mirror of https://github.com/bsnes-emu/bsnes.git
Fixed smooth bilinear filter
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@ -9,10 +9,10 @@ vec4 scale(sampler2D image)
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vec4 q21 = texture(image, vec2(ceil(pixel.x) / textureDimensions.x, floor(pixel.y) / textureDimensions.y));
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vec4 q22 = texture(image, vec2(ceil(pixel.x) / textureDimensions.x, ceil(pixel.y) / textureDimensions.y));
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vec2 smooth = smoothstep(0., 1., fract(pixel));
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vec2 s = smoothstep(0., 1., fract(pixel));
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vec4 r1 = mix(q11, q21, fract(smooth.x));
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vec4 r2 = mix(q12, q22, fract(smooth.x));
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vec4 r1 = mix(q11, q21, fract(s.x));
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vec4 r2 = mix(q12, q22, fract(s.x));
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return mix (r1, r2, fract(smooth.y));
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return mix (r1, r2, fract(s.y));
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}
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