mirror of https://github.com/bsnes-emu/bsnes.git
Use memmove for overlapping copy
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@ -150,7 +150,7 @@ static bool verify_and_update_state_compatibility(GB_gameboy_t *gb, GB_gameboy_t
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{
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if (save->ram_size == 0 && (&save->ram_size)[-1] == gb->ram_size) {
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/* This is a save state with a bad printer struct from a 32-bit OS */
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memcpy(save->extra_oam + 4, save->extra_oam, (uintptr_t)&save->ram_size - (uintptr_t)&save->extra_oam);
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memmove(save->extra_oam + 4, save->extra_oam, (uintptr_t)&save->ram_size - (uintptr_t)&save->extra_oam);
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}
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if (save->ram_size == 0) {
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/* Save doesn't have ram size specified, it's a pre 0.12 save state with potentially
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