* added deinterlacing option
This commit is contained in:
byuu 2019-08-12 23:12:34 +09:00
parent 46dbe00f14
commit 252f479b22
12 changed files with 45 additions and 14 deletions

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@ -30,7 +30,7 @@ using namespace nall;
namespace Emulator { namespace Emulator {
static const string Name = "bsnes"; static const string Name = "bsnes";
static const string Version = "108.7"; static const string Version = "108.8";
static const string Author = "byuu"; static const string Author = "byuu";
static const string License = "GPLv3"; static const string License = "GPLv3";
static const string Website = "https://byuu.org"; static const string Website = "https://byuu.org";

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@ -19,6 +19,7 @@ auto Configuration::process(Markup::Node document, bool load) -> void {
bind(natural, "Hacks/CPU/Overclock", hacks.cpu.overclock); bind(natural, "Hacks/CPU/Overclock", hacks.cpu.overclock);
bind(boolean, "Hacks/PPU/Fast", hacks.ppu.fast); bind(boolean, "Hacks/PPU/Fast", hacks.ppu.fast);
bind(boolean, "Hacks/PPU/NoSpriteLimit", hacks.ppu.noSpriteLimit); bind(boolean, "Hacks/PPU/NoSpriteLimit", hacks.ppu.noSpriteLimit);
bind(boolean, "Hacks/PPU/Deinterlace", hacks.ppu.deinterlace);
bind(natural, "Hacks/PPU/Mode7/Scale", hacks.ppu.mode7.scale); bind(natural, "Hacks/PPU/Mode7/Scale", hacks.ppu.mode7.scale);
bind(boolean, "Hacks/PPU/Mode7/Perspective", hacks.ppu.mode7.perspective); bind(boolean, "Hacks/PPU/Mode7/Perspective", hacks.ppu.mode7.perspective);
bind(boolean, "Hacks/PPU/Mode7/Supersample", hacks.ppu.mode7.supersample); bind(boolean, "Hacks/PPU/Mode7/Supersample", hacks.ppu.mode7.supersample);

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@ -30,7 +30,8 @@ struct Configuration {
} cpu; } cpu;
struct PPU { struct PPU {
bool fast = true; bool fast = true;
bool noSpriteLimit = false; bool noSpriteLimit = true;
bool deinterlace = true;
struct Mode7 { struct Mode7 {
uint scale = 1; uint scale = 1;
bool perspective = true; bool perspective = true;

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@ -29,7 +29,7 @@ auto PPU::Line::renderBackground(PPU::IO::Background& self, uint source) -> void
uint y = this->y - (self.mosaicEnable ? this->y % (1 + io.mosaicSize) : 0); uint y = this->y - (self.mosaicEnable ? this->y % (1 + io.mosaicSize) : 0);
if(hires) { if(hires) {
hscroll <<= 1; hscroll <<= 1;
if(io.interlace) y = y << 1 | ppu.field(); if(io.interlace) y = y << 1 | field();
} }
uint mosaicCounter = 1; uint mosaicCounter = 1;

