mirror of https://github.com/bsnes-emu/bsnes.git
Minor APU clean ups
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eefaac3d04
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@ -1060,7 +1060,6 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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if (!(value & 4) && !(((gb->apu.square_channels[index].sample_countdown - 1) / 2) & 0x400)) {
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gb->apu.square_channels[index].current_sample_index++;
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gb->apu.square_channels[index].current_sample_index &= 0x7;
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gb->apu.is_active[index] = true;
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}
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/* Todo: verify with the schematics what's going on in here */
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else if (gb->apu.square_channels[index].sample_length == 0x7FF &&
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@ -1171,7 +1170,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR34:
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gb->apu.wave_channel.sample_length &= 0xFF;
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gb->apu.wave_channel.sample_length |= (value & 7) << 8;
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if ((value & 0x80)) {
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if ((value & 0x80) && gb->apu.wave_channel.enable) {
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/* DMG bug: wave RAM gets corrupted if the channel is retriggerred 1 cycle before the APU
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reads from it. */
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if (!GB_is_cgb(gb) &&
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@ -1233,10 +1232,6 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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}
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gb->apu.wave_channel.length_enabled = value & 0x40;
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if (gb->apu.is_active[GB_WAVE] && !gb->apu.wave_channel.enable) {
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gb->apu.is_active[GB_WAVE] = false;
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update_sample(gb, GB_WAVE, 0, 0);
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}
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break;
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