mirror of https://github.com/bsnes-emu/bsnes.git
Save 16 bytes in the CGB boot ROM
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@ -181,8 +181,7 @@ ENDC
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dec c
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jr nz, .expandPalettesLoop
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ld hl, BgPalettes
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call LoadBGPalettes64
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call LoadPalettesFromHRAM
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; Turn on LCD
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ld a, $91
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@ -530,7 +529,7 @@ Palettes:
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dw $7FFF, $7FEA, $7D5F, $0000 ; CGA 1
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dw $4778, $3290, $1D87, $0861 ; DMG LCD
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KeyCombinationPalettes
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KeyCombinationPalettes:
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db 1 * 3 ; Right
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db 48 * 3 ; Left
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db 5 * 3 ; Up
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@ -795,7 +794,6 @@ IF !DEF(FAST)
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.fadeLoop
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ld c, 32 ; 32 colors to fade
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ld hl, BgPalettes
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push hl
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.frameLoop
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push bc
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@ -848,8 +846,7 @@ IF !DEF(FAST)
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jr nz, .frameLoop
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call WaitFrame
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pop hl
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call LoadBGPalettes64
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call LoadPalettesFromHRAM
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call WaitFrame
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dec b
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jr nz, .fadeLoop
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@ -907,7 +904,7 @@ ENDC
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GetKeyComboPalette:
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ld hl, KeyCombinationPalettes - 1 ; Return value is 1-based, 0 means nothing down
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ld c ,a
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ld c, a
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ld b, 0
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add hl, bc
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ld a, [hl]
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@ -1006,6 +1003,7 @@ GetPaletteIndex:
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xor a
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ret
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; optimizations in callers rely on this returning with b = 0
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GetPaletteCombo:
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ld hl, PaletteCombinations
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ld b, 0
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@ -1022,7 +1020,7 @@ LoadPalettesFromIndex: ; a = index of combination
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ld a, [hli]
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push hl
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ld hl, Palettes
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ld b, 0
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; b is already 0
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ld c, a
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add hl, bc
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ld d, 8
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@ -1035,15 +1033,15 @@ LoadPalettesFromIndex: ; a = index of combination
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jr .loadObjPalette
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.loadBGPalette
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;BG Palette
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ld a, [hli]
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ld c, [hl]
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; b is already 0
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ld hl, Palettes
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ld b, 0
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ld c, a
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add hl, bc
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ld d, 8
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jr LoadBGPalettes
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LoadBGPalettes64:
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LoadPalettesFromHRAM:
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ld hl, BgPalettes
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ld d, 64
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LoadBGPalettes:
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@ -1076,6 +1074,7 @@ _ClearVRAMViaHDMA:
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jr nz, .loop
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ret
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; clobbers AF and HL
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GetInputPaletteIndex:
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ld a, $20 ; Select directions
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ldh [$00], a
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@ -1083,11 +1082,10 @@ GetInputPaletteIndex:
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cpl
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and $F
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ret z ; No direction keys pressed, no palette
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push bc
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ld c, 0
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ld l, 0
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.directionLoop
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inc c
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inc l
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rra
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jr nc, .directionLoop
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@ -1100,15 +1098,13 @@ GetInputPaletteIndex:
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rla
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rla
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and $C
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add c
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ld b, a
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add l
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ld l, a
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ldh a, [InputPalette]
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ld c, a
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ld a, b
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ldh [InputPalette], a
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cp c
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pop bc
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cp l
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ret z ; No change, don't load
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ld a, l
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ldh [InputPalette], a
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; Slide into change Animation Palette
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ChangeAnimationPalette:
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@ -1118,10 +1114,8 @@ ChangeAnimationPalette:
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call GetPaletteCombo
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inc l
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inc l
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ld a, [hl]
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ld c, [hl]
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ld hl, Palettes + 1
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ld b, 0
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ld c, a
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add hl, bc
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ld a, [hld]
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cp $7F ; Is white color?
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@ -1186,8 +1180,7 @@ ChangeAnimationPalette:
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call WaitFrame
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ld hl, BgPalettes
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call LoadBGPalettes64
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call LoadPalettesFromHRAM
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; Delay the wait loop while the user is selecting a palette
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ld a, 45
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ldh [WaitLoopCounter], a
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