mirror of https://github.com/bsnes-emu/bsnes.git
Loading a save state creating during the effect of the previous MBC RAM bug will now attempt to fix the (broken) save state.
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c650337928
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@ -302,7 +302,7 @@ int GB_load_state(GB_gameboy_t *gb, const char *path)
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goto error;
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}
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if (gb->mbc_ram_size != save.mbc_ram_size) {
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if (gb->mbc_ram_size < save.mbc_ram_size) {
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GB_log(gb, "Save state has non-matching MBC RAM size.\n");
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errno = -1;
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goto error;
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@ -320,7 +320,8 @@ int GB_load_state(GB_gameboy_t *gb, const char *path)
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goto error;
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}
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if (fread(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) {
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memset(gb->mbc_ram + save.mbc_ram_size, 0xFF, gb->mbc_ram_size - save.mbc_ram_size);
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if (fread(gb->mbc_ram, 1, save.mbc_ram_size, f) != save.mbc_ram_size) {
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fclose(f);
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return EIO;
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}
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