diff --git a/bsnes/sfc/ppu-fast/io.cpp b/bsnes/sfc/ppu-fast/io.cpp index 15c03d55..4e4144b6 100644 --- a/bsnes/sfc/ppu-fast/io.cpp +++ b/bsnes/sfc/ppu-fast/io.cpp @@ -28,7 +28,7 @@ auto PPU::readVRAM() -> uint16 { } template -auto PPU::writeVRAM(uint8_t data) -> void { +auto PPU::writeVRAM(uint8 data) -> void { if(!io.displayDisable && cpu.vcounter() < vdisp()) return; Line::flush(); auto address = vramAddress(); @@ -60,7 +60,7 @@ auto PPU::readOAM(uint10 address) -> uint8 { return readObject(address); } -auto PPU::writeOAM(uint10 address, uint8_t data) -> void { +auto PPU::writeOAM(uint10 address, uint8 data) -> void { Line::flush(); //0x0218: Uniracers (2-player mode) hack; requires cycle timing for latch.oamAddress to be correct if(!io.displayDisable && cpu.vcounter() < vdisp()) address = 0x0218; //latch.oamAddress; @@ -68,7 +68,7 @@ auto PPU::writeOAM(uint10 address, uint8_t data) -> void { } template -auto PPU::readCGRAM(uint8_t address) -> uint8 { +auto PPU::readCGRAM(uint8 address) -> uint8 { if(!io.displayDisable && cpu.vcounter() > 0 && cpu.vcounter() < vdisp() && cpu.hcounter() >= 88 && cpu.hcounter() < 1096 @@ -81,7 +81,7 @@ auto PPU::readCGRAM(uint8_t address) -> uint8 { } } -auto PPU::writeCGRAM(uint8_t address, uint15 data) -> void { +auto PPU::writeCGRAM(uint8 address, uint15 data) -> void { if(!io.displayDisable && cpu.vcounter() > 0 && cpu.vcounter() < vdisp() && cpu.hcounter() >= 88 && cpu.hcounter() < 1096 @@ -103,17 +103,17 @@ auto PPU::readIO(uint address, uint8 data) -> uint8 { } case 0x2134: { //MPYL - uint result = (int16_t)io.mode7.a * (int8_t)(io.mode7.b >> 8); + uint result = (int16)io.mode7.a * (int8)(io.mode7.b >> 8); return latch.ppu1.mdr = result >> 0; } case 0x2135: { //MPYM - uint result = (int16_t)io.mode7.a * (int8_t)(io.mode7.b >> 8); + uint result = (int16)io.mode7.a * (int8)(io.mode7.b >> 8); return latch.ppu1.mdr = result >> 8; } case 0x2136: { //MPYH - uint result = (int16_t)io.mode7.a * (int8_t)(io.mode7.b >> 8); + uint result = (int16)io.mode7.a * (int8)(io.mode7.b >> 8); return latch.ppu1.mdr = result >> 16; } diff --git a/bsnes/sfc/ppu-fast/ppu.hpp b/bsnes/sfc/ppu-fast/ppu.hpp index 6473a382..e5d7c9d6 100644 --- a/bsnes/sfc/ppu-fast/ppu.hpp +++ b/bsnes/sfc/ppu-fast/ppu.hpp @@ -244,12 +244,12 @@ public: auto latchCounters() -> void; alwaysinline auto vramAddress() const -> uint; alwaysinline auto readVRAM() -> uint16; - template alwaysinline auto writeVRAM(uint8_t data) -> void; + template alwaysinline auto writeVRAM(uint8 data) -> void; alwaysinline auto updateTiledata(uint address) -> void; alwaysinline auto readOAM(uint10 address) -> uint8; - alwaysinline auto writeOAM(uint10 address, uint8_t data) -> void; - template alwaysinline auto readCGRAM(uint8_t address) -> uint8; - alwaysinline auto writeCGRAM(uint8_t address, uint15 data) -> void; + alwaysinline auto writeOAM(uint10 address, uint8 data) -> void; + template alwaysinline auto readCGRAM(uint8 address) -> uint8; + alwaysinline auto writeCGRAM(uint8 address, uint15 data) -> void; auto readIO(uint address, uint8 data) -> uint8; auto writeIO(uint address, uint8 data) -> void; auto updateVideoMode() -> void; @@ -264,14 +264,14 @@ public: Latch latch; IO io; - uint16_t vram[32 * 1024] = {}; - uint16_t cgram[256] = {}; + uint16 vram[32 * 1024] = {}; + uint16 cgram[256] = {}; Object objects[128] = {}; //[unserialized] - uint16_t* output = {}; - uint16_t* lightTable[16] = {}; - uint8_t* tilecache[3] = {}; //bitplane -> bitmap tiledata + uint16* output = {}; + uint16* lightTable[16] = {}; + uint8* tilecache[3] = {}; //bitplane -> bitmap tiledata uint ItemLimit = 0; uint TileLimit = 0; @@ -280,9 +280,9 @@ public: //line.cpp static auto flush() -> void; auto render() -> void; - auto pixel(uint x, Pixel above, Pixel below) const -> uint16_t; - auto blend(uint x, uint y, bool halve) const -> uint16_t; - alwaysinline auto directColor(uint paletteIndex, uint paletteColor) const -> uint16_t; + auto pixel(uint x, Pixel above, Pixel below) const -> uint16; + auto blend(uint x, uint y, bool halve) const -> uint16; + alwaysinline auto directColor(uint paletteIndex, uint paletteColor) const -> uint16; alwaysinline auto plotAbove(uint x, uint source, uint priority, uint color) -> void; alwaysinline auto plotBelow(uint x, uint source, uint priority, uint color) -> void; alwaysinline auto plotHD(Pixel*, uint x, uint source, uint priority, uint color, bool hires, bool subpixel) -> void;