mirror of https://github.com/bsnes-emu/bsnes.git
Handle missing background.bmp
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1050a7a533
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20d580881a
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@ -1160,6 +1160,12 @@ void run_gui(bool is_running)
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static SDL_Surface *converted_background = NULL;
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if (!converted_background) {
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SDL_Surface *background = SDL_LoadBMP(resource_path("background.bmp"));
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/* Create a blank background if background.bmp could not be loaded */
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if (!background) {
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background = SDL_CreateRGBSurface(0, 160, 144, 8, 0, 0, 0, 0);
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}
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SDL_SetPaletteColors(background->format->palette, gui_palette, 0, 4);
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converted_background = SDL_ConvertSurface(background, pixel_format, 0);
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SDL_LockSurface(converted_background);
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