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Document the Sufami Turbo.
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README.md
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README.md
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@ -1615,6 +1615,53 @@ and choose which memory pak you want when higan asks for it.
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Importing and playing Sufami Turbo games
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Importing and playing Sufami Turbo games
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The [Sufami Turbo][wpst]
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was a special cartridge released
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for the Super Famicom in Japan.
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The Sufami Turbo on its own does nothing,
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but it has two slots in the top
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that accept Sufami Turbo mini-cartridges.
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The game in slot A is the one that actually plays,
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but some games can make use of additional data
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from a game in slot B.
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Importing the Sufami Turbo cartridge
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is just like [importing a regular game](#importing-and-playing-regular-games).
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Importing a mini-cartridge is like importing a regular game,
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but the name of the memory pak file *must* end in `.st`
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(if it's in a `.zip` file,
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that's OK,
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but the name *inside* the `.zip` file
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must end in `.st`)
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in order for it to be successfully imported.
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Sometimes memory pak filenames end in `(ST).sfc`,
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which will make higan try to import them as
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regular Super Famicom games,
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and fail miserably.
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Rename the file and it should work beautifully.
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To play a Sufami Turbo game,
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load the Sufami Turbo cartridge like any other game.
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higan will open another
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[filesystem browser](#the-filesystem-browser)
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to let you pick which previously-imported mini-cartridge
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you want to insert into slot A.
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If you press "Cancel" at this point,
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the Sufami Turbo cartridge will boot without anything in slot A,
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which just displays an image telling you
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to turn off your Super Famicom,
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insert a game into slot A,
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and try again.
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If you chose a cartridge for slot A,
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higan will yet open another
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filesystem browser
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to let you choose a mini-cartridge for slot B.
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If you press "Cancel" at this point,
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the Sufami Turbo cartridge will boot without anything in slot B.
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[wpst]: https://en.wikipedia.org/wiki/Sufami_Turbo
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Importing and playing Super Game Boy games
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Importing and playing Super Game Boy games
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------------------------------------------
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------------------------------------------
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