mirror of https://github.com/bsnes-emu/bsnes.git
parent
4276549acd
commit
3035f43428
24
Core/apu.c
24
Core/apu.c
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@ -75,9 +75,19 @@ static void render(GB_gameboy_t *gb, bool no_downsampling, GB_sample_t *dest)
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gb->apu_output.dac_discharge[i] -= ((double) DAC_DECAY_SPEED) / gb->apu_output.sample_rate;
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if (gb->apu_output.dac_discharge[i] < 0) {
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multiplier = 0;
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gb->apu_output.dac_discharge[i] = 0;
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}
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else {
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multiplier *= pow(0.05, 1 - gb->apu_output.dac_discharge[i]) * (gb->apu_output.dac_discharge[i]);
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multiplier *= gb->apu_output.dac_discharge[i];
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}
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}
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else {
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gb->apu_output.dac_discharge[i] += ((double) DAC_ATTACK_SPEED) / gb->apu_output.sample_rate;
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if (gb->apu_output.dac_discharge[i] > 1) {
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gb->apu_output.dac_discharge[i] = 1;
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}
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else {
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multiplier *= gb->apu_output.dac_discharge[i];
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}
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}
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@ -797,9 +807,10 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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gb->apu.wave_channel.length_enabled = false;
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}
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/* Note that we don't change the sample just yet! This was verified on hardware. */
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/* Todo: The first sample *is not* skipped on the DMG, this is a bug introduced
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on the CGB. It appears that the bug was fixed on the AGB, but it's not reflected
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by PCM434. */
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/* Todo: The first sample might *not* beskipped on the DMG, this could be a bug
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introduced on the CGB. It appears that the bug was fixed on the AGB, but it's
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not reflected by PCM34. This should be probably verified as this could just
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mean differences in the DACs. */
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/* Todo: Similar issues may apply to the other channels on the DMG/AGB, test, verify and fix if needed */
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}
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@ -939,11 +950,6 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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}
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gb->io_registers[reg] = value;
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for (unsigned i = 0; i < GB_N_CHANNELS; i++) {
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if (is_DAC_enabled(gb, i)) {
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gb->apu_output.dac_discharge[i] = 1.0;
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}
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}
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}
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size_t GB_apu_get_current_buffer_length(GB_gameboy_t *gb)
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@ -8,8 +8,13 @@
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#ifdef GB_INTERNAL
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/* Speed = 1 / Length (in seconds) */
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/* Todo: Measure this and find the actual curve shape*/
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#define DAC_DECAY_SPEED 50
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/* Todo: Measure these and find the actual curve shapes.
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They are known to be incorrect (Some analog test ROM sound different),
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but are good enough approximations to fix Cannon Fodder's terrible audio.
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It also varies by model. */
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#define DAC_DECAY_SPEED (1000000)
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#define DAC_ATTACK_SPEED 1000
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/* Divides nicely and never overflows with 4 channels and 8 (1-8) volume levels */
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#ifdef WIIU
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