mirror of https://github.com/bsnes-emu/bsnes.git
A flag to disable OpenGL, better and more stable handling of no-OpenGL mode
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1d0366052d
commit
0dff3ef144
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@ -676,6 +676,7 @@ static void cycle_border_mode_backwards(unsigned index)
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}
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}
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extern bool uses_gl(void);
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struct shader_name {
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const char *file_name;
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const char *display_name;
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@ -699,6 +700,7 @@ struct shader_name {
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static void cycle_filter(unsigned index)
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{
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if (!uses_gl()) return;
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unsigned i = 0;
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for (; i < sizeof(shaders) / sizeof(shaders[0]); i++) {
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if (strcmp(shaders[i].file_name, configuration.filter) == 0) {
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@ -721,6 +723,7 @@ static void cycle_filter(unsigned index)
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static void cycle_filter_backwards(unsigned index)
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{
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if (!uses_gl()) return;
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unsigned i = 0;
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for (; i < sizeof(shaders) / sizeof(shaders[0]); i++) {
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if (strcmp(shaders[i].file_name, configuration.filter) == 0) {
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@ -742,6 +745,7 @@ static void cycle_filter_backwards(unsigned index)
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}
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const char *current_filter_name(unsigned index)
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{
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if (!uses_gl()) return "Requires OpenGL 3.2+";
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unsigned i = 0;
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for (; i < sizeof(shaders) / sizeof(shaders[0]); i++) {
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if (strcmp(shaders[i].file_name, configuration.filter) == 0) {
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@ -758,6 +762,7 @@ const char *current_filter_name(unsigned index)
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static void cycle_blending_mode(unsigned index)
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{
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if (!uses_gl()) return;
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if (configuration.blending_mode == GB_FRAME_BLENDING_MODE_ACCURATE) {
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configuration.blending_mode = GB_FRAME_BLENDING_MODE_DISABLED;
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}
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@ -768,6 +773,7 @@ static void cycle_blending_mode(unsigned index)
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static void cycle_blending_mode_backwards(unsigned index)
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{
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if (!uses_gl()) return;
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if (configuration.blending_mode == GB_FRAME_BLENDING_MODE_DISABLED) {
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configuration.blending_mode = GB_FRAME_BLENDING_MODE_ACCURATE;
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}
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@ -778,6 +784,7 @@ static void cycle_blending_mode_backwards(unsigned index)
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const char *blending_mode_string(unsigned index)
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{
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if (!uses_gl()) return "Requires OpenGL 3.2+";
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return (const char *[]){"Disabled", "Simple", "Accurate"}
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[configuration.blending_mode];
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}
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16
SDL/main.c
16
SDL/main.c
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@ -25,8 +25,13 @@ static double clock_mutliplier = 1.0;
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static char *filename = NULL;
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static typeof(free) *free_function = NULL;
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static char *battery_save_path_ptr;
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static char *battery_save_path_ptr = NULL;
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static SDL_GLContext gl_context = NULL;
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bool uses_gl(void)
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{
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return gl_context;
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}
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void set_filename(const char *new_filename, typeof(free) *new_free_function)
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{
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@ -637,9 +642,10 @@ int main(int argc, char **argv)
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fprintf(stderr, "SameBoy v" xstr(VERSION) "\n");
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bool fullscreen = get_arg_flag("--fullscreen", &argc, argv);
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bool nogl = get_arg_flag("--nogl", &argc, argv);
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if (argc > 2) {
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fprintf(stderr, "Usage: %s [--fullscreen] [rom]\n", argv[0]);
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fprintf(stderr, "Usage: %s [--fullscreen] [--nogl] [rom]\n", argv[0]);
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exit(1);
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}
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@ -704,13 +710,15 @@ int main(int argc, char **argv)
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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gl_context = nogl? NULL : SDL_GL_CreateContext(window);
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GLint major = 0, minor = 0;
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if (gl_context) {
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glGetIntegerv(GL_MAJOR_VERSION, &major);
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glGetIntegerv(GL_MINOR_VERSION, &minor);
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}
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if (major * 0x100 + minor < 0x302) {
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if (gl_context && major * 0x100 + minor < 0x302) {
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SDL_GL_DeleteContext(gl_context);
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gl_context = NULL;
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}
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@ -62,8 +62,11 @@ static GLuint create_program(const char *vsh, const char *fsh)
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return program;
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}
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extern bool uses_gl(void);
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bool init_shader_with_name(shader_t *shader, const char *name)
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{
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if (!uses_gl()) return false;
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GLint major = 0, minor = 0;
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glGetIntegerv(GL_MAJOR_VERSION, &major);
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glGetIntegerv(GL_MINOR_VERSION, &minor);
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@ -187,6 +190,7 @@ void render_bitmap_with_shader(shader_t *shader, void *bitmap, void *previous,
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void free_shader(shader_t *shader)
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{
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if (!uses_gl()) return;
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GLint major = 0, minor = 0;
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glGetIntegerv(GL_MAJOR_VERSION, &major);
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glGetIntegerv(GL_MINOR_VERSION, &minor);
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