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@ -5,21 +5,34 @@ auto PPU::Line::flush() -> void {
if(Line::count) { if(Line::count) {
#pragma omp parallel for if(Line::count >= 8) #pragma omp parallel for if(Line::count >= 8)
for(uint y = 0; y < Line::count; y++) { for(uint y = 0; y < Line::count; y++) {
ppu.lines[Line::start + y].render(); if(ppu.deinterlace()) {
if(!ppu.interlace()) {
//some games enable interlacing in 240p mode, just force these to even fields
ppu.lines[Line::start + y].render(0);
} else {
//for actual interlaced frames, render both fields every farme for 480i -> 480p
ppu.lines[Line::start + y].render(0);
ppu.lines[Line::start + y].render(1);
}
} else {
//standard 240p (progressive) and 480i (interlaced) rendering
ppu.lines[Line::start + y].render(ppu.field());
}
} }
Line::start = 0; Line::start = 0;
Line::count = 0; Line::count = 0;
} }
} }
auto PPU::Line::render() -> void { auto PPU::Line::render(bool fieldID) -> void {
this->fieldID = fieldID;
uint y = this->y + (!ppu.latch.overscan ? 7 : 0); uint y = this->y + (!ppu.latch.overscan ? 7 : 0);
auto hd = ppu.hd(); auto hd = ppu.hd();
auto ss = ppu.ss(); auto ss = ppu.ss();
auto scale = ppu.hdScale(); auto scale = ppu.hdScale();
auto output = ppu.output + (!hd auto output = ppu.output + (!hd
? (y * 1024 + (ppu.interlace() && ppu.field() ? 512 : 0)) ? (y * 1024 + (ppu.interlace() && field() ? 512 : 0))
: (y * 256 * scale * scale) : (y * 256 * scale * scale)
); );
auto width = (!hd auto width = (!hd
@ -34,8 +47,8 @@ auto PPU::Line::render() -> void {
bool hires = io.pseudoHires || io.bgMode == 5 || io.bgMode == 6; bool hires = io.pseudoHires || io.bgMode == 5 || io.bgMode == 6;
auto aboveColor = cgram[0]; auto aboveColor = cgram[0];
auto belowColor = hires ? cgram[0] : io.col.fixedColor; auto belowColor = hires ? cgram[0] : io.col.fixedColor;
uint xa = (hd || ss) && ppu.interlace() && ppu.field() ? 256 * scale * scale / 2 : 0; uint xa = (hd || ss) && ppu.interlace() && field() ? 256 * scale * scale / 2 : 0;
uint xb = !(hd || ss) ? 256 : ppu.interlace() && !ppu.field() ? 256 * scale * scale / 2 : 256 * scale * scale; uint xb = !(hd || ss) ? 256 : ppu.interlace() && !field() ? 256 * scale * scale / 2 : 256 * scale * scale;
for(uint x = xa; x < xb; x++) { for(uint x = xa; x < xb; x++) {
above[x] = {Source::COL, 0, aboveColor}; above[x] = {Source::COL, 0, aboveColor};
below[x] = {Source::COL, 0, belowColor}; below[x] = {Source::COL, 0, belowColor};
@ -128,11 +141,11 @@ auto PPU::Line::plotBelow(uint x, uint source, uint priority, uint color) -> voi
auto PPU::Line::plotHD(Pixel* pixel, uint x, uint source, uint priority, uint color, bool hires, bool subpixel) -> void { auto PPU::Line::plotHD(Pixel* pixel, uint x, uint source, uint priority, uint color, bool hires, bool subpixel) -> void {
auto scale = ppu.hdScale(); auto scale = ppu.hdScale();
int xss = hires && subpixel ? scale / 2 : 0; int xss = hires && subpixel ? scale / 2 : 0;
int ys = ppu.interlace() && ppu.field() ? scale / 2 : 0; int ys = ppu.interlace() && field() ? scale / 2 : 0;
if(priority > pixel[x * scale + xss + ys * 256 * scale].priority) { if(priority > pixel[x * scale + xss + ys * 256 * scale].priority) {
Pixel p = {source, priority, color}; Pixel p = {source, priority, color};
int xsm = hires && !subpixel ? scale / 2 : scale; int xsm = hires && !subpixel ? scale / 2 : scale;
int ysm = ppu.interlace() && !ppu.field() ? scale / 2 : scale; int ysm = ppu.interlace() && !field() ? scale / 2 : scale;
for(int xs = xss; xs < xsm; xs++) { for(int xs = xss; xs < xsm; xs++) {
pixel[x * scale + xs + ys * 256 * scale] = p; pixel[x * scale + xs + ys * 256 * scale] = p;
} }

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@ -59,7 +59,7 @@ auto PPU::Line::renderObject(PPU::IO::Object& self) -> void {
} }
if(self.interlace) { if(self.interlace) {
y = !object.vflip ? y + ppu.field() : y - ppu.field(); y = !object.vflip ? y + field() : y - field();
} }
x &= 511; x &= 511;

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@ -28,6 +28,7 @@ auto PPU::hdScale() const -> uint { return configuration.hacks.ppu.mode7.scale;
auto PPU::hdPerspective() const -> bool { return configuration.hacks.ppu.mode7.perspective; } auto PPU::hdPerspective() const -> bool { return configuration.hacks.ppu.mode7.perspective; }
auto PPU::hdSupersample() const -> bool { return configuration.hacks.ppu.mode7.supersample; } auto PPU::hdSupersample() const -> bool { return configuration.hacks.ppu.mode7.supersample; }
auto PPU::hdMosaic() const -> bool { return configuration.hacks.ppu.mode7.mosaic; } auto PPU::hdMosaic() const -> bool { return configuration.hacks.ppu.mode7.mosaic; }
auto PPU::deinterlace() const -> bool { return configuration.hacks.ppu.deinterlace; }
#define ppu ppufast #define ppu ppufast
PPU::PPU() { PPU::PPU() {

