mirror of https://github.com/bsnes-emu/bsnes.git
SDL2: Hide mouse cursor when menu is not active
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70542137f2
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2f4a10913b
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@ -792,6 +792,7 @@ void connect_joypad(void)
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void run_gui(bool is_running)
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void run_gui(bool is_running)
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{
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{
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SDL_ShowCursor(SDL_ENABLE);
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connect_joypad();
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connect_joypad();
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/* Draw the background screen */
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/* Draw the background screen */
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@ -98,6 +98,7 @@ static void open_menu(void)
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SDL_PauseAudioDevice(device_id, 1);
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SDL_PauseAudioDevice(device_id, 1);
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}
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}
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run_gui(true);
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run_gui(true);
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SDL_ShowCursor(SDL_DISABLE);
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if (audio_playing) {
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if (audio_playing) {
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SDL_ClearQueuedAudio(device_id);
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SDL_ClearQueuedAudio(device_id);
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SDL_PauseAudioDevice(device_id, 0);
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SDL_PauseAudioDevice(device_id, 0);
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@ -425,6 +426,7 @@ static bool handle_pending_command(void)
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static void run(void)
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static void run(void)
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{
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{
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SDL_ShowCursor(SDL_DISABLE);
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GB_model_t model;
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GB_model_t model;
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pending_command = GB_SDL_NO_COMMAND;
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pending_command = GB_SDL_NO_COMMAND;
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restart:
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restart:
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