ldh [TitleChecksum], a
; Clear memory VRAM
ld hl, $8000
call ClearMemoryPage
@ -724,38 +726,37 @@ Preboot:
ldh [$00], a
call ClearVRAMViaHDMA
; Final values for CGB mode
ld de, $ff56
ld l, $0d
ld a, [$143]
bit 7, a
jr nz, .cgbGame
call EmulateDMG
call z, EmulateDMG
ldh a, [TitleChecksum]
ld b, a
.cgbGame
ldh [$4C], a ; One day, I will know what this switch does and how it differs from FF6C
ldh a, [InputPalette]
and a
jr nz, .emulateDMGForCGBGame
IF DEF(AGB)
; Set registers to match the original AGB-CGB boot
ld bc, $1100
push bc
pop af
; AF = $1100, C = 0
xor a
ld c, a
add a, $11
ld h, c
ld b, 1
ld c, c
ld e, $08
ld l, $7c
ELSE
; Set registers to match the original CGB boot
ld bc, $1180
push bc
pop af
ld c, 0
; AF = $1180, C = 0
xor a
ld c, a
ld a, $11
ld h, c
ld b, c
ld c, c
ld e, $08
ld l, $7c
; B is set to the title checksum
ENDC
ret
@ -788,25 +789,31 @@ EmulateDMG:
call WaitFrame
call LoadPalettesFromIndex
ld a, 4
; Set the final values for DMG mode
ld d, 0
ld e, $8
ld l, $7c
ret
GetPaletteIndex:
ld a, [$14B] ; Old Licensee
ld hl, $14B
ld a, [hl] ; Old Licensee
cp $33
jr z, .newLicensee
cp 1 ; Nintendo
jr nz, .notNintendo
jr .doChecksum
.newLicensee
ld a, [$144]
ld l, $44
ld a, [hli]
cp "0"
jr nz, .notNintendo
ld a, [$145]
ld a, [hl]
cp "1"
jr nz, .notNintendo
.doChecksum
ld hl, $134
ld l, $34
ld c, $10
ld b, 0
@ -848,6 +855,8 @@ GetPaletteIndex:
ld a, l
add PalettePerChecksum - TitleChecksums - 1; -1 since hl was incremented
ld l, a
ld a, b
ldh [TitleChecksum], a
ld a, [hl]
ret
@ -1140,6 +1149,8 @@ SECTION "ROMMax", ROM0[$900]
ds 1
SECTION "HRAM", HRAM[$FF80]
TitleChecksum:
ds 1
BgPalettes:
ds 8 * 4 * 2
InputPalette: