mirror of https://github.com/bsnes-emu/bsnes.git
Improved emulation of NR43 writes on different revisions
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2aa171e0ea
commit
1b3f52e8c0
120
Core/apu.c
120
Core/apu.c
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@ -710,6 +710,119 @@ uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg)
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return gb->io_registers[reg] | read_mask[reg - GB_IO_NR10];
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}
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static inline uint16_t effective_channel4_counter(GB_gameboy_t *gb)
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{
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uint16_t effective_counter = gb->apu.noise_channel.counter;
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/* Ladies and gentlemen, I present you the holy grail glitch of revision detection! */
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switch (gb->model) {
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/* Pre CGB revisions are assumed to be like CGB-C, A and 0 for the lack of a better guess.
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TODO: It could be verified with audio based test ROMs. */
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#if 0
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case GB_MODEL_CGB_B:
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if (effective_counter & 8) {
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effective_counter |= 0xE; // Seems to me F under some circumstances?
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}
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if (effective_counter & 0x80) {
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effective_counter |= 0xFF;
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}
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if (effective_counter & 0x100) {
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effective_counter |= 0x1;
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}
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if (effective_counter & 0x200) {
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effective_counter |= 0x2;
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}
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if (effective_counter & 0x400) {
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effective_counter |= 0x4;
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}
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if (effective_counter & 0x800) {
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effective_counter |= 0x408;
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}
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if (effective_counter & 0x1000) {
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effective_counter |= 0x10;
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}
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if (effective_counter & 0x2000) {
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effective_counter |= 0x20;
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}
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break;
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#endif
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case GB_MODEL_DMG_B:
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case GB_MODEL_SGB_NTSC:
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case GB_MODEL_SGB_PAL:
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case GB_MODEL_SGB_NTSC_NO_SFC:
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case GB_MODEL_SGB_PAL_NO_SFC:
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case GB_MODEL_SGB2:
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case GB_MODEL_SGB2_NO_SFC:
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// case GB_MODEL_CGB_0:
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// case GB_MODEL_CGB_A:
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case GB_MODEL_CGB_C:
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if (effective_counter & 8) {
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effective_counter |= 0xE;
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}
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if (effective_counter & 0x80) {
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effective_counter |= 0xFF;
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}
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if (effective_counter & 0x100) {
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effective_counter |= 0x1;
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}
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if (effective_counter & 0x200) {
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effective_counter |= 0x2;
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}
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if (effective_counter & 0x400) {
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effective_counter |= 0x4;
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}
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if (effective_counter & 0x800) {
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effective_counter |= 0x8;
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}
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if (effective_counter & 0x1000) {
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effective_counter |= 0x10;
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}
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if (effective_counter & 0x2000) {
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effective_counter |= 0x20;
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}
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break;
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#if 0
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case GB_MODEL_CGB_D:
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if (effective_counter & 0x40) {
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effective_counter |= 0xFF;
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}
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if (effective_counter & 0x100) {
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effective_counter |= 0x1;
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}
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if (effective_counter & 0x200) {
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effective_counter |= 0x2;
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}
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if (effective_counter & 0x400) {
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effective_counter |= 0x4;
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}
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if (effective_counter & 0x800) {
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effective_counter |= 0x8;
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}
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if (effective_counter & 0x1000) {
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effective_counter |= 0x10;
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}
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break;
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#endif
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case GB_MODEL_CGB_E:
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if (effective_counter & 0x40) {
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effective_counter |= 0xFF;
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}
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if (effective_counter & 0x1000) {
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effective_counter |= 0x10;
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}
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break;
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case GB_MODEL_AGB:
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/* TODO: AGBs are not affected, but AGSes are. They don't seem to follow a simple
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pattern like the other revisions. */
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/* For the most part, AGS seems to do:
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0x20 -> 0xA0
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0x200 -> 0xA00
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0x1000 -> 0x1010
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*/
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break;
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}
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return effective_counter;
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}
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void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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{
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if (!gb->apu.global_enable && reg != GB_IO_NR52 && reg < GB_IO_WAV_START && (GB_is_cgb(gb) ||
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@ -1068,9 +1181,10 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR43: {
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gb->apu.noise_channel.narrow = value & 8;
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bool old_bit = (gb->apu.noise_channel.counter >> (gb->io_registers[GB_IO_NR43] >> 4)) & 1;
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uint16_t effective_counter = effective_channel4_counter(gb);
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bool old_bit = (effective_counter >> (gb->io_registers[GB_IO_NR43] >> 4)) & 1;
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gb->io_registers[GB_IO_NR43] = value;
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bool new_bit = (gb->apu.noise_channel.counter >> (gb->io_registers[GB_IO_NR43] >> 4)) & 1;
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bool new_bit = (effective_counter >> (gb->io_registers[GB_IO_NR43] >> 4)) & 1;
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if (gb->apu.channel_4_countdown_reloaded) {
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unsigned divisor = (gb->io_registers[GB_IO_NR43] & 0x07) << 2;
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if (!divisor) divisor = 2;
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@ -1079,7 +1193,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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gb->apu.channel_4_delta = 0;
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}
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/* Step LFSR */
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if (new_bit && !old_bit) {
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if (new_bit && (!old_bit || gb->model <= GB_MODEL_CGB_C)) {
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step_lfsr(gb, 0);
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}
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break;
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