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@ -18,6 +18,7 @@ struct PPU : PPUcounter {
alwaysinline auto hdPerspective() const -> bool; alwaysinline auto hdPerspective() const -> bool;
alwaysinline auto hdSupersample() const -> bool; alwaysinline auto hdSupersample() const -> bool;
alwaysinline auto hdMosaic() const -> bool; alwaysinline auto hdMosaic() const -> bool;
alwaysinline auto deinterlace() const -> bool;
//ppu.cpp //ppu.cpp
PPU(); PPU();
@ -278,8 +279,9 @@ public:
struct Line { struct Line {
//line.cpp //line.cpp
inline auto field() const -> bool { return fieldID; }
static auto flush() -> void; static auto flush() -> void;
auto render() -> void; auto render(bool field) -> void;
auto pixel(uint x, Pixel above, Pixel below) const -> uint16; auto pixel(uint x, Pixel above, Pixel below) const -> uint16;
auto blend(uint x, uint y, bool halve) const -> uint16; auto blend(uint x, uint y, bool halve) const -> uint16;
alwaysinline auto directColor(uint paletteIndex, uint paletteColor) const -> uint16; alwaysinline auto directColor(uint paletteIndex, uint paletteColor) const -> uint16;
@ -307,6 +309,7 @@ public:
//[unserialized] //[unserialized]
uint y; //constant uint y; //constant
bool fieldID;
IO io; IO io;
uint16 cgram[256]; uint16 cgram[256];

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@ -4,6 +4,7 @@ auto Program::load() -> void {
emulator->configure("Hacks/CPU/Overclock", settings.emulator.hack.cpu.overclock); emulator->configure("Hacks/CPU/Overclock", settings.emulator.hack.cpu.overclock);
emulator->configure("Hacks/PPU/Fast", settings.emulator.hack.ppu.fast); emulator->configure("Hacks/PPU/Fast", settings.emulator.hack.ppu.fast);
emulator->configure("Hacks/PPU/NoSpriteLimit", settings.emulator.hack.ppu.noSpriteLimit); emulator->configure("Hacks/PPU/NoSpriteLimit", settings.emulator.hack.ppu.noSpriteLimit);
emulator->configure("Hacks/PPU/Deinterlace", settings.emulator.hack.ppu.deinterlace);
emulator->configure("Hacks/PPU/Mode7/Scale", settings.emulator.hack.ppu.mode7.scale); emulator->configure("Hacks/PPU/Mode7/Scale", settings.emulator.hack.ppu.mode7.scale);
emulator->configure("Hacks/PPU/Mode7/Perspective", settings.emulator.hack.ppu.mode7.perspective); emulator->configure("Hacks/PPU/Mode7/Perspective", settings.emulator.hack.ppu.mode7.perspective);
emulator->configure("Hacks/PPU/Mode7/Supersample", settings.emulator.hack.ppu.mode7.supersample); emulator->configure("Hacks/PPU/Mode7/Supersample", settings.emulator.hack.ppu.mode7.supersample);

