mirror of https://github.com/bsnes-emu/bsnes.git
Fixed a false positive with the FF-loop detection
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5c5b1cd3ae
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17748b980a
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@ -79,10 +79,6 @@ static void vblank(GB_gameboy_t *gb)
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GB_log(gb, "A stack overflow has probably occurred.\n");
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frames = test_length - 1;
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}
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if (gb->pc == 0x38 && GB_read_memory(gb, 0x38) == 0xFF) {
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GB_log(gb, "The game is probably stuck in an FF loop.\n");
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frames = test_length - 1;
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}
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if (gb->halted && !gb->interrupt_enable) {
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GB_log(gb, "The game is deadlocked.\n");
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frames = test_length - 1;
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@ -313,6 +309,11 @@ int main(int argc, char **argv)
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frames = 0;
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while (running) {
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GB_run(&gb);
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/* This early crash test must not run in vblank because PC might not point to the next instruction. */
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if (gb.pc == 0x38 && frames < test_length - 1 && GB_read_memory(&gb, 0x38) == 0xFF) {
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GB_log(&gb, "The game is probably stuck in an FF loop.\n");
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frames = test_length - 1;
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}
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}
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if (log_file) {
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