mirror of https://github.com/bsnes-emu/bsnes.git
Made CGB boot more accurate, added AGB boot
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parent
59d4cb4bc2
commit
2cd5c49935
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@ -0,0 +1,2 @@
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AGB EQU 1
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include "cgb_boot.asm"
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@ -732,7 +732,28 @@ Preboot:
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ld a, [InputPalette]
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and a
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jr nz, .emulateDMGForCGBGame
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ld a, $11
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IF DEF(AGB)
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; Set registers to match the original AGB-CGB boot
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ld bc, $1100
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push bc
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pop af
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ld h, c
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ld b, 1
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ld c, c
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ld e, $08
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ld l, $7c
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ELSE
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; Set registers to match the original CGB boot
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ld bc, $1180
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push bc
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pop af
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ld c, 0
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ld h, c
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ld b, c
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ld c, c
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ld e, $08
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ld l, $7c
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ENDC
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ret
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.emulateDMGForCGBGame
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7
Makefile
7
Makefile
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@ -90,9 +90,9 @@ endif
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cocoa: $(BIN)/SameBoy.app
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quicklook: $(BIN)/SameBoy.qlgenerator
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sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
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bootroms: $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/dmg_boot.bin
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tester: $(TESTER_TARGET) $(BIN)/tester/dmg_boot.bin $(BIN)/tester/cgb_boot.bin
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sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/agb_boot.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
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bootroms: $(BIN)/BootROMs/agb_boot.bin $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/dmg_boot.bin
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tester: $(TESTER_TARGET) $(BIN)/tester/dmg_boot.bin $(BIN)/tester/cgb_boot.bin $(BIN)/tester/agb_boot.bin
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all: cocoa sdl tester libretro
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# Get a list of our source files and their respective object file targets
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@ -161,6 +161,7 @@ $(BIN)/SameBoy.app: $(BIN)/SameBoy.app/Contents/MacOS/SameBoy \
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Misc/registers.sym \
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$(BIN)/SameBoy.app/Contents/Resources/dmg_boot.bin \
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$(BIN)/SameBoy.app/Contents/Resources/cgb_boot.bin \
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$(BIN)/SameBoy.app/Contents/Resources/agb_boot.bin \
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$(patsubst %.xib,%.nib,$(addprefix $(BIN)/SameBoy.app/Contents/Resources/Base.lproj/,$(shell cd Cocoa;ls *.xib))) \
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$(BIN)/SameBoy.qlgenerator \
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Shaders
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