From 28fc75737eb71c28fdaa848ef6dc76a6523e1c1b Mon Sep 17 00:00:00 2001 From: Tim Allen Date: Sat, 9 Sep 2017 16:50:33 +1000 Subject: [PATCH] Add directions for manually importing PowerFest '94. Special thanks to hex_usr for figuring out the details: https://board.byuu.org/viewtopic.php?p=46289#p46289 --- docs/guides/import.md | 93 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) diff --git a/docs/guides/import.md b/docs/guides/import.md index 976f27c5..a1eb8e6d 100644 --- a/docs/guides/import.md +++ b/docs/guides/import.md @@ -628,3 +628,96 @@ GBA games can be imported and played just like Note that some GBA games have trouble with [in-game saves](../notes#in-game-saves-and-the-game-boy-advance). + +PowerFest '94 +------------- + +[PowerFest '94](https://en.wikipedia.org/wiki/Nintendo_PowerFest_%2794) +was a video game competition +organised by Nintendo, +in which contestants had six minutes +to complete a challenge based on three Super Famicom games. +The PowerFest '94 cartridge +was custom-built for the competition, +and included the three base games +as well as software to run each game, +switch between them after a specific time, +extract a score, +and display the combined total at the end. + +icarus cannot automatically import +dumps of the PowerFest '94 ROMs, +but if you have the files, +you can import them manually. + +You will need the following files: + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PartFilenameSize (bytes)SHA256
Scoringprogram.rom2621442fc9dca305ce3fb2f1a476567de500d50c174fbfbabd32b1b91c3ea6a731b4a1
Super Mario Bros. - The Lost Levelsslot1.rom5242887fd86113c5f95f794d65807bb75ab91c93c914670c27fc813ffa2ca20a48705e
Super Mario Kartslot2.rom52428819eb77affbf8dd068f5d79a3cf80a2084fd73237cd1ae4e47192b4422449e64a
Ken Griffey Jr. Presents Major League Baseballslot3.rom1048576d47bc9f9a6289c4f2e7f6bf74095f6ed36b1043a761e3e729ac9af2fc39ae062
+ +You will also need +the usual `dsp1.program.rom` and `dsp1.data.rom` +[co-processor firmware](#games-with-co-processor-firmware) files. + +**Note:** the versions of +*Super Mario Kart* +and *Ken Griffey Jr...* +in *PowerFest '94* +are not the same as the stand-alone versions of those games. + +To "import" *PowerFest '94*, +collect all the files mentioned above, then: + + 1. Inside [the game library](../concepts/game-library.md), + create the `Super Famicom` folder + (if it does not already exist). + 2. Inside the `Super Famicom` folder, + create a `PowerFest '94.sfc` folder + (the `.sfc` extension is important, + but you can choose a different base name if you want). + 3. Copy the various ROM files into the `PowerFest '94.sfc` folder. + +To play *PowerFest '94*, +open the Library menu, +pick the Nintendo sub-menu, +then choose the Super Famicom sub-menu item +to open a filesystem browser listing +all the Super Famicom games in the library. +Select *PowerFest '94* from the list +and click the Open button, +or just double-click the game, +and it will begin playing.