mirror of https://github.com/bsnes-emu/bsnes.git
Update to bsnes v038r04? release.
New private WIP. Nothing worth downloading it over, really. - fixed first scanline DRAM refresh event (passes irq.smc and nmi.smc again) - fixed PPUcounter to initialize before CPU; not that it affected anything as-is, but it's nice for future proofing to do it right - optimized priority queue thing to move instead of swap; didn't affect overall emu speed sadly (still infinitesimally faster than the last official release), but I still like the model for timing events that will occur no matter what - made the ALU delays more permanent advanced config options; 32 and 48 were still screwing with taz-mania ... not even a whole opcode on the mul -- that game literally reads the regs immediately. We can't get things any better than we already have until we emulate the formula; so I set them both to 2 clock cycles for now, they're at least there for hobbyist devs, who can set them fairly high to guarantee their code would work on hardware - removed a bit of cruft > * RSA-1024 is busted Really? What are its factors, then? Please tell me in private so I can claim the $100,000 bounty when it's offered again :D (they've only broken a 200-decimal digit one with the equivalent of 75 PC work-years, RSA-1024 has 309 and the problem is exponential, not linear.) [No archive available]
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