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@ -26,14 +26,22 @@ auto EmulatorSettings::create() -> void {
fastPPU.setText("Fast mode").setChecked(settings.emulator.hack.ppu.fast).onToggle([&] { fastPPU.setText("Fast mode").setChecked(settings.emulator.hack.ppu.fast).onToggle([&] {
settings.emulator.hack.ppu.fast = fastPPU.checked(); settings.emulator.hack.ppu.fast = fastPPU.checked();
if(!fastPPU.checked()) { if(!fastPPU.checked()) {
noSpriteLimit.setEnabled(false).setChecked(false).doToggle(); noSpriteLimit.setEnabled(false);
deinterlace.setEnabled(false);
mode7Layout.setEnabled(false);
} else { } else {
noSpriteLimit.setEnabled(true); noSpriteLimit.setEnabled(true);
deinterlace.setEnabled(true);
mode7Layout.setEnabled(true);
} }
}).doToggle(); }).doToggle();
noSpriteLimit.setText("No sprite limit").setChecked(settings.emulator.hack.ppu.noSpriteLimit).onToggle([&] { noSpriteLimit.setText("No sprite limit").setChecked(settings.emulator.hack.ppu.noSpriteLimit).onToggle([&] {
settings.emulator.hack.ppu.noSpriteLimit = noSpriteLimit.checked(); settings.emulator.hack.ppu.noSpriteLimit = noSpriteLimit.checked();
}); });
deinterlace.setText("Deinterlace").setChecked(settings.emulator.hack.ppu.deinterlace).onToggle([&] {
settings.emulator.hack.ppu.deinterlace = deinterlace.checked();
emulator->configure("Hacks/PPU/Deinterlace", settings.emulator.hack.ppu.deinterlace);
});
mode7Label.setText("HD Mode 7 (fast PPU only)").setFont(Font().setBold()); mode7Label.setText("HD Mode 7 (fast PPU only)").setFont(Font().setBold());
mode7ScaleLabel.setText("Scale:"); mode7ScaleLabel.setText("Scale:");
mode7Scale.append(ComboButtonItem().setText( "240p").setProperty("multiplier", 1)); mode7Scale.append(ComboButtonItem().setText( "240p").setProperty("multiplier", 1));

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@ -112,6 +112,7 @@ auto Settings::process(bool load) -> void {
bind(natural, "Emulator/Hack/CPU/Overclock", emulator.hack.cpu.overclock); bind(natural, "Emulator/Hack/CPU/Overclock", emulator.hack.cpu.overclock);
bind(boolean, "Emulator/Hack/PPU/Fast", emulator.hack.ppu.fast); bind(boolean, "Emulator/Hack/PPU/Fast", emulator.hack.ppu.fast);
bind(boolean, "Emulator/Hack/PPU/NoSpriteLimit", emulator.hack.ppu.noSpriteLimit); bind(boolean, "Emulator/Hack/PPU/NoSpriteLimit", emulator.hack.ppu.noSpriteLimit);
bind(boolean, "Emulator/Hack/PPU/Deinterlace", emulator.hack.ppu.deinterlace);
bind(natural, "Emulator/Hack/PPU/Mode7/Scale", emulator.hack.ppu.mode7.scale); bind(natural, "Emulator/Hack/PPU/Mode7/Scale", emulator.hack.ppu.mode7.scale);
bind(boolean, "Emulator/Hack/PPU/Mode7/Perspective", emulator.hack.ppu.mode7.perspective); bind(boolean, "Emulator/Hack/PPU/Mode7/Perspective", emulator.hack.ppu.mode7.perspective);
bind(boolean, "Emulator/Hack/PPU/Mode7/Supersample", emulator.hack.ppu.mode7.supersample); bind(boolean, "Emulator/Hack/PPU/Mode7/Supersample", emulator.hack.ppu.mode7.supersample);

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@ -97,7 +97,8 @@ struct Settings : Markup::Node {
} cpu; } cpu;
struct PPU { struct PPU {
bool fast = true; bool fast = true;
bool noSpriteLimit = false; bool noSpriteLimit = true;
bool deinterlace = true;
struct Mode7 { struct Mode7 {
uint scale = 1; uint scale = 1;
bool perspective = true; bool perspective = true;
@ -330,6 +331,7 @@ public:
HorizontalLayout ppuLayout{this, Size{~0, 0}}; HorizontalLayout ppuLayout{this, Size{~0, 0}};
CheckLabel fastPPU{&ppuLayout, Size{0, 0}}; CheckLabel fastPPU{&ppuLayout, Size{0, 0}};
CheckLabel noSpriteLimit{&ppuLayout, Size{0, 0}}; CheckLabel noSpriteLimit{&ppuLayout, Size{0, 0}};
CheckLabel deinterlace{&ppuLayout, Size{0, 0}};
Label mode7Label{this, Size{~0, 0}, 2}; Label mode7Label{this, Size{~0, 0}, 2};
HorizontalLayout mode7Layout{this, Size{~0, 0}}; HorizontalLayout mode7Layout{this, Size{~0, 0}};
Label mode7ScaleLabel{&mode7Layout, Size{0, 0}}; Label mode7ScaleLabel{&mode7Layout, Size{0, 0}};