mirror of https://github.com/bsnes-emu/bsnes.git
Minor fixes, style update
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5f2c7b966f
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1b7c3c4c7c
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@ -25,9 +25,9 @@
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static SDL_AudioDeviceID device_id;
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static SDL_AudioSpec want_aspec, have_aspec;
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#define BUFFERSIZE 1024
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static int bufferpos = 0;
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static int16_t audiobuffer[BUFFERSIZE];
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#define AUDIO_BUFFER_SIZE 512
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static unsigned buffer_pos = 0;
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static GB_sample_t audio_buffer[AUDIO_BUFFER_SIZE];
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bool GB_audio_is_playing(void)
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{
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@ -57,13 +57,11 @@ size_t GB_audio_get_queue_length(void)
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void GB_audio_queue_sample(GB_sample_t *sample)
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{
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audiobuffer[bufferpos++] = sample->left;
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audiobuffer[bufferpos++] = sample->right;
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audio_buffer[buffer_pos++] = *sample;
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if (bufferpos == BUFFERSIZE)
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{
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bufferpos = 0;
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SDL_QueueAudio(device_id, (const void*)audiobuffer, BUFFERSIZE * sizeof(int16_t));
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if (buffer_pos == AUDIO_BUFFER_SIZE) {
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buffer_pos = 0;
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SDL_QueueAudio(device_id, (const void *)audio_buffer, sizeof(audio_buffer));
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}
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}
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@ -74,7 +72,7 @@ void GB_audio_init(void)
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want_aspec.freq = AUDIO_FREQUENCY;
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want_aspec.format = AUDIO_S16SYS;
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want_aspec.channels = 2;
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want_aspec.samples = 1024;
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want_aspec.samples = 512;
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SDL_version _sdl_version;
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SDL_GetVersion(&_sdl_version